Also:
Also:
I have to say Trevor Morris did a fantastic job for the game. Dark Elf theme is my favourite track for sure, but it's not the only one. DAI original theme was top notch. Wicked Eyes and Wicked Hearts - i could listen this thing forever. The Inquisition Marches fantastically fitting theme and a really good one oh i wish it could be a little longer.
Either is fine with me. There are some great pieces I enjoyed in DAO and DA2 and there are also some great pieces I enjoyed in DAI.
They should get marcin przybyłowicz to do the soundtrack for da4. He'll give it justice.
No thanks. Aside from the Ladies of the woods soundtrack nothing else really stood out to me as particularily good.
Also, for the love of the maker, how does one possibly pronounce that name.
No thanks. Aside from the Ladies of the woods soundtrack nothing else really stood out to me as particularily good.
Also, for the love of the maker, how does one possibly pronounce that name.
I'm more against turning everything into Witcher, like many here would want. Also, it's pronounced like a regular Polish name. With so many foreign English speakers being subjected to counterintuitive pronunciations like queue, colonel, choir, Worcestershire, and Leicester, English speakers are really not in the position to scoff at foreign words.
No thanks. Aside from the Ladies of the woods soundtrack nothing else really stood out to me as particularily good.
Also, for the love of the maker, how does one possibly pronounce that name.
Something like Pshee-bee-wo-vich...
I'm more against turning everything into Witcher, like many here would want. Also, it's pronounced like a regular Polish name. With so many foreign English speakers being subjected to counterintuitive pronunciations like queue, colonel, choir, Worcestershire, and Leicester, English speakers are really not in the position to scoff at foreign words.
Haha, being Polish, I can't help to be somewhat amused... but the reality is that sadly having a hard-to-say, foreign name can indeed be a detriment. Not even because of some prejudice or whatever - just sheer inability to spell or remember the name.
I'm an artist and I've been literally told by one of my teachers in art school that my short, easy to say and remember name and surname is a blessing.
Why? She told me of two artists that at one point had a chance to become critical darlings on the west. Both were really good. Who made a career? The one whose name was easier to remember (and more western sounding - Wilhelm Sasnal). So indeed it would be sad if Przybyłowicz's hard-to-spell name would ruin an excellent opportunity to make a career outside of the country.
With that said I don't think he's needed for DA franchise. It has really good music so far. So why fix something that isn't broken?
I'm more against turning everything into Witcher, like many here would want. Also, it's pronounced like a regular Polish name. With so many foreign English speakers being subjected to counterintuitive pronunciations like queue, colonel, choir, Worcestershire, and Leicester, English speakers are really not in the position to scoff at foreign words.
I'm not even an English speaker. My native tongue is German. And I'm not scoffing either. I had lterally no idea how one would possibly pronounce this name and was just asking how to do that.
Something like Pshee-bee-wo-vich...
Thanks.
I'm not even an English speaker. My native tongue is German. And I'm not scoffing either. I had lterally no idea how one would possibly pronounce this name and was just asking how to do that.
Sorry, I interpreted your post as mocking. I've seen people ridicule European languages (including Polish and German) so often that I get slightly irritated, when I see it.
No thanks. Aside from the Ladies of the woods soundtrack nothing else really stood out to me as particularily good.
Also, for the love of the maker, how does one possibly pronounce that name.
That's your opinion. In my opinion his work with tw3 is biblical. Almost all of his tracks are memorable and noteworthy, expertly crafted and beautiful. The only thing I find noteworthy with Morris and DAI is the track that plays when you meet with Solas in trespasser.
Yes, yes Dutch. We know that Witcher is your Bible and you'll keep zealously proselytizing about it on BSN forum... Nothing new here.
I really liked Inon Zur tbh. I think it's a tie between Inon Zur and Trevor Morris. While Trevor Morris had some outstanding, treasure pieces like Lost Elf/Dread Wolf theme, Lord Seeker, Inon Zur's entire Origins sountrack was strong throughout imo. None of them as brilliant as the Dread Wolf theme, but more songs are loopable on the whole.
But I have to admit it took a couple of listens over the course of the past two years to truly appreciate the entire Inquisition soundtrack.
Bring back the Bard Songs as well! Elizaveta!
I love the bard songs, so many feels when I first ran into an inn and heard Rise (when I was trying to place it then realised it was the theme from DAO) and then I Am The One. ![]()
I feel like they showed more respect and love for the previous 2 games with the bard songs than with the actual content of the game.
Speaking of awesome theme songs....
