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To all Bioware fans


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#26
Catastrophy

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Krogan Happy Ending: Battle and Bloodshed about to begin


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#27
Bruno Hslaw

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I have been a fan of Bioware since their 1st game and have played them all. They have been the industry leaders in Gaming and love all their work.

For the future a little advice from me and anyone else who agrees, Life has enough loss, trauma and death, and for this reason we could use more happy endings in this crazy chaotic world. Even though there are some super creative people writing at Bioware and i did pick-up on some very existential happy endings, but would still want something more concrete.

 

Just a thought...

 

Have a Wonderful Day

I personally think they were the industry leaders until EA bought them out. Not even close now. Personally I would just like a decent ending that involves no alien kids and glowing lights IMO.


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#28
Remix-General Aetius

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What did he do? I used to love that show.

 

What did he NOT do??? Retconning this, retconning that and 10 years later he can't even come clean and tell the truth about Shannen's departure. First he says they invited her back for the series finale but she declined........then he says "we never reached her".

 

One prime example of his failure to stick to canon:

 

Season 4, vanquishing the Source. Paige was there for the whole thing all 3 times, she had her powers stolen by the Hollow and everything the first time.

 

Fast forward to season 8 episode 4 where the Source was conjured back from the Demonic Wasteland........and what does Paige say?

 

"How did you vanquish him last time??"

 

Another example is Cole stating Piper's powers are diminished in the Underworld (season 4 episode 16) when she couldn't blow up a simple Power Broker. Yet in the final season they're all "down there" with Piper blasting demons left and right with nothing but her powers.

 

Then there's their dad being Victor HALLIWELL in season one, then suddenly becoming Victor Bennett from season 3 and onwards.


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#29
JPVNG

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I do not follow game of thrones....everybody dies. (And then lives again, but that is another sto...hey shepard did it too..)...i see the episodes fast forwarding way.
So i guess...u r right....i want joy and hapiness
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#30
wolfsite

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....and here we go again.......


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#31
DesioPL

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I want ending where is Shepard with blackjacks and hookers in his Casino on Omega.


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#32
themikefest

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There was no happy ending in ME3 even if Shepard survived and all squadmates survive. Billions are dead. The damage done to homeworlds and colonies.  The only thing to be happy about is that the war is over and it didn't last longer.


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#33
Iakus

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Happy endings are not Artistic.

 

What do you think this is, some kind of game?


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#34
Sanunes

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Happy endings are not Artistic.

 

What do you think this is, some kind of game?

 

There are people with different opinions on that subject, for if everyone felt this way the uproar when Roger Ebert said that "video games can never be art" would not have happened.


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#35
Il Divo

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The happy ending I would be interested in involves Kasumi, which I never got to have.

 

Although in general it's kind of boring when you beat the bad guys while saving everybody who was important enough to be given a name and isn't just a redshirt.

 

Pretty much sums it up for me. Personally, I think there are much more interesting directions for stories to go than simply repeating the Hero's journey for the umpteenth time - maybe that's why I'm such a huge Dark Souls fan. 


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#36
Iakus

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Pretty much sums it up for me. Personally, I think there are much more interesting directions for stories to go than simply repeating the Hero's journey for the umpteenth time - maybe that's why I'm such a huge Dark Souls fan. 

And if this was a simple action game a la The Last of Us, Uncharted, Assassin's Creed, etc where there are no choices within the narrative and the player is along for the ride, that's fine.

 

But if you're going to tout "your choices matter" and credit the player in having a hand in shaping the story, players will want a say in how the story ends.  


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#37
Iakus

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There are people with different opinions on that subject, for if everyone felt this way the uproar when Roger Ebert said that "video games can never be art" would not have happened.

And the uproar over ME3's endings indicates that players have very strong reactions to being told that they're just confused and don't understand the Art as well  ;)  


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#38
Il Divo

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And if this was a simple action game a la The Last of Us, Uncharted, Assassin's Creed, etc where there are no choices within the narrative and the player is along for the ride, that's fine.

 

But if you're going to tout "your choices matter" and credit the player in having a hand in shaping the story, players will want a say in how the story ends.  

 

I don't see why that has to be the case. You can have choices matter while offering players something stylistically different from the Hero's Journey, hence my Dark Souls comparison. 


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#39
Beerfish

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I totally agree with the op.  I get enough of downer endings in the literature I read.  (Just finished reading 'The Idiot' and 'Crime and Punishment' by Dostoevsky....I need therapy after those two books.)

 

Thus I vote for an HAPPY HAPPY JOY JOY ENDING!

 

I want to see this at the end of the game:

 

rainbows-and-butterflies.gif


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#40
Oldren Shepard

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"Life has enough loss, trauma and death"

 

Without that there is no quest or reason to be a heroine/hero, there are plenty of stories with happy endings like the properties from disney for example.


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#41
Sanunes

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And the uproar over ME3's endings indicates that players have very strong reactions to being told that they're just confused and don't understand the Art as well  ;)  

 

Never said they didn't :)

 

Of course I just wish when people talk about the endings and those comments that they would attribute them to the right people who they now see to hold in a high regard since BioWare is doomed without them.


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#42
Iakus

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I don't see why that has to be the case. You can have choices matter while offering players something stylistically different from the Hero's Journey, hence my Dark Souls comparison. 

