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#51
DeathScepter

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couldn't have said it better myself.

 

 

thank you and to me, a blade to the heart is like a bullet to the brain, either way the enemy is dead. and if the player is feeling lolzy as hell, claymore or the cain aka the Nuke launcher.(as long as they are OP as hell)


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#52
CHRrOME

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they're just assassins. Ninjas. There's no need to add space. Also the swords are made of a special type of metal. And they're not hindered by kinetic barriers.

 

I know what they are. "Space ninja" is just a way to make fun of such ridiculous characters (and a fairly common term on the internet).

The armor is not cotton cloth with a shield generator, It's a metal alloy. Swords make no sense at all on the game unless you give them "magic" abilities that Bio obviously did.

ME used to be a somewhat possible-pseudo realistic Sci Fi type of game were they tried to explain everything in a possible manner. The stupid swords were added in ME3 as a viable form of weapon instead of a backup for emergencies like an army combat knife. Even the Krogan hammer makes more sense as it's a crushing type of weapon. And yet "why would you bring a knife to a gunfight?" still remains on the equation.

 

I don't want this game to become some sort of weird mix of other games loosing its soul on the process of adding "cool" stuff or fan service.



#53
DeathScepter

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I know what they are. "Space ninja" is just a way to make fun of such ridiculous characters (and a fairly common term on the internet).

The armor is not cotton cloth with a shield generator, It's a metal alloy. Swords make no sense at all on the game unless you give them "magic" abilities that Bio obviously did.

ME used to be a somewhat possible-pseudo realistic Sci Fi type of game were they tried to explain everything in a possible manner. The stupid swords were added in ME3 as a viable form of weapon instead of a backup for emergencies like an army combat knife. Even the Krogan hammer makes more sense as it's a crushing type of weapon. And yet "why would you bring a knife to a gunfight?" still remains on the equation.

 

I don't want this game to become some sort of weird mix of other games loosing its soul on the process of adding "cool" stuff or fan service.

 

 

 

at least a sword of me3 is more plausible than the Project Larzues of ME2 fame. Also it would be safe to assume that metal working would have improved by ME3 period to slash and pierce most armors. 



#54
capn233

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Not me.

 

Especially you.  Bioware is adding a SKAR multiplier to enemy weapons.

 

Biotic charge, brah. Besides, when was the last time you engaged an enemy at around 600 metres in a Mass Effect game?

 

Charge has a range limit that is well under 100m.  ME1 like sniper could one-shot you from beyond charge and knife range.



#55
SKAR

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I know what they are. "Space ninja" is just a way to make fun of such ridiculous characters (and a fairly common term on the internet).
The armor is not cotton cloth with a shield generator, It's a metal alloy. Swords make no sense at all on the game unless you give them "magic" abilities that Bio obviously did.
ME used to be a somewhat possible-pseudo realistic Sci