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Can this be done?


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#1
Who said that I

Who said that I
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HIya guys! Here is me with yet another question!

 

I wondered if it was possible to make encounter triggers only spawn hostile encounters once the player has reached a certain stage in a questline?

 

thanks again for the info :D



#2
Tchos

Tchos
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Yes, assuming NWN1 has the SetEncounterActive() function same as NWN2, you can have that encounter trigger inactive until you set it active by script at that stage in the quest.