Aller au contenu

Photo

Mods on console: Yay or Nay?


  • Veuillez vous connecter pour répondre
139 réponses à ce sujet

#26
Swaggerjking

Swaggerjking
  • Members
  • 527 messages

As near as I can tell, mods are not particularly compatible with games that include an MP component. This, I think, is at least part of the reason that Frostbite is designed to be mod-resistant.

Are there any MP games out there that are highly moddable?

other than gmod I really can't think of any major one that aren't just strategy games and I really doubt they would make a mod kit for any games that have micro transaction because it would probably make everything in the you buy useless. Also since pretty much everything Ea is now going to frostbite it could possibly lead to increased cheating and hacks. tbh I don't know if it works that but hey.  I really don't care about who has mods and I would rather devolpers make all there games good them self first then focus on who they can get mods to. there are some pretty big half-***ed systems in Fo4 that are either step backs from Nv and Fo3 and just then there the clunky settlement system. I just rather have a good game on it own and not make it dependent on mod to have any sort replay-ability

 

Also consoles would probably become potatoes when ruining any sort of  worthwhile enb



#27
Toasted Llama

Toasted Llama
  • Members
  • 1 469 messages

Also consoles would probably become potatoes when ruining any sort of  worthwhile enb

 

Aren't ENBs like third party stuff you can't run on a console anyway?

 

When I read Fallout 4 could do mods on consoles, I assumed modkit/creationkit mods only.



#28
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

One of the problems you'll run into with mods on consoles is the inherent hardware limitation.

Some mods are major resource hogs, and some games in their vanilla state push the available resources to the limit. If mods on consoles were to become a big thing, game devs would need to take that into consideration in their designs.

 

One thing that I find mystifying in this day and age is the complete omission of video options on contemporary console games. They'd be a plus for everyone regardless, considering how much of a performance boost you can net by tweaking them based on your own specifications. Having them available would likely provide a ton of potential wiggle room for modding.


  • Pasquale1234, Grieving Natashina, von uber et 1 autre aiment ceci

#29
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Aren't ENBs like third party stuff you can't run on a console anyway?

 

When I read Fallout 4 could do mods on consoles, I assumed modkit/creationkit mods only.

 

They are. But the effect they can have on a game is spectacular. That's exactly why it's so limiting.

 

I mentioned them in my earlier post, but this goes for script extenders too. Skyrim Script Extender let modders to a lot of crazy stuff and is required for many of the most popular and ambitious mods, but it needs to get pretty deep into the game's processes to do that. Which is of course a non-starter where the console OSs are concerned.


  • Onecrazymonkey1 aime ceci

#30
Toasted Llama

Toasted Llama
  • Members
  • 1 469 messages

They are. But the effect they can have on a game is spectacular. That's exactly why it's so limiting.

 

I mentioned them in my earlier post, but this goes for script extenders too. Skyrim Script Extender let modders to a lot of crazy stuff and is required for many of the most popular and ambitious mods, but it needs to get pretty deep into the game's processes to do that. Which is of course a non-starter where the console OSs are concerned.

 

Ah, good point about the script extender... I think at least half the mods I use for Skyrim require SKSE.

 

But on the other side; I never really felt the need to get big, ambitious mods for Bioware games. I mostly stuck with aesthetic mods, while Bethesda's games are so open that it feels weird NOT using big script mods.


  • Obliviousmiss aime ceci

#31
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Ah, good point about the script extender... I think at least half the mods I use for Skyrim require SKSE.

 

But on the other side; I never really felt the need to get big, ambitious mods for Bioware games. I mostly stuck with aesthetic mods, while Bethesda's games are so open that it feels weird NOT using big script mods.

 

Yeah, it's obviously a very different situation from game to game, although I wouldn't discount what talented players with a comprehensive modkit could come up with. Not least of which would be custom story and companion content. There's been some very well realized mods in that department, as I'm sure you're aware. There was one for DAO too, although I've never actually tried it (Ser Gilmore, I think?).

 

Stuff like SweetFX and ENB are absolutely usable (to excellent effect) with Bioware's games, not to mention there are lots of texture overhauls that would be prohibitively large on consoles as things stand - which is a shame.



