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trade off between health+shields & melee


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66 réponses à ce sujet

#26
Shampoohorn

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It's am artifact of the single player campaign and Shepherd's ability trees.

Should have been choices between health or power, and weapons or fists.
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#27
Sentinel2010

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Bioware just wants to make melee a joke in this game. Think of those staggers and syncs.



#28
MrBSN2017

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Also Krogan are the answer to this debacle. Another good one is the melee paladin with some well placed energy drains, unless geth then it's a massacre.

#29
TheN7Penguin

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The Krogan "team member offline" Warlord? :P



#30
Shampoohorn

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Also Krogan are the answer to this debacle. Another good one is the melee paladin with some well placed energy drains, unless geth then it's a massacre.


Not so much. They work fine as melee kits, but could be so much better with a few tweaks. As it is they are less durable and do less melee damage than must of the infiltrators. Even the kroguard is inferior to the infiltrators.

#31
MrBSN2017

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Not so much. They work fine as melee kits, but could be so much better with a few tweaks. As it is they are less durable and do less melee damage than must of the infiltrators. Even the kroguard is inferior to the infiltrators.


Lol less durable than infiltrators? You're a funny guy, no fitness Drell infiltrator is def more durable than the Krogan, anything. But as for damage output ,that tactical cloak is OP Af and that's why infiltrators are #1. But for melee damage, krogans dominate. Running around one punching mooks not good enough for you? Or dropping because you run into a spawn without staggering?

#32
Quarian Master Race

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^As far as melee goes, Shadow, GI and QFI are all better in damage than pretty much every krogan. Proguard only has an advantage in reaching things first due to charge, but he does less damage. Only Krolard potentially does more (probably still not more than GI from a DPS perspective), but he's so fat and slow that it barely matters.

 

Of course melee infiltrators can't take as many hits, but that hardly matters because loltacticalcheat

 

As for the thread premise, I guess you could loresplain the tradeoff as putting available armor power into either generating shields or boosting hydraulics, but it's still bad gameplay design if melee is to be anything other than a gimmick.


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#33
Quarian Master Race

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The Krogan "team member offline" Warlord? :P

I believe the proper technical term is Krogan Spectator.


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#34
bauzabauza

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KROSENT & KROLORD they have never disappointed me in a fistfight
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#35
Arkhne

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KROSENT & KROLORD they have never disappointed me in a fistfight

 

But... KroSent has incinerate, and lift grenades.


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#36
Shampoohorn

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Lol less durable than infiltrators? You're a funny guy, no fitness Drell infiltrator is def more durable than the Krogan, anything. But as for damage output ,that tactical cloak is OP Af and that's why infiltrators are #1. But for melee damage, krogans dominate. Running around one punching mooks not good enough for you? Or dropping because you run into a spawn without staggering?


Who's talking about drell with no fitness? Go home, Bro, you're drunk. Krogan are the kits I play the most, but the game design favors infiltrators in all ways including melee tactics and melee damage. Ghost, GI, shadow, titbot are all better melee kits. QFI is close.

I lack faith that the devs will balance melee (or anything really) in andromeda.
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#37
MrBSN2017

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^As far as melee goes, Shadow, GI and QFI are all better in damage than pretty much every krogan. Proguard only has an advantage in reaching things first due to charge, but he does less damage. Only Krolard potentially does more (probably still not more than GI from a DPS perspective), but he's so fat and slow that it barely matters.

Of course melee infiltrators can't take as many hits, but that hardly matters because loltacticalcheat

As for the thread premise, I guess you could loresplain the tradeoff as putting available armor power into either generating shields or boosting hydraulics, but it's still bad gameplay design if melee is to be anything other than a gimmick.

Nope. I can do some work with Krogan soldier and Adrenaline Mod Tres. Run around mook slapping faster than any infiltrator

Who's talking about drell with no fitness? Go home, Bro, you're drunk. Krogan are the kits I play the most, but the game design favors infiltrators in all ways including melee tactics and melee damage. Ghost, GI, shadow, titbot are all better melee kits. QFI is close.

I lack faith that the devs will balance melee (or anything really) in andromeda.

