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Questions About Confronting Gereon Alexius.


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#1
Bayonet Hipshot

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Greetings. I have a few questions regarding Alexis, Rebel Mages, the Inquisition and the Ferelden Monarchy.

 

So here's the situation after we meet with Dorian and Felix in the Redcliffe Chantry:- A Tevinter Magister that is allied with a Tevinter supremacist cult has used what appears to me time magic, something that is very dangerous to ensure that the Rebel Mages voluntarily indenture themselves to him as slaves and he has ousted the reigning monarch, Arl Teagan from his castle.

 

The questions I have are these:- Does the Inquisition, which at that time was an upstart organization that is just getting itself off the ground, have the authority to intervene in this matter ? Does the Inquisition have the authority or the consent to conduct what is effectively a sneaky raid on the castle ? Shouldn't this be handled by the Ferelden Monarchy since this is now a matter of dispute between Tevinter and the Ferelden Monarchy ? This is further amplified by the fact that the Ferelden army was already well on its way to deal with Alexius, seeing as they came a few moments after the Inquisition was confronting Alexius.

 

By contrast, you have to remember in Dragon Age Origins, Bann Teagan gave you both the information and consent to sneak into the castle via the secret passageway to try and save the castle but in Inquisition, you did not receive any word or missive or consent from Teagan or Alistair or Anora granting sanction to the Inquisition to snoop into the castle and fight.

 

Some of you might bring up the matter of Inquisition members conducting undercover intelligence work in the Winter Palace as a sign that conducting a secret raid on Redcliffe Castle is fine but we were invited by Gaspard to the party at Halamshiral, who is one of the key players in Orlais. Also, by the time the Inquisition visits Halamshiral, it has grown and became a legitimate organization.

 

Others might bring up Divine Justinia's Inquisition writ but that just Divine Justinia's writ. Its not the Right of Conscription of the Grey Wardens and its not like the ancient Grey Warden treaties that was made with the consent of all race which gave Grey Wardens full authority to conscript anyone they choose and to call upon Mages/Templars, Dwarves, Elves and Humans to fight with them against the Blight.

 

I am asking this because I watched Captain America Civil War where the issue of vigilante justice versus justice sanctioned by the law was brought up. We see Josephine in the beginning of the game talking about the Inquisition needing to gain legitimacy when she brings up your past. Yes you can make the argument that the situation in Redcliffe is really bad which makes vigilantism necessary but if the Inquisition, which was then a new organization, wants to be seen as a legitimate organization, the last thing you should be doing is engaging in secret vigilante raids, no ? Furthermore, in Trespasser, we see the issue of the Inquisition running roughshod without any legitimate sanction brought up again.

 

So yeah, I am asking if the Inquisition had the authority to infiltrate the Ferelden castle and conduct a raid in it, considering that what was happening then is, for all intents and purposes, Tevinter declaring war on Ferelden by having one of its citizen ousting a member of the Ferelden monarchy. While the Inquisition certainly had the moral authority / "for the greater good" notion to intervene, does the Inquisition have the legal authority or was granted legitimacy to do so ?

 

Have a nice day and cheers.


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#2
Patricia08

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Greetings.

 

Have a nice day and cheers.

 

Uhm greetings to you to Bayonet Hipshot.

 

And you to have a very nice day and also cheers ;).  


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#3
Reznore57

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The Inquisition had no authority , Josephine even points out the Inquisition will be seen as an Orlesian army invading Ferelden properties.

But anyway I don't think it matters much , you don't try to take control of the castle and the Inquisition army leave without fuss once the King/Queen of Ferelden are here.

 

Ferelden doesn't even care at that point that your amy have camps all over Ferelden , that would worry me way more than one castle, so it seems Ferelden accepted the Inquisition pretty early on.


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#4
Daerog

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No, the Inquisition is not recognized by anyone when it starts out. It has zero authority. You do not have legal permission to interfere. However, things are going crazy, demons are popping up everywhere, bureaucracy and politics will take a back seat if required.

