Aller au contenu

Photo

Mods on console: Yay or Nay?


  • Veuillez vous connecter pour répondre
139 réponses à ce sujet

#76
CHRrOME

CHRrOME
  • Members
  • 673 messages

As many people already said, we didn't even have proper mods on PC because there're no modding tool nor support whatsoever.

It would be fantastic to have modding support for the game. But even if it happens on PC consoles are "complicated" let's just say.

 

Truth be told, I doubt we'll have any word from EA/Bio about this. And it's funny because look at Bethº, how many people just buy their games mainly because of mod support? Lot's of money... M-O-N-E-Y, yes, lot's of potential extra cash for you EAwer. it's better than frigging microtran$actions and people don't complain about it.



#77
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

I don't deny that the changes would be drastic, but I think they'd be positive. And it would be easy enough for console systems to default to a Steam Big Picture style interface (maybe Win10 has this already - I haven't upgraded yet). It seems to me that this, taken with the ability to use whatever controller you want and the console form factor cases, would make the experience pretty much indistinguishable for the typical gamer - and it would bust it wide open for those who are interesting in taking more control of their experience.

Speaking of Win10, isn't it supposed to be sort of a unified platform across Xbox and PC (or rather isn't that the aim, despite haphazard implantation thus far)?

At least for Xbox, having the hardware running on Windows seems like it would be a no brainer - a great way to differentiate their box from PS4.


I'm no fan of exclusives period, so good riddance there. I still think the much cheaper software more than offsets the higher price of admission. Plus, you never have to worry about backwards compatibility again.


Okay - but if a console has all of the features and functions of a PC, why bother with consoles at all? How would they be different from a PC at that point? Maybe a more compact case, but at some point it might be easier / cheaper to just run some wiring from your office PC to your big screen in the living room.

Also, I would suggest that console players might spend quite a bit less on games than PC players. Last I knew, there's still a market for used console games.

#78
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Sure, but I'd expect the manufacturers might want to be compensated for that - like in the form of higher prices for the hardware.

That's basically the PC market now, isn't it? Because they don't control the media, PCs aren't sold at a loss like consoles supposedly are.

#79
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

Owning hardware, yes.

Owning software, no. licensed games and EULA and all that is a major legal stumbling block.

They're my bits. I'll do what I like with them.

I can't redistribute or sell someone else's IP, but I can edit it for my own use.

#80
BaaBaaBlacksheep

BaaBaaBlacksheep
  • Banned
  • 2 380 messages
Hell yeah!!! I would love to have mods especially the freaky deaky mods...... ;)
  • Patricia08 aime ceci

#81
Sanunes

Sanunes
  • Members
  • 4 378 messages


As many people already said, we didn't even have proper mods on PC because there're no modding tool nor support whatsoever.

It would be fantastic to have modding support for the game. But even if it happens on PC consoles are "complicated" let's just say.

 

Truth be told, I doubt we'll have any word from EA/Bio about this. And it's funny because look at Bethº, how many people just buy their games mainly because of mod support? Lot's of money... M-O-N-E-Y, yes, lot's of potential extra cash for you EAwer. it's better than frigging microtran$actions and people don't complain about it.

 

This is probably the closest you are going to get from BioWare about mods for Mass Effect, they made several posts in this thread indicating their stance on mods. It also highlights the reason why they really don't say things here because people don't listen to what they are saying and just insert their own hyperbole to try and counter what is being said.

 

Mods and Dragon Age: Inquisition


  • Obliviousmiss aime ceci

#82
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Okay - but if a console has all of the features and functions of a PC, why bother with consoles at all? How would they be different from a PC at that point? Maybe a more compact case, but at some point it might be easier / cheaper to just run some wiring from your office PC to your big screen in the living room.

 

Most people have a computer, but most people don't have a gaming PC. I would envision consoles as reasonably affordable, purpose built gaming PCs. They'd work out of the box (and a gamer who's used to a Playstation or Xbox interface would be quite comfortable and familiar with the interface if it default boots to something like Big Picture mode), but more adventurous players could open the box to upgrade or optimize the hardware (and there's precedent there - aren't the HDs on the current gen consoles all swappable?) or mod the games extensively if they so choose. I guess my thinking is that it would just be the next developmental step for consoles, similar to how all major home consoles have settled on a single standard media type in the last couple of generations.

 

Really what prompts this thought is the refresh that Sony and Microsoft have planned. I can't see how it will be a success, especially if, despite what they're claiming now, the newer hardware gets exclusive games. It seems to me that spending six or seven hundred dollars on a new - upgradable yes but more importantly scalable - gaming machine is preferable to spending four hundred dollars on one and then another four hundred dollars (if not more) on an incrementally better one a couple of years later. It would be better in terms of game development, too. Gen 7 was long, and I think it's pretty clear that games as a whole suffered for it towards the end. And the fact that you'll never have to worry about backwards compatibility again is worth repeating. You've got thirty years of gaming history available on one platform.

