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Will Bioware ever have the courage to give us a expansion?


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#51
midnight tea

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Not to offend Dragon Age Inquisition but at least Geralt is a character that what it matters.
The Inquisitor instead was just a replacement of Hawke because of the  DA2 backlash.

 

"Geralt is a character that what it matters"? ...Wut? 

 

Just because they had to change plans doesn't mean that Inquisitor is a paper-thin replacement stitched up from scraps at the very last moment. Hawke being Inquisitor was a thing that got dropped early in development - and it's good thing it happened as well, because we all got all those customizable goodness that no Witcher 3 or DA2 could provide us. It's simply a different game, with different focus and different story and - necessarily - different protagonist. Putting equation mark between DAI and TW3 simply because they're 'big western RPGs' is not the soundest logic (and Dutch's biggest mistake) and saying that "it mattes that Geralt is a character" is just preposterous, given that whole Witcher series is almost entirely focused on Geralt (he's the eponymous "Witcher"), so they wouldn't drop him even if they wanted to, while DA series is far more flexible (since it's not following a single character or a small group of them, nor being based on pre-existing material) and not as tied to its protagonists, keeping them at best in 2 titles at a time.


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#52
Knight of Dane

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I always hear how good Trespasser is... I still haven't played it. 

 

Someone even told me that they wish I could just play Trespasser... and maybe I'd start liking DAI more. lol

 

Well, it wasn't. It was just a way for bioware to tie up some of the loose ends they hadn't predicted at game launch in preparation for the future entries. There is nothing in particular stellar about it besides the excellent voice acting, but Bioware's always had that one down.



#53
Al Foley

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"Geralt is a character that what it matters"? ...Wut? 

 

Just because they had to change plans doesn't mean that Inquisitor is a paper-thin replacement stitched up from scraps at the very last moment. Hawke being Inquisitor was a thing that got dropped early in development - and it's good thing it happened as well, because we all got all those customizable goodness that no Witcher 3 or DA2 could provide us. It's simply a different game, with different focus and different story and - necessarily - different protagonist. Putting equation mark between DAI and TW3 simply because they're 'big western RPGs' is not the soundest logic (and Dutch's biggest mistake) and saying that "it mattes that Geralt is a character" is just preposterous, given that whole Witcher series is almost entirely focused on Geralt (he's the eponymous "Witcher"), so they wouldn't drop him even if they wanted to, while DA series is far more flexible (since it's not following a single character or a small group of them, nor being based on pre-existing material) and not as tied to its protagonists, keeping them at best in 2 titles at a time.

The Inquisitor is my second favorite RPG protagonist after Hawke.  



#54
Almostfaceman

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Witcher 3 sold almost 10 million copies,however i'm  not sure what the OP meant with "more for everybody"
Not sure what DAI did because numbers were never released but i think is not far fetched to say that it did not reached those numbers.

 

 

It's also not far fetched to say you're completely ignorant of whether or not it reached or exceeded those numbers, so your opinion is valueless in regards to bolstering Dutchie-boy's argument. 


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#55
Dai Grepher

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The last was awakening and it was enjoyable. A great product to finish the DAO experience that left us wanting more.

Tw3 - Blood and Wine expansion has just recently released. I played and finished it. Clocked 25 hours with nearly two dozen side quests left unfinished, and half the map left unexplored. Yes folks, 25 hours for a DLC or the more fair and proper term an expansion.

It was longer than awakening. Typically awakening would take me 20 hours to finish on nightmare while doing everything possible.

Blood and Wine had a brilliant storyline, new beautiful region, a new city, lots of new quests, monsters, bosses, old characters, new characters, new gear, new weapons, new mechanics and multiple endings for the main quest.

This expansion is legitimately as long as the original mass effect if not more.

Will Bioware ever have the courage to do such a similar thing? Hakkon, descent and trespasser were not expansions but short DLCs. In fact it took me about the same time to finish all three of these dlc's on nightmare difficulty doing absolutely every single thing than it did for my first playthrough of BaW.

I sincerely hope Bioware takes a lesson here. A wonderful expansion to say MEA or DA4 is vastly preferable to small dlc's that ultimately leave us desiring it would be more.


They should make an expansion. Otherwise, what was the point of all that work developing Frostbite3 to work with Inquisition? It' just a waste if they don't do more with it. And by the time DA4 is green-lighted there will probably be some new engine they'll want to use instead.

#56
duckley

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Love Bioware, love the Witcher series.

 

I don't think the OP intended this to be  about whether you like Geralt as a character or you whether or not you like his VA.

It is about wishing for another Bioware game expansion like Awakening.