The Inquisition wants to get the mages before Alexius takes off with them or they get crushed by Fereldan's army. So, no permission is asked.

Table missions are set up to try and gain recognition. Through diplomacy, heroism, subterfuge, service, and money, the Inquisition gains recognition over the course of the game.

However, it is that "getting things done" initial approach that gained the support of the people that forced Orlais, Chantry, and Fereldan to recognize it. The popularity of it's mission is what prevented it being declared an enemy.

Once that mission is done, though...

Edit: Ha, I can see the connection to that Civil War movie.
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#5
Gervaise

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We have no legitimacy other than the fact that no one else seems to be doing anything to rectify the situation.   One of the things I would liked to have brought up in Trespasser when our organisation is being criticised is that the citizens of Ferelden would have perished but for our intervention.   The Ferelden nobility were conspicuous in their absence, only appearing on War Table missions and then either complaining about refugees on their land or actually working with the enemy.    If you do the Champions of the Just path you discover that one of the Banns had actively encouraged the alliance with Alexius because he hoped that thereby the mages would be carted off to Tevinter and thus no longer be a problem.  

 

The only claim to legitimacy that we do have is the fact that Cassandra/Leliana have a writ from the deceased Divine authorising setting up the organisation. (This is why the ordinary folk are far more willing to accept us than the nobility are because they see it as a combination of the beloved Divine's blessing together with the actions of Andraste in bestowing the anchor).   It is clear from this that Justinia always intended forcing a solution if things didn't go her way at the Conclave.    It may be that she actively encouraged Bann Teagan, via the monarch of Ferelden, to give the mages sanctuary in Redcliffe Castle, so they would be contained in one place, which made both protecting them and enforcing any decisions on them much easier.    Alexius then made use of this fortunate and rather convenient circumstance to aid his own plans.

 

I prefer opting for the aggressive disband dialogue at the end of Trespasser because it pretty much summed up what I felt.    We didn't ask anyone's permission; we just did what was necessary to save lives.


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#6
Wulfram

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I think you're relying on rather modern ideas of sovereignty and enforcement that don't necessarily apply to Thedas.

The Medieval Church certainly had a significant degree of power over christian countries, though the precise amount was something that was unclear and caused endless trouble.

The Chantry evidently possesses some sort of jurisdiction in Mage related matters, because it was to them that the Templars reported to, and from them the Templars derived their authority and legitimacy. So Justinia's writ may well have legal authority.

Also, the assumption that the state should have a monopoly on force is a rather modern one. "Vigilantism" was essentially and necessarily the norm before you start getting proper police forces - the authorities would take over once the offender had been apprehended, but getting hold of him was for the victim or someone looking for a reward.
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#7
DarkAmaranth1966

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Technically no but, it is the Inquisition and was Justina's order to rebuild it so, it is the will of the now deceased Divine and, since the first Inquisition was the forerunner of the Chantry and Seekers and, by extension Templars and Circles of Magi as well, that alone give the modern Inquisition the authority to do whatever it wants, wherever it wants. The Inquisition is the creator, maker of it all so, yes they/we can do as we want to and with all of them. Just up to players to hopefully not be too big a tyrants about it all.



#8
duckley

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Never thought about it in that way. With the Templars, the Inquisition did have the support of many Orlesian nobles - so some authority to engage....

 

I actually thought it was a miss in the game that there was no contact with the Ferelden Monarch prior to... it would have been really cool to see more of Alistair or Anora....


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#9
Medhia_Nox

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The Inquisition has a weird position as a mercenary faction, a religious faction AND a sanctioned problem solving faction (by orders of Justinia) 

 

Concerning the Ferelden monarchy - they were aptly incompetent in dealing with the situation. Nothing notable was going on in Ferelden during the time.  Whatever idiot monarch ruled Ferelden allowed Redcliff to be the center for sedition. That blew up in their face when a Tevinter magister - a foreign power - usurps Redcliff in what could only have been an act of war.  

