Oh, sure, totally. That's a good suggestion. I think the "failure" ending should be kind of easy to get, too. In some games which contain a failure/bad ending, the player has to be completely incompetent to get it, and has to purposely play poorly. What made the suicide mission in ME2 so tense was that losing your squadmates was surprisingly easy. You had to do each and every loyalty mission, upgrade every single part of the Normandy, and select the right squad members for each scenario. If you didn't, then someone was bound to die.
If Andromeda makes you work to get a good ending, then it makes it all the more satisfying.
Oh, just a little unrelated side-note, maybe don't put an entire video in your signature? Please? Thanks. You're the greatest.