#32
Bithon

Bithon
  • Members
  • 14 messages

I would KILL to get proper modding support. I'm talking scripting support, modifiable game objects like armor, weapons et cetera. Hopefully they at least think about it at some point. 


  • Obliviousmiss aime ceci

#33
Amirit

Amirit
  • Members
  • 1 168 messages

I think you would want to read this first (from the mod creators):

 

61e8ebd513ed.png


  • Gileadan, JamieCOTC, Innocent Bystander et 8 autres aiment ceci

#34
Serza

Serza
  • Members
  • 13 130 messages

As near as I can tell, mods are not particularly compatible with games that include an MP component. This, I think, is at least part of the reason that Frostbite is designed to be mod-resistant.

Are there any MP games out there that are highly moddable?

 

The ArmA series. As of right now, there are several total conversions, my favorite being the ACE Mod, the Red Hammer Studios' US and Russian military, and ACRE/TFAR radiomods.



#35
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

I think you would want to read this first (from the mod creators):

61e8ebd513ed.png


Can't say that's surprising if true, sadly.

#36
rocklikeafool

rocklikeafool
  • Members
  • 377 messages

Join the PC Master Race. All your problems will end.


  • Lord Snow aime ceci

#37
Sanunes

Sanunes
  • Members
  • 4 378 messages

One thing that I find mystifying in this day and age is the complete omission of video options on contemporary console games. They'd be a plus for everyone regardless, considering how much of a performance boost you can net by tweaking them based on your own specifications. Having them available would likely provide a ton of potential wiggle room for modding.

 

My experience is that it could be a nightmare, a lot of people even people younger then I am can't be bothered to try and research or experiment with settings.  I have encountered more then one person who tried PC gaming and gave up because it didn't run properly after setting the settings to "Ultra" and their system couldn't handle it.

 

My feeling is that a lot of people know how to use technology, but not a lot want to know how technology works and having a lot of video options would require people to know what they are doing.



#38
Obliviousmiss

Obliviousmiss
  • Members
  • 1 431 messages

Join the PC Master Race. All your problems will end.

 

Except the problem that I sit in front of a computer all day for my job. I like the feel of controllers, and I like my comfy couch and big 4K tv. 

 

Peasants preferring consoles to game on shouldn't be left out on mods in MEA if they were available on the new gen of consoles. 


  • Felya87 et BraveVesperia aiment ceci

#39
rocklikeafool

rocklikeafool
  • Members
  • 377 messages

Except the problem that I sit in front of a computer all day for my job. 

You say this like sitting on a couch playing a game is any better for your body...

 

 

I like the feel of controllers, and I like my comfy couch and big 4K tv. 

Guess what, bro?! All that is also possible with a computer. That's right. In 2016, it is fully possible to hook your 4K TV up to a computer with a good GPU, use a USB controller, and game in completely lazy comfort on your couch!

 

 

Peasants preferring consoles to game on shouldn't be left out on mods in MEA if they were available on the new gen of consoles. 

Actually, they should. For one simple reason: modders should NOT be required to handle mods for consoles. It's an absolute mess.

  • Innocent Bystander et Lord Snow aiment ceci

#40
Swaggerjking

Swaggerjking
  • Members
  • 527 messages

Aren't ENBs like third party stuff you can't run on a console anyway?

 

yeah wasn't really think about it I guess and really haven't gotten around to using embs. I probably should of said graphic mods ,yet the point probably stand if they use good texture quality and mods that adds grass or things along those line if they use a couple of them or add new big customs storms and other things I seen in the mod series I watch. Personally I really don't care on making things the prettiest as long as they look somewhat good



#41
Obliviousmiss

Obliviousmiss
  • Members
  • 1 431 messages

 

You say this like sitting on a couch playing a game is any better for your body...

 

 

 

Did you ask for my exercise schedule? Because I'll give it to you. 

 

 

 

 

Guess what, bro?! All that is also possible with a computer. That's right. In 2016, it is fully possible to hook your 4K TV up to a computer with a good GPU, use a USB controller, and game in completely lazy comfort on your couch!

 

 

I'm not a bro. I'm a Mrs. I like consoles. You like PCs. You're not going to convert me. It's a new concept of putting mods on consoles, therefore, I started the thread expressing my want for mods on consoles, not to convert to PC. 