 

So... Ferelden's solution is to "test" this new power of the Inquisition when in reality it should have just set out from Denerim with an army and laid siege to Redcliff and cut off the magister's power themselves.  

 

In this situation - the Inquisition has all the "right" to do whatever it is going to try to do.  Ferelden doesn't ask them to stop for "whatever" reason.  

As a mercenary faction - they can violate several rules without being considered particularly despotic (especially in a time of termoil) - as a religious faction they'll be give a lot of leeway because Andraste sent the man or woman that "leads" the Inquisition (even at this point) - and, as an appointed faction they could always rely on Cassandra stabbing books and tables and scowling.  

 

I think the Inquisition taking over Redcliff during a time of turmoil is not so out of character for a mercenary, religious faction with the "Cassandra's Scowl" legitimacy given by Justinia... that Ferelden doesn't seem to respond at all does seem strange however.  That Ferelden waits three years to ask for its property back is... well, strange.  


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#10
Melbella

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There is also the issue of the rifts all over Redcliffe, at the gates, in the Chantry, etc. There may have been some in the castle as well, even though we never saw them there except in the future. Even if Ferelden's army got to Redcliffe ahead of the Inquisition, they would have no way to deal with the rifts. They would need the Inquisition for that, if nothing else.



#11
Medhia_Nox

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@Melbella:  The reality should have been that both Ferelden and Orlais (and Tevinter, Rivain, Nevarra, the Free Marches and Antiva) should have all been trying to buy the Herald of Andraste's favor at the time. 

 

Not only is his/her religious title great politicking - but the "only person who can close the gates" thing would have been valuable anywhere. 

 

Though Bioware was too busy building their next story instead of telling their current one (a terminal problem the series has that makes it less than it could be) - staying with the Inquisition should have represented the "most selfless" choice the Inquisitor could have made...

 

Think on it... living in lavish Orlesian homes... given access to the deepest Tevinter secrets... being dotted upon by gorgeous Antivans... or whatever- would have been quite enticing for the person whos hand waggling could shut down the gates.  That, however, is a more complex story than (nobody gains power - gathers other counter-culture snobs - saves world with free thinking and "can do" attitude).  If people worked like they do in these fictional power tripping video games... the real world would be a much different place than it is.  Of course - this "is"' fantasy I suppose.

 

In fact... there was no reason for the Inquisition really.  It served no extra purpose pre-established organizations could have accomplished aside from being "impartial" - which, of course, was the point... until it started acquiring landholdings throughout two nations and potentially having missions that could see things like Avvar being weaponized to harass Tevinter. 

 

The very moment the Inquisition puts its flag down... Orlais and Ferelden should have freaked out... not three years later.


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#12
German Soldier

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Uhm greetings to you to Bayonet Hipshot.

 

And you to have a very nice day and also cheers ;).  

One of the best  users in Bsn for me both Patricia and Bayonet


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#13
Lunatica

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Common sense and Bioware's games are rarely in accord. 

Your ability to close the rifts is a narrative cop-out. Even the most glowing reviews by the most biased critics admitted that! It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others nations is silly.You are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all.

The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.

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#14
Dai Grepher

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Greetings. I have a few questions regarding Alexis, Rebel Mages, the Inquisition and the Ferelden Monarchy.
 
So here's the situation after we meet with Dorian and Felix in the Redcliffe Chantry:- A Tevinter Magister that is allied with a Tevinter supremacist cult has used what appears to me time magic, something that is very dangerous to ensure that the Rebel Mages voluntarily indenture themselves to him as slaves and he has ousted the reigning monarch, Arl Teagan from his castle.


Lord, not a monarch.

