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Relationships need to move faster in MEA


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#26
KC_Prototype

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They could go the Fallout 4 route and record a lot of potential first names...

 

Please Bioware....do this! Record like 1500-2000 potential first names and that would be great. Otherwise nicknames can come in handy.



#27
Quarian Master Race

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So, you are not going to bang anyone in me:a?  :P

probably not, because it won't have quarians, and I'm not particularly interested in hamfisted virtue signalling on identity politics, dumb space Jesus plots, or 100 hours of boring, pointless fetch quests that video game companies like to call "exploration".

I just wanna bang hot space people and shoot evil space robots in the face (not necessarily in that order, and possibly at the same time). Is that too much to ask Biower?


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#28
Hammerstorm

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probably not, because it won't have quarians, and I'm not particularly interested in hamfisted virtue signalling on identity politics, dumb space Jesus plots, or 100 hours of boring, pointless fetch quests that video game companies like to call "exploration".

I just wanna bang hot space people and shoot evil space robots in the face (not necessarily in that order, and possibly at the same time). Is that too much to ask Biower?

 

Would you be satisfied with a compromise? A hot evil space robot!!  :D


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#29
Quarian Master Race

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Would you be satisfied with a compromise? A hot evil space robot!!  :D

I don't want to bang the robot. I'm not a disgusting robosexual

I was referring more to something like this

Spoiler


but with Clive and Monica as quarians and all the bad guys as toasters.


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#30
Gothfather

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/snip

 

Not that I necessarily disagree with you. Relationships don't progress at the same magical pacing of the game. And good writing doesn't require the pacing of the story to build up a decent relationship and keep it interesting.

 

It is important to note that a story can be hurt by the rigid pacing of the romance to the climax of the story that bioware is so prone to do.

 

Imagine if you will the climax of the romance arc in ME1 was on the way to Virmire or earlier and not Ilos. Suddenly the impact of the which character you choose to save has a deeper layer of meaning. Now imagine that people make judgements about your decision based on the appearance of it. Did you save your love interest because of your relationship? What do the crew members think about that choice? This minor change brings an entire dynamic to the game that is lost because they treat the 'sex' scene as a reward to be unlocked at the end of the game.

 

Adults do not normally spend months in a relationship before they have sex. There is a reason the third date "Rule" exists because most adults have sex pretty damn early in a relationship because sexual compatibility is important and people want to know if their partner is compatible before they invest months and months into a relationship.

 

It always struck me that Bioware's approach to relationship is more how teenagers view relationships that sex is the goal, the prize to be won. And all their relationship arcs END with sex, err that is so adolescent the majority of any relationship is post first sexual encounter unless it is a one night stand so why does bioware treat sex like the end point?


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#31
Dalakaar

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This minor change brings an entire dynamic to the game that is lost because they treat the 'sex' scene as a reward to be unlocked at the end of the game.

Absolutely this. It's a very immature thing to look at sex as the reward for going through a relationship. The ME series kind of had that feel of, "How many more ©licks does it take to get to the center?" In my experience sex happens rather sooner than later. (And sometimes before the relationship part...)

 

Edit: Also, doubly liked, well said post.


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#32
DarthLaxian

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Bioware has gotten to formulaic with the relationships always culminating 5 minutes before starting the final quest arc.

It's silly that things don't get serious way sooner and intimate somewhere around the halfway point in the story.

Then the back end of the game would have honest relationship maintenance and the things that come after.

 

I do agree with "moving faster" (kind off - I'd like some better romance arcs...and more personal quests (that change if you are romantically involved with the character)...I'd also love some a-typical relationships (why not give us a threesome that works for a change or a character who's all for an open-relationship etc. etc. mix it up a little!) and having a relationship for some time during the game (I mean it did work out well in ME1 with Sheppard, but it was the same for the other games sadly...can't even have "welcome-sex" with Tali in ME2 because she's not romancable in ME1...or make-up sex with Liara after she "abandons" you in ME2 etc. etc.)...real "maintenance"...well, I don't know about that one!

 

greetings LAX


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#33
Fogg

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Please Bioware....do this! Record like 1500-2000 potential first names and that would be great. Otherwise nicknames can come in handy.

 

 

Why stop there! Record 1500-2000 last names as well. And let the voice actors of all eight different romance options come to a studio for a week to record those! And also in multiple different tones, for different situations!



#34
Wulfram

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Adults do not normally spend months in a relationship before they have sex. There is a reason the third date "Rule" exists because most adults have sex pretty damn early in a relationship because sexual compatibility is important and people want to know if their partner is compatible before they invest months and months into a relationship.


That's true in our current society, I don't think its a universal human truth. Its reasonable that most human characters in the ME universe would have that approach, though, given that its main observable difference from current society is increased secularity - and they probably have better ways of dealing with STDs and superb contraceptives too.
 

