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trade off between health+shields & melee


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#1
Cryos_Feron

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does this even make any sense?

why would a closerange melee fighter be particularly flimsy?
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#2
Onewomanarmy

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I'm not sure but I would like to know myself  <_<


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#3
Dalakaar

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I'm sure the team/lead design that came up with/greenlighted the concept got drunk the night before. Or maybe they found out they had cancer, or learned their girlfriend was sleeping with their office crush but he still wasn't invited...

 

You know.

 

Reasons.


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#4
Salarian Master Race

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Ranged tanks and squishy melee.

 

Seems legit.


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#5
TheTechnoTurian

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I'd say it fails game design 101 but then I remember that Bioware made this game and basically just go "awww, well, they're cute for trying"


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#6
TheN7Penguin

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Balance.

 

That is all.


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#7
Darth Volus

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Err Coots pls


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#8
Arkhne

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Ranged tanks and squishy melee.

 

Seems legit.

 

These are the people that brought you DW Rogues in DA2. Tanking better than a sword+board tank, and harder hitting than a pure mage.

They also brought you Arcane Warriors in DA:O, because Mages can wear the heaviest armour in the game, duh.

 

They ALSO thought that thermal clips are better than regenerating/cooling guns....

 

Yes, Biower r teh expertz at gamez.


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#9
Deerber

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Err Coots pls


Ah, the memories! ;)


OT: I usually spec out of fitness so I can pretend that choice doesn't exist.
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#10
Loufi

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As Penguin said, balance, that is all. Of course, it doesn't make sense, as if you work on improving your strenght, you'll likely increase your muscular mass, what will also improve your resistance to impacts. Rugbymen aren't big tanks for nothing. 


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#11
Darth Volus

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Ah, the memories! ;)


OT: I usually spec out of fitness so I can pretend that choice doesn't exist.

 

And then I have to pick you up 5 times per wave, after you rage gel 6 times on wave 1  -_-  <_<

 

:lol:


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#12
Darth Volus

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As Penguin said, balance, that is all. Of course, it doesn't make sense, as if you work on improving your strenght, you'll likely increase your muscular mass, what will also improve your resistance to impacts. Rugbymen aren't big tanks for nothing. 

 

I'm pretty sure I can level any rugby man with a 12G shotty. I don't care how big or strong you are, you are going down :lol:  

 

But in gaming terms, the fitness tree makes no sense...at all.  


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#13
Arkhne

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And then I have to pick you up 5 times per wave, after you rage gel 6 times on wave 1  -_-  <_<

 

:lol:

 

And since when is reviving Claymoar a bad thing??


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#14
Deerber

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And then I have to pick you up 5 times per wave, after you rage gel 6 times on wave 1  -_-  <_<

 

:lol:

 

Pffffff, lies and squander! I've never spent all 6 gels on wave 1!

 

After the 3rd, I flip out the cobra and reduce the rest fo the wave to invisible atoms :P

 

Then I proceed to spend the remaining 3 gels on wave 2, of course XD


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#15
Darth Volus

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Okay, okay, I was over dramatic a bit for added affect. But only a little bit  -_-

 

:P


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#16
MrBSN2017

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Because fitness is for scrubs. Where else would you want it fighting for weapon dmg/power dmg/melee dmg? The only one worth a dang in fit is the shield recharge delay.
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#17
Arkhne

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Because fitness is for scrubs. Where else would you want it fighting for weapon dmg/power dmg/melee dmg? The only one worth a dang in fit is the shield recharge delay.

 

There we totally disagree.

 

The Shield Recharge Delay in Fitness is one of the worst evolutions in the game, it is a trap. It does not affect Shield Gate Regeneration, and just fools you into returning to the fight before you should.

 

The only people where Shield Recharge is good, is sturdy characters with high Shield pools. Batarians having high shields and fast recharges can make them pretty sturdy. For most characters, however, Shield Recharge is essentially a hinderance.


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#18
Darth Volus

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There we totally disagree.

 

The Shield Recharge Delay in Fitness is one of the worst evolutions in the game, it is a trap. It does not affect Shield Gate Regeneration, and just fools you into returning to the fight before you should.

 

The only people where Shield Recharge is good, is sturdy characters with high Shield pools. Batarians having high shields and fast recharges can make them pretty sturdy. For most characters, however, Shield Recharge is essentially a hinderance.

 

Nah. Shield recharge is great. You're not always playing on the shieldgate. It helps with swarmers and ravager goo, it helps with Slayers PD immensely, it allows you to minimize cover time. Those 0.6 seconds may not seem like a lot, but over the course of a game they stack in a sense that you are more mobile, more sturdy and more efficient. Overall it's a great evo and if you slap more evos with shield recharge and/or gear - you can become essentially unkillable (like the Justicar, who can tank 2 Atlases in her bubble) 


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#19
MrBSN2017

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Nah. Shield recharge is great. You're not always playing on the shieldgate. It helps with swarmers and ravager goo, it helps with Slayers PD immensely, it allows you to minimize cover time. Those 0.6 seconds may not seem like a lot, but over the course of a game they stack in a sense that you are more mobile, more sturdy and more efficient. Overall it's a great evo and if you slap more evos with shield recharge and/or gear - you can become essentially unkillable (like the Justicar, who can tank 2 Atlases in her bubble)


I like fortification speced for shield recharge rate, slap a shield recharge amp on and the game gets a bit silly. Should be the PUG go to, you can really take some damage.

There answer to OP; choose a kit with some sort of armor mod power for dmg mitigation shield recharge w/e

#20
PatrickBateman

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Nah. Shield recharge is great. You're not always playing on the shieldgate. It helps with swarmers and ravager goo, it helps with Slayers PD immensely, it allows you to minimize cover time. Those 0.6 seconds may not seem like a lot, but over the course of a game they stack in a sense that you are more mobile, more sturdy and more efficient. Overall it's a great evo and if you slap more evos with shield recharge and/or gear - you can become essentially unkillable (like the Justicar, who can tank 2 Atlases in her bubble)


I'm sure that's a great strategy for Bronze.
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#21
Darth Volus

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I'm sure that's a great strategy for Bronze.

 

That's where I'm playing.  B)

 

lvl me babby 1 on 1 Giant Bronze, AIU Reegars  :P


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#22
PatrickBateman

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That's where I'm playing. B)

lvl me babby 1 on 1 Giant Bronze, AIU Reegars :P


You can take the AIU, I'll camp my healing bubble to test your strategy :P
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#23
Darth Volus

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You can take the AIU, I'll camp my healing bubble to test your strategy :P

 

Oh, you were talking about Justicar's shield regen? 

 

There's an old Stardusk video (recorded in a sewer from what I hear :P) explaining it:

 

 

 

I myself don't use it (kamikaze offensive bubble all the way babby) 


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#24
capn233

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It was a strange design choice.  Then again, there are a lot of evolutions that could be rearranged or dropped.



#25
Catastrophy

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Kill faster - then you won't need shields.