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Equipment upgrades replacing old.


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#1
SagaX

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A matter or personal liking: I dont like to have USELESS old-outdated equipment in inventory that I know I wont use. Some games let you sell them, but ME doesnt :(

 

Lets say you have 9 weapons, 3 advance killer weapons and the rest are starter or mid weapons. Would you like to scroll up and down all 9 when you KNOW you will only use those 3??

 

Would you like to sell/recycle those 6 lesses inferior weapons so you would only scroll between those 3 advance weapons you know are the best? Would you want to keep the worst weapons too, knowingly you wont use them anymore?



#2
Hanako Ikezawa

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Mass Effect hasn't had an inventory system where previous guns take space since Mass Effect 1, and you could sell those. In Mass Effect 2 and 3 you just scrolled through the different options then picked the one you wanted, so the old ones didn't take up space. 


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#3
KotorEffect3

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Mass Effect hasn't had an inventory system where previous guns take space since Mass Effect 1, and you could sell those. In Mass Effect 2 and 3 you just scrolled through the different options then picked the one you wanted, so the old ones didn't take up space. 

As weird as it is to say I think the games were better off when they scrapped the traditional inventory.  If I bought a gun or a mod I unlocked it for the entire squad.  Let me get what I wanted and go on my merry way doing spectre stuff.  Kind of weird to say it because I generally love obsessing over my inventory and equipment in RPGs.  In DAI I spend more time in the undercroft than I do in any other part of skyhold.  But for some reason in Mass Effect while I love having a variety of guns to choose from it is nice to play the game and not obsess over it.


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#4
Element Zero

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I'm not sure what you consider useless. Is every weapon and armor component you don't use during a playthrough useless? As has been said, we haven't had to suffer a clunky inventory system since the first game; so why would you need to purge anything?

I don't equip my PC with the same weapons as my NPC companions. I likewise equip those companions with varying individual load-outs. I've never felt a desire to sell my unequipped gear. I'm not sure I follow your initial post.
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#5
ZipZap2000

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As weird as it is to say I think the games were better off when the scrapped the traditional inventory. If I bought a gun or a mod I unlocked it for the entire squad. Let me get what I wanted and go on my merry way doing spectre stuff. Kind of weird to say it because I generally love obsessing over my inventory and equipment in RPGs. In DAI I spend more time in the undercroft than I do in any other part of skyhold. But for some reason in Mass Effect while I love having a variety of guns to choose from it is nice to play the game and not obsess over it.


Its smoother. You feel like you have all the tools you need at your disposal already. With mods taking up the crafting slack, it works.

@Op I like the ME3 system. Not a fan of Destiny, breaking guns down, looking for rare parts, it just doesn't fit the futuristic setting. We shouldn't be making our own gun parts or selling second hand pistols.

I liked the ME1 system it had advantages. It also left you floating in money to the point you could just buy the SPECTRE weapons and be almost invincible.

I hope not too much has changed (Unlike my flip flopping on crafting in ME I'm so torn between two things I like.)
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#6
SagaX

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As weird as it is to say I think the games were better off when the scrapped the traditional inventory.  If I bought a gun or a mod I unlocked it for the entire squad.  Let me get what I wanted and go on my merry way doing spectre stuff.  Kind of weird to say it because I generally love obsessing over my inventory and equipment in RPGs.  In DAI I spend more time in the undercroft than I do in any other part of skyhold.  But for some reason in Mass Effect while I love having a variety of guns to choose from it is nice to play the game and not obsess over it.

I spent a lot of time smithing in DAI, too much. It should have had one single smithing menu instead of 4(create and upgrade x weapon and armor).

I also love to have a collection of equipment, but useful equipment that I know Im going to use. Some games have a Codex, so as long as outdated equipment appears in Copex, Im ok.



#7
KotorEffect3

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Its smoother. You feel like you have all the tools you need at your disposal already. With mods taking up the crafting slack, it works.

@Op I like the ME3 system. Not a fan of Destiny, breaking guns down, looking for rare parts, it just doesn't fit the futuristic setting. We shouldn't be making our own gun parts or selling second hand pistols.

I liked the ME1 system it had advantages. It also left you floating in money to the point you could just buy the SPECTRE weapons and be almost invincible.

I hope not too much has changed (Unlike my flip flopping on crafting in ME I'm so torn between two things I like.)

Smoother is the right way to word it.  You have a large variety of weapons and mods available that allows you to customize your loadout and your squad's loadout without hurting the game's pacing.


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#8
SagaX

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I'm not sure what you consider useless. Is every weapon and armor component you don't use during a playthrough useless? As has been said, we haven't had to suffer a clunky inventory system since the first game; so why would you need to purge anything?

I don't equip my PC with the same weapons as my NPC companions. I likewise equip those companions with varying individual load-outs. I've never felt a desire to sell my unequipped gear. I'm not sure I follow your initial post.

I dont mean "get rid off unequipped gear" I mean "get ridd off/recycle/sell OUTDATED gear".