 

Also, I would suggest that console players might spend quite a bit less on games than PC players. Last I knew, there's still a market for used console games.

 

You've maybe got me there. I don't know. I buy like 3 games a year, and my entire, shameful steam backlog is only about 20 (although many of those are games that I'll straight up never play that came from Humble deals). From what I remember, used console games were hardly a steal, unless you were buying them like 6 years later, or from a yard sale.


  • Pasquale1234 aime ceci

#83
Tarot Redhand

Tarot Redhand
  • Members
  • 2 683 messages

I am a custom content creator and erstwhile module builder. I am also a staunch PC gamer. In other words I make stuff for NwN (which is as far as my limited abilities allow) but play other games as well. Because one of the things that marks the PC out as a gaming platform is custom stuff I am totally and unequivocally against any form of modding for consoles.

 

TR



#84
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

Because one of the things that marks the PC out as a gaming platform is custom stuff I am totally and unequivocally against any form of modding for consoles.

 

On the other hand, this is a pretty silly position to take.


  • Sylvius the Mad aime ceci

#85
Drakoriz

Drakoriz
  • Members
  • 383 messages

Ppl playing Fallout 4 on console are having a blast with mods, so yeah they should bring mods to console. On the other hand Bioware games arent as open like Bethesda games, so i doubt we will get it.


  • Patricia08 aime ceci

#86
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

Really what prompts this thought is the refresh that Sony and Microsoft have planned. I can't see how it will be a success, especially if, despite what they're claiming now, the newer hardware gets exclusive games. It seems to me that spending six or seven hundred dollars on a new - , upgradable yes but more importantly scalable - gaming machine is preferable spending four hundred dollars on one and then another four hundred dollars (if not more) on an incrementally better one.


Some people who are able to afford / justify buying the $400 machine for their families would probably drop out of the market at a $600-700 price tag. One of the things consoles have done pretty well thus far is make gaming affordable for those of lesser means.
 

It would be better in terms of game development, too. Gen 7 was long, and I think it's pretty clear that games as a whole suffered for it towards the end.


One of the advantages of consoles as we know them is that developers knew exactly what hardware they had to work with. I think devs would still find themselves trying to straddle that line between those who have upgraded and those who have not - much as they do from one gen to the next.

But I suppose that eventually the whole concept of console generations could go away, and developers would be targeting minimal system specs, much as they do now for PCs.
 

And the fact that you'll never have to worry about backwards compatibility again is worth repeating. You've got thirty years of gaming history available on one platform.


That'd be a huge benefit. I think the console manufacturers are taking some steps in that direction. Maybe they've finally figured out that the reason the adoption rates on new gens are slow-starting is because people have game libraries on the former gen they don't want to give up.
 

You've maybe got me there. I don't know. I buy like 3 games a year, and my entire, shameful steam backlog is only about 20 (although many of those are games that I'll straight up never play that came from Humble deals). From what I remember, used console games were hardly a steal, unless you were buying them like 6 years later, or from a yard sale.


The price of used games is higher closer to release, and then gets cheaper over time - kind of mimicing the price of a new copy. I suspect the used market for console games might be one of the reasons why game prices gradually drop over time post-release. Well, that and the steady stream of ooh-shiny new releases always vying for our wallets.

But the existence of the used console game market doesn't mean much to those of us who buy only 2-3 releases a year and keep them to play multiple times. It is very helpful for those who will play a game only once (if they even finish it), and then move on to the next thing. They can sell their used games, and recapture some of the $ they spend on them.

#87
AlanC9

AlanC9
  • Members
  • 35 638 messages

Some people who are able to afford / justify buying the $400 machine for their families would probably drop out of the market at a $600-700 price tag. One of the things consoles have done pretty well thus far is make gaming affordable for those of lesser means.


I'm not sure if this is actually true in the long term. My impression is that consoles let you postpone costs rather than avoid them.

But the short term counts too.

#88
Pasquale1234

Pasquale1234
  • Members
  • 3 061 messages

I'm not sure if this is actually true in the long term. My impression is that consoles let you postpone costs rather than avoid them.


It depends. In the past, buying a new game for a console was more expensive than buying the same game for PC, but that seems to have changed to the point where they are priced the same regardless of platform - at least for some of the recent titles I've looked at on amazon.

Subscriptions are an ongoing monthly expense, but they're not required. I've done online pawn sharing with Dragon's Dogma and also played ME3MP on my PS3, but have never paid for a subscription to Playstation Plus. If you want the extras the subscriptions (or season's passes or whatever) offer, you do need to pay for them.
 

