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I hope there's at least one "failure" ending.


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#76
Monk

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…  Just means you won't be seeing the DLC characters in the subsequent game(s) like they did with the ME Trilogy.

 

More of an aside, regards to DLC characters, you will still see them if your save contains them. At least this was the case for ME2 DLC NPCs in ME3 (i.e. Kasumi helping with the Salarian Spectre in ME3). Regards to being useful throughout missions, only a select handful from previous games were available each subsequent game.



#77
UpUpAway

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More of an aside, regards to DLC characters, you will still see them if your save contains them. At least this was the case for ME2 DLC NPCs in ME3 (i.e. Kasumi helping with the Salarian Spectre in ME3). Regards to being useful throughout missions, only a select handful from previous games were available each subsequent game.

 

... yes, I understand that; but if we're talking about a theoretical "alternate endings" DLC that specifically results in more divergent endings that are not suitable for an import into a next section of the series then it holds that any DLC characters introduced by that DLC would also not be imported into a subsequent game.  People who would buy such a DLC as I'm proposing would basically do so just for the added gameplay and a "taste" for very different "what if" endings.  If a "failure" ending doesn't suit a possible sequel game, then perhaps it could be written into an alternate ending DLC... or rather a DLC that adds some characters and gameplay and a couple or few different alternate endings that result from that additional gameplay... but the player would start the DLC understanding that it doesn't result in anything that's canon or that can be carried over.  For me, I like to "what if" things and would probably buy such a DLC (if the added mission or gameplay was intriguing enough.  I don't need the DLC to give me any main game advantage or carryover to make it a good DLC.  Example, I quite enjoyed Freedom's Cry that was written for Assassin's Creed IV Black Flag.



#78
Monk

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... yes, I understand that; but if we're talking about a theoretical "alternate endings" DLC that specifically results in more divergent endings that are not suitable for an import into a next section of the series then it holds that any DLC characters introduced by that DLC would also not be imported into a subsequent game.  People who would buy such a DLC as I'm proposing would basically do so just for the added gameplay and a "taste" for very different "what if" endings.  If a "failure" ending doesn't suit a possible sequel game, then perhaps it could be written into an alternate ending DLC... or rather a DLC that adds some characters and gameplay and a couple or few different alternate endings that result from that additional gameplay... but the player would start the DLC understanding that it doesn't result in anything that's canon or that can be carried over.  For me, I like to "what if" things and would probably buy such a DLC (if the added mission or gameplay was intriguing enough.  I don't need the DLC to give me any main game advantage or carryover to make it a good DLC.  Example, I quite enjoyed Freedom's Cry that was written for Assassin's Creed IV Black Flag.

 

I can see this. I just got really focused on the DLC bit, probably because i always had Kasumi along after getting her DLC.



#79
spinachdiaper

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The only acceptable type of mission failure with the protagonist dying is something along the lines of the Morinth romance, that is a poorly executed jokes only.



#80
The One True Nobody

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Every game has a failure ending.

 

It's called a game over. :P

 

...In all seriousness, I find the "character dies at the end" ending variation is a thing best done in moderation, and BioWare's already given us Dragon Age: Origins (wherein the Warden can sacrifice him/herself to end the Blight), Mass Effect 2 (where Shepard can get killed if he sucks enough at leading a squad into suicide missions), and Mass Effect 3 (where you have to basically do a 100% completionist run just to see a hint that Shep might be alive at the end). And, if you want to count every story instance of a protag dying, they also gave us the option to sacrifice Hawke in Inquisition.

 

The possibility of your main character dying loses its punch if you expect it. It hits hardest when you don't see it coming. So the only thing I hope for is that BioWare will be smart about how, when, where, and why they deploy that particular curve-ball.


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