I have always found the scanning gameplay sequences a bit tedious, well nothing against them but is a diversive a bit boring.
Time for a new approach.
I think that adding gameplay mechanics that do not focus solely on combat is a smart idea as it brings a breeze of welcome variety.
My idea is continuing with this approach of scouting for resources as materials, items and stuff but with a different mechanic.
Imagine the underground of planets and asteroids made by procedurals technology where tunnels and huge caves are created every time differently.
The player could decide to scan a planet and decide to send a small team of diggers to retrieve some artefacts deep inside the belly of a planet or, if the scanner reveals huge quantities of minerals, sending a huge drill to dig the planet and retrieve the precious metals, or even water...why not. Of course this drill has to be a sort of huge spacecraft (I imagine it as huge cylinder) that penetrates the planet and store the minerals, water or even a huge artifact.
I think it could be an interesting idea as exploration is Always enjoyable because of the mystery involved.
also this idea could be a source of numerous missions, like protecting the driller squads or protecting the spacecraft\driller
or just be the drilling squad so to explore this huge caves or narrow underground path, using the drills to reach other unreachable parts...
imagine getting down a long hole just drilled to find a enormous cave, maybe full of water, or lava, or ordes of disgusting creatures....
What do you think?





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