I found this gem in HQ! ![]()
But yes, triple signed yes. I liked DAO and DA2's tracks as well but hallelujah DAI's main theme gave me goosebumps (and still kinda does) when I hear it and the entire soundtrack of tresspasser is just HMMMMM YES.
I rarely listen to the soundtracks for DA:O or DA:II, I mean I like them well enough, but Fenris' Theme is really the only track that stands out to me. The rest of the tracks sound way too similar to me.
But I love DA:I's soundtrack, some of my favorite tracks are "The Fall", "Adamant Fortress", "Alexius", "The Elder One Theme", "Journey to Skyhold", "The Western Approach", "Guardians of the Past", "A World Torn Asunder", "Dragon Age Inquisition Theme" and especially "The Place of All Fears" which creeps me out every time I hear it. (And I love the bard songs too!)
So yes bring back Trevor Morris!
I'm more against turning everything into Witcher, like many here would want. Also, it's pronounced like a regular Polish name. With so many foreign English speakers being subjected to counterintuitive pronunciations like queue, colonel, choir, Worcestershire, and Leicester, English speakers are really not in the position to scoff at foreign words.
Well, to be fair, some of those have more to do with butchering french words rather than internal language problems
An odd one is "lieutenant" though. It's actually one the Americans pronounce more accurately than the everyone else's "leftenant". Also, I'm not a linguist, but I'd bet those wacky British place-names have similarly been butchered from their original pronunciations by slurring over time. Not that it makes it easier to learn, though ![]()
Edit: Hmm... Lieutenant-Colonel...
Anyway, I'm a huge fan of musical consistency across a series. It binds a series together in much the same way returning characters and visuals do. It keeps things looking like a cohesive artistic vision instead of something not sure what it's trying to be, constantly reinventing itself. I've enjoyed both Inon Zur's soundtrack and Trevor Morris' soundtrack, so I'd be okay if either returned, but I'd be very disappointed if neither returned.
That said, DA:O and DA2 do feel very different than DA:I, in many ways, and DA4 will continue many of DA:I's story threads, so bringing back Trevor Morris and the themes of the Inquisition, the Titans, the Qunari, the Elvhen, and Solas himself would be fantastic.
The one gripe I had with DA:I's soundtrack, and it's a major one, is the lack of ambient/exploration/combat music, which is quite odd considering the emphasis on open-world exploration of the admitted influence of Skyrim, since Skyrim is well-known for its superb adventuring music. It adds so much to the feel of the game. So whoever does DA4's soundtrack, I seriously hope they rescind that notion and have a full, proper soundtrack.
In addition, I hope that if Trevor Morris returns, he continues what he did in Descent and Trespasser and gives the soundtrack even more feeling than it had in the base game, which was in response to feedback. I'd be thrilled if Inon Zur and Trevor Morris collaborated on DA4's OST!
The one gripe I had with DA:I's soundtrack, and it's a major one, is the lack of ambient/exploration/combat music, which is quite odd considering the emphasis on open-world exploration of the admitted influence of Skyrim, since Skyrim is well-known for its superb adventuring music. It adds so much to the feel of the game. So whoever does DA4's soundtrack, I seriously hope they rescind that notion and have a full, proper soundtrack.
You're entitled to your opinion of course. I've discovered I find an endlessly looping soundtrack to get tedious after a while and I end up muting the music. I liked how Inquisition handled the music, it helped me appreciate the musical highlights and didn't drive a theme straight into migraine territory.
Well, to be fair, some of those have more to do with butchering french words rather than internal language problems
An odd one is "lieutenant" though. It's actually one the Americans pronounce more accurately than the everyone else's "leftenant". Also, I'm not a linguist, but I'd bet those wacky British place-names have similarly been butchered from their original pronunciations by slurring over time. Not that it makes it easier to learn, though
Edit: Hmm... Lieutenant-Colonel...
As far as I remember, there's no definitive documented explanation for those British places. Slurring, spelling mistakes, regional accent influence, could have been a number of things. Not that such thing is easy to track anyway. The American version of lieutenant may come out as the dominant one, just like forehead that rhymes with, well, head won with the version that rhymes with horrid.
But back to Morris. I understand some people might not like constant music (it did make some regions in Fallout 4 tedious to explore without the radio), but the loops in DAI were far too short. The music often faded out, before you really got to enjoy it.
You're entitled to your opinion of course. I've discovered I find an endlessly looping soundtrack to get tedious after a while and I end up muting the music. I liked how Inquisition handled the music, it helped me appreciate the musical highlights and didn't drive a theme straight into migraine territory.