The questions I have are these:- Does the Inquisition, which at that time was an upstart organization that is just getting itself off the ground, have the authority to intervene in this matter ?


Yes. Divine Justinia's writ allows them to intervene in matters involving the mage rebellion. Of course, Ferelden is free to ignore that authority. They did grant asylum to rebel mages after all, which was technically going against the Chantry. Which Ferelden is free to do.

If your question is regarding Redcliffe Castle, and does the Inquisition have authority to be there, then no. They were not invited there by the lord of the castle. So they did not have permission to enter. However, the writ grants them authority to do this with or without anyone's approval.

It's basically a matter of one authoritative force vs. another. If we're keeping a record, Ferelden made the first push against the Chantry by taking in the rebel mages.

Does the Inquisition have the authority or the consent to conduct what is effectively a sneaky raid on the castle ? Shouldn't this be handled by the Ferelden Monarchy since this is now a matter of dispute between Tevinter and the Ferelden Monarchy ?


Both answers are correct. It is a clear case of Tevinter encroaching on Ferelden borders. However, the mage rebels make it an Inquisition matter as well.

My male human mage let Redcliffe go when he found out that Teagan had ridden to Denerim to get the crown's support. He decided that since Ferelden gave the mages asylum, and the Inquisition offered the mages asylum and most refused, it was then out of Inquisition hands and was a matter for Ferelden to address. My mage believed that this was best because it respected Ferelden sovereignty. Also, accepting the magister's invite might make it look like the Inquisition was legitimizing him, as if he had the authority to invite anyone into a castle that was not his. I wish Connor would have played a heavier role in this storyline.

Anyway, my mage's logic was, let Ferelden deal with a Ferelden problem. Meanwhile, the Inquisition will deal with a Chantry problem, which was the Templar Order at Therinfal.

This is further amplified by the fact that the Ferelden army was already well on its way to deal with Alexius, seeing as they came a few moments after the Inquisition was confronting Alexius.


Correct. You only just barely beat them there. Had Alistair and/or Anora been hard-assed about it, they could have made a stink about how you interfered where you were not welcome.

By contrast, you have to remember in Dragon Age Origins, Bann Teagan gave you both the information and consent to sneak into the castle via the secret passageway to try and save the castle but in Inquisition, you did not receive any word or missive or consent from Teagan or Alistair or Anora granting sanction to the Inquisition to snoop into the castle and fight.


Right, but you had Justinia's writ. You did have authority to curb the mage rebellion, and you could argue that it was Ferelden's fault for granting asylum to criminals.

If Leliana was a companion in Origins, you could also argue that she should be granted special allowance since she was declared a Champion of Redcliffe.

Others might bring up Divine Justinia's Inquisition writ but that just Divine Justinia's writ. Its not the Right of Conscription of the Grey Wardens and its not like the ancient Grey Warden treaties that was made with the consent of all race which gave Grey Wardens full authority to conscript anyone they choose and to call upon Mages/Templars, Dwarves, Elves and Humans to fight with them against the Blight.


The Right of Conscription can also be ignored, don't forget. Justinia's writ means something. It is the declaration of Thedas' religious leader. Ferelden can disregard it, but not without some consequences. It could turn the people and the freeholders against the lords, and political power rises from the freeholders in Ferelden.

I am asking this because I watched Captain America Civil War where the issue of vigilante justice versus justice sanctioned by the law was brought up. We see Josephine in the beginning of the game talking about the Inquisition needing to gain legitimacy when she brings up your past. Yes you can make the argument that the situation in Redcliffe is really bad which makes vigilantism necessary but if the Inquisition, which was then a new organization, wants to be seen as a legitimate organization, the last thing you should be doing is engaging in secret vigilante raids, no ? Furthermore, in Trespasser, we see the issue of the Inquisition running roughshod without any legitimate sanction brought up again.