But the short term counts too.


Yep.

#89
Tarot Redhand

Tarot Redhand
  • Members
  • 2 683 messages

If you need another reason why I am against this - It seems so one sided. It's all take with no give. Now if console owners (as opposed to people who own both Pc(and or apple) and console) had the ability to create content on their machine I might have less reason to gripe but as it stands...

 

TR



#90
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

If you need another reason why I am against this - It seems so one sided. It's all take with no give. Now if console owners (as opposed to people who own both Pc(and or apple) and console) had the ability to create content on their machine I might have less reason to gripe but as it stands...

 

TR

 

This is a very silly objection. Besides, modders are free to exclude console players all they want to keep things "exclusive" (as they inevitably will with mods of any complexity, considering the other items that have been raised in this thread).



#91
o Ventus

o Ventus
  • Members
  • 17 257 messages

As near as I can tell, mods are not particularly compatible with games that include an MP component. This, I think, is at least part of the reason that Frostbite is designed to be mod-resistant.

Are there any MP games out there that are highly moddable?

 

Tell that to any Valve-developed game besides maybe Dota 2. You'd have an easier time finding TF2 servers WITHOUT some kind of mods in place, and Left 4 Dead 2 is entirely compatible with mods of just about every flavor you can think of, from aesthetic changes to mods that completely change how the game plays.



#92
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

No. Filthy console peasants made Fallout 4 modding toxic as hell with their entitled demanding attitude. If peasants want mods, ascend to the PC Master Race.

 

https://www.reddit.c...up_the_modding/



#93
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages

No. Filthy console peasants made Fallout 4 modding toxic as hell with their entitled demanding attitude. If peasants want mods, ascend to the PC Master Race.

https://www.reddit.c...up_the_modding/

I haven't even figured out how to navigate Bethesda's mod library, so I just get all my mods from Nexus.

No such problems there.

#94
rocklikeafool

rocklikeafool
  • Members
  • 377 messages

If I own the hardware, it should be up to me what I do with it.

Keep thinking that. You won't make it a reality. 

 

 

Tell that to any Valve-developed game besides maybe Dota 2. You'd have an easier time finding TF2 servers WITHOUT some kind of mods in place, and Left 4 Dead 2 is entirely compatible with mods of just about every flavor you can think of, from aesthetic changes to mods that completely change how the game plays.

That's because the mods in TF2 are server side, not client side. The server owners add and control the mods on the server. 



#95
Gonder

Gonder
  • Members
  • 241 messages

For starters, they should have some sort of support for PC, as well. Modding in general for the original trilogy was almost null, and that was no thanks to Bioware themselves.

 

Once they achieve that bare minimum, I'm always open for modding to come to the console versions, and in full swing, if possible. The more modding, the better, I say, whether it be PC or console.



#96
FKA_Servo

FKA_Servo
  • Members
  • 5 601 messages

For starters, they should have some sort of support for PC, as well. Modding in general for the original trilogy was almost null, and that was no thanks to Bioware themselves.

 

Once they achieve that bare minimum, I'm always open for modding to come to the console versions, and in full swing, if possible. The more modding, the better, I say, whether it be PC or console.

 

There will be mods on PC regardless.

 

ME2 and ME3 were actually a cinch to mod on Xbox, come to think of it. At least in terms of plot flags, items, resources, and hairstyles.



#97
wolfsite

wolfsite
  • Members
  • 5 780 messages

It's not really a good comparison with Mass Effect and Fallout/Elder Scrolls games as the later as designed with the concept of modding as one of it's primary features..... hell Bethesda pretty much relies on the fans now to use mods to fix there own games.



#98
Statichands

Statichands
  • Members
  • 378 messages

We don't even have proper mod of PC. I doubt they would release a mod kit, but I guess some aesthetic changes wouldn't hurt. 

 

Yea, it's not worth it. The mods for Mass Effect 3 weren't even that great. 



#99
Patricia08

Patricia08
  • Members
  • 1 879 messages

Mods on console it can be answered with a very short answer YAY most definitely YAY the sooner the better. 



#100
wolfsite

wolfsite
  • Members
  • 5 780 messages

Mods on console it can be answered with a very short answer YAY most definitely YAY the sooner the better. 

The only issue is how will console mods be policed.  Since consoles are a closed system the mods would probably need to be approved or be much easier to be taken down if someone has a complaint about the content.

 

One of my favourite mods for Skyrim was the Zelda music mod (honestly wandering around with Windwaker violin themes was awesome and using the forest temple themes in the dungeons just made them so much more epic) but it's rather doubtful a mod like that could get on consoles.