Just saying it seems like three quarters of all video game side quests are fetch quests...exception Witcher 3 and DA O...(which was like half)
Should I get it?
#51
Posté 01 juin 2016 - 05:22
- lovelylight aime ceci
#53
Posté 03 juin 2016 - 05:03
- Aulis Vaara et Heimerdinger aiment ceci
#54
Posté 03 juin 2016 - 06:31
Blood and Wine expansion for tw3 has more main quests and endings than DAI. Let that simmer for a second. A expansion and full game.
DAI has two genders, three classes, four races, and two VO options; TW3 has one plus hair growth. While it means nothing in the grand scheme, it feels good to remind some about it.
- Andraste_Reborn et lovelylight aiment ceci
#55
Posté 03 juin 2016 - 07:59
Yup, favourite Bioware game ever.
How? What? Just... what? How can this snoozefest be your favorite Bioware game? I mean, the game has its moments, but all those moments are separated by 20 hours of needless grinding. In fact, the game actively becomes a better game when you cheat because you're limiting the grinding you have to do.
#56
Posté 03 juin 2016 - 09:50
How? What? Just... what? How can this snoozefest be your favorite Bioware game? I mean, the game has its moments, but all those moments are separated by 20 hours of needless grinding. In fact, the game actively becomes a better game when you cheat because you're limiting the grinding you have to do.
Because opinions are great things?
I never felt like I was grinding in the game, and spent 150 hours on it. I like exploring the maps, which are gorgeous. The side quests were better for me because I didn't have to watch boring cutscenes with generic dialogue every time - that got saved for the actually interesting scenes with companions. The side quests had writing that was on the same level as previous Dragon Age games, people just forget that they existed in Origins. The plot was much better, the companions were much better, the protagonist was much better (first time I liked a voiced protagonist in any Bioware game, but I'll take anyone over the terrible Mary Sue Warden). The combat was better, as it didn't move at a snails pace, unlike Origins where after telling everyone what to do I had to wait 30 seconds just for them to walk up to the enemy. The armor has better designs, every companion has their own unique outfits so they always look like themselves without you having to go through the game with the worst equipment. Crafting is fun. The facial animation completely blew me away in several scenes. Trespasser is the greatest 7 hours I have ever spent in a game. I can go on, but after playing every RPG Bioware has ever released, I can firmly say this is my favourite...
- correctamundo, lovelylight et Macha'Anu aiment ceci
#57
Posté 03 juin 2016 - 11:42
How? What? Just... what? How can this snoozefest be your favorite Bioware game? I mean, the game has its moments, but all those moments are separated by 20 hours of needless grinding. In fact, the game actively becomes a better game when you cheat because you're limiting the grinding you have to do.
Have 1000+ hrs over three campaigns, and none involve Grinding (ie; to perform a monotonous task repeatedly in order to advance a character to a higher level or rank). While some could conceivably choose to do it, that call is on the Player.
- lovelylight aime ceci
#58
Posté 05 juin 2016 - 05:39
The level and quest design are terrible, full of boring loot-fests or fetch-quests with no story or lore relevance at all. The actual combat is fine. Ultimately this makes the game a chore to play even if the story was amazing and would hamper my recommendation.
The story itself falls apart in the 3rd act and stops making any sense or having any impact. It really seems like they don't know how to write a good villain, and they didn't know how to end the story.
Bearing in mind, of course, that Trespasser is the actual ending but you have to purchase it, which is *Edited*.
Yes all the characters are great if you ignore the fact most of them have no reason for being in the story. But they are the ONLY good part of the game. The story starts good and ends terribly, and furthermore the game doesn't actually give you proper motivation for what you're doing nor does it actually properly explore the themes it is supposedly exploring, thus making what we do get shallow/pretentious.
But apparently those characters are enough to keep people playing it. I for one do not think that a sufficient tradeoff, but the fans clearly disagree.
Modifié par BioWareMod11, 05 juin 2016 - 10:16 .
Profanity
- German Soldier et Donquijote and 59 others aiment ceci
#59
Posté 05 juin 2016 - 08:53
Yes all the characters are great if you ignore the fact most of them have no reason for being in the story.
I don't think they need a reason other than the GIANT !@#$ING HOLE IN THE SKY. I'm surprised that more people aren't queuing up to help the Inquisitor once it becomes apparent that they're the only person who has a shot at fixing it.
- Almostfaceman, Al Foley et lovelylight aiment ceci
#60
Posté 05 juin 2016 - 03:20
Bearing in mind, of course, that Trespasser is the actual ending but you have to purchase it, which is *Edited*.
I don't check you on that. The DAI plot ends in DAI. The post-credits stinger didn't make DAI about Solas, and it certainly wasn't about the qunari.
Of course, it does advance time and adds on to the Inquisitor's story. Are you saying that DLCs should never do that?
Yes all the characters are great if you ignore the fact most of them have no reason for being in the story. But they are the ONLY good part of the game. The story starts good and ends terribly, and furthermore the game doesn't actually give you proper motivation for what you're doing nor does it actually properly explore the themes it is supposedly exploring, thus making what we do get shallow/pretentious.
