To continue haphazardly posting here, how many powers / talents should a character in SP mode actually have?
ME3's classes had 6 "powers" along with 2 passives and a bonus. Probably half of the powers weren't really necessary, and in the end didn't even necessarily contribute much to variety in builds given how homogenized the gameplay became with combos.
Incidentally, this was the same number of talents that the ME1 classes had, or 2 more than ME2 classes. There wasn't really any more build variety for the classes between the three games even considering ME2 had fewer powers per class.
Hopefully we won't get anything like the mess that is the DAI talent trees.





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