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Someone explain this to me


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#26
Aren

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Again, classic superhero thinking.

I don't care much about the label you wish to throw on that perspective,,to leave because  

"oh i'm afraid to fail mentality"....   If i don't even try i already failed by default.


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#27
Akiza

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I don't care much about the label you wish to throw on that perspective,there were many opportunities for the warden in Ferelden saying how they are relevant during blights,to leave because  "oh i'm afraid to fail mentality"....   If i don't even try i already failed by default.

Which is indeed Morrigan's perspective the eternal pessimism
she thought from the start:
that Redcliffe was a lost cause guess what? Surprise.
that the circle was a lost cause guess what? Surprise.
that......well i think you understood the vibe.


#28
Illegitimus

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If you actually bothered to stop and ask Zathrian about the symptoms, he tells you that it comes on slowly over the course of about one week. You will start sweating, vomiting, and you'll lose your temper easily. He tells you that if you start showing these symptoms then it should drive you even more to end the curse. Your motive will become more personal in that case.

However, I played the area so well that I was never even hit by the werewolves once. I roleplayed it this way intentionally. However, it was also the last area I played before the Landsmeet, which means I was indeed powered up significantly. The Bricilian Forest is actually intended to be one of the first areas you visit to gather allies.
 

 

Not as I see it.  You're supposed to do Redcliffe and Circle first.  Then it's a tossup whether you do the Forest or Orzammar first.   



#29
ThomasBlaine

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I don't care much about the label you wish to throw on that perspective,,to leave because  

"oh i'm afraid to fail mentality"....   If i don't even try i already failed by default.

 

You also aren't pointlessly dead, which some people kind of like about themselves.

 

 

Which is indeed Morrigan's perspective the eternal pessimism
she thought from the start:
that Redcliffe was a lost cause guess what? Surprise.
that the circle was a lost cause guess what? Surprise.
that......well i think you understood the vibe.

 

 

That's the stupidest thing I've ever heard. How many times have you died, saved only by the ability to rewind time and have a do-over? That mechanic doesn't exist in the context of the gameworld. Every time you die in the game Ferelden is effectively destroyed because you weren't cautious enough. Taking that risk unnecessarily is the height of idiocy. Upon getting there, the Warden had no particular reason to expect to get anything worthwhile out of either the circle or Redcliffe, and dying to save them would therefore be an utter waste. It turns out that both are salvageable by going through a very great deal of trouble, but neither the Warden nor Morrigan have any way of knowing that beforehand.

 

 

People may call modern fight fighters as they please to me they are just soldiers with a paycheck and nothing more and of course what they do is equally dangerous if not more than what the wardens do saying how is  easy to being killed by firearms in a modern war.

 
Assuming that i can only end the blight yes what do you mean?That the wardens should sit doing nothing unless the Archdemon appear?
That wouldn't be a very intelligent strategy, If the warden die then it simply die when it was trying to save Ferelden instead of just flew in the free Marches..

 

I said firefighters, not "fight fighters".

 

If the fate of a country literally rested on your shoulders and you went around risking your life for anything that had a vague promise of payment or karma points you'd be the most criminally irresponsible moron on the face of the earth. That's essentially what the Warden does, and what Morrigan objects to. Doing such things even without being responsible for saving the world would be stupid.



#30
German Soldier

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I said Fire fighters, not "fight fighters".

 

If the fate of a country literally rested on your shoulders and you went around risking your life for anything that had a vague promise of payment or karma points you'd be the most criminally irresponsible moron on the face of the earth. That's essentially what the Warden does, and what Morrigan objects to. Doing such things even without being responsible for saving the world would be stupid.

Yes and i meant fire fighters as well ,modern soldiers i fixed the word.

you are entitled to think that Morrigan perspective is right i'm entitled to think that Morrigan perspective is wrong,guess what at the end of the day the warden saved the country while Morrigan whined



#31
Aren

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You also aren't pointlessly dead, which some people kind of like about themselves.

 

 

 

I'm not sure of what you wish to imply with it?
Increase chances of personal survival at the cost to allow the blight to ravages the entire nation and grow stronger thus killing millions of people?
You are free to think like that however it doesn't mean that every other persons in the world should conform to this hyper-selfish way of thinking.
None was forced to follow my protagonist mandate much less Morrigan,so i'm not sure what you want to prove at this point.