Could you get into a bit more detail there? What's an appropriate reason for a character to be in a story? And what themes didn't DAI explore properly.
#61
Posté 05 juin 2016 - 11:09
That's what I ended up doing. Tried it, enjoyed the trial...and bought it c;If you haven't gotten it already and play on PC, you can try a 6 hour demo of it from Origins. (I think that offer is still open). It will give you a better feel how the game is played than any words and will give you a slight taste of the story. Then you can see if you want to jump on the game full prize, wait for a sale or just skip the game completely.
https://www.origin.c...tandard-edition
Or
Free Games- Demos and Betas- Inquisiton Trial in the Origin client.
---
As for my opinion, I liked the game. I think it plays nicely, the story is decent and the characters are fun. I really think you should at least try out the demo and see if the game intrigues you.
- Krypplingz, thats1evildude, Al Foley et 2 autres aiment ceci
#62
Posté 06 juin 2016 - 01:51
That's what I ended up doing. Tried it, enjoyed the trial...and bought it c;
Well, that settles that.
#63
Posté 06 juin 2016 - 11:32
That's what I ended up doing. Tried it, enjoyed the trial...and bought it c;
And that was a very good decision as i said you will not regret it.
And as someone else mentioned here you are one of us now
.
- Dragongirl24 et Squish aiment ceci
#64
Posté 07 juin 2016 - 07:45
Here is my condensed opinion:
The level and quest design are terrible, full of boring loot-fests or fetch-quests with no story or lore relevance at all. The actual combat is fine. Ultimately this makes the game a chore to play even if the story was amazing and would hamper my recommendation.
The story itself falls apart in the 3rd act and stops making any sense or having any impact. It really seems like they don't know how to write a good villain, and they didn't know how to end the story.
Bearing in mind, of course, that Trespasser is the actual ending but you have to purchase it, which is *Edited*.
Yes all the characters are great if you ignore the fact most of them have no reason for being in the story. But they are the ONLY good part of the game. The story starts good and ends terribly, and furthermore the game doesn't actually give you proper motivation for what you're doing nor does it actually properly explore the themes it is supposedly exploring, thus making what we do get shallow/pretentious.
But apparently those characters are enough to keep people playing it. I for one do not think that a sufficient tradeoff, but the fans clearly disagree.
Gotta agree on the third to final act being messy. I feel to much was stuffed into the storyline without proper exposition.
Prologue - disappointing compared to DAO
Act 1 Mage v Templar - great but too short and not fleshed out
Act 2 Wardens - the best part of the main story by far
Act 3 Orlesian civil war - good but not properly fleshed out and too short
Final Act - rushed and messy, as you said it falls apart
If Bioware put their time and resource on fleshing out the main story instead of making pointless zones and a crap ton of cheap and meaningless fetch quest in favour of a meatier storyline with well expanded themes and focused writing and plot I'd have consider this game one of the best. Sadly it isn't the case.
#65
Posté 07 juin 2016 - 01:04
Cannot say what Bioware should do, or should have done as I have no knowledge or experience within the industry, but do appreciate the step forward to what might come next.
#66
Posté 07 juin 2016 - 03:06
If Bioware put their time and resource on fleshing out the main story instead of making pointless zones and a crap ton of cheap and meaningless fetch quest in favour of a meatier storyline with well expanded themes and focused writing and plot I'd have consider this game one of the best. Sadly it isn't the case.
I have to agree here - even though I love DAI to little pieces. The pacing goes off the railing after Skyhold. The power requirements for certain missions are too low - there's no sense of the passage of time (other than those ridiculous timers at the war table) - some missions are hinted at being critical yet you can delay them (WEWH)... In short I do hope they learn from their mistakes and give us something more condensed and always tied to the main story (think Crestwood here - or the Red Baron in W3) in DA4.
#67
Posté 07 juin 2016 - 04:09
I have to agree here - even though I love DAI to little pieces. The pacing goes off the railing after Skyhold. The power requirements for certain missions are too low - there's no sense of the passage of time (other than those ridiculous timers at the war table) - some missions are hinted at being critical yet you can delay them (WEWH)... In short I do hope they learn from their mistakes and give us something more condensed and always tied to the main story (think Crestwood here - or the Red Baron in W3) in DA4.
While I agree that Power could use more consideration, I strongly disagree about time notion. Implementing a timer or other 'must do immediately' incentive mechanic can possibly spoil non-linear gameplay. While I enjoy some of the ME pacing tricks, after the initial campaigns, they tend to follow the same order, and I prefer Player control over such mechanics.
In most RPG's, time is forever delayed until the Player arrives; nothing new here. No mistakes made, and certainly none of the Bloody Baron content is needed.