Poorly. Either you seize Caer Bronach or you stick flags in the dirt out in the wilderness. But you'll notice that neither of these actions are met with any demands from Ferelden at the time, and also this was during a time when the Inquisition was a respected organization. So really, respect and authorization had nothing to do with it.

But your point is well taken. My mage decided to respect Ferelden sovereignty in the matter. He did the same with the Crestwood Mayor. He sent him to Denerim to be jailed.

So yeah, I am asking if the Inquisition had the authority to infiltrate the Ferelden castle and conduct a raid in it, considering that what was happening then is, for all intents and purposes, Tevinter declaring war on Ferelden by having one of its citizen ousting a member of the Ferelden monarchy. While the Inquisition certainly had the moral authority / "for the greater good" notion to intervene, does the Inquisition have the legal authority or was granted legitimacy to do so ?


It does, and Ferelden is free to disregard it or consider it invalid.
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#15
Almostfaceman

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Common sense and Bioware's games are rarely in accord. 

Your ability to close the rifts is a narrative cop-out. Even the most glowing reviews by the most biased critics admitted that! It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others nations is silly.You are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all.

The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.

 

 

Awww, aren't you cute with your grumpy diatribes. I bet you play Dragon Age every day just so you can yell at it. 

 

ant%20fun_zpszavu2nd1.jpg


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#16
Dai Grepher

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Common sense and Bioware's games are rarely in accord. 
Your ability to close the rifts is a narrative cop-out. Even the most glowing reviews by the most biased critics admitted that! It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy.


I agree with all of this.

And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others nations is silly.


There is some depending on certain Chore Table choices. Such as using Blackwall's treaties.

You are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization.


Well, before the Breach was sealed, you were not the Inquisitor. Then when you were made Inquisitor Cassandra says it isn't because of the mark on your hand. It's because you lead when others could not decide.

Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all.


This may be true in the cases of non-humans, but DA:I was originally designed for human only. In which case you are from a noble family. Or you are from a noble family and also a mage of undetermined years. So in my case, my mage was quite educated as well as devout. So he did in fact have some knowledge on how to direct and oversee projects. I also saw him as being a Senior Enchanter. So in my mind he had experience as well.

But I agree that carta, or mercs, or woodland dwelling elves should have a much harder time convincing people they are right for the job. Or else they should have more opposition.
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#17
Secret Rare

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Though Bioware was too busy building their next story instead of telling their current one (a terminal problem the series has that makes it less than it could be) 

That's my impression too.



#18
Aliceeverafter

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Greetings. I have a few questions regarding Alexis, Rebel Mages, the Inquisition and the Ferelden Monarchy.

 

So here's the situation after we meet with Dorian and Felix in the Redcliffe Chantry:- A Tevinter Magister that is allied with a Tevinter supremacist cult has used what appears to me time magic, something that is very dangerous to ensure that the Rebel Mages voluntarily indenture themselves to him as slaves and he has ousted the reigning monarch, Arl Teagan from his castle.

 

The questions I have are these:- Does the Inquisition, which at that time was an upstart organization that is just getting itself off the ground, have the authority to intervene in this matter ? Does the Inquisition have the authority or the consent to conduct what is effectively a sneaky raid on the castle ? Shouldn't this be handled by the Ferelden Monarchy since this is now a matter of dispute between Tevinter and the Ferelden Monarchy ? This is further amplified by the fact that the Ferelden army was already well on its way to deal with Alexius, seeing as they came a few moments after the Inquisition was confronting Alexius.

 

By contrast, you have to remember in Dragon Age Origins, Bann Teagan gave you both the information and consent to sneak into the castle via the secret passageway to try and save the castle but in Inquisition, you did not receive any word or missive or consent from Teagan or Alistair or Anora granting sanction to the Inquisition to snoop into the castle and fight.

 

Some of you might bring up the matter of Inquisition members conducting undercover intelligence work in the Winter Palace as a sign that conducting a secret raid on Redcliffe Castle is fine but we were invited by Gaspard to the party at Halamshiral, who is one of the key players in Orlais. Also, by the time the Inquisition visits Halamshiral, it has grown and became a legitimate organization.