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#32
Mike3207

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If you want more of an interesting fight, I suggest using Shale, Dog, and Morrigan. Shale can't be turned. Dog... probably can't be turned, though the curse might still be fatal as is said to be the case with the Halla. Morrigan can turn into a Flying Swarm. She could also Animate Dead skeletons, which can't be turned. Also, a Ranger can summon other animals to help, and no one cases what happens to them.

Warden can either use ranger pets or even better, be a shapeshifter himself. Some of the werewolves can Overwhelm in the fortress, so you need a party than can resist those overwhelms. Have Morrigan use  fire or lightningAOE assuming she went beyond ice spells, and then shift to swarm if your PC isn't a mage.

 

As for what missions you do first, Alistair leaves it to the Warden's choice. You can make a good case for any mission order you think is best.



#33
Illegitimus

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I'm not sure of what you wish to imply with it?
Increase chances of personal survival at the cost to allow the blight to ravages the entire nation and grow stronger thus killing millions of people?
You are free to think like that however it doesn't mean that every other persons in the world should conform to this hyper-selfish way of thinking.
None was forced to follow my protagonist mandate much less Morrigan,so i'm not sure what you want at this point.

 

 

That would be missing the point which is not "Morrigan wants the Warden to give up on saving Ferelden from the blight" but "Morrigan wants the Warden to not save (chunks of) Ferelden from things that are not the blight because that risks him getting killed before he can do what really matters."  She's wrong, I think.  She has no particular gift for strategic thinking so she doesn't grasp the value of saving Redcliffe and the Circle in particular.  (Although strictly speaking the Templars you'd get for abandoning the Circle would be at least as useful, so she may have a point there.)


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#34
ThomasBlaine

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Yes and i meant fire fighters as well ,modern soldiers i fixed the word.

you are entitled to think that Morrigan perspective is right i'm entitled to think that Morrigan perspective is wrong,guess what at the end of the day the warden saved the country while Morrigan whined

 

Dude, firefighters, not soldiers.

At the end of the day, yes. the Warden saves the country. But before the end of the day, as in during the actual game, they're on an incredibly important and dangerous journey that requires them to be alive to finish it. If you started the game on the condition that you had to finish the main quest without dying once, being careful about not doing unnecessarily dangerous side quests would improve your chances several times over. Same principle, except that for Morrigan and the Warden it really is life and death both for them and Ferelden.

 

That would be missing the point which is not "Morrigan wants the Warden to give up on saving Ferelden from the blight" but "Morrigan wants the Warden to not save (chunks of) Ferelden from things that are not the blight because that risks him getting killed before he can do what really matters."  She's wrong, I think.  She has no particular gift for strategic thinking so she doesn't grasp the value of saving Redcliffe and the Circle in particular.  (Although strictly speaking the Templars you'd get for abandoning the Circle would be at least as useful, so she may have a point there.)

 

That's pretty much what I meant, yes. Redcliffe village doesn't actually have that much strategic value though, and the mages can reasonably be assumed to be beyond saving as well. The Warden would have spent the rest of the Blight drooling on the carpet if the Sloth demon hadn't misjudged their desires so badly in their attempt to salvage the Circle. Which is pretty much what could be expected trying to clear a tower full of superpowered spirit monsters, factually making the decision not to leave the tower immediately reckless.



#35
Aren

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That would be missing the point which is not "Morrigan wants the Warden to give up on saving Ferelden from the blight" but "Morrigan wants the Warden to not save (chunks of) Ferelden from things that are not the blight because that risks him getting killed before he can do what really matters."  She's wrong, I think.  She has no particular gift for strategic thinking so she doesn't grasp the value of saving Redcliffe and the Circle in particular.  (Although strictly speaking the Templars you'd get for abandoning the Circle would be at least as useful, so she may have a point there.)

