Aller au contenu

Photo

Adapting a Climbing Script to Objects


  • Veuillez vous connecter pour répondre
31 réponses à ce sujet

#26
Tchos

Tchos
  • Members
  • 5 030 messages

As long as he isn't using any code from the original game, and isn't distributing the original game resources, and isn't representing it as an official product, there is no violation.


  • ArtemisJ et Sabranic aiment ceci

#27
ArtemisJ

ArtemisJ
  • Members
  • 127 messages

As long as he isn't using any code from the original game, and isn't distributing the original game resources, and isn't representing it as an official product, there is no violation.

 

I mean logically that makes sense.. but then the law isn't always fair in these grey areas where one side is a large company and the other is an independent person who likely doesn't have the spare change to battle a drawn out copyright battle.

 

I mean look at all the fair use issues youtube is going through.. :\

 

EDIT

I do think you are right though.. and nothing will probably come of it as it's purely a re-imagining of the engine that is only pooling resources that a person must already own through a legit purchase of the game.. but...


  • Sabranic aime ceci

#28
Tchos

Tchos
  • Members
  • 5 030 messages

Youtube policy on what they allow on their site is not an example of the law being fair or unfair.  They're a private company and aren't under any legal obligation to publish videos at all, let alone specific ones.  It is not nice that they often refuse publishing of completely legal content, though.

 

A copyright claim would be unlikely for a project like Xoreos in any case, and completely groundless in the case of all-original code.  It would be trademark that would be an issue, but it will not be an issue under the conditions I mentioned earlier.


  • ArtemisJ, GCoyote et Sabranic aiment ceci

#29
kevL

kevL
  • Members
  • 4 052 messages
good PR, good sales, good for business.


http://pastebin.myrror.net/2933
  • Sabranic aime ceci

#30
Sabranic

Sabranic
  • Members
  • 306 messages

Fortunately Bioware and Obsidian both have been extremely cool with the use of their property by fans.  I think much of the industry has came a long way since Square shut down the Chrono Resurrection.

 

Beamdog, Bioware and Obsidian one and all were exceedingly generous with BG:R and BG II:R so we can hope they have the bean-counters enough under rein and boot that they won't swoop in and crush the works of their many talented fans.  In most cases, even if a developer is legally in the right, a challenge from a big company can kill the project, as a legal battle costs heinous sums of money. 

 

I remember when the BG: R post went up on the Baldur's Gate: Enhanced Edition boards, I was more than a bit curious how Beamdog would react, since the project could be seen as directly impacting their own product.  Instead of closing the thread, their community manager showed up and had complimentary things to say about the Reloaded Team.  A savvy move on their part.

 

This is, after all, free marketing for their products IMHO. 



#31
kamal_

kamal_
  • Members
  • 5 235 messages

I find the whole conversation fascinating, and am doing my level best to learn something from it.  I'm nothing short of amazed at how powerful the NWN2 toolset actually is.  This thread and the spell component topic opened my eyes a bit... I would not have even thought to consider the amount of detail the game is actually capable of tracking - and the level of manipulation someone can get into if so inclined - and technically adept enough. 

 

Safe to say that of the few who actually develop for this game, only a tiny fraction even begin to touch the power that's really driving the product. 

 

It also makes me wonder why so much of this potential was untouched by Obsidian.  Things like teleportation, climbing, and a few other odds'n ends are staples of RPG's since the gold-box era - the tool-set was clearly up to the task, I wonder why the developers never exploited it?  Time perhaps?

"zots", which was developer slang for allocations of dev time (and thus money). If you don't need horse riding for example, as a dev you make the business decision not to put a bunch of time/money into developing a horse riding system that you're not going to use anyway.

 

The community doesn't have the money issue since we're not paid to make stuff for the game, we can just spend time. Since our time is free, we can build whatever things the game can be made to do as long as we're willing to spend the time on it.

 

Fortunately the devs gave us enough functionality in the scripting language that the community has been able to make new functional systems such as the thirst system in your campaign.


  • ArtemisJ et Sabranic aiment ceci

#32
Sabranic

Sabranic
  • Members
  • 306 messages

The three types of climbing ropes:

climbing_ropes.jpg

 

I got the icons all finished for normal rope, the the rogue/bard only rope and the enchanted rope.