Yeah but what if i play a childish cornholio? I'm really going to be needing that fist pump after a boss fight.
Emotes and gestures in ME:A Mp and Sp
#26
Posté 03 juin 2016 - 03:22
#27
Posté 03 juin 2016 - 03:25
I want the Dikembe Mutombo finger wag.
#28
Posté 03 juin 2016 - 05:21
Holy hell that DMC GIF makes me wonder why I even try with hack 'n slashes anymore....
Anyway....
I want silly dance moves, preferably for squadmates as well and one unique one per squadmate.
#29
Posté 03 juin 2016 - 05:49
ME is a mature game. Let's see it improve in a more powerful way for enhancing character development, not childish behaviors.
I bet you're fun at parties
#30
Posté 03 juin 2016 - 05:55
I bet you're fun at parties
They never put more of the stuff into the thing more stuff goes in.
#31
Posté 03 juin 2016 - 06:01
They never put more of the stuff into the thing more stuff goes in.
Are you high too, dog?
#32
Posté 03 juin 2016 - 06:10
Are you high too, dog?
- Teabaggin Krogan aime ceci
#33
Posté 03 juin 2016 - 06:41
Also as far as I know resources don't really work like that, where the developers run out of this huge bucket of "resources" one day and say "Oh well, that's that!" An exaggeration sure but large game studios have several competent teams working on different aspects of the game simultaneously. So this argument of focusing on a particular feature leading to less resources for the other areas of the game is pretty silly.
You really need to look into the term "man hours" and the way that term works in conjunction with money (the main resource) for a given game. There are budget constraints. And the majority of games shouldn't be considering whether to add emotes, when it's more important to spend the money and man hours doing something else more important.
#34
Posté 03 juin 2016 - 07:37
Let me preface this with, if BioWare does implement something like this I don't care for it is their game. I just don't think it makes much sense as a business decision.
The first problem I can see is that the animators at BioWare are probably already overload with making sure they have all the power animations, weapon animations, cutscene animations, idle animations finished for the game's release.
If the first problem I see is something that would be a factor to me it would then become DLC and I can see the cries of microtransactions and the negativity around that with BioWare and EA trying to get past the negativity around Mass Effect 3 that could push the decision in a direction of "nice, but no".
As mentioned above is that they would have to dedicate a space on the controller for emotes which already problematic for BioWare for going back to Mass Effect 3 I forgot how frustrating it was to have so many actions bound to one button.
I don't think this is a problem with the newer consoles, but with Mass Effect 3 they removed the holster animation from the game because they needed that memory elsewhere. Unfortunately you never know if this could be a problem with an open world game if they are aiming to make use of all the memory for other areas of design though.
Sure I'm not calling for mandatory gestures in the game, rather that it'd be very nice to have them. The statement that the animators are already overloaded with animations is rather speculative in nature and I can very well speculate that they aren't either given that the game's been in development for so long. But I wouldn't as that argument holds no water.
You also don't need to have the omnibutton for gestures as well, that'd be a disaster. Even on controllers it's not too difficult to add this as you could have just a combination of two buttons like the start and down button together bringing up the gestures menu for example. Not that hard and games with even more complex controls than ME has added them. I did miss the holster animation in me3 though.
I see these little depictions and representative gestures as juvenile and out of place in a ME game. After-action behaviors should be in keeping with the character.
For example, Riddick's comment after killing a creature in Pitch Black was so appropriate for his character:
[snip]
This is so much more powerful than a cartoonish dance. A Renegade should get a custscene like Riddick's after killing a boss. A Paragon's after-action behavior could be something like: "And that was for _____!", or, turn to a squadmate or a civilian and say, "Are you alright?"
ME is a mature game. Let's see it improve in a more powerful way for enhancing character development, not childish behaviors.
Yes but that's just very subjective isn't it, what you see as renegade and stylish, I see as cliched and cheesy. That scene had absolutely no impact on me because it was predictable AF right down to the corny dialogue afterwards and that of course is my opinion.
Also ME and commander Shepard has plenty of these "juvenile" behaviors, like being a major figure in the reaper war and punching a reporter right in the kisser on live Tv, twice. Or how about being able to bang more than half the crew in the ship while on a super secret mission to save the universe including a particular option to bang the second officer in the engine room in full view of the entire crew. Sheesh, that's mature! Also I'm talking mostly about Mp and nobody cares about being mature in the Mp!
You really need to look into the term "man hours" and the way that term works in conjunction with money (the main resource) for a given game. There are budget constraints. And the majority of games shouldn't be considering whether to add emotes, when it's more important to spend the money and man hours doing something else more important.
Yes I was talking about man hours as well in my earlier clarification to that view. For one, the man power is divided among several projects that are worked on in parallel and secondly, do you really think adding a few gestures to the game is gonna result in the pulling of that much resources? Quite a lot of the shooters and multiplayers have them from GTA online to battlefront, division etc. and none of them seem particularly remiss by such an addition.
Like I already mentioned, dark souls has had it back from the first game and they had a much smaller budget and resources than MEA. They also have made some of the most detailed and in depth environments and stories I have played so far in games as well having some solid gameplay despite having quite a lot of gestures and a good focus on the mp side of things. So the argument that the inclusion of certain features can lead to losses on other areas is baseless, as far as I know.
#35
Posté 03 juin 2016 - 07:52
Like I already mentioned, dark souls has had it back from the first game and they had a much smaller budget and resources than MEA. They also have made some of the most detailed and in depth environments and stories I have played so far in games as well having some solid gameplay despite having quite a lot of gestures and a good focus on the mp side of things. So the argument that the inclusion of certain features can lead to losses on other areas is baseless, as far as I know.
Demon's Souls had gestures as well, and they were even smaller then.
#36
Posté 04 juin 2016 - 12:01
I'm good with headbutting and meleeing, but I wouldn't have a problem with it.
#37
Posté 04 juin 2016 - 12:05
Demon's Souls had gestures as well, and they were even smaller then.
So that explains why the Valley of Defilement was ****. Must of been the gestures taking FromSoftware away from the good stuff brah.
#38
Posté 04 juin 2016 - 12:10
Oh, why the heck not, 'cause you know when that hotline bling - that can only mean one thing.

That Backstreet Boys Destiny video is probably my favorite of the lot.
- Teabaggin Krogan aime ceci
#39
Posté 04 juin 2016 - 05:40
I met a few of the backstreet boys last week. Pretty cool I didn't meet them in person but my stepmom and her cousin got pictures. But that's irrelevant. I thought it was cool. They do have some good music.Oh, why the heck not, 'cause you know when that hotline bling - that can only mean one thing.
That Backstreet Boys Destiny video is probably my favorite of the lot.
#40
Posté 04 juin 2016 - 08:58
So that explains why the Valley of Defilement was ****. Must of been the gestures taking FromSoftware away from the good stuff brah.
ya u rite





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