Hey everyone. What better way to introduce myself than with a long list of annoying questions! But actually, I have never seen these asked or I still don't know the answer to them. Some of these I could probably test but I'll see if anyone else knows the answers first.
- Does the archer's pin cushion ability give each separate arrow of leaping shot the damage increase? Meaning the 12th arrow would do significantly more damage than the 1st in the attack assuming they all hit?
- Also, but less critical, if I am at point blank range to an enemy while using the Hakkon bow, does the 2nd and 3rd arrow of the bow for each shot receive the damage increase? Not really that useful anyway since the enemy will probably be dead in 1 or 2 hits at point blank range...
- When using the Virtuoso buffs such as A little knight music for example, the ability has a 12 second effect. If you use it again before 12 seconds, the icon above the HUD does not refill. Does this mean you were not given another 12 seconds of the effect and that you have to wait for the first cast to completely expire before being able to cast it again? The reason I ask is because I have recently been playing winter pact cool beats build with the Virtuoso which is pretty awesome except for the fact that I can be killed with an enemy sneeze if I don't have A little knight music up.
- For the RT faction, what type of damage is the Knight and the Horror's projectiles? Is it technically ranged or melee? I am guessing ranged but I feel like I still take high damage from them in higher difficulties like NM even though my cunning score is twice my constitution.
- Is there extra damage past the initial hit due to falling down from an enemy's knockdown attack such as the shield guys' knockdown. I got the PI a while ago (from a 2000 gold chest actually which I don't think I have ever seen before!) and instantly felt like those type of attacks were not hurting me as much when I wasn't knocked down. Not sure though.
- If you are wearing fire pact belt with Saarebas with the fire glyph activated, when enemies hit you and start burning, is that burning damage increased as compared to not wearing the pact belt?
- Is the frost glyph on the Saarebas a 25% increase in defense to each of melee, ranged, and magic? Also, is spirit defense separate from magic defense since each have their own defense belt item? Is there any coupling of the two?
- I know the no guard generation on SS is a known glitch but does it always occur at level 1? My last 6 promotions that I remember have all had the glitch active on me only when I am a level 1.
- Does anyone else ever occasionally get a glitch with SS after throwing blade spamming that you can't use throwing blades again even with full stamina and of course not in cooldown?
- Which is better, cool beats or power chord?
(Just kidding, don't answer that. I don't want to start anything.)
That's all I can think of for now but there will probably be more in the future. And lastly, to introduce myself since only a few of you will know me from playing on the PC, I have been playing for a little less than a year. But, I have been checking the forums for about the same amount of time without an account (
) so I am pretty familiar with it.





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