Because Frostbite, perhaps.Dream on. Bioware is antimods...because reasons.
Mods on console: Yay or Nay?
#51
Posté 03 juin 2016 - 11:05
#52
Posté 03 juin 2016 - 11:24
I'd like them, as others have said maybe the aesthetic ones at least like hairstyles or clothes even.
#53
Posté 03 juin 2016 - 11:30
#54
Posté 04 juin 2016 - 02:13
My feeling is that a lot of people know how to use technology, but not a lot want to know how technology works and having a lot of video options would require people to know what they are doing.
I'll cop to being distinctly unsympathetic to this perspective, but then I think the next round of consoles should literally just come with Windows installed and support upgrading individual components as in a PC. The folks who can't be bothered can just keep on with the basic configuration.
Something like this has to be inevitable though, because the alternative is stupid. The current gen consoles are already showing their age and limitations to the extent that Sony and Microsoft have determined they need refreshing. Do they really think they can sell folks on their PS 4.5 and Xbox 1.66 when they already bought one console at full price?
Or more people could just game on PC. I don't indulge in Mustard Race rhetoric as a rule, but there's really no way in which it doesn't come out ahead.
#55
Posté 04 juin 2016 - 05:48
You say this like sitting on a couch playing a game is any better for your body...
Guess what, bro?! All that is also possible with a computer. That's right. In 2016, it is fully possible to hook your 4K TV up to a computer with a good GPU, use a USB controller, and game in completely lazy comfort on your couch!
Actually, they should. For one simple reason: modders should NOT be required to handle mods for consoles. It's an absolute mess.
Yep.

- Andrew Lucas, Jimbo_Gee79, Obliviousmiss et 1 autre aiment ceci
#56
Posté 04 juin 2016 - 08:01
Raise your right hand and repeat after me "I solemnly swear to complain vigorously about graphics and frames per second and do hereby accept piracy as a legitimate form of hurting a company because they screwed up my game. I will also reflect a superior attitude and disrespect console users even though we're all gamers and none of this **** matters. So help me God"
No mention of FoV sliders? Tsk.
God-Emperor GabeN disapproves of this heresy.
#57
Posté 04 juin 2016 - 02:21
<<<<<<<<<<(0)>>>>>>>>>>
Modding is good for players. It allows the game to live longer, shows off the fan talent which can be quite good.
- Obliviousmiss aime ceci
#58
Posté 04 juin 2016 - 03:09
I never thought this would be possible. This is cool! As long as they're free, i'm totally game. I barely have enough to get the normal DLC as it is.
- Obliviousmiss aime ceci
#59
Posté 04 juin 2016 - 03:17
I play on PC but I think consoles deserve mods if it's possible to make them. My ME and DA games are highly modded at this point (I usually start to use mods after the 5th or 6th playthrough) and I think they can add a lot to the replay value.
#60
Posté 04 juin 2016 - 03:35
I'll cop to being distinctly unsympathetic to this perspective, but then I think the next round of consoles should literally just come with Windows installed and support upgrading individual components as in a PC. The folks who can't be bothered can just keep on with the basic configuration.
I'm not sure how consoles would be any different from PCs at that point. They would also be much more expensive.
#61
Posté 04 juin 2016 - 04:25
I'm not sure how consoles would be any different from PCs at that point. They would also be much more expensive.
I don't know how they're significantly different now, though, exceptihg the software and the limitations. The higher price of entry is offset by the much cheaper overall price of games, I think.
#62
Posté 04 juin 2016 - 04:57
I don't know how they're significantly different now, though, exceptihg the software and the limitations. The higher price of entry is offset by the much cheaper overall price of games, I think.
For starters, the OS is significant. Traditional console OS is designed to run only one application at a time, and is highly resistant to direct user modification. Windows licensing fees would be an additional cost, and could open up consoles to being used for just about anything PCs are used for. It could make them a multi-tasking platform, which would be quite different from what they've been thus far.
I wouldn't be a bit surprised if some of the costs of consoles are subsidized, or at least were at some point. I know that has happened with cell phones - what the customer would pay for a new phone was much less than the actual manufacturing cost - the carrier would subsidize it with the expectation of getting their investment back over the course of the contract.
In the case of Sony and Microsoft, they are paid to certify every bit of software publishers offer for their platforms. They also receive some income from games and DLCs available on their platforms. Then there are the exclusives available on only one particular platform.
A lot of that would change if consoles were opened up to a standard Windows OS.
#63
Posté 04 juin 2016 - 05:02
if Fallout 4 can have mods on console, I believe MEA should as well.
#64
Posté 04 juin 2016 - 05:19
if Fallout 4 can have mods on console, I believe MEA should as well.
Different developers, different attitudes to modding and their games. Bethesda has typically made games which are pretty much huge sand box games and then released the creation kits after a while to encourage modding. Mass Effect as far as I know hasn't been as encouraging, especially since their content is more tailor made and their environments more relatively linear. They need to sell those Dlcs after all.
However it's good to see mods being finally available on console, modded games are way too fun to be limited to just Pc.
#65
Posté 04 juin 2016 - 09:21
One of the problems you'll run into with mods on consoles is the inherent hardware limitation.Some mods are major resource hogs, and some games in their vanilla state push the available resources to the limit. If mods on consoles were to become a big thing, game devs would need to take that into consideration in their designs.
Not really, there's a plenty of HD textures mods for Xbox One - Fallout 4, they may not be 200K, but they improve the game. The mod notes even say "Test at your own will.", and game even runs better. No issue. I'm not sure you know what you're saying here.
#66
Posté 04 juin 2016 - 11:34
Not really, there's a plenty of HD textures mods for Xbox One - Fallout 4, they may not be 200K, but they improve the game. The mod notes even say "Test at your own will.", and game even runs better. No issue. I'm not sure you know what you're saying here.
