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Questions About Confronting Gereon Alexius.


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#26
JD Buzz

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No, the Inquisition is not recognized by anyone when it starts out. It has zero authority. You do not have legal permission to interfere. However, things are going crazy, demons are popping up everywhere, bureaucracy and politics will take a back seat if required.

The Inquisition wants to get the mages before Alexius takes off with them or they get crushed by Fereldan's army. So, no permission is asked.

Table missions are set up to try and gain recognition. Through diplomacy, heroism, subterfuge, service, and money, the Inquisition gains recognition over the course of the game.

However, it is that "getting things done" initial approach that gained the support of the people that forced Orlais, Chantry, and Fereldan to recognize it. The popularity of it's mission is what prevented it being declared an enemy.

Once that mission is done, though...

Edit: Ha, I can see the connection to that Civil War movie.

 

 

Well summarized in a nutshell. Inquisition not only connects to Civil War, the Winter Soldier movie too.



#27
Sifr

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Teagan apparently forgot, because not 10 minutes later he calls you an unwelcome invader. "Thank you for saving us, now GTFO. Oh, and pay us reparations too, while you're at it. You know, for saving us from our own horrible decisions."

 

He's like it again in Trespasser.

 

He complains that kicking out the bandits from Caer Bronach was a bad thing, ignoring how the same thing happened in Redcliffe when we kicked out the Venatori from the castle, which was considered a very good thing.

 

The only real difference is that we set our flag in Caer Bronach because it was long-abandoned and had no owner we could see. Whereas the intention in Redcliffe had always been to restore it to it's rightful owner once the Venatori were ousted and control was handed over immediately to the crown forces. Maybe Teagan thinks that the Inquisition would have tried to keep Redcliffe for themselves, if the Fereldan forces hadn't arrived in time?

 

It does seem like an extremely petty move as you say, to demand we foot the bill for the actions of the Mage Rebellion during the time that they were guests on his property by his and the crown's own request?


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#28
Dai Grepher

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The odd thing about Hushed Whispers is that just before Alexius sends us off into the ether, we see our soldiers taking out Alexius' Venatori, and on our return, only moments later, the monarch arrives with their army.    So given these combined forces it is hard to understand how Alexius was still in control when we arrive in the future, why we are in the dungeon instead of the throne room and why the Venatori are still questioning people over where the Herald went when it was the result of Alexius' spell.


My impression was that Alexius fled in the confusion of the Herald apparently dying. He then returned to Redcliffe sometime later and took it easily. The Chore Table mission with the Chargers investigating Redcliffe Castle if you sided with templars reveals that there were some stragglers still in the castle, likely performing blood rituals. This may have been Alexius' way back in to Redcliffe Castle in the bad future.

#29
Gervaise

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The whole logic of the rulers in Trespasser is weird.  They blame us for antagonising the Qunari, when clearly the Qunari were the aggressors and despite the fact that we averted a full scale coup, they want us gone or severely reduced.    I'm assuming that either we don't inform them about the threat from Solas or they stick their head in the sand and pretend it doesn't exist (just like the nobles did in Kirkwall about Qunari agents and see how well that turned out) because surely they would want him stopped and the history of the Inquisition proved that the nobles will take precious little action themselves, particularly if someone else will do it for them.    The rulers of Orlais, Ferelden and Nevarra already owed us their lives from Game or War Table missions and now added to that we have leaders in the Freemarches and probably Antiva as well.   When we have historically proved so useful in counteracting plots against the ruling elite and have done nothing to try and oust them from their positions of privilege, why on earth would they want us gone?   So we are occupying a few fortresses in out of the way places, that no one was clearly bothered about before we took over since they had been usurped by bandits, a demon in charge of Red Templars and a group of Venatori.   Clearly the security of their respective realms has improved as a result.    Plus Mother Giselle admits that our forces in Suledin Fortress have been doing good relief work among the commoners (although of course the nobles wouldn't care about that).   We have negotiated peace treaties between nations and restored order from chaos.    In terms of Thedas wide security we have done a much better job than the allegedly unifying Chantry ever did.    I could understand Tevinter wanting us gone but Ferelden?    As for Orlais describing us as a glorified mercenary band; well it had been clear that everyone from the Grand Duke down had been willing to use mercenaries if it suited them.     No, it would seem that the real reason that everyone wanted us gone was the same reason they didn't like the first Inquisition; we treated everyone pretty much the same not matter who they were and we were just too good at our job.


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#30
Dai Grepher

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Well, I think their reasoning was illogical, but the main problem with Trespasser was forced storyline. Weekes doesn't want to have to account for the Inquisition anymore, so he made each one a power-hungry totalitarian regime that has been corrupted to its core right under your nose so that the nobles would act against it and force it to disband to the Chantry, which is the only outcome no matter what you picked. This is the main reason why Trespasser was a terrible DLC.
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#31
Bayonet Hipshot

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Well, I think their reasoning was illogical, but the main problem with Trespasser was forced storyline. Weekes doesn't want to have to account for the Inquisition anymore, so he made each one a power-hungry totalitarian regime that has been corrupted to its core right under your nose so that the nobles would act against it and force it to disband to the Chantry, which is the only outcome no matter what you picked. This is the main reason why Trespasser was a terrible DLC.

 

 

QFT !

 

Many people think that Trespasser is the best DLC ever but its one of the poorest DLC ever made. There was so much forced narrative going on in it.

 

IMO, the best DLC for DAI is Jaws of Hakkon. It is optional like DLCs are supposed to be, unlike Trespasser which is pretty much mandatory if you want to know where the story is going. There is no forced narrative taking place in Jaws of Hakkon. The lore dump in Jaws of Hakkon was also done far more masterfully compared to Trespasser which just shoved a ton of lore on your face the last half and hour of the game.

