Aller au contenu

Photo

a (hopefully) simple squadmate AI propsal


  • Veuillez vous connecter pour répondre
25 réponses à ce sujet

#1
cap and gown

cap and gown
  • Members
  • 4 811 messages

I would find it very helpful for my style of play if squad mates did not advance closer to the enemy than the player character unless specifically ordered to do so by the player. I prefer to have my squad behind me 1) so that I do not have to wait for their casting animation to finish before their power is used and 2) so that my character is more likely to attract agro since I feel I am better able to handle being shot at than the other members of the squad. This proposal, of course, would not apply to squad mates whose AI is meant to close with the enemy and melee them, such as Wrex and Grunt in the Citadel DLC.

 

It is rather frustrating to see Liara embrace her inner Krogan and go charging at the enemy despite lacking the Krogan physiology necessary for the success of such behavior.



#2
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

No, I like seeing Tali go Keelaroy Jenkins into a mosh pit of headbutting krogan. Wish more squadmates carried shotguns had that kind of heart.


  • efrgfhnm_, Zarro Khai, PresidentVorchaMasterBaits et 2 autres aiment ceci

#3
Cyonan

Cyonan
  • Members
  • 19 356 messages

The best solution would be to include a few AI personalities to set for the squadmates.

 

Cause if I'm playing Infiltrator sitting at sniper rifle range I expect Tali with her shotgun to be much closer to the enemy.


  • Laughing_Man, LiaraShepard, efrgfhnm_ et 6 autres aiment ceci

#4
Laughing_Man

Laughing_Man
  • Members
  • 3 663 messages

The best solution would be to include a few AI personalities to set for the squadmates.

 

Cause if I'm playing Infiltrator sitting at sniper rifle range I expect Tali with her shotgun to be much closer to the enemy.

 

Ideally, a squishy squad-mate shouldn't be carrying a shotgun and running into melee range.

 

Unless of course shotguns receive a reality check and lose their unlikely spread patterns and become viable mid range weapons, like shotguns in RL.



#5
Cyonan

Cyonan
  • Members
  • 19 356 messages

Ideally, a squishy squad-mate shouldn't be carrying a shotgun and running into melee range.

 

Unless of course shotguns receive a reality check and lose their unlikely spread patterns and become viable mid range weapons, like shotguns in RL.

 

Most shotguns in Mass Effect 3 at least could easily be used at mid range because the of the smart choke.

 

Tali was fine with a shotgun imo, I just don't expect her to be hanging out with me when I'm using a sniper rifle at long ranges. Not that I don't find her to be pleasant company, but she should be closer to the enemy than that =P

 

I never found that she was running into melee range with the enemy, unless I specifically told her to go there.



#6
Monk

Monk
  • Members
  • 612 messages

You'd think at the very least the weapon-type being used would determine the approximate range a character will be towards the enemy. The minor difference would be Vanguards classed NPCs who can take more damage up close and/or who charge toward the enemy when fitted with a shotgun.

 

In retrospect, to bring them back without commands, have them equip either a pistol or assault rifle.



#7
Quarian Master Race

Quarian Master Race
  • Members
  • 5 440 messages

Ideally, a squishy squad-mate shouldn't be carrying a shotgun and running into melee range.

 

Unless of course shotguns receive a reality check and lose their unlikely spread patterns and become viable mid range weapons, like shotguns in RL.

Yeah, but the only real problem we had there was Jack (needed Barrier or Reave), and Jacob pre Barrier. Even Tali isn't really that sqishy. Like other Engineers, she has large shield pools, shield drain or damage reduction powers in all games. Most other shotty squaddies were practically tank characters. 

 

Tons of shotties were great mid or even long rang weapons, though. Claymore, GPS, Wraith, Graal, Crusader, or literally any ME1 shotgun around midgame on a character with training. In ME3 they were unquestionably the best overall class of weapons for general purpose use, in large part due to high damage in both burst and DPS, as well as the probably overpowered smart choke mod (and other accuracy boosts like Marksman or Hunter Mode) giving them a little too much range if anything.

 

I don't get these complaints, anyway. My squaddies rarely ever get dropped. They aren't very smart, but if you build, position and use their powers correctly instead of letting them derp about Overloading armor or Warping shields, there are few issues.



#8
Geth Supremacy

Geth Supremacy
  • Members
  • 3 668 messages

The best solution would be to include a few AI personalities to set for the squadmates.

 

Cause if I'm playing Infiltrator sitting at sniper rifle range I expect Tali with her shotgun to be much closer to the enemy.