If you have like 3 advance weapons, why would you want to keep 6 lesser inferior weapons that you KNOW you wont use? :S

In ME1 at least you could sell them.



#9
The Elcor Spectre

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In the newer Mass Effects, guns weren't significantly better than others, like having a huge margin between the two damages, even if a weapon had low damage, it had high rate of fire. I'd rather i'm not given the option to sell guns because I normally like to change every mission. 



#10
Element Zero

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I dont mean "get rid off unequipped gear" I mean "get ridd off/recycle/sell OUTDATED gear".
If you have like 3 advance weapons, why would you want to keep 6 lesser inferior weapons that you KNOW you wont use? :S
In ME1 at least you could sell them.


I'm not sure what you consider inferior, though. For the most part, nothing gets terribly outclassed in ME2-3. There are players who use those early game weapons all the way throughout the game. It isn't like ME, when you couldn't wait to upgrade from the Lancer 1.
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#11
Seraphim24

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Yeah I don't know what's going on here you could sell everything in ME1. 



#12
KotorEffect3

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In the newer Mass Effects, guns weren't significantly better than others, like having a huge margin between the two damages, even if a weapon had low damage, it had high rate of fire. I'd rather i'm not given the option to sell guns because I normally like to change every mission. 

I liked how in the sequels the guns were more about their characteristics than just some stat line.  Each gun had a look and feel to it.  Do I want something with increased rate of fire or do I want something that is punchier?  Maybe I should go for accuracy.  Mods allowed us to take out favorite guns and tweak them.  ME 1's  guns were just about stats but they all felt the same.


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#13
ZipZap2000

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In the newer Mass Effects, guns weren't significantly better than others, like having a huge margin between the two damages, even if a weapon had low damage, it had high rate of fire. I'd rather i'm not given the option to sell guns because I normally like to change every mission.


This, in the end I usually comes down to accuracy. The particle beam stats look horrible. But using it properly its devastating. They all have different pros and cons, there's a way to use them all.
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#14
Element Zero

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I think another way in which the ME2-3 approach is superior is in the implication of an armory.

Not only was the ME inventory a clunky abomination, it clearly seemed implied that I, Cmr. Shepard, owned X number of Y item and distributed them among my crew. I had to buy these units one at a time, or scavenge them. It was very D&D, and inappropriate for a 22C Space Marine adventure.

In ME2-3, we have an armory. Once a weapon or upgrade is acquired, your whole crew has access to this equipment. This makes sense. The Alliance (or Cerberus) should be able to make sure my crew is properly outfitted. If I find something awesome and bring it back, it should be quickly made available to all. This allows me to focus on being a bad ass Spectre who's saving the galaxy, instead of scavaging corpses and haggling with greedy merchants in an effort to outfit my team one piece at a time.
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#15
Sanunes

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I don't think removing weapons is the way to go, its not like you are stuck having multiples of the same weapon and you need to sort through 20 Avenger X's before moving on to the next weapon.  Each weapon has its own personal strengths and weaknesses and with the base game the speed to navigate through all the base Weapons in Mass Effect 3 was fine.  I could see wanting a quicker way to navigate the weapons since it does feel like it can take a lot of time to get setup at start feeling slow, but I don't think removing weapons would make it that much better.

 

I do have a criticism of the weapon system and that deals with when the game forces you to change weapons for either missions such as the Citadel DLC or during cinematic moments and doesn't switch back to what you are using, but on the scale of nuisances I have it ranks fairly low.



#16
wolfsite

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Later ME games (ME3 especially) the weapons are not really designed to be superior, they each have pros and cons you need to examine to decide which weapon is good for which situation or the play style you are trying to create.

 

-One weapon may be more powerful but suffers from a low heat sink capacity.

 

-One weapon may be less powerful but has a larger heat sink capacity.

 

-One weapon can have a high rate of fire allowing to tag multiple enemies.

 

-One weapon has short range but wide spread which is great against crowds.

 

-One weapon is better taking out shields and barriers.

 

 

So it's all down to play style and preference rather than what weapon is the strongest.  Some weapons compliment powers rather well also so you need to keep power and ability usage in mind.

 

 

the Mantis is a starter Sniper Rifle for example but it has a lot of longevity in the game (I've used it exclusively on several playthroughs) High damage, average reload speed, decent clip size and mods give it an even better boost.


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#17
capn233

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I don't really want classic rpg like weapon progression where I start with a level 1 iron Predator and eventually get a level 10 synthdiamond Predator that is basically the same but with slightly higher stats.  Don't mind that at all in the correct genre, and it doesn't make me enjoy ME1 less, but I would not prefer it.

 

I would prefer the more ME2-like weapon balance system with fewer weapons that are better differentiated, but are not necessarily superior to one another (ignoring one or two pay to win guns in that game).

 

ME3 did not work like this at all, so it isn't really a good example.  It is definitely more of the early game iron pistol (Predator) which is thrown away when you get the synthdiamond version (Arc Pistol).  It's just that you can waste money upgrading the bad weapons if you want to increase their "level."