 

I do have to say to all you Geralt nay-sayers...   that  in my experience, he is a wonderful and complex, well-written character, and it has been an absolute joy to see him evolve, develop and change over three games. His stoic nature and dry sense of humor is unique.... love him!

 

I am glad there are games where we can have iconic heroes like Shepard, Nate, and Geralt that change and mature over a series of games, and I am glad there are games where we can create new heroes of our own choosing. The strength of Bioware has been in their companions and the relationships they have. I love Triss, Zoltan, Dandlion etc, but I prefer Bioware's buds.

 

Also in case you didn't know there is an actual reason for Geralt's speaking voice to lack an intense range of emotions.

 

Both DA:I and TW3 are terrific games


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#57
Gervaise

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I think Bioware missed a trick in not having more DLC connected to DAI that could have been issued to fill the time until the next full game.    An expansion like Awakening was probably too much to hope for but there were plenty of new places that we could have had missions in of the length of Jaws of Hakkon.    After all it stands to reason that we must have done more than pen pushing in the period from defeating Corypheus until the Exalted Council.    Then hold off issuing Trespasser until much closer to the release of the next game to get everyone fired up for the next instalment. The problem at the moment is that apart from one small tease, that may mean nothing, there has been absolutely nothing hinted about even as possible release date.    People say this is because they don't want to take the focus off the next Mass Effect game but that has been put back until next year, which means by the time we learn about the next Dragon Age game it will be well over 2 years since the release of DAI and 18 months from the last DLC.    I realise that there was quite a gap between the last Mass Effect and the announcement about this one but the Mass Effect trilogy was a complete storyline, whereas we know that the story is anything but over that we stared in DAI, but a big gap is going to allow it to lose momentum.  



#58
midnight tea

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They should make an expansion. Otherwise, what was the point of all that work developing Frostbite3 to work with Inquisition? It' just a waste if they don't do more with it. And by the time DA4 is green-lighted there will probably be some new engine they'll want to use instead.

 

Er... but we know more is coming :huh:. And we're talking full games, not just expansions.

 

It's obvious that Bioware as a whole is sticking to Frostbite 3, not just for Dragon Age franchise. MEA is in Frostbite 3 and so is the new IP. All those assets and new modules created for DAI and now expanded on for MEA/IP are obviously not going to waste anytime soon. And there's no reason to think that they won't be sticking to Frostbite for a while, especially that nature of engines seems to be changing, while Mike Laidlaw stated already on his twitter that 'if' the next title will be worked on, it'll likely use Frostbite (and whatever future version it has).

 

Also, this (from 3:28 to 5:00 - the death of the in-house engine, plus 5:02 to 7:25 - asset sharing):

 


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#59
PillingPower

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Awakening cost too much to make and didn't sell enough. According to Mark Darrah it was "far too much work, and very expensive, as everything has to interact with the original game." I like it, too, but not enough people bought it and that's why there won't be another one.

 

 

 

 

I'm kind of glad that BioWare don't have the 'courage' to do things that they know would probably lose them money. That's how studios get shut down!

 

I think Mark Darrah is being slightly disingenuous here, or at least justifying a decision after the event. It is a fact that an Awakenings style expansion was planned after DA 2, called 'Exalted March'. This was cancelled after a small but vocal group of fans slated Hawke's game, and efforts were redirected towards DA: Inquisition. If the expansion idea had proved uneconomical after Awakenings, why bother starting with the Exalted March concept at all?

 

I suspect that Bioware left themselves the option of an expansion after Inquisition, to do with the Grey Wardens in the north (they released a novel on events up there, after all), but for whatever reason decided to tie up the Inquisitor's affairs in  Trespasser instead. A great shame, in my view - I agree that there is a role for expansions in Dragon Age.



#60
Lezio

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Personally, i would buy the crap out of an Awakening-like expansion featuring The Warden (or even Hawke). Even better, a remastered edition of Origins+Awakening, that would be awesome

 

Or, Short stories-like expansions released before the main game that introduce the state of the world and the setting. Like, for example, for Inquisition the protagonist of such an expansion could have been an agent of the Divine charged with having mages and templars agree to the Conclave, and it could have ended with the explosion and the character's death. Such a thing, in my opinion, would have helped building up Inquisition's main plot


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#61
midnight tea

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I think Mark Darrah is being slightly disingenuous here, or at least justifying a decision after the event. It is a fact that an Awakenings style expansion was planned after DA 2, called 'Exalted March'. This was cancelled after a small but vocal group of fans slated Hawke's game, and efforts were redirected towards DA: Inquisition. If the expansion idea had proved uneconomical after Awakenings, why bother starting with the Exalted March concept at all?