I have never played the Dark Souls games, so can't comment on them.

 

However,  if people create a character, and spend many many hours, even multiple games playing that character, making choices for them, they will feel a sense of ownership of that character (whether they actually own the character or not)  Forcing a tragic outcome on them despite what they may want to do (and remember, people generally want to succeed at a game) is a douche move.

 

A "good ending" doesn't have to be easy to achieve.  I'm a fan of Earn Your Happy Ending.  But it should be achievable.  And it should be more than an easter egg (I'm looking at you, Faceless Torso Shepard!)

 

There's nothing wrong with offering a darker, more bittersweet option for players who want it.  DAO made the Ultimate Sacrifice a perfectly valid option alongside the other three.  But telling the player "no matter how much of a difference you make, it won't make any difference" is too much "Art" for my taste

 

Without that there is no quest or reason to be a heroine/hero, there are plenty of stories with happy endings like the properties from disney for example.

And without the promise of a better outcome there is no reason to go on the quest.  Better to sit back and watch the end of everything while downing a fifth of scotch.


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#43
Il Divo

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I have never played the Dark Souls games, so can't comment on them.

 

However,  if people create a character, and spend many many hours, even multiple games playing that character, making choices for them, they will feel a sense of ownership of that character (whether they actually own the character or not)  Forcing a tragic outcome on them despite what they may want to do (and remember, people generally want to succeed at a game) is a douche move.

 

A "good ending" doesn't have to be easy to achieve.  I'm a fan of Earn Your Happy Ending.  But it should be achievable.  And it should be more than an easter egg (I'm looking at you, Faceless Torso Shepard!)

 

There's nothing wrong with offering a darker, more bittersweet option for players who want it.  DAO made the Ultimate Sacrifice a perfectly valid option alongside the other three.  But telling the player "no matter how much of a difference you make, it won't make any difference" is too much "Art" for my taste

 

And without the promise of a better outcome there is no reason to go on the quest.  Better to sit back and watch the end of everything while downing a fifth of scotch.

 

I think we're talking about different things, in this context. What I'm essentially after is to keep Bioware's basic concept of an interactive narrative, while stepping away from the Hero's Journey, altogether.

 

It's less about denying someone a happy ending in the last ten minutes and more about designing a story from the ground up where such an ending is so far removed from the point of the story. To put it another way, the less Marvel movie characteristics the game embraces, the better. 


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#44
Cyonan

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And without the promise of a better outcome there is no reason to go on the quest.  Better to sit back and watch the end of everything while downing a fifth of scotch.

 

It's not that you can't promise a better outcome, it's that it feels silly when we just beat the bad guys at almost every turn, when even a defeat somehow comes out a win, and when any death is just a redshirt.

 

I think Mass Effect 2 would have been better served if it were impossible to bring everybody back from the suicide mission, but you still get the choice as to who dies. It wouldn't have negated the better outcome of the ending in that the Collectors were defeated.


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#45
JPVNG

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I do not mind to save the galaxy, and dying for it again.But this time let me do a lot of little cute green Shepards first.

#46
Iakus

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It's less about denying someone a happy ending in the last ten minutes and more about designing a story from the ground up where such an ending is so far removed from the point of the story. To put it another way, the less Marvel movie characteristics the game embraces, the better. 

I will take Marvel movie characteristics over Batman V Superman any day of the week

 

It's not that you can't promise a better outcome, it's that it feels silly when we just beat the bad guys at almost every turn, when even a defeat somehow comes out a win, and when any death is just a redshirt.

 

I think Mass Effect 2 would have been better served if it were impossible to bring everybody back from the suicide mission, but you still get the choice as to who dies. It wouldn't have negated the better outcome of the ending in that the Collectors were defeated.

Well, in BG2, Irenicus pretty well trashes you every time you cross paths right up until the end.

 

Jade Empire you find out 2/3 of the way through the game that the Big Bad has been manipulating your actions the whole time, and you've actually been unknowingly advancing his agenda!

 

We don't need to constantly thwart an incompetent villain.  Just have an avenue open for eventual victory.


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#47
Il Divo

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I will take Marvel movie characteristics over Batman V Superman any day of the week

 

 

Batman v. Superman isn't really what I had in mind - I'd rather Bioware avoid both of the above styles as much as possible. 



#48
Sylvius the Mad

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Nope.

Our quest is vain.

We're all doomed.

Why don't we just lay down and die?
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#49
Drone223

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It really depends on the story being told. The tone of the ending needs to mesh well with everything that came before it, and a sunshine and rainbows ending isn't going to be a good fit for every story.

ME3 is a good example of that. A super happy ending would have been out of sync with the story that preceded it. Fans of MEHEM will no doubt disagree, but I thought that modded ending was even worse than the terrible one that shipped with the game.

Pretty much, while the execution of  the ME3 endings could've been done better (big understatement) the concept of Pyrrhic victory not matter what is rather appropriate for ME3.


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#50
Iakus

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Pretty much, while the execution of  the ME3 endings could've been done better (big understatement) the concept of Pyrrhic victory not matter what is rather appropriate for ME3.

By the ending, a Pyrrhic victory was already happening.  The exact level of it depending on an arbitrary number.  But forcing Shepard to go along with Glowjob's broken logic (and oh, yeah BURN in the process) was a whole new level of "Art"


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