#68
Posté 07 juin 2016 - 04:37
While I agree that Power could use more consideration, I strongly disagree about time notion. Implementing a timer or other 'must do immediately' incentive mechanic can possibly spoil non-linear gameplay. While I enjoy some of the ME pacing tricks, after the initial campaigns, they tend to follow the same order, and I prefer Player control over such mechanics.
In most RPG's, time is forever delayed until the Player arrives; nothing new here. No mistakes made, and certainly none of the Bloody Baron content is needed.
You misunderstand my point about time - I want some way to know what time it is - not some time-gated missions. Think of Skyrim and it's upper screen calendar. Once again in Crestwood there's a sense of progression - you close the lake rift and the perpetual storm abates - the sky clears up - there was progression. It is immersion breaking to be in the forever present throughout an entire playthrough. And i disagree about the red baron side quest - it was perfectly integrated with the greater story - a milestone in Gueralt's quest to find Ciry.
#69
Posté 07 juin 2016 - 05:02
You misunderstand my point about time - I want some way to know what time it is - not some time-gated missions. Think of Skyrim and it's upper screen calendar. Once again in Crestwood there's a sense of progression - you close the lake rift and the perpetual storm abates - the sky clears up - there was progression. It is immersion breaking to be in the forever present throughout an entire playthrough. And i disagree about the red baron side quest - it was perfectly integrated with the greater story - a milestone in Gueralt's quest to find Ciry.
While time progression can be enjoyable, it can also be annoying. In Skyrim, the passage of time could be too slow or fast for some Players, though this could be corrected thru Console Commands or mods. In such games, shops being closed can be irritating, or if one was pushed into a nocturnal character, rather hurtful.
The static weather and time of DAI were crafted for the setting given (eg; always night in the swamp and ruins of the desert, daytime for some other areas). As DAI is not an Open World game, fast travel appears to play a larger part, and time was decided for that specific region.
As for broken immersion, what of rapidly changing weather and/ or time seen in other titles? Trees doubled over from a breeze, storm quickly breaking into sunshine, eyc?
And I know little of TW3, but have seen that quest in full. While I cannot say how it integrates with the remaining campaign, the Ciri hunting factor appears to be rather perpetual. And the quest itself was not nearly as complex as some make it seem to be, though OOC mechanics could be a factor there; uncertain.
#70
Posté 07 juin 2016 - 05:25
Save your money and get Witcher 3.
- Dutch's Ghost aime ceci
#71
Posté 07 juin 2016 - 05:32
Save your money and get Witcher 3.
Why? Dragon Age Inquisition is interesting enough to have you here talking about it just about every day.

- thats1evildude, Ms. Sarsaparilla et Squish aiment ceci
#72
Posté 07 juin 2016 - 05:38
Why? Dragon Age Inquisition is interesting enough to have you here talking about it just about every day.
If something is good I would not bother commenting much it, if something is crap or has been reduced to crap, I will comment on it a lot. Besides, if DAI was awesome, I would not commented a lot on it and would not have come across weirdos like you so I guess that's something.
#73
Posté 07 juin 2016 - 05:44
If something is good I would not bother commenting much it, if something is crap or has been reduced to crap, I will comment on it a lot.
So you only talk about the things you hate and not the things you like? You must be really fun at parties.
- Almostfaceman et Macha'Anu aiment ceci
#74
Posté 07 juin 2016 - 06:02
If something is good I would not bother commenting much it, if something is crap or has been reduced to crap, I will comment on it a lot. Besides, if DAI was awesome, I would not commented a lot on it and would not have come across weirdos like you so I guess that's something.
I'm weird because I like to discuss a video game I like? Huh. Interesting perspective.
For normal people it works like this. Say I bought a car. The car was bad. I would write a bad review for it on the internet. Then I'd move on from that bad car experience. I'd buy a different car. If it were a good car, I may discuss the car and how much I like it on a forum for that car.
If I were a moody silly person who liked to wallow in my disappointment, I'd set myself down every day to badmouth that bad car. I wouldn't move on to a better experience.
Or, if I were trolling, I'd just find a forum where people were talking about something they're interested in, then say things to try and make those people indignant or upset. You know, trolling.
#75
Posté 07 juin 2016 - 06:23
I'm weird because I like to discuss a video game I like? Huh. Interesting perspective.
For normal people it works like this. Say I bought a car. The car was bad. I would write a bad review for it on the internet. Then I'd move on from that bad car experience. I'd buy a different car. If it were a good car, I may discuss the car and how much I like it on a forum for that car.
If I were a moody silly person who liked to wallow in my disappointment, I'd set myself down every day to badmouth that bad car. I wouldn't move on to a better experience.
Or, if I were trolling, I'd just find a forum where people were talking about something they're interested in, then say things to try and make those people indignant or upset. You know, trolling.
False equivalency. Dragon Age franchise is not one car. DAO was great. Then came DA2, which is a pile of horse manure. Now DAI is mediocre. I complain as someone who loved DAO.
On the other hand, the Witcher franchise has been improving over time, with TW3 being their best came. So I don't complain.
- Dutch's Ghost aime ceci





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