 

I suspect that Bioware left themselves the option of an expansion after Inquisition, to do with the Grey Wardens in the north (they released a novel on events up there, after all), but for whatever reason decided to tie up the Inquisitor's affairs in  Trespasser instead. A great shame, in my view - I agree that there is a role for expansions in Dragon Age.

 

I'd have found it weird if a large development studio like BW cancelled an expansion only because of a "small but vocal group". I'd say that either overall financial results and critical reception were a way stronger factor here - or perhaps change of approach in EA's politics, first shortening the development time even for games that obviously need time to be developed, only then to figure out that some games indeed need it, hence giving Inquisition all the necessary time to be worked on (good decision, that).

 

Also - your last assessment bizarre to say the least. Trespasser is not only a proper epilogue - it's obviously setting stage up for next chapter; they have all reasons in the world to focus on Inquisition, given that a.) it will likely be present - if not essential - in next game b.) David Gaider has revealed that DAI is only half of existing story arc and the 2nd half will be basically part/focus of DA4

...So why would they suddenly focus on Wardens put of a sudden, when their relevance to the story now is kinda so-so...? Plus, you yourself mentioned novels - unlike WItcher the world of DA exists way beyond games and Wardens might as well be focused on predominantly in next book or comics, with only the "meatier' part being featured in future game, and not necessarily at center of attention.



#62
PillingPower

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I'd have found it weird if a large development studio like BW cancelled an expansion only because of a "small but vocal group". I'd say that either overall financial results and critical reception were a way stronger factor here - or perhaps change of approach in EA's politics, first shortening the development time even for games that obviously need time to be developed, only then to figure out that some games indeed need it, hence giving Inquisition all the necessary time to be worked on (good decision, that).

 

Also - your last assessment bizarre to say the least. Trespasser is not only a proper epilogue - it's obviously setting stage up for next chapter; they have all reasons in the world to focus on Inquisition, given that a.) it will likely be present - if not essential - in next game b.) David Gaider has revealed that DAI is only half of existing story arc and the 2nd half will be basically part/focus of DA4

...So why would they suddenly focus on Wardens put of a sudden, when their relevance to the story now is kinda so-so...? Plus, you yourself mentioned novels - unlike WItcher the world of DA exists way beyond games and Wardens might as well be focused on predominantly in next book or comics, with only the "meatier' part being featured in future game, and not necessarily at center of attention.

 

Unsurprisingly, I do not believe my assessment to be bizarre in the slightest. It is a fact that at the end of DA: Inquisition, the only loose plot thread mentioned is the goings on up at Weisshaupt - just as the epilogue of DA: Origins mentioned the Darkspawn threat persisting in the north of Ferelden. The latter led onto the Awakenings expansion, as I suspect the option was left open to explore the goings on at Weisshaupt. I believe that the release of the 'Last Flight' novel reinforces this theory, as its timing is pretty incongruous otherwise.

 

Obviously, the option for an expansion was not in the end pursued -  instead, Trespasser was released and the Grey Wardens plot thread is being saved for DA 4. It is too late for an expansion now, but I believe they quite possibly intended to bring one out, but for whatever reason decided against it.



#63
kimgoold

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I would have loved DAI from the start if the companions were as fleshed out as they felt in Trespasser, Sera being the best example. I hated Sera in DAI but after playing Trespasser loved her characters progression and had a greater appreciation for her. I'd never played the Witcher before TW3 and I have to say I loved it from the moment it started. Personal preference about Geraults voice I happen to love it. The only other game I have had such an immediate response to was DAO. It is an absolute shame that Bioware is putting profits before fans desire for more DLC content or even expansions to DAI. Yes it is a company and yes they need to make money, but you don't keep fans by saying yeah sorry but its not financially fiscal for us. If they released things in an ultimate edition instead of dribs and drabs for money grabs more people (I know I would) pay more for all the content at once. A Season Pass would also invest players more like TW3 and Fallout 4 (another great game).



#64
bzombo

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Now if only they didn't spend so much on DAI itself. I bet it cost as much the Witcher 3 and Skyrim (80-90 million range) and didn't do as well.

I believe EA has said they made money on DAI, which I guess is what matters in the end if we want to see more DA.



#65
bzombo

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I still haven't picked any of the witcher's games ;x I tried playing the third wen my brother had a Xbox one but I quickly became bored by Geralt's personality :P I kept wishing the game had a character creator and it gave me more options on how to roleplay the character. Sure, there are dialogue options, but they always felt monotone because he always talked in the same tone. Might give it a chance again later, but my first impression was... meh.

Try the first game. It is pretty cheap and it's a good game. I think you'll also get an idea if you want to continue the series.



#66
Realmzmaster

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A game can be considered successful in different ways mainly creative or financial. The sticking point is that a financially successful game will most likely get a sequel. Games that are creatively successful will probably not get a sequel. The sweet spot is when it is both financially and creatively successful.