 

 

 

 

Actually, they should. For one simple reason: modders should NOT be required to handle mods for consoles. It's an absolute mess.

 

 

Since you're know it all of modders everywhere, I'll make sure the modders get the memo that they shouldn't even try!

 

 

serious.gif


  • BraveVesperia, Grieving Natashina et NKnight7 aiment ceci

#42
Jimbo_Gee79

Jimbo_Gee79
  • Members
  • 178 messages

I'm all for it. Haven't tested out the mods yet on console but im hoping they remove the silly 2GB limit.



#43
Cyonan

Cyonan
  • Members
  • 19 357 messages

I would normally agree to mods on consoles.

 

but we don't even have actual mod support on PC. This isn't going to happen before we get that for starters.

 

Actually, they should. For one simple reason: modders should NOT be required to handle mods for consoles. It's an absolute mess.

 

Why would you make it required to have a console version of a mod?

 

That's just stupid. Make it so that putting your mod on consoles is optional.



#44
rocklikeafool

rocklikeafool
  • Members
  • 377 messages

Why would you make it required to have a console version of a mod?

 

That's just stupid. Make it so that putting your mod on consoles is optional.

That's what I'm saying...

 

Modders should never be required to put a mod on consoles. All the console stuff isn't generally compatible with PC stuff.

 

 

Since you're know it all of modders everywhere, I'll make sure the modders get the memo that they shouldn't even try!

Let me know when you've actually created a console mod. Then you can talk crap. Hint: It's a giant pain in the ass, and that's just technical aspects. 

 

We've not even gotten into how some idiot screws up the mod installation on their console, borks things, and then does one of the things that was mentioned by Amirit here: http://forum.bioware...nay/?p=20290482


  • ArabianIGoggles et Lord Snow aiment ceci

#45
Bowlcuts

Bowlcuts
  • Members
  • 709 messages

Sure, why not? I'm able to use Skyrim/Oblivion mods on my piece of **** modded Xbox. Current-gen modding capability isn't impossible.

 

Also lol @ modders making mods for consoles. The only reason that would be needed is for a large ENB mod or a mod that modifies meshes to make sure it doesn't turn the console into a potato. Even then, or now, any mod would be compatible with console, it's not even hard for 360.



#46
Jimbo_Gee79

Jimbo_Gee79
  • Members
  • 178 messages

Join the PC Master Race. All your problems will end.

Raise your right hand and repeat after me "I solemnly swear to complain vigorously about graphics and frames per second and do hereby accept piracy as a legitimate form of hurting a company because they screwed up my game. I will also reflect a superior attitude and disrespect console users even though we're all gamers and none of this **** matters. So help me God"


  • FKA_Servo, Felya87, BraveVesperia et 6 autres aiment ceci

#47
Obliviousmiss

Obliviousmiss
  • Members
  • 1 431 messages

Raise your right hand and repeat after me "I solemnly swear to complain vigorously about graphics and frames per second and do hereby accept piracy as a legitimate form of hurting a company because they screwed up my game. I will also reflect a superior attitude and disrespect console users even though we're all gamers and none of this **** matters. So help me God"

 

giphy.gif

 

If I could give you more likes for that comment, I would. 

 

 

 

 

Also lol @ modders making mods for consoles. The only reason that would be needed is for a large ENB mod or a mod that modifies meshes to make sure it doesn't turn the console into a potato. Even then, or now, any mod would be compatible with console, it's not even hard for 360.

 

That's what I'm saying! 



#48
Cyonan

Cyonan
  • Members
  • 19 357 messages

Raise your right hand and repeat after me "I solemnly swear to complain vigorously about graphics and frames per second and do hereby accept piracy as a legitimate form of hurting a company because they screwed up my game. I will also reflect a superior attitude and disrespect console users even though we're all gamers and none of this **** matters. So help me Gaben"

 

You messed up the ending there.

 

All hail our lord and saviour, Gaben.


  • Gileadan, FKA_Servo, Jimbo_Gee79 et 2 autres aiment ceci

#49
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
All platforms should permit unlimited and unfettered modding.

I refuse to use a platform that doesn't.

#50
Helios969

Helios969
  • Members
  • 2 748 messages

Dream on.  Bioware is antimods...because reasons.