Is there any reason to be opposed to the idea really?
Mods on console: Yay or Nay?
#126
Posté 11 juin 2016 - 08:48
#127
Posté 12 juin 2016 - 01:46
Gothfather, you need to chill the F out. While MP games exist, people will try and cheat. As long as there are great SP games being made, people will try to mod them. Restricting modding for SP as a cheat prevention method is ineffectual and only serves to p-ss off legit modders that just want an SP experience tailored to them.
Finally, Mass Effect is a singleplayer game at its core. When the multiplayer experience is more important to the devs than the singleplayer experience, I will stop buying and playing ME games, at which point this discussion will be moot because no-one wants to mod an MP game with a tacked on SP campaign.
- Catfishers aime ceci
#128
Posté 12 juin 2016 - 02:49
I'll be damned. I seriously believed at least modding was unanimously liked by everyone
. I probably should drag myself back under the rock ->
#129
Posté 12 juin 2016 - 02:53
I'll be damned. I seriously believed at least modding was unanimously liked by everyone
. I probably should drag myself back under the rock ->
To be honest me to
. I live in a cave myself what's it like living under a rock ?
- Mikael_Sebastia et GeneralXIV aiment ceci
#130
Posté 12 juin 2016 - 03:01
^ Same.
Welp, back to living alone surrounded by cats...
#131
Posté 12 juin 2016 - 03:52
Major yay. I'm loving them in Fallout 4 On Xbone.
#132
Posté 13 juin 2016 - 01:36
Relevant to this discussion, Beth just announced a remaster of Skyrim yesterday. Updated for PS4, Xbone, and PC, with console modding support.
PC game owners will get the updated version for free.
This is great news for console players, I guess. Although I'm getting more and more suspicious that this is just paving the way for Beth to stick their hands in the modding community even more, possibly leading up to something like locking mod functionality to a single platform or portal (like Steam Workshop) and monetizing it once again. It'll be a lot easier to inflict that sort of thing on console players, and since they clearly outnumber PC gamers, I can see a lot of different ways in which this could be terrible.. Of course, I might just be glooming and dooming.
- Onecrazymonkey1 aime ceci
#133
Posté 13 juin 2016 - 01:44
^ Same.
Welp, back to living alone surrounded by cats...
How many cats do you have ?
#134
Posté 14 juin 2016 - 05:54
To be honest me to
. I live in a cave myself what's it like living under a rock ?
Dark and moist, but oddly comfortable. Although what do I know, by probably being so UNINFORMED. That makes me being WRONG probable, but gladly BSN is always there to enlighten with a firm hand, all the caps and barely veiled contempt a man could hope for.
- Patricia08 aime ceci
#135
Posté 14 juin 2016 - 06:42
"You should have acted. They're already here. The Elder Scrolls told of their return."
"Their defeat was merely a delay, til the time after Vault 111 opened, when the modders of Fallout would spill their own blood."
"But no one wanted to believe. Believe they even existed. And when the truth finally dawns, it dawns on consoles."
"But, there's one they fear. In their tongue, he's SKSEkiin:"
"Script Extender!"
"FUK CON SOL!"
#136
Posté 14 juin 2016 - 06:51
I think you would want to read this first (from the mod creators):
Death threats? Act of aggression should be met with an overwhelming retaliation.
That, and consoles clearly do not deserve mods then. Let them whine about the lack of modding on their precious boxes of nothing, if they can't keep the lid on all the bullshit.
This made me strictly anti-console-modding.
- Bayonet Hipshot aime ceci
#137
Posté 14 juin 2016 - 08:08
Dark and moist, but oddly comfortable. Although what do I know, by probably being so UNINFORMED. That makes me being WRONG probable, but gladly BSN is always there to enlighten with a firm hand, all the caps and barely veiled contempt a man could hope for.
Well at least you have a computer in your cave
.
