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Dumb question: creating female elf warden...


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#1
Deadly dwarf

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It seems whenever I come back to play DAO after fiddling with DA2 or Inquisition, I always end up having to relearn how to do something.  In this case, I'm trying to create a female Dalish Warden.  I want her to have long hair but still have her ears showing.  Currently, I'm finding longer hair covers the ears completely.  I've also noticed that I can't seem to change eye color; it's always black/brown.

 

I am currently trying to play using the "Improved Atmosphere" mod, so I don't know if that is causing anything in the character creator.  Any mods I should add to allow greater flexibility with the character creator?  Also, is there any tutorial on installing the more difficult mods?  I know how to drag and drop files into the override file, but some mods require more than that.  Thanks.



#2
theskymoves

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An appearance mod I consider essential (especially for elves) is Tucked Hair by tmp7704, which adds variants of many of the hairstyles already found in-game, with the hair modified to be tucked behind the ears.

 

Black eyes that cannot be changed generally results from textures rendering at the lowest quality. The remedy is to bump the 'texture detail' setting up to at least medium.

 

Never used Improved Atmosphere (as it seems to be inordinately problematic for what it purports to add to the game, based on how often it figures in troubleshooting inquiries on DANexus), so I'm uncertain whether it impacts on CC. /tsm fail


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#3
straykat

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Are you using the Elf Ears mod? Because they stick out of the hair like that. Just not completely showing. Enough to look like an elf though.

 

http://www.nexusmods...nage/mods/540/?


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#4
Deadly dwarf

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Hi TSM!  I looked at my settings; texture was already very high, but graphics were low.  Adjusting that allowed me to get different eye colors.  One problem solved....

 

I checked my override folder and found the Tucked Hair Mod folder there.  Downloading it again, I extracted it to override again.  No difference in the character creator.  Is there more to the "tucked hair" mod other than just putting the folder into the override folder?  Any good tutorials on using the more sophisticated mods?  Dragging and dropping to the override folder works for most but not all mods.



#5
olnorton

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I checked my override folder and found the Tucked Hair Mod folder there.  Downloading it again, I extracted it to override again.  No difference in the character creator.  Is there more to the "tucked hair" mod other than just putting the folder into the override folder?  Any good tutorials on using the more sophisticated mods?  Dragging and dropping to the override folder works for most but not all mods.


Did you merge the chargenmorphcfg.xml?
You can only have one in your override & so you need http://www.nexusmods...nage/mods/971/? chargenmorph compiler to merge the tucked hair chargenmorphcfg.xml with your existing one.
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#6
Deadly dwarf

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Are you using the Elf Ears mod? Because they stick out of the hair like that. Just not completely showing. Enough to look like an elf though.

 

http://www.nexusmods...nage/mods/540/?

 

Thanks!  That did the trick!


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#7
Deadly dwarf

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Did you merge the chargenmorphcfg.xml?
You can only have one in your override & so you need http://www.nexusmods...nage/mods/971/? chargenmorph compiler to merge the tucked hair chargenmorphcfg.xml with your existing one.

 

And here's where my cluelessness about modding comes in....  What is a chargen anyhow?  So many basics I don't know...



#8
olnorton

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And here's where my cluelessness about modding comes in....  What is a chargen anyhow?

Chargen is Character Generation

Cosmetic mods like hair or eye mods etc, have a chargenmorphcfg.xml file that goes in your override folder.
It just lists the new resources available, but if you have more than one chargenmorphcfg.xml in override (or one of it's sub directories) then the game will just use the default chargenmorphcfg.xml.
So you have to merge all the chargen files into one.
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#9
theskymoves

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chargen = Character Generation
morph = what it sounds like
cfg = configuration

 

The chargenmorphcfg.xml  file informs the in-game Character Creator of what assets are available to it. As olnorton says above, there can only be a single instance of the file in the override; if Tucked Hair is the only cosmetic mod you've added to your game, simply download the tucked_hair_chargenmorphcfg.zip archive from the mod's page, extract the lone file, and place it in the root of your override... it contains both the vanilla, base-game assets and the new hairstyles added by the mod.

 

If you've added other cosmetic mods to be used in the Character Creator, however, you will (as mentioned above) need to merge the xml files from all the mods into a single file.


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#10
Deadly dwarf

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Chargen is Character Generation

Cosmetic mods like hair or eye mods etc, have a chargenmorphcfg.xml file that goes in your override folder.
It just lists the new resources available, but if you have more than one chargenmorphcfg.xml in override (or one of it's sub directories) then the game will just use the default chargenmorphcfg.xml.
So you have to merge all the chargen files into one.

 

 

chargen = Character Generation
morph = what it sounds like
cfg = configuration

 

The chargenmorphcfg.xml  file informs the in-game Character Creator of what assets are available to it. As olnorton says above, there can only be a single instance of the file in the override; if Tucked Hair is the only cosmetic mod you've added to your game, simply download the tucked_hair_chargenmorphcfg.zip archive from the mod's page, extract the lone file, and place it in the root of your override... it contains both the vanilla, base-game assets and the new hairstyles added by the mod.

 

If you've added other cosmetic mods to be used in the Character Creator, however, you will (as mentioned above) need to merge the xml files from all the mods into a single file.

 

Thanks for the compiler program, olnorton, and thanks for the explanations, TSM!  I just ran the compiler and about a dozen mods I downloaded a long time ago all began working at the same time!  (This should be an interesting runthrough!)  The compiling process seems to have been the missing part of the equation for me.



#11
Deadly dwarf

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Current bit of strangeness....I'm doing the Dalish Elf origin after adding the Improved Atmosphere Mod.    No matter what, however, I always end up with a naked Merrill!  I tried installing Fixpack 6 which was posted by the creator of Improved Atmosphere, but it made no difference.

 

What would cause characters to go naked?  Any way to correct that?