 

Most companies (if not all) will be quite happy if it is financially successful. Very few companies are happy if it is only creatively successful and those few will not be in business long.

 

That is the economical reality. So I can assume that DAI made enough money to make EA happy. Happy enough to serve up DA4.


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#67
bzombo

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Personally, i would buy the crap out of an Awakening-like expansion featuring The Warden (or even Hawke). Even better, a remastered edition of Origins+Awakening, that would be awesome

 

Or, Short stories-like expansions released before the main game that introduce the state of the world and the setting. Like, for example, for Inquisition the protagonist of such an expansion could have been an agent of the Divine charged with having mages and templars agree to the Conclave, and it could have ended with the explosion and the character's death. Such a thing, in my opinion, would have helped building up Inquisition's main plot

I'd love to see a top down smaller budget DA game in between the mega AAA games. Something along the lines of what Obsidian did with Pillars of Eternity, but on a smaller scale. Think DAO fully zoomed out with the ability to slightly zoom in a bit. Maybe a 30-40 hour game with lower PC specs that could take on some of the storylines they don't want/care to explore in DA4. Maybe circle back to the Warden and what he/she is doing all this time. Maybe a whole new story that takes place centuries before in Tevinter. There are so many possibilities. It could be a new series of DA games with some sort of subtitle that distinguishes them.



#68
Realmzmaster

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Courage is an interesting concept, because sometimes it takes more courage not to do something than it does to do it.


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#69
thats1evildude

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Y'know, an expansion might not be economically viable, but what about a two-part or three-part DLC? Example: the Burial at Sea DLC for Bioshock Infinite.

 

Or would that make people throw a hissy fit? "You expect us to pay for two DLCs? ZOMG U HAVE SOLD OUT"


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#70
fhs33721

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Y'know, an expansion might not be economically viable, but what about a two-part or three-part DLC? Example: the Burial at Sea DLC for Bioshock Infinite.

 

Or would that make people throw a hissy fit? "You expect us to pay for TWO DLCs? ZOMG U HAVE SOLD OUT"

Judging the general fanbase? Almost certainly the latter. I'd expect to see a EAWARE complaint density of a minnimum of 5/7 posts.


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#71
thats1evildude

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There's really no way to win with DLC content. When Jaws of Hakkon came out, people complained that it was "insubstantial" and they wanted to see pivotal, game-changing content. When Trespasser came out, other people complained that they had to pay for "the true ending to the game."

Of course, people like free DLC ... unless it's for multiplayer.
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#72
Serza

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Ah! The Fetchquester! Glad you mentioned running from one end of the map to the other a couple times over. In the better case. Usually, it's two, or even three maps apart!



#73
Serza

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There's really no way to win with DLC content. When Jaws of Hakkon came out, people complained that it was "insubstantial" and they wanted to see pivotal, game-changing content. When Trespasser came out, other people complained that they had to pay for "the true ending to the game."

Of course, people like free DLC ... unless it's for multiplayer.

 

You give people stuff for free, they'll scream you're horrible anyway.

 

Look at Bohemia Interactive, and ArmA 3 DLCs.

 

Every DLC brought paid content, and some content that was available for everyone, because that would just split the community (like bipods and weapon resting). The same DLC I mentioned in the parentheses also brought ghillie suits (three types for three factions, nine total) and more rifles (I count three off the top of my head, plus two MMGs, all of which was in multiple camo patters) and associated attachments.

 

People were angry they had to pay for that... BIS was the embodiment of evil (and still is, for some idiots) despite giving them some of the content associated with the DLC FOR FREE. It even went as far as people protesting in communities and refusing to play missions with content from said DLCs. Meaning, of course, that the people who paid for it couldn't play with it either, despite the fact the idiots who began to riot needn't see the sniper team equipped with those suits and rifles FOR THE ENTIRE MISSION (with the exception of that sweet sweet .338 Lapua Magnum taking down a dude in a window that was about to turn them into swiss cheese).

 

 

May have lost my point over all the TL;DR - simply enough, BW can stay where it is. They'll be "evil" anyway! And true fans will always look at what they got, and say truthfully whether or not they got their money's worth. The idiots will keep screaming stupidities no matter what.



#74
Lunatica

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What courage has to do with this?

Spoiler


#75
German Soldier

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And? Plans change in developement all the time. Has no bearing on "mattering". The Inquisitor exists now, and to many people, matters more since the player has much more agency in who that character is.

How is not important?
It just show how Bioware is able to scrap  characters story before their completion.
They did it with Hawke they can even do it with the Inquisitor after Trespasser which is indeed a form of poor storytelling

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