 

Would also like a relatively more ME1 like weapon modification system where the mods are how you can improve some stats of the gun, while others might be worsened.


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#18
CHRrOME

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I prefer when each piece of equipment has its place on the game, instead of being "an upgrade of x" An example is Borderlands or ME1 in which you're supposed to trash your weapons every few levels for new ones that are basically the same thing with better stats. Now, this works fantastically for Borderlands, but I don't want this system in Mass Effect.

ME2 did this relatively good, each weapon had a pro and con (the Avenger had sh1t accuracy but good RoF, the Vindicator was meh, but was super accurate).

ME3 did somewhat okay especially in campaign, although MP was a mess most of the time in terms of weapon balance/effectiveness.



#19
Quarian Master Race

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Agreed with most of what Capn233 said. ME2 had the best system, with weapons being balanced against each other, rather serving different roles or purposes rather than one being "better" in all circumstances. Ideally with few to no weapons would be made redundant (that game's obvious balancing problems with the Mattock and Locust aside).
 

In addition to being an annoying system copied from fantasy RPG's with essentially rare, magical items. Starting with garbage tier stuff doesn't make any sense in ME's setting. Why are the Alliance Military or Specters issuing utterly outclassed pieces of garbage (comparative to other weapons in setting) like the Avenger and Predator? Is their procurement infrastructure so inept/ corrupt that they're willing to afford contracts to vendors selling an objectively, vastly inferior product? What kind of competition did they overlook in military trials in favour of this piece of garbage when clearly it isn't that hard to design a superior weapon? (seeing as every other weapon in their respective classes is just that). We don't see real militaries running around with antiquated Mausers as standard issue when they could buy AK-74s or M4s (probably for cheaper than said Mausers). It just makes no sense in a setting that takes itself half seriously.


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#20
Dalakaar

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Is their procurement infrastructure so inept/ corrupt that they're willing to afford contracts to vendors selling an objectively, vastly inferior product?

Yes.


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#21
Quarian Master Race

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Yes.

The Avenger is made by Elkoss Combine.

 

Elkoss is a volus corporation.

 

It all makes sense now.


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#22
thepiebaker

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Op I understand your viewpoint. Many ditched the avenger in 3 when the paeston, revenant, gpr, and other full auto weapons were available. However some had different niches.

For example the geth plasma shotgun and the krogan flechet shotgun. They both are very similar except one was better at taking out meatbags the other was better at tin cans.

The revenant hits harder than the avenger but recoils like a krogan in heat on steroids and is heavier than a krogan. The gpr is better at eliminating enemy defenses. The collector rifle was pinpoint accurate.

Burst fire rifles/semi auto included the vindicator and the valkyrie, mattock, the saber, and that slow firing 3 burst from pre canceling that was added in a dlc. They all had a niche in max rate of fire and how much recoil and how hard they hit.

#23
10K

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I liked the approach of ME2 and 3. There were no slightly better stats, gun to gun, instead they played differently. Sometimes I'd take my Claymore for big tough enemies or I'd take the scimitar for groups of enemies. All weapons had a purpose, which I liked. What I would like is for new weapon mods and for them to be visual on the weapon I put them on. I'd also like it if things like disruptor ammo and warp ammo be reduced to some kind of mod you use for a short time on your weapon instead of being a class ability.

#24
KaiserShep

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Nuts to this. I can go through the entirety of ME3 with a Predator and Avenger and have a grand old time with my Vanguard, since incendiary ammo turns anything with a high fire rate into a fiery death stick. Really, the Predator is probably my favorite pistol in the game. It fires as quickly as you can flick the trigger button and reloads quickly. It's a pretty fun gun to use, I think. 



#25
Lord Kiran

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Agreed with most of what Capn233 said. ME2 had the best system, with weapons being balanced against each other, rather serving different roles or purposes rather than one being "better" in all circumstances. Ideally with few to no weapons would be made redundant (that game's obvious balancing problems with the Mattock and Locust aside).
 

In addition to being an annoying system copied from fantasy RPG's with essentially rare, magical items. Starting with garbage tier stuff doesn't make any sense in ME's setting. Why are the Alliance Military or Specters issuing utterly outclassed pieces of garbage (comparative to other weapons in setting) like the Avenger and Predator? Is their procurement infrastructure so inept/ corrupt that they're willing to afford contracts to vendors selling an objectively, vastly inferior product? What kind of competition did they overlook in military trials in favour of this piece of garbage when clearly it isn't that hard to design a superior weapon? (seeing as every other weapon in their respective classes is just that). We don't see real militaries running around with antiquated Mausers as standard issue when they could buy AK-74s or M4s (probably for cheaper than said Mausers). It just makes no sense in a setting that takes itself half seriously.

Lets take this line of thought a step further. Why does the armory for the Normandy MK II start out mostly empty? The carnifax is not a weapon so rare that you can't start the game outfitted with it.