 

I remember there was this one time where you could fully customize how your teammates functioned. What, when, and how they did things.  They took that to the next level in DA: I.  :lol:

 

Spoiler

  • Laughing_Man, Hammerstorm et O'Voutie O'Rooney aiment ceci

#9
Laughing_Man

Laughing_Man
  • Members
  • 3 663 messages

Yeah, but the only real problem we had there was Jack (needed Barrier or Reave), and Jacob pre Barrier. Even Tali isn't really that sqishy. Like other Engineers, she has large shield pools, shield drain or damage reduction powers in all games. Most other shotty squaddies were practically tank characters. 

 

Tons of shotties were great mid or even long rang weapons, though. Claymore, GPS, Wraith, Graal, Crusader, or literally any ME1 shotgun around midgame on a character with training. In ME3 they were unquestionably the best overall class of weapons for general purpose use, in large part due to high damage in both burst and DPS, as well as the probably overpowered smart choke mod (and other accuracy boosts like Marksman or Hunter Mode) giving them a little too much range if anything.

 

I don't get these complaints, anyway. My squaddies rarely ever get dropped. They aren't very smart, but if you build, position and use their powers correctly instead of letting them derp about Overloading armor or Warping shields, there are few issues.

 

The Jack design was really dumb. Not only did it not show in game even a fraction of her supposed biotic power, the power combination was useless to the point of me more or less ignoring her on missions.

 

The problem with shotguns was mainly during ME2, and yes, Tali had trouble on her loyalty mission - thinking back, this one might have been actually easier due to relatively close quarters, but in open spaces she certainly struggled every time because of this weapon choice.

 

Is she better than Jack? Maybe, I didn't take either of them most of the time. (Tali at least had some mildly useful powers, so I may have used her a little more)

 

Also you are confusing between MP and SP. There is no Hunter Mode in SP, I never really played the soldier class on SP anyway, and Marksman power is only accessible to Ashley in ME3 IIRC.

 

Squadmates are generally equipped with a rather dumb AI, give a weapon that loses effectiveness at range, and they are even less useful.

 

But why should squadmates be restricted to certain weapons anyway?

Luckily I play on PC, I hacked the game in the past to give some of them different weapons than their default ones.

 

I mean, why can't Miranda use an assault rifle? It's actually somewhat easier to master than a pistol in RL...



#10
Matthias King

Matthias King
  • Members
  • 913 messages

I don't know what the ideal solution would be, but I would definitely enjoy better squadmates whose tactics synergize with their weapons/abilities, and who have smarter AI.

 

I don't know what BW is doing with ME:A, but based on ME1-3, squadmate AI is too dumb to go into melee range. I think squadmates need artificially inflated health/damage reduction in order to be helpful. I figure that's probably not the ideal solution, but unless BW has cracked the code to squadmate AI, then I think that's the only real solution.

 

I base this on how much time my squadmates spend dead, especially in ME2 and ME3, and this was even on the easiest difficulties. The AI was so bad, they would defy my instructions to take cover or take a safer position, and their health was so low they would unsurprisingly drop dead when they invariably wander out in the open.

 

I hope ME:A figures out some kind of solution, whether it's mine or something else.


  • Laughing_Man aime ceci

#11
Dalinne

Dalinne
  • Members
  • 727 messages

 

 

It is rather frustrating to see Liara embrace her inner Krogan and go charging at the enemy despite lacking the Krogan physiology necessary for the success of such behavior.

^^^^ :D  :D  :D  <3  <3  <3



#12
Element Zero

Element Zero
  • Members
  • 1 744 messages
Bad news, Cap. MEA will be introducing the OmniHorns as a new Omnitool weapon. It's exactly as it seems. Stupid ass glowing horns that protrude from the sides of the head. Every NPC squadmate will be equipped with them. The OmniHorns will inflict pisspoor damage, regardless of character progession. Yet, the compulsion to use them will be irresistible for all squadmates. The good news is that we will finally have an in-game rationale for their suicidal charges.

In all seriousness, I'd very much appreciate any and all improvements to companion AI, and enemy AI, for that matter.

#13
PresidentVorchaMasterBaits

PresidentVorchaMasterBaits
  • Members
  • 3 140 messages

GRRAAAAAAGH!!! WHY HAVE SQUADMATES AT ALL?!?!?! THEIR AI DUMBER THAN VORCHA PEASANTS!! ALL THEY DO IS GET IN WAY! WE SHOOT FLAMER EVERYWHERE TO BLIND TEAMMATES SO THAT THEY DON'T GO CHARGING IN TRYING TO SLAP ENEMIES IN FACE!! HANG BACK AND LET FIRE TAKE CARE OF IT!!!


  • Element Zero, Hammerstorm et ZipZap2000 aiment ceci

#14
SKAR

SKAR
  • Members
  • 3 645 messages

GRRAAAAAAGH!!! WHY HAVE SQUADMATES AT ALL?!?!?! THEIR AI DUMBER THAN VORCHA PEASANTS!! ALL THEY DO IS GET IN WAY! WE SHOOT FLAMER EVERYWHERE TO BLIND TEAMMATES SO THAT THEY DON'T GO CHARGING IN TRYING TO SLAP ENEMIES IN FACE!! HANG BACK AND LET FIRE TAKE CARE OF IT!!!