 

Trippy Trespasser is a mess. Sad !


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#32
Beerfish

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As far as 'legitimacy' goes, the inquisition itself should be recognized as legit because of it's history and the fact that it is initiated via the Chantry no?

 

The thing that could be challenged is the legitimacy of the people or persons who called the Inquisition into being this time around.  Do you even really need a large army to have a legit Inquisition?  (In this case yes but in other cases perhaps not, did not the previous inquisitor not have a big army?  I can't remember the details from the hakkon)



#33
AutumnWitch

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The bottom line is:

 

Most of the religious leaders and Mage leaders in Thedas were killed. The most powerful country in Thedas was knee deep in a civil war. Ferelden was still reeling from the Blight. The protectors of the faith abandoned their posts. The common people felt abandoned and leaderless. Mages and Templars were still killing scores of innocent people everyday.  And holes in the sky were spewing demons non-stop. And Cory was trying to destroy the world as people knew it and coming very close to doing so.

 

The Inquisitor and her companions had the ability to do something about and it was OBVIOUS that the established "powers that be" were impotent to do ANYTHING about it or help anyone but themselves.

 

Hero's are not born they are made.  No one was doing a damn thing and someone had to do something. At this point having the authority to do anything was superseded by having the will and ability to actually do it.

 

IMO, both Ferelden and Orlais are lucky the Inquisition didn't march on either entity for their sheer lack of competence.


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#34
Bayonet Hipshot

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The bottom line is:

 

Most of the religious leaders and Mage leaders in Thedas were killed. The most powerful country in Thedas was knee deep in a civil war. Ferelden was still reeling from the Blight. The protectors of the faith abandoned their posts. The common people felt abandoned and leaderless. Mages and Templars were still killing scores of innocent people everyday.  And holes in the sky were spewing demons non-stop. And Cory was trying to destroy the world as people knew it and coming very close to doing so.

 

The Inquisitor and her companions had the ability to do something about and it was OBVIOUS that the established "powers that be" were impotent to do ANYTHING about it or help anyone but themselves.

 

Hero's are not born they are made.  No one was doing a damn thing and someone had to do something. At this point having the authority to do anything was superseded by having the will and ability to actually do it.

 

IMO, both Ferelden and Orlais are lucky the Inquisition didn't march on either entity for their sheer lack of competence.

 

Mage Inquisitors are going to get triggered by that one. :P



#35
Lunatica

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Well, I think their reasoning was illogical, but the main problem with Trespasser was forced storyline. Weekes doesn't want to have to account for the Inquisition anymore, so he made each one a power-hungry totalitarian regime that has been corrupted to its core right under your nose so that the nobles would act against it and force it to disband to the Chantry, which is the only outcome no matter what you picked. This is the main reason why Trespasser was a terrible DLC.

I think it's damn obvious that the purpose of Trespasser was to utterly gut the Inquisition and Inquisitor to make sure they can't inconvenience the precious metaplot.


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#36
Reznore57

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As far as 'legitimacy' goes, the inquisition itself should be recognized as legit because of it's history and the fact that it is initiated via the Chantry no?

 

The thing that could be challenged is the legitimacy of the people or persons who called the Inquisition into being this time around.  Do you even really need a large army to have a legit Inquisition?  (In this case yes but in other cases perhaps not, did not the previous inquisitor not have a big army?  I can't remember the details from the hakkon)

 

Well I assumed what should have happened is some sort of council to figure out the legitimacy of the Divine's writ.

This was a backup plan in case the peace talk went south .

Although the writ is used as a poor plot device , it's there at the start of the game , it's there at the end of Trespasser ...but it went poof during the whole campaign.

 

The game sometimes tells you it's all about the Herald being an heretic , but when you go at Val Royeaux the Mother tells Cassandra she created a rebel order just to spite the Chantry.

I don't remember anyone talking about the fact it was the Divine last orders , you'd think Josephine would have tried something .



#37
Gervaise

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I think the Divine's writ was sufficient to get things moving initially.   Whilst the nobility might have baulked a bit over it, the ordinary people would acknowledge its authority, which is how they initially get recruits, plus everyone being so upset about the Divine being blown up and those with any capability wanting to do something about fixing the hole in the sky.    Then this gets backed up by this mysterious figure dropping out of the Fade, with the soldiers saying there was a woman in the Fade behind them, which everyone assumes is Andraste.    This is reinforced when your first attempt at closing the Breach at least stops it growing any more.    At this point the Inquisition has the popular vote and who cares about the Chantry or nobility because they are doing damn all about anything.    It is noticeable how often people see you close a rift or succeed in solving a problem and the response of people is that obviously the Maker is with you, even if you strenuously deny it.    As far as they are concerned, you are the Chosen of the Maker/Andraste and this shows the Divine's writ had to be genuine and the Maker/Andraste approves.

 

Then after you succeed in closing the Breach but Corypheus appears on the scene, then it is hardly surprising that the Divine's writ is no longer considered of importance in garnering support in view of the immediate threat.    By this time, Josephine's diplomacy is bearing fruit and so people seem happy to let you get on with it.   You still, of course, have the popular vote.

 

I was a little disappointed that "the will of the people" didn't have more bearing on events in Trespasser but then you have to consider that Andraste was meant to have had thousands of followers and yet that didn't stop her getting burned, so the Herald coming out of it still alive was a bonus.     I don't think the former Divine's writ really had any bearing on the issue, other than being brought up to say "business as usual" if you decided to put it under her control or as a symbolic "that's what I think of your authority" as you drop it on the ground if you disband.   Then again, I always opt for the aggressive option with either since the words pretty much sum up how I felt about the whole thing.    Clearly from the scene that follows at the very end, you aren't giving up on the Solas issue whatever they think or regardless of official authority on the matter.