And you're entitled to yours, of course. Although I am curious as to whether you're referring to any near-constant music in general, or is it only annoying when it's a single track or two that loop per area? In games like Skyrim, there are many tracks that play when you explore, and different music plays when in caves, in combat, or even at night. The nighttime tracks are quite beautiful. Anyway, my point is that there is a lot of variety there. It may also get old over time, but a lot slower.
Also, since it's relevant to the thread, I just dug through my posts to find this, since it explains my PoV in more depth, for whatever it's worth.
I was really disappointed with the lack of ambient and exploration music in DA:I, and miss it from previous games. I've gone into why I think it's a bad design choice at length in the past, so I won't go into too much detail, but I will say that the lack of music, specifically how the implemented it actually made the game less immersive to me.
Why? Well, if I'm playing any given game, there is an ambient score in the background, and it plays with my subconscious and to a certain extent, I notice it consciously. It's a tool to create emotion and tell a story, to set a tone. However, in DA:I, music will pop-in periodically, and only play for 20-40 seconds, which makes me consciously aware that music has just started/stopped playing, and therefore makes me aware that I'm playing a game, and less immersive. Typical ambient music is subtle as flows together seamlessly, so it doesn't have this problem. The lack of combat music is similarly odd.
All of this is even more bizarre because while the devs apparently got ideas for their open-world design from Skyrim, they missed that one of the things that made exploration so great in it was the phenomenal exploration/ambient soundtrack. Oh, and it actually had combat music too, unlike the vast majority of DA:I.
So, ironically, I've thought about listening to the Skyrim OST while playing DA:I, but haven't for 2 reasons: I currently can't play music while playing a game on the Xbox One (even though I could on the 360, because Microsoft is stupid), and because I don't want my playlist to randomly play combat music while exploring or soft exploration music while in combat.
Hopefully, the next game doesn't make the same mistake, because I loved the music that was there in DA:I, I just wish there was more of it.
As far as I remember, there's no definitive documented explanation for those British places. Slurring, spelling mistakes, regional accent influence, could have been a number of things. Not that such thing is easy to track anyway. The American version of lieutenant may come out as the dominant one, just like forehead that rhymes with, well, head won with the version that rhymes with horrid.
But back to Morris. I understand some people might not like constant music (it did make some regions in Fallout 4 tedious to explore without the radio), but the loops in DAI were far too short. The music often faded out, before you really got to enjoy it.
Ha, I've never heard of any alternate pronunciations of "forehead" ![]()
Yes, the radio stations in Fallout are great, because you can change what you're listening to if it's starting to get grating
I definitely agree that the music clips that did play in DA:I exploration were far too short. As soon as you started to enjoy them, they stopped.
And you're entitled to yours, of course. Although I am curious as to whether you're referring to any near-constant music in general, or is it only annoying when it's a single track or two that loop per area? In games like Skyrim, there are many tracks that play when you explore, and different music plays when in caves, in combat, or even at night. The nighttime tracks are quite beautiful. Anyway, my point is that there is a lot of variety there. It may also get old over time, but a lot slower.
Also, since it's relevant to the thread, I just dug through my posts to find this, since it explains my PoV in more depth, for whatever it's worth.
I actually really enjoy the music of Morrowind, Oblivion, and Skyrim, but yes the tracks get old because they're played too repetitively for my tastes. Same for Witcher 3, Baldur's Gate 2 and others I've played.
Inquisition isn't perfect in their musical implementation, but I like the music coming and going. They seem to time the moments of its occurrence fairly well and I get the emotional punch they're looking for.
It's all good though, different strokes for different folks. Maybe they can implement a slider or something that lets folks choose how much/how often they hear the music... you know... for future games.
Yes, the radio stations in Fallout are great, because you can change what you're listening to if it's starting to get grating
I definitely agree that the music clips that did play in DA:I exploration were far too short. As soon as you started to enjoy them, they stopped.
I need to use those mod tools and dig those music clips up, by the way. The soundtrack they released is far from complete.
One complaint about the radio though - it was location aware in some way, but I think it glitched for me, because I really wanted Atom Bomb Baby and the Wanderer, but I kept constantly getting 'Sooo Bongo, Bongo, Bongo, I don't wanna leave the Congo, oh no no no no no' ![]()
This song is PERFECT for Orlais. The lies and deceits hidden behind pretty facade. It speaks to your soul and tells it all about Orlais.