I don't know why the Dlc was canceled in DAII it may had nothing to do with how DAII sold and they simply decided to shift the whole thing in DAI with the quest of "What pride had wrought" so just a design choice.
DLCs and games get cancelled all the time, for variety of reasons. It's not a secret though that DAII was given a very short development time and didn't perform as well as DAO (or DAI).
I didn't said that DAI was a disappointment but just that 10 million copies are so huge that if DAI had those relative numbers hide sales wasn't a great strategy to make,there is no reasons to hide something like that.
Well EA obviously has reason to not give those numbers - it's a different company from CDPR so has different strategy. We know however that they've called DAI launch "the most successful BW launch to date" and every scrap of information we get from DAI's performance on EA part were positive.
Bioware as a whole is not just DA,they have several projects each projects with different seals numbers each case is individual,I did not meant the company as a whole.
You were talking about Bioware as a whole - and a possibility of it being shut if it didn't perform well. Though overall it doesn't matter if you were talking about BW as a whole or just BW Edmonton or DA dev team - DA franchise doesn't appear to be in any danger of cancelling and despite BW working on at least 2 big titles the production has been going for a while now. That is a good sign.
I fixed and corrected my own post.
Yes you meant altered but to my that alteration is not a simple alteration is literally a protagonist story(Hawke) that was replaced by another (The Inq) who inherited their storyline.
You admit that they had different plans for Hawke and yet you do not see it as a problem?
Well i do if DA is a planned franchise change what was a planned protagonist isn't good and i think they will do the same again in DA4.
Of course I don't see it as a problem - I'd see it as a problem if they didn't do anything about it. But they did, they tied things up in a way I've already mentioned:. Hawke was supposed to be Inquisitor, in-universe - but despite Leli and Cass searching or him things eventually went their own way. It's actually pretty fitting for the story, where many people have plans and goals... only for those plans to be changed or ruined by something they either didn't or couldn't predict. It's a consistent theme in DA.
So no, I don't see a problem with such changes. Large changes in stories, especially big ones, happen all the time. Did you know that at a time George Lucas released the first Star Wars movies princess Leia and Luke weren't supposed to be siblings, but future lovers? This is exactly why we have a scene in first movie where Leia kisses him, romantically. Thing is the audience - and the screenwriters - liked the interactions between Leia and Han in first movie and created what is generally considered one of the highlights of the whole series.
"Poor storytelling"? Hardly. Star War has its problems, but in this case they've managed to tie things up and the whole Leia-Han romance was so good that the whole kiss thing from 1st movie pretty much flies under the radar for most of the audience. And if that can happen with a linear story from a franchise that has experienced *massive* success, changes in stories that are even more complex (and DA story is, especially considering that it's a branching one) and experiencing more hurdles during production are even more inevitable.
And for all intents and purposes a decision to make a new protagonist - and add options like races - was a good call. DAI managed to be a success AND it allowed for more variety for story and creation of new highlights for the franchise - you know, like certain popular romances, or new interactions or issues a PC can have.
It *could* have been a problem if the story of Inquisitor was specifically tailored for Hawke. Thing is it isn't. The story works well with or without them and both characters work in their own right - it'd work for Hawke, yet again caught in events that they have hardly any control over, and it works for relative nobody caught in events that they have hardly any control over and forced to grow into a role imposed on them by circumstances and society.
In fact there are entire threads discussing which Inquisitor is more "fitting" for DAI story, given all the potential conflicts character can be in, aside from the whole 'pretty much forced to lead decaying South in face of grave threat' - is it pious Andrastian Trevelyan who suddenly find themselves at the center of their own faith? Is it a non-human Inquisitor who suddenly becomes a figurehead for humans and has to face with suspicion as well as open racism? Is it Dalish Inquisitor who finds more and more that the culture that they held for dear life is not what they thought it is? Is it a mage Inquisitor who is faced with leading Inquisition in times where mages are thought of as threat? Is it Vashoth Inky who eventually is faced with having to fight Qunari? Is it Dwarf Inquisitor caught between all the racial tensions and confronted with reveals from Descent? The scenarios are opportunities to craft our own fully-realized characters who go through their own hurdles are numerous and varied, depending which background we choose aside from what decisions we make in game.
Those are conflicts and smaller stories withing larger narrative neither Witcher nor DA2 could give us, with their relatively well-established protagonists, because the whole story was tailored for them. The customizable protagonist obviously means that the conflict they have in the story isn't as prominent and may require for player to... you know, RP stuff in RPG - but ultimately the story is flexible enough to allow for it. And whether people enjoy stories with more defined characters or those they can shape themselves to higher degree is a matter of personal preference, but BWs decision to go with new, flexible protag for DAI appears to have been pretty well-received and didn't do anything to hurt the story overall. The series moves on and if Trespasser and its reception is any indicator most fans can't wait to see what will happen in DA4.