What do you say about a class who does not use any firearms, And will use ONLY biotics? Sounds like a g00d idea, Or to OP
Smart idea, except the part where you burn a hole in your brain from excessive usage and your foe turns you into Swiss cheese.
What do you say about a class who does not use any firearms, And will use ONLY biotics? Sounds like a g00d idea, Or to OP
Smart idea, except the part where you burn a hole in your brain from excessive usage and your foe turns you into Swiss cheese.
Smart idea, except the part where you burn a hole in your brain from excessive usage and your foe turns you into Swiss cheese.
Holster is filled with power bars instead of a pistol.
Smart idea, except the part where you burn a hole in your brain from excessive usage and your foe turns you into Swiss cheese.
The limits of the implant and even the implants themselves are simply technological limitations, if nothing else the exposure to reaper and Prothean artifacts during and before the Reaper war catapulted weapons technology, biotics, and technology in general centuries forward.
So that's not really a lore problem.
Well-specced Adept is already a thing.
You mean badly specced adepts.
I don't really see the need. It will play havoc with cut scenes for little advantage. I do think it would be good to be able to upgrade the total damage your powers do to the same degree yours guns can be upgraded. In ME3 powers started up more damaging than guns but once you had maxxed out your guns they were quite a bit more powerful. I really hope they are putting more effort into refining and balancing combat than they usually do with most games.
You mean badly specced adepts.
I don't really see the need. It will play havoc with cut scenes for little advantage. I do think it would be good to be able to upgrade the total damage your powers do to the same degree yours guns can be upgraded. In ME3 powers started up more damaging than guns but once you had maxxed out your guns they were quite a bit more powerful. I really hope they are putting more effort into refining and balancing combat than they usually do with most games.
Badly specced? Sorry, I'm not quite experienced with biotics - I favor Tech and Combat. And Cloaking.
You can actually do this, though. Just because your character has a gun in their hand doesn't mean you have to use it.
Yes but it looks stupid. It'd be better to just keep it in the holster and space magic away until you absolutely need it.
From my milsim experience: A weapon in your hand is a weapon you don't need to reach for before you use it.
I don't mind if someone wants to avoid using their weapon on a "caster" character. It should be weaker than using guns + powers together of course.
Badly specced? Sorry, I'm not quite experienced with biotics - I favor Tech and Combat. And Cloaking.
To explain myself, there was simply no advantage in ME3 to not firing your weapon. It's not really any different for an Engineer to an Adept. Even with extremely short cooldowns it was almost always better to fire off a couple of rounds between powers. I realise the post I made may have come off as rather nasty, and I apologise, but I don't consider any ME3 character who doesn't shoot to be optimal and therefore I wouldn't use the description "well-specced".
Yes but it looks stupid. It'd be better to just keep it in the holster and space magic away until you absolutely need it.
I disagree. I usually put a few shots into my target after my first Warp lands. Once that detonates, though, the non-stop detonations begin. This isn't even considering the fact that I likely brought Liara, Javik or Kaidan (possibly even 2 of the 3), so I'm not even priming my own detonations all the time. There really isn't any need to fire a shot, as an Adept, if you do not wish to do so. (I'll add preemptively that I only ever play on Insanity difficulty, and that I'm addressing specifically Singleplayer gameplay.)To explain myself, there was simply no advantage in ME3 to not firing your weapon. It's not really any different for an Engineer to an Adept. Even with extremely short cooldowns it was almost always better to fire off a couple of rounds between powers. I realise the post I made may have come off as rather nasty, and I apologise, but I don't consider any ME3 character who doesn't shoot to be optimal and therefore I wouldn't use the description "well-specced".
I know what you're thinking... but I just HATE firearms. It's a dishonorable, inferior way of fighting IMO.
Firearms is an EFFICIENT way of fighting - "And all the rest is by the way.... " © Dire Straits
I know what you're thinking... but I just HATE firearms. It's a dishonorable, inferior way of fighting IMO.
'inferior'?! ..their is a reason the pinnacle of military technology is no longer a plate armoured knight with a poleaxe, and that reason goes 'bang' when you pull the trigger.
It does not make much sense lore-wise, imo. They are military, and they had been trained accordingly. Pilot or med-tech, one has to go through the routines and drills. You're going out on the operation - you take everything that improves your chances. Cortez was a pilot, and he had his Avenger-time in 'Leviathan'. I'm sure that Doc Chalkwas had her time in a shooting-range as well. I can't imagine why would biotic soldier deny a light side-arm like pistol or compact SMG. It's not like wearing weapons spoils their space-magic, right?
Gameplay-wise it all depends. I've played through the trilogy as a tech-Shep, and in ME3 I barely used it, up to ~2\3 ME2, however, cooldowns were all too long for the pure and consistant tech-based damage. Same true for the biotics, I think.
I'd rather see a mix of ME2 and ME3 for the power-users, with slightly less non-stop power button mashing, but avoiding those endless CDs. Also, I'd love to see some kind of class roles back again. My techShep starts as 'support' engineer class in ME1, and ends up as a devastating AOE DD in ME3.
Shepard never uses biotics in cutscenes it's usually always the pistol.
Pistol? 99% that's Omnipresent Avenger! 8P And techSheps use it too. But that's understandable, making 3 unique animation sets (tech, bio, weapon) for each combat-involving cut-scene IS expensive.
That's just, like, your opinion, man.If you absolutely need to use your weapon, wouldn't it make more sense to already have it at the ready as opposed to needing a few extra seconds to draw it and have it unfold?
I never use blotics. Seems like weak stuff to me.
I think there should be the option to go unequiped into battle, a sort of unarmed/melee/power build, but not an actual class.
This would of course only be for roleplaying value, or as a challenge, as it would not be very beneficial to go unarmed into a firefight.
It would be funny if an unequiped character just puts his/her fists up like in fallout or sth.
lolbiotics
I think there should be the option to go unequiped into battle, a sort of unarmed/melee/power build, but not an actual class.
This would of course only be for roleplaying value, or as a challenge, as it would not be very beneficial to go unarmed into a firefight.
It would be funny if an unequiped character just puts his/her fists up like in fallout or sth.
Exactly this option is present already in the ME3 MP - you merely don't take any weapon along :-))
It kinda makes sense considering how much better biotics are than all the other stuff in ME.
Only if the class comes with a jazz hands finisher after every kill.
Here you go!

Too soon?... ![]()
This thread is getting worse all the time.
Go to 7:44 of this video...