 

Others might bring up Divine Justinia's Inquisition writ but that just Divine Justinia's writ. Its not the Right of Conscription of the Grey Wardens and its not like the ancient Grey Warden treaties that was made with the consent of all race which gave Grey Wardens full authority to conscript anyone they choose and to call upon Mages/Templars, Dwarves, Elves and Humans to fight with them against the Blight.

 

I am asking this because I watched Captain America Civil War where the issue of vigilante justice versus justice sanctioned by the law was brought up. We see Josephine in the beginning of the game talking about the Inquisition needing to gain legitimacy when she brings up your past. Yes you can make the argument that the situation in Redcliffe is really bad which makes vigilantism necessary but if the Inquisition, which was then a new organization, wants to be seen as a legitimate organization, the last thing you should be doing is engaging in secret vigilante raids, no ? Furthermore, in Trespasser, we see the issue of the Inquisition running roughshod without any legitimate sanction brought up again.

 

So yeah, I am asking if the Inquisition had the authority to infiltrate the Ferelden castle and conduct a raid in it, considering that what was happening then is, for all intents and purposes, Tevinter declaring war on Ferelden by having one of its citizen ousting a member of the Ferelden monarchy. While the Inquisition certainly had the moral authority / "for the greater good" notion to intervene, does the Inquisition have the legal authority or was granted legitimacy to do so ?

 

Have a nice day and cheers.

Actually the point of the Inquisition going there and sneaking in isn't to do with whether they have the authority but because they want the mages help and they have to knock out Alexius on the way. they just used info they already had (using the secret passageway)

 

have you played this bit all the way through because *******SPOILER*******  the king has a few things to say to you afterwards.

 

have a nice day to you too :) (people don't say that enough)



#19
Aliceeverafter

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Common sense and Bioware's games are rarely in accord. 

Your ability to close the rifts is a narrative cop-out. Even the most glowing reviews by the most biased critics admitted that! It is a arbitrary power given to you to confer an authority you have not earned. All it does is allow you to close the rifts - it doesn't make you the right person to decide matters of strategy, reilgion, jurisprudence or diplomacy. And the fact you are given the authority to make whatever decisions on these matters you wish, with no pushback whatsoever from the others nations is silly.You are assigning authority to the character, based on one ability they possess. That has nothing to do with their ability to run an organization. Fortunately for them, you are amazing at everything. This sort of thing is pathetic, wish fulfulment power trip storytelling, and Bioware are serial offenders at doing this. Inquisition is simply a really bad case of this, because this time they barely offer any justfication for it. It comes across as the writers themselves being tired of doing this, and it has no credibility at all.

The whole idea of the Inquisition getting more powerful, because you and a couple of guys are rolling about over hill and dale, picking up odds and ends, and doing odd jobs is very silly. Its basically just a President/Prime Minister simulator with you meeting and greeting, helping people bring in their groceries in return for their votes, mixed with some open world roaming on your days off. A friend jokingly suggested my Inquisitor was like Vladimr Putin in those silly 'Vote for me, because I hunt and swim and I'm a real man's man of a leader!' videos.

 

but i like pathetic wish fulfilment power trip story telling :)

it makes me happy.

and i get flashy go boom spooky magic hand too.



#20
Sifr

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Strictly speaking, we never saw the "Orlesian" army of the Inquisition march into Ferelden with the intention of attacking one of their castles.

 

We did however see a group of people, some of whom just happened  to work for the Inquisition, use either an invitation or a secret entrance to enter Castle Redcliffe to remove a bunch of illegal squatters.