#138
Posté 14 juin 2016 - 09:45
Not happening. I can't think of any significant mods for Frostbite games and seeing as Mass Effect isn't a franchise renowned for its modding community, there is an exactly 0% chance of Bioware/EA creating an official modding platform for PC or consoles.
You're never going to get proper mods for consoles on any games that aren't Bethesda titles.
That DAI had no modding support was not just for me a major letdown, but for many others aswell. One word here: Hairstyles. Mods could have easily fixed that. Sadly, the game did not allow for easy modding. Even today people have to rely on 3rd party tools and even then you can atbest replace styles with another one. And the very same is true for ME.
This is an example of just how uniformed gamers are, it shows contempt for Bioware by calling them EAware again showing just how uniformed the poster is. EA has had MULTIPLE developers confirm their position that they do NOT micromanage their developers. To imply that EA is doing so by calling Bioware EAware is to display one's ignorance.
Bioware should NEVER EVER open up mods for their frostbite engine games.
"But I like mods, Bethesda has mods so it is possible," says the typical uniformed gamer.
Modding tools open up your engine to changes that directly impact game play that is the intent of mods. In a single player environment that is fine but in a multiplayer environment that is not fine. Cheats and tweaks and anything that gives you an advantage over another player in MP can ruin the experience for players that don't have these cheats. Mods tools allow this to happen more easily because that is their intent by design. If you create mod tools for Inquisition and Andromeda you destroy the 'integrity' of the frostbite engine which means EVERY frostbite engine game future or past will be MORE vulnerable to cheats. Battlefield 1, star wars battlefront present and future all vulnerable to people using Andromeda mod tools to create tweaks for other games.
The multiplayer scene was terrible for cheats in the late nineties and early 2000's this led to creating more "closed off" more secure engines so that fewer players could hack them and create cheats. Overwatch just experience massive bans on cheating players because cheaters RUIN people's gaming experience and like it or not Bioware games are not created in a vacuum they are part of the frostbite engine ecosphere.
So in actual fact EA is awesome for not allowing players to have their experiences RUINED just because some self entitled gamers think their gaming experience trumps everyone else's. Adding official mod support to Andromeda will make other gamer's life craptastic ergo gamers as a whole shouldn't want that but gamers are the MOST self entitled selfish group of consumers and if they want something they don't care who's gaming experience is ruined.
Just as an FYI I am not a multiplayer gamer I love mods but I am not such a pr!ck that I would put my desire for mods ahead of ruining other gamers' gaming experiences just so I could have my mods. And no I don't think EA is a great company but I am tired of ill informed gamers caging everything EA does as it must be bad because EA did bad stuff before. That is how children think. EA should be judge on the individual choices they make. And Again I ask what terrible thing has EA done in the last two years? They changed direction years ago now and it shows they didn't push out DA:I or ME:A but allowed both games to be delayed with DA:I it was delayed twice and for over a year in total. I'm not saying give them a pass I am saying stop caging the conversation that everything ea does is bad.
You accuse everyone in this thread of being uninformed, yet the uninformed one is you. I knew a cheatcoder for Counterstrike once, and not once had he to fire up the Valve Hammer Editor to create his cheats. All he did was reverse engineering the OpenGL.dll and AC tools. But hey, BF4 has no Modsupport, so there shouldn´t be any cheats right? Wrong! Don´t believe me? Go on youtube, there is more than one vid advertising cheats! Modding tools rarely open up the engine in total, at best they allow you to interface with it. Or can you change the audio engine for skyrim in part or in total using the CK? No! Closing the engine off will never stop a coder, period. So why should the masses suffer because of a handful of malicious people.
#139
Posté 14 juin 2016 - 02:19
#140
Posté 14 juin 2016 - 02:25
Mods should be available for all gamers across all platforms, not just consoles, so long as the developer is willing to treat all platforms as equals, something Bioware haven't for years. However, I was under the impression there was a refusal to support modding in this engine? Unlike Bethesda, EA doesn't seem to have an interest in the modding scene.





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