There is nothing you do for nothing in DAO.
Most of the quests in the game are meant to benefit the warden some more directly than others,even the fetch quests give you coins that you can use to improve the army.
In the case of Redcliffe Morrigan is simply wrong,in the case of the tower Morrigan is arguably wrong since the templars do not possess any kind of peculiar ability against the darkspawns whilst mages possess damages area spells which are more useful.
In order to gain templars you still have to beat the tower  free Cullen and beat Uldred you're not avoiding contents or dangers to gain the templars.
Also in DAO mages due to the school of spirit were better than templars in block magical abilities.


#36
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That's pretty much what I meant, yes. Redcliffe village doesn't actually have that much strategic value though, and the mages can reasonably be assumed to be beyond saving as well. The Warden would have spent the rest of the Blight drooling on the carpet if the Sloth demon hadn't misjudged their desires so badly in their attempt to salvage the Circle. Which is pretty much what could be expected trying to clear a tower full of superpowered spirit monsters, factually making the decision not to leave the tower immediately reckless.

Not saving Redcliffe is outright stupid.
Abandon the circle and simply leave and do nothing is even more reckless.


#37
Illegitimus

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That's pretty much what I meant, yes. Redcliffe village doesn't actually have that much strategic value though, and the mages can reasonably be assumed to be beyond saving as well. The Warden would have spent the rest of the Blight drooling on the carpet if the Sloth demon hadn't misjudged their desires so badly in their attempt to salvage the Circle. Which is pretty much what could be expected trying to clear a tower full of superpowered spirit monsters, factually making the decision not to leave the tower immediately reckless.

 

I wouldn't go that far.  You need the backing of an important Ferelden nobleman and saving their village is a good basis for that.  And you need a counter for the Darkspawn magical "emissaries".  Just walking out on the Circle isn't an option.  You need magic or counter magic of your own.   Morrigan is just wrong.  



#38
HeliosDisciple

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If you started the game on the condition that you had to finish the main quest without dying once, being careful about not doing unnecessarily dangerous side quests would improve your chances several times over.

 

Y'know, that sounds like an interesting condition. Think I'll give it a try for a Cousland playthrough.



#39
Thandal N'Lyman

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If you started the game on the condition that you had to finish the main quest without dying once, being careful about not doing unnecessarily dangerous side quests would improve your chances several times over....

 

Y'know, that sounds like an interesting condition. Think I'll give it a try for a Cousland playthrough.

 

There's actually an in-game Achievement, (badge) "Bloodied", for doing this very thing.

 

It was one of the last ones I picked-up.  I didn't play any differently that time, and didn't even realize I had done it until the end. (But specializing as an Arcane Warrior and having the starting advantages from completing all the DLC in prior playthroughs probably helped. :lol: )



#40
Dai Grepher

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Not as I see it.  You're supposed to do Redcliffe and Circle first.  Then it's a tossup whether you do the Forest or Orzammar first.


You can see it however you want, but the enemy levels suggest the Forest is an early stage. Orzammar is of a higher level, and thus intended to be the last area you go to for allies.

#41
Illegitimus

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You can see it however you want, but the enemy levels suggest the Forest is an early stage. 

 

More than Orzammar, I guess.  But that still makes it the 3rd ally out of four if you take the path of least resistance.  



#42
Dai Grepher

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Logically, Redcliffe and the Circle make the most sense story-wise, especially if you talk to Ser Donnell and hear of Eamon's illness. But the forest was still designed to be one of the first allies. This might be because BioWare had a Dalish in mind for their own canon. I can see Dalish and City Elves going there first. It's closest, and there are no human lords.

My canon warrior Cousland went for the Circle first, since it is the most powerful and influential ally.

#43
Illegitimus

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Logically, Redcliffe and the Circle make the most sense story-wise, especially if you talk to Ser Donnell and hear of Eamon's illness. B

 

And they are easier.  Sure the werewolves aren't real tough, but that last fight is murder if you go for the happiest possible ending without a dispel magic ability.  



#44
Dai Grepher

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It can be, but all the boss battles are like that, except maybe the one with Connor directly, since that one goes in stages. Underpowered Jowan vs. the Desire Demon. There's a tough one.

#45
Illegitimus

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It can be, but all the boss battles are like that, except maybe the one with Connor directly, since that one goes in stages. Underpowered Jowan vs. the Desire Demon. There's a tough one.

 

I won the other boss battles.  Not that one until I gave up and came back later once Alistair was leveled up enough to free the wolves.