It's a decent start. I don't know how much further it's gonna go from here. The restrictions inherent to the platform will limit what's ultimately possible.
The mods being made available are limited to what the hardware can handle, and most crucially, the total size limit for all installed mods is 2gb, which doesn't take you very far at all. To say nothing of the third party programs like the aforementioned ENB presets, which are the real game changers, and which the Xbox is incapable of running for multiple reasons. And that's just visual stuff.
I guess you sound like an expert though.
- Pasquale1234 aime ceci
#67
Posté 05 juin 2016 - 12:17
Just with 2GB I already installed more than 25+ mods, of all kinds, from Loving Piper to green Wasteland and HD blood textures, so that didn't really limit me as of now. And that's the initial limit, Bethesda already said that can change. After all, it's their first time here.It's a decent start. I don't know how much further it's gonna go from here. The restrictions inherent to the platform will limit what's ultimately possible.
The mods being made available are limited to what the hardware can handle, and most crucially, the total size limit for all installed mods is 2gb, which doesn't take you very far at all. To say nothing of the third party programs like the aforementioned ENB presets, which are the real game changers, and which the Xbox is incapable of running for multiple reasons. And that's just visual stuff.
I guess you sound like an expert though.
I'm not expecting a game changer thing, lol. I'm telling you based from what I've experienced because I have the console and the game in for such consoles. For ENBs, if my much inferior laptop can use them for Skyrim, I don't see why these consoles wouldn't, after all, there's the PC Gamer's famous "tweaking" part, you know. Sometimes I think people just talk with this assumption that the hardware is from 1996.
So yes to all kinds of mods, keep 'em coming.
EDIT : Just checked my loading order.
#68
Posté 05 juin 2016 - 12:24
And again, F4SE. In a year or two, most of the really neat, really ambitious mods are gonna require it. Barring something really unexpected, those neat mods won't be appearing on consoles.
#69
Posté 05 juin 2016 - 06:34
All platforms should permit unlimited and unfettered modding.
I refuse to use a platform that doesn't.
This is simply an unreality.
I'm not sure how consoles would be any different from PCs at that point. They would also be much more expensive.
Acutally, they wouldn't. Why? Because shitty hardware.
if Fallout 4 can have mods on console, I believe MEA should as well.
IF I CAN HAVE THIS OVER HERE, YOU'D BETTER GIVE ME THAT THERE! GIMME! GIMME! GIMME!
I'm owed what I want.
if Fallout 4 can have mods on console, I believe MEA should as well.
IF I CAN HAVE THIS OVER HERE, YOU'D BETTER GIVE ME THAT THERE! GIMME! GIMME! GIMME!
I'm owed what I want.
- Heimerdinger aime ceci
#70
Posté 05 juin 2016 - 06:49
Acutally, they wouldn't. Why? Because shitty hardware.
You're making a lot of assumptions here about what the package would contain. Windows Licensing costs would need to be included, and traditional console manufacturers would lose a degree of control over the platform exclusivity and whatnot.
#71
Posté 05 juin 2016 - 07:12
That's kind of the point....and traditional console manufacturers would lose a degree of control over the platform exclusivity and whatnot.
Let's empower consumers.
#72
Posté 05 juin 2016 - 07:13
If I own the hardware, it should be up to me what I do with it.This is simply an unreality.
#73
Posté 05 juin 2016 - 07:17
That's kind of the point.
Let's empower consumers.
Sure, but I'd expect the manufacturers might want to be compensated for that - like in the form of higher prices for the hardware.
#74
Posté 05 juin 2016 - 10:08
For starters, the OS is significant. Traditional console OS is designed to run only one application at a time, and is highly resistant to direct user modification. Windows licensing fees would be an additional cost, and could open up consoles to being used for just about anything PCs are used for. It could make them a multi-tasking platform, which would be quite different from what they've been thus far.
I wouldn't be a bit surprised if some of the costs of consoles are subsidized, or at least were at some point. I know that has happened with cell phones - what the customer would pay for a new phone was much less than the actual manufacturing cost - the carrier would subsidize it with the expectation of getting their investment back over the course of the contract.
In the case of Sony and Microsoft, they are paid to certify every bit of software publishers offer for their platforms. They also receive some income from games and DLCs available on their platforms. Then there are the exclusives available on only one particular platform.
A lot of that would change if consoles were opened up to a standard Windows OS.
I don't deny that the changes would be drastic, but I think they'd be positive. And it would be easy enough for console systems to default to a Steam Big Picture style interface (maybe Win10 has this already - I haven't upgraded yet). It seems to me that this, taken with the ability to use whatever controller you want and the console form factor cases, would make the experience pretty much indistinguishable for the typical gamer - and it would bust it wide open for those who are interesting in taking more control of their experience.
Speaking of Win10, isn't it supposed to be sort of a unified platform across Xbox and PC (or rather isn't that the aim, despite haphazard implantation thus far)?
At least for Xbox, having the hardware running on Windows seems like it would be a no brainer - a great way to differentiate their box from PS4.
You're making a lot of assumptions here about what the package would contain. Windows Licensing costs would need to be included, and traditional console manufacturers would lose a degree of control over the platform exclusivity and whatnot.
I'm no fan of exclusives period, so good riddance there. I still think the much cheaper software more than offsets the higher price of admission. Plus, you never have to worry about backwards compatibility again.
#75
Posté 05 juin 2016 - 11:07
If I own the hardware, it should be up to me what I do with it.
Owning hardware, yes.
Owning software, no. licensed games and EULA and all that is a major legal stumbling block.





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