It always struck me that Bioware's approach to relationship is more how teenagers view relationships that sex is the goal, the prize to be won. And all their relationship arcs END with sex, err that is so adolescent the majority of any relationship is post first sexual encounter unless it is a one night stand so why does bioware treat sex like the end point?


That's a Mass Effect thing, not a Bioware thing. Dragon Age has never particularly had sex as the end point - well, Leliana's romance did I guess, but that reflects her character.

#35
dreamgazer

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Maybe we should just pick our mate in the prologue, bed 'em before the opening title, and get on with the pewpew and subsequent banging. 



#36
prosthetic soul

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Pathfinder: Hello new recruit!

 

"Lay with me right now!"

 

PF: Um well...okay. 



#37
Wulfram

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Maybe we should just pick our mate in the prologue, bed 'em before the opening title, and get on with the pewpew and subsequent banging.


I think it would be quite interesting to be able to choose to have a pre-established relationship with one of the characters. At the least, it'd mean they could tell a different story with the relationship rather than being stuck with the beginning.
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#38
Seboist

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I think it would be quite interesting to be able to choose to have a pre-established relationship with one of the characters. At the least, it'd mean they could tell a different story with the relationship rather than being stuck with the beginning.

That would be better than the half-baked fan service "romances" that are hardly believable as flings, let alone as actual "romances" that we have now.


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#39
Kaweebo

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Why stop there! Record 1500-2000 last names as well. And let the voice actors of all eight different romance options come to a studio for a week to record those! And also in multiple different tones, for different situations!


While we're at it, let's just have the option to tell people 'call me x' and so all the NPCs that you have more than a 5 second conversation with has to record 1500-2000 names, including the player character!

#40
Big Bad

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I do think that it would be good to vary from the relationship model that was utilized in the first three ME games.  That said, I do hope they continue to include some sort of emotional climax with your LI shortly before the end game, even if it's not a physical one.  So to speak.


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#41
Gothfather

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The thing is people are making jokes about having sex in the prologue or I just met you so we'll bang okay." But this doesn't need to happen like this to have a better written relationship. You can still show a sex scene later in the game without it being stupid and adolescent,

 

1) You don't need to start the relationship right away. In terms of the game. The game started so now we have to think about who'll you bang. Previous Bioware titles are like this because they need a long drawn out courtship.

 

2) You don't have to show the first sexual encounter between two characters. Simply have them comment about their relationship. In lots of media you simply acknowledge that the couple of having sex without showing it. This establishes that the characters are in a typical ADULT relationship. And we actually get a relationship that treats sex and love as separate entities that they are and not like some teen romance novel that treats them like the same thing.

 

3) With sex already established you can actually write about the relationship developing and the issues that can arise based on who the characters are, what the stakes are in the game and allow the player and NPC shape the story of said relationship post sex.

 

4) Have a sex scene mid way through the relationship after the characters have already established that they are sexually active. This allows Bioware to control the pacing of a sex scene with regards to when it happens in which act more so it doesn't ruin the pace of the game but it also allows the relationship to have actually developed in a more natural way.

 

Off scene implied moments are used in entertainment all the time, it makes perfect scene that our romances be filled with them. It is such a handy tool for a writer to let the audience fill in the blanks. It is used in relationship all the time, especially revenge fantasy movies. You imply a loving family without showing much at all letting the audience fill in the blanks. Family meets a horrible fate in the prologue and the protagonist comes for revenge. This can be done because we automatically fill in the blanks for off screen implied situations. This is a natural process to storytelling and we as audience do it automatically.


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#42
Seraphim24

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I kind of just wish the act of "sex" was de-emphasized in general... there's nothing more annoying than "Oh, but is this sex? Is this romance?"

 

For once I guess I agree with an ME topic.



#43
DeathScepter

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Would you be satisfied with a compromise? A hot evil space robot!!  :D

 

 

why not, This is BSN. We bang anyone or anything.



#44
BohemiaDrinker

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Not every relationship should end in a sex scene or implied sex.

 

Not at all.

 

That's how they should start.



#45
SurelyForth

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The thing is people are making jokes about having sex in the prologue or I just met you so we'll bang okay." But this doesn't need to happen like this to have a better written relationship. You can still show a sex scene later in the game without it being stupid and adolescent,

 

1) You don't need to start the relationship right away. In terms of the game. The game started so now we have to think about who'll you bang. Previous Bioware titles are like this because they need a long drawn out courtship.

 

2) You don't have to show the first sexual encounter between two characters. Simply have them comment about their relationship. In lots of media you simply acknowledge that the couple of having sex without showing it. This establishes that the characters are in a typical ADULT relationship. And we actually get a relationship that treats sex and love as separate entities that they are and not like some teen romance novel that treats them like the same thing.

 

3) With sex already established you can actually write about the relationship developing and the issues that can arise based on who the characters are, what the stakes are in the game and allow the player and NPC shape the story of said relationship post sex.