You obviously don't Krogan as well as me. A raged Krogan can stay in the fight longer than any infiltrator unless you count repair matrix spam a viable tactic. You guys just need someone to show you how to Krogan properly. I wouldn't agree on game favoring infiltrators. BE/TE are what separate the men from the boys

#38
Lux Caelum

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^As far as melee goes, Shadow, GI and QFI are all better in damage than pretty much every krogan. Proguard only has an advantage in reaching things first due to charge, but he does less damage. Only Krolard potentially does more (probably still not more than GI from a DPS perspective), but he's so fat and slow that it barely matters.

Of course melee infiltrators can't take as many hits, but that hardly matters because loltacticalcheat

As for the thread premise, I guess you could loresplain the tradeoff as putting available armor power into either generating shields or boosting hydraulics, but it's still bad gameplay design if melee is to be anything other than a gimmick.


Volus. You are forgetting Volus.

#39
Arkhne

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Volus. You are forgetting Volus.

 

Volus melee is totally viable, even on Gold. If its not working for you, you're not trying hard enough. Go Volus Melee more.


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#40
Shampoohorn

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You obviously don't Krogan as well as me. A raged Krogan can stay in the fight longer than any infiltrator unless you count repair matrix spam a viable tactic. You guys just need someone to show you how to Krogan properly. I wouldn't agree on game favoring infiltrators. BE/TE are what separate the men from the boys


Ha, they stay in the fight longer because the fight's longer.


Feel free to ping me next time your tankfarmed krant climbs out of silver. Then we will see if you're fit to breed, pyjak.
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#41
bauzabauza

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But... KroSent has incinerate, and lift grenades.

 

incin.. WAT? & lift... WAT? the only thing I use is a long race, a thunderous impact and a demonic krogan laughter ñ_ñ


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#42
Arkhne

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I really don't understand melee build non-warlords. No matter what you do, your melee Krogan wont be as deadly in a melee fray as the Warlord. Why give up either one of the best anti-armour kits in the game (KroSol), or one of the most versatile and awesome awesome-guys in the game (KroSent). The only one where it can even make sense is the KroGuard, but I play him a little differently, because I am a pyjak.



#43
Shampoohorn

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I really don't understand melee build non-warlords. No matter what you do, your melee Krogan wont be as deadly in a melee fray as the Warlord. Why give up either one of the best anti-armour kits in the game (KroSol), or one of the most versatile and awesome awesome-guys in the game (KroSent). The only one where it can even make sense is the KroGuard, but I play him a little differently, because I am a pyjak.


They all work nicely as melee kits. The Krentinel and Krodept in particular have some advantages over the Warlord. Less buggy, more mobile, good CC powers.

The Krentinel can be great as a melee kit and still be versatile if you go 6/6/6/0/6. Krogans have fair passive bonuses before spending a single point, and then have the worst tree of all the species. Just skip it. I've got a link in the resource thread that lays out melee builds for all the krogan kits. "Belated guide to krogan melee..."
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#44
Arkhne

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I like my KroSent just the way he is. If I want to Krogan Melee, I take the Warlord. I am happy enough with that.



#45
BeardyMcGoo

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"Melee is bad" just sounds like "i'm bad at melee."

 

But... KroSent has incinerate, and lift grenades.

So if you spec for melee you can't use those? ok. didn't know that. guess I need to burn a respec card.

 

I really don't understand melee build non-warlords. No matter what you do, your melee Krogan wont be as deadly in a melee fray as the Warlord. Why give up either one of the best anti-armour kits in the game (KroSol), or one of the most versatile and awesome awesome-guys in the game (KroSent). The only one where it can even make sense is the KroGuard, but I play him a little differently, because I am a pyjak.

What a silly argument. "why use x when you can use y" is almost always a silly argument. Why use other assault rifles when you have the harrier?

The only one i sort of agree on is the soldier. He actually has some of the highest damaging melee in the game but toggling fortification on and off is a pain.

 

 

Ghost, GI, shadow, titbot are all better melee kits. QFI is close.