I don't know..... they're probably way better this time around considering frostbite and the development team.

#15
PresidentVorchaMasterBaits

PresidentVorchaMasterBaits
  • Members
  • 3 140 messages

I don't know..... they're probably way better this time around considering frostbite and the development team.

 

GRRAAAAGH!! WITH NAME LIKE FROSTBITE IT CAN'T BE GOOD! DON'T TRUST!! DOESN'T CONVINCE US! SHOULD CHANGE NAME TO FIREBITE OR SOMETHING INSTEAD! VORCHA CAN GET BEHIND THAT!!! WE WILL SEE!


  • Hammerstorm et ZipZap2000 aiment ceci

#16
SKAR

SKAR
  • Members
  • 3 645 messages

GRRAAAAGH!! WITH NAME LIKE FROSTBITE IT CAN'T BE GOOD! DON'T TRUST!! DOESN'T CONVINCE US! SHOULD CHANGE NAME TO FIREBITE OR SOMETHING INSTEAD! VORCHA CAN GET BEHIND THAT!!! WE WILL SEE!

**** VORCHA!!!!! *Sips Ryncol* OK IT'S FIREBITE!!!! JESUS!!!
  • Hammerstorm, PresidentVorchaMasterBaits et ZipZap2000 aiment ceci

#17
ZipZap2000

ZipZap2000
  • Members
  • 5 265 messages

I remember there was this one time where you could fully customize how your teammates functioned. What, when, and how they did things. They took that to the next level in DA: I. :lol:

Spoiler


*Pours a little Ryncol on the curb for the tactics menu*
  • DarthCompetent aime ceci

#18
10K

10K
  • Members
  • 3 234 messages
Personally I'd like it if we could go on missions solo like DA, because squadmates aren't helpful at all.

#19
En Es Ef Dubyu

En Es Ef Dubyu
  • Members
  • 287 messages

I would find it very helpful for my style of play if squad mates did not advance closer to the enemy than the player character unless specifically ordered to do so by the player. I prefer to have my squad behind me 1) so that I do not have to wait for their casting animation to finish before their power is used and 2) so that my character is more likely to attract agro since I feel I am better able to handle being shot at than the other members of the squad. This proposal, of course, would not apply to squad mates whose AI is meant to close with the enemy and melee them, such as Wrex and Grunt in the Citadel DLC.

 

It is rather frustrating to see Liara embrace her inner Krogan and go charging at the enemy despite lacking the Krogan physiology necessary for the success of such behavior.

For me it was Garrus in ME2 charging head first into a crowd of enemies before I even fully rounded the corner:

 

tumblr_o6ci0oTxG71seisano1_540.png

 

tumblr_o6ci0oTxG71seisano2_540.png

 

tumblr_o6ci0oTxG71seisano3_540.png

 

http://bargu.tumblr....when-im-playing


  • Element Zero, Hammerstorm, Matthias King et 2 autres aiment ceci

#20
Guanxii

Guanxii
  • Members
  • 1 646 messages

It makes perfect sense because you only ever want tank characters ahead of you and they need directing. I agree that giving squishy characters shotguns is nuts unless they give you a proper vanguard if they can figure out charge on an AI teammate.

 

Also some of the recharge times on squadmate powers were ridiculous in me3 - no wonder people ignore them when it take 8 seconds to recharge concussive fart or 15 seconds for tech powers. Grenades should auto-regen on squadmates after 30 seconds to a minute depending on damage. 



#21
SKAR

SKAR
  • Members
  • 3 645 messages
From what bioware's been saying they are going to be a lot smarter. More tactical.

#22
Onewomanarmy

Onewomanarmy
  • Members
  • 2 386 messages

I like them helping out, that's the point of having them around with me on missions imo.


  • SKAR aime ceci

#23
MGW7

MGW7
  • Members
  • 1 086 messages

I want squaddies to cheat in subtle ways if thy can't be made smart enough to do without.

 

Something like a native 30% damage resistance to compensate their inability to use cover.

Snap aim and improved accuracy to compensate their tendency to stand around doing nothing, and not being good at finding ideal range.

Also give them a setting to spam their powers as soon as thy are off cooldown.



#24
Hammerstorm

Hammerstorm
  • Members
  • 419 messages

*Pours a little Ryncol on the curb for the tactics menu*

 

I am really starting to doubt that you are a REAL krogan.  <_<



#25
ZipZap2000

ZipZap2000
  • Members
  • 5 265 messages

I am really starting to doubt that you are a REAL krogan. <_<


I'm more than a quarter I promise.
  • Hammerstorm aime ceci