 

4) Have a sex scene mid way through the relationship after the characters have already established that they are sexually active. This allows Bioware to control the pacing of a sex scene with regards to when it happens in which act more so it doesn't ruin the pace of the game but it also allows the relationship to have actually developed in a more natural way.

 

Off scene implied moments are used in entertainment all the time, it makes perfect scene that our romances be filled with them. It is such a handy tool for a writer to let the audience fill in the blanks. It is used in relationship all the time, especially revenge fantasy movies. You imply a loving family without showing much at all letting the audience fill in the blanks. Family meets a horrible fate in the prologue and the protagonist comes for revenge. This can be done because we automatically fill in the blanks for off screen implied situations. This is a natural process to storytelling and we as audience do it automatically.

 

Aside from a focus on sex that is wholly unnecessary (and largely unwarranted..also sex =! adult), a lot of your suggestions have been similarly implemented in other BW games. Relationships aren't tied to the main plot, and aside from some gating for personal story arcs, you can usually pursue them at your own pace. Sex can happen early in the relationship, or at the end, or not at all. It can (sometimes) be completely up to the player whether a particular sex scene is their first, second, third, or tenth. 

 

What you're suggesting takes away from the player in ways that a lot of players might not appreciate. They might not like the fact that their character is having sex  or having big relationship moments "off-screen". 



#46
Gothfather

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Aside from a focus on sex that is wholly unnecessary (and largely unwarranted..also sex =! adult), a lot of your suggestions have been similarly implemented in other BW games. Relationships aren't tied to the main plot, and aside from some gating for personal story arcs, you can usually pursue them at your own pace. Sex can happen early in the relationship, or at the end, or not at all. It can (sometimes) be completely up to the player whether a particular sex scene is their first, second, third, or tenth. 

 

What you're suggesting takes away from the player in ways that a lot of players might not appreciate. They might not like the fact that their character is having sex  or having big relationship moments "off-screen". 

 

That is crap. Sex is part of an ADULT relationship it is in fact so bloody normal that there exists a rule that the third date is the date you have sex. You might of heard about it? It is called the third date rule. Yes sex CAN happen further into a relationship but that ISN'T the norm, that isn't how the vast majority of ADULTS treat sex in a relationship. It is Not up to the player if a sex scene is the first, second or what ever number you choose. It has always been the first time couple have sex in a bioware game. name me a single sex scene in Bioware's history where the scene was not the first time the couple had sex together? The irony is that you think my position is "focus on sex that is wholly unnecessary." The whole point of my entire post is to remove the focus on sex as the fraking prize and climax of the relationship so that the relationship itself becomes the focus. So that you develop the relationship to actually go somewhere not end making the beast with two backs. But the antisex police can't let this happen because sex is some stupid ritual for them and the real representation of it is scary and must be opposed.

 

Gating relationship progression to the main story arc automatically ties it to the main story the pacing of the romance becomes completly tied to the story arc because you can't control the romance independently of the main story. And not a single point I raise causes the player to lose agency, which you state would happen. The player still makes choices you simply have PART of relationship progress off screen and not be stuck just because you haven't done x mission of the main story. By implying that things happen off screen in the relationship you allow things to progress in the relationship. EVER fraking form of media use this technique.  If players don't want to progress the relationship then they make that choice in dialogue thus maintaining agency.

 

Frankly I am tired of a tiny minority acting like sex in a relationship and sex early in a relationship ISN'T the way MOST adults behave. And I am tired of this minority pushing for sexless romances in a mature rated game. Mature titles are meant to be purchased by adults. Adults have sex in their relationships, most adults have it very early in a relationship. A sexless romance is NOT representative of adult relationships.

 

It is time Bioware stops making sex a prize, making sex the reward and making sex the end point of a relationship. Romantic ADULT relationships do NOT culminate in sex, sex happens and the relationship continues. It is time that Bioware actually does this. Currently pretty much in all their games you have sex and the relationship arc is over. There might be a couple of minor scenes after but the relationship no longer develops. This is a childish approach to romance and sex.



#47
BloodyMares

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^ Amen.



#48
Gileadan

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Maybe we should just pick our mate in the prologue, bed 'em before the opening title, and get on with the pewpew and subsequent banging.

Good idea!
Put the big bonding and marriage into the prologue. Then over the course of the storyline the marriage goes to **** because it turns out that the protagonist and their partner aren't really that good of a match. Final epilogue quest: file for divorce.

#49
wolfsite

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I think I finally understand why The Joker just wants to see the world burn.



#50
Mcfly616

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I understand the whole "formulaic/always happened before the final mission" quip....but the relationships already moved obnoxiously fast. Making them move any faster would further destroy any modicum of immersion there was left. If anything, I'd say change the formula, make each romance entirely unique from the next. But definitely don't make it "move faster". We don't need intergalactic speed dating.


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