Maybe GI and shadow prolly are, but the others are not.  Sexbot's heavy melee does slightly more damage than a krogans, but needs cloak to get there and then it gets dwarfed by a raged krogan. Ghost's HM animation is too long and still isn't as good as the backhand. QFI may have high damage potential, but that engineer heavy melee is so slow, and you also need to cloak, then sabotage to get there, so you can only do it once every 4-ish seconds (accounting for animations), if you're lucky. Also, her light melee just flat out sucks.

The shadow is set at least up to be a melee kit, so it's not a really a case of "lolinfiltrator" like it is with the GI. And being able to proc martial artist with shadow strike is great.

Not only all of that stuff, but you get that sweet, sweet damage reduction from backhands. i can't count the times I've taken very little damage from say, an atlas rocket or warp ball just by RAGHHHH-ing thru them.

Give me the krentinel over any* of those pyjaks any day.

 

Also, all** of their light melees aren't as good as the headbutt.

 

 

*Shadow is not a pyjak

**except the shadow.


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#46
Arkhne

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"Melee is bad" just sounds like "i'm bad at melee."

 

So if you spec for melee you can't use those? ok. didn't know that. guess I need to burn a respec card.

 

What a silly argument. "why use x when you can use y" is almost always a silly argument. Why use other assault rifles when you have the harrier?

The only one i sort of agree on is the soldier. He actually has some of the highest damaging melee in the game but toggling fortification on and off is a pain.

 

Also, all of their light melees aren't as good as the headbutt.

 

Speccing melee on the KroSent means skipping power damage bonuses, it's not that incinerate/lift grenades preclude melee, it's that if you want the maximum possible out of them, your melee wont be boosted by it. I thought this was pretty obvious, shame on me for expecting any sort of rational thinking from the BSN.

 

And that is EXACTLY the arguement you are making, yet you are calling it stupid. Logic and consistency PLEASE. Then you go on to say you KroSol melee is better, but you agree with not making the KroSol is melee. At this point, do you really expect me to take anything you say seriously??

 

Also, Harrier is junk. Lancer and Saber are both superior, as is the Claymoar.



#47
BeardyMcGoo

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Speccing melee on the KroSent means skipping power damage bonuses, it's not that incinerate/lift grenades preclude melee, it's that if you want the maximum possible out of them, your melee wont be boosted by it. I thought this was pretty obvious, shame on me for expecting any sort of rational thinking from the BSN.

 

Krogan passives are garbage. I thought this was pretty obvious.

 

And that is EXACTLY the arguement you are making,

 

No, it isn't.

 

Logic and consistency PLEASE.

 

PLEASE!

 

Then you go on to say you KroSol melee is better, but you agree with not making the KroSol is melee.

I didn't say it was better. I said it was stronger. Because the 70% you get from purging fortification is a bigger number than 50% from tech armor. However, it seems like in your blind rage to berate a stranger on the internet about a 3 year old video game, you didn't see that I said that i don't spec the krosol is melee because I don't like having to toggle fortification on and off all the time. I thought this was pretty obvious.

 

Also, Harrier is junk. Lancer and Saber are both superior, as is the Claymoar.

 

Ok. Good for you. It was still just an example. Why use any other shotgun when you can use the claymore? There, is that better? Jesus.

 

At this point, do you really expect me to take anything you say seriously??

 

At this point, I don't give a crap because I'm done.

 

[x]

 


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#48
Arkhne

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^Opinion is NOT fact. Get over yourself.



#49
TheN7Penguin

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Because any other shotgun is better than the Claymore, perhaps? :P



#50
Shampoohorn

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Beardy I think you're missing my point. Krogan are great at melee. But the game mechanics screw them twice over.

First, like the OP points out, the choice between health or melee is dumb, especially when the kits all have a second passive tree. Krogan, and maybe all kits should have a choice to be strong and healthy.

Second, the infiltrators as a group are way better at melee than they should be. Totally dumb that they can be on the same tier as krogans. Blame cloak. Meh.

And you should take the ghost for a melee spin. He has a perfect melee skill set, does more damage then the krogans (except warlord) and with an AoE besides. Would not be the case if not for cloak. AIU really is better too. QFI, you're right, but the fact that she can hit 25% harder than the krentinel still reinforces the point about lolcloak.

I'll still play the Krentinel ten times more than any other melee kit, but facts are facts. Personally, I blame the salarians.


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