 

In fact, when you look at the roster, only Cassandra, Leliana and her gaggle of spies are technically members of the Inquisition at this point in the game. The Inquisitor is working with them whether they like it or not, Bull is hired muscle, Sera is tagging along, Varric was a prisoner, Solas submitted himself into their custody to help, Vivienne serves as a liason to the Loyalist Mage faction, Blackwall is a Warden and Dorian is a foreign national.

 

I don't really see an Inquisition army there. At most I see enough Inquisition members to perhaps start a barbershop quartet.


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#21
IllustriousT

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Strictly speaking, we never saw the "Orlesian" army of the Inquisition march into Ferelden with the intention of attacking one of their castles.

 

We did however see a group of people, some of whom just happened  to work for the Inquisition, use either an invitation or a secret entrance to enter Castle Redcliffe to remove a bunch of illegal squatters.

 

In fact, when you look at the roster, only Cassandra, Leliana and her gaggle of spies are technically members of the Inquisition at this point in the game. The Inquisitor is working with them whether they like it or not, Bull is hired muscle, Sera is tagging along, Varric was a prisoner, Solas submitted himself into their custody to help, Vivienne serves as a liason to the Loyalist Mage faction, Blackwall is a Warden and Dorian is a foreign national.

 

I don't really see an Inquisition army there. At most I see enough Inquisition members to perhaps start a barbershop quartet.

 

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Completely would. 


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#22
Gervaise

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Actually we do have an, albeit, small army that was being recruited by Cassandra/Leliana from day one.    In fact it is entirely possible they had started to do so from before the Conclave.    The writ from Justinia wasn't to take affect in the event of her death; it was clearly her way of replacing the Templars as her private army in order to enforce whatever decision she wanted to come out of the Conclave.   What she had been hoping for was Hawke as a sufficiently charismatic figure to garner support from whichever faction Hawke had favoured in Kirkwall and as someone that might appeal to the population generally as an acknowledged hero (for driving out the Qunari).   Cassandra and Leliana both being absent collecting Varric was the explanation for why they weren't at the Conclave being blown up with everyone else, which of course is where the right and left hand of the Divine should have been, taking care of security, considering the Divine had nearly been assassinated in a noble/Templar/mage plot only a few months before.    You have to admit that security was shamefully lax at such an important event.

 

The odd thing about Hushed Whispers is that just before Alexius sends us off into the ether, we see our soldiers taking out Alexius' Venatori, and on our return, only moments later, the monarch arrives with their army.    So given these combined forces it is hard to understand how Alexius was still in control when we arrive in the future, why we are in the dungeon instead of the throne room and why the Venatori are still questioning people over where the Herald went when it was the result of Alexius' spell.   



#23
Squinterific

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The odd thing about Hushed Whispers is that just before Alexius sends us off into the ether, we see our soldiers taking out Alexius' Venatori, and on our return, only moments later, the monarch arrives with their army.    So given these combined forces it is hard to understand how Alexius was still in control when we arrive in the future, why we are in the dungeon instead of the throne room and why the Venatori are still questioning people over where the Herald went when it was the result of Alexius' spell.   

 

We are to assume a battle ensued after we're teleported into the future, and that Alistair lost. The rebel mages in Redcliffe probably helped Alexius and he is somewhat of a one man army anyway. In the future, it takes a full party to take him out and it's one of the more challenging battles of the game. He has some pretty powerful spells. He might be an old heartbroken dad, but he appears fearsome in battle and he also has some temporal magic up his sleeve. :)



#24
thesuperdarkone2

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Did people forget how Teagan says Redcliffe considers the inquisition as saviors for ousting the Venatori if you sided with the mages during trespasser?

#25
Melbella

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Did people forget how Teagan says Redcliffe considers the inquisition as saviors for ousting the Venatori if you sided with the mages during trespasser?

 

Teagan apparently forgot, because not 10 minutes later he calls you an unwelcome invader. "Thank you for saving us, now GTFO. Oh, and pay us reparations too, while you're at it. You know, for saving us from our own horrible decisions."


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