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Finally got to play through ME3...suggestions on future titles.


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CugaStratos

CugaStratos
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Hey, I got a backlog of game titles I've been trying to work through, so yeah it took me this long to finally play through ME3 since I bought It July last year.

 

With the announcement of Andromeda, we'll obviously be leaving the Milky Way for a completely new region which looks like we're going to be doing frontier work....  I am kinda already guessing how the plot plays out since it's during the same time as the Reaper invasion in the Milky Way... Completely new alien species in a completely different galaxy. (or maybe some smart ones from previous cycles that fled the Milky Way hundreds of thousands of years ago...).

 

Anyway I had a few more suggestions assuming that some kind of "Ark" was built consisting of colonists from many of the original Milky Way galactic community looking for worlds to settle down  or escape the war.  

 

List of suggestions:

 

I'd love to see Asari adopting human children whose parents may have died.  Due to their long lifespans Asari would be ideal in raising the children of species that live much less than they do.  Although it should be noted it would be hard for a short lived species to be able to adopt an Asari child unless they're a "blood" relative where shorter lived species would be raising one Asari child for generations.

 

Solidify and smooth out the combat system.  I'll let it be known that I'm not that big into FPS style games and ME and one other title are about as close to FPS that I'm willing to play.    But the ME3 kinda killed the system I'd gotten used to in ME2 and I had to re-adjust again.   When I finally did, I was fighting the controls again to get them to do what I wanted.  Not cool when I jump over something instead of sliding into cover.  Once you find a combat system that WORKS, stop re-making it... all 3 games kept switching things around to the point where each time I had to completely re-adjust to something different. For example taking away Disruptor ammo's trait against "synthetics" in ME3 when it was present in ME1 and ME2 didn't make any sense at all.   The point of ammo is certain types work on certain things and/or species.  It adds a good layer of depth to the gameplay... that was just randomly and nonsensically removed.

 

New Game+:  Unfortunately it seems it's never been done right in ME games.   You always end up taking away something that SHOULD be carried on to new game+ to make it more "fun" or effective.  All the items players work for in the first play through should be available with no extra work.   Weapons and upgrades should be carried over as normal as well as armor purchases.  Paragon/Renegade points should be carried over, and most importantly... The choices for the previous games should be carried over... This was an error done in ME2 and ME3 new game+...  Player imported character with choices but when "importing" the same character after the end game for new game+ those choices made in previous games were erased.   May as well start all the way from the very beginning again since all those previoius choices mattered.  Also some of use like being OPed in the 2nd playthrough.  Yet we can't completely max out ALL our stats or our squad members stats in single player... I'd love for there to be no limits on the things I've worked for in the first play through.   If I want to weaken myself, then it's my choice.  If I want to OP myself then it's also my choice.

 

If possible, tell EA to stop rushing you guys.   They'll get their money if they'd just stop screwing things up.   Every single ME game I've played on both PC and PS3... CRASHED or had some bug pop up that broke the game.   Oh, my screen froze... this mission won't complete, the weapon stopped working, my vehicle is stuck, or "I've got to keep going in and out of an elevator to get these characters to finish a 10 event dialogue to start a quest..." and more.   ME has moments it shines like a star, but the amount of bugs and glitches were ridiculous.

 

This will be my final suggestion for now.   While pure Renegade is "cool" there needs always be a neutral choice to renegade option so that a "noble" renegade can reach the same "correct" result just with harsher methods.    During my 2nd playthrough as renegade femshep I wanted my character to be friendly with alien species, just not "nice".   Please keep in mind some folks would like to get away with Paragade/Renagon (How about a green bar in reputation for these types of choices?) characters that float comfortably between the dark and light as the situation calls according to their views. 
 

And for all that is good and wonderful, at least let the Quarians either be able to remove their helms, or have see through face plates in the future... if peace was achieved of course.    

 

Krogan breeding ability while cured should stabilize itself.    The longer a species lives, the less offspring they should be capable of having.   Plus survival rate.   Having 1000 Krogan per successful mated pair is ridiculous... how long does it take for them to mature considering their long lifespans?