From a realism point of view, of course ammo should be some kind of equipment rather than a power.
But from a gameplay point of view I think it worked reasonably well. It gave the combat classes some way to differentiate them from the casting classes. It gave them near passive powers that enhanced their guns through damage and other effects that could be switched around depending on the type of enemies you were facing. It also opened up different build possibilities, especially when squad ammo was taken into account.
If it stays as a single global countdown for powers I would be quite happy to leave ammunition powers in regardless of how ridiculous it is from realism point of view.





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