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Suggestion: stereotypical space battles


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33 réponses à ce sujet

#26
Han Shot First

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star-trek-bridge-commander-image460863.j
 
Honestly, in some ways, the idea of an interactive bridge scene like that, done well, is actually more appealing to me than a more action-oriented space sim sequence would be, regardless of the potential savings in time and development resources. I've been fantasising about sitting in the captain's chair, shouting, 'phasers, full spread', 'redirect auxiliary power to the ventral deflector shields' and other similar nonsense for about as long as I've had a spinny computer chair.


I think it would be more fun as well. It also makes more sense to have any space battles play out from the bridge, since the player character isn't the pilot.
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#27
raulraul12345678

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yes, totally with you...the gameplay has to be varied and despite the wonderful gameplay of the series, it lacks in variety..the space battles could be a nice diversive, but there are also many other solutions...I might write a thread about this...thank you for posting!


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#28
Giant ambush beetle

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I think it would be more fun as well. It also makes more sense to have any space battles play out from the bridge, since the player character isn't the pilot.

I bet we will be able to do LOT of stuff the character wasn't directly trained for, so this point is mood. 

That makes it even more fun, would make the situation even more intense if we had to jump into a fighter craft and we only know the very basics but we have to defend our hub ship. 



#29
Lord Kiran

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Eh, I like a good space dogfight, but my favourite 'stereotypical' space battles tend to involve large, graceful ships manoeuvring slowly to line up firing arcs and such. Basically, to borrow some TV Tropes definitions, I want 'Space is an Ocean', a la Star Trek, whereas you want 'Space is Air', a la Star Wars. Of course, it's not like the two cannot exist alongside one-another in the same universe, or even the same battles - the big ships slug it out while the fighters flit around them - but if I were able to decide whether BioWare prioritise one or the other (Assuming, for reasons of time, budget, or whatever else we can't have a decent amount of both)... Well:

tumblr_nwc64m3bOy1qj6sk2o3_400.gif?raw=1

Things wouldn't be looking great for the fighters. We all have our preferences, as they say.

My only grievance is that ME is supposed to be like EVE where ships can engage each other at distances too far to even see the target with the naked eye. But then ME3 doesn't really reflect this idea so who cares at this point?


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#30
Han Shot First

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My only grievance is that ME is supposed to be like EVE where ships can engage each other at distances too far to even see the target with the naked eye. But then ME3 doesn't really reflect this idea so who cares at this point?


That's an example of a situation where Rule of Cool should trump a strict adherence to the lore. If the devs tried to keep the space battles totally in line with how the ships and tactics are described in the codex, the space battles would be very boring visually. You'd either only have one ship on the screen at a time or you'd have to pan the camera so far back that the ships would be reduced to distant points of light.
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#31
Jeremiah12LGeek

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I think the only way a space battle could work was if it played out entirely from the bridge, sort of like a Star Trek episode, rather than a flight sim minigame or an entirely external view of the ship similar to controlling the Mako. A space battle mini game would probably soak up too many development resources to justify for a game that isn't a flight sim.

A one-off story mission however where the main character is faced with tough command decisions, and the battle plays out primarily from the bridge, except for maybe a cutscene conclusion? Yes, please. Why not ape some of the shows that inspired the game?

 

This seems like the most "Mass Effect-y" way to do it (albeit actually being more of a "Star Trek-y" way.)

 

Given some of the other game mechanics, the scene could be impacted by previous decisions, relationships with existing crewmembers, or even the results of past missions impacting the firepower or defenses as the scene plays out.

 

While acknowledging the attendant controversies that ultimately sprang from the scene, the opening sequence of Mass Effect 2 was one of the most breathtakingly exciting sequences of the series, and it was essentially a long interactive cut scene. I think that approach, when handled well, is something BioWare has really excelled at doing with Mass Effect.



#32
Han Shot First

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While acknowledging the attendant controversies that ultimately sprang from the scene, the opening sequence of Mass Effect 2 was one of the most breathtakingly exciting sequences of the series, and it was essentially a long interactive cut scene. I think that approach, when handled well, is something BioWare has really excelled at doing with Mass Effect.


Good point.

#33
H4RI

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I am all for dog fights in space and planetary atmosphere  B)!



#34
Helios969

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Damn, I miss Wing Commander.  I'm game.  I could even go for a Kotor-style turret as a nice change of pace.  Either sounds better than hours of inane driving in the Mako picking up elfroot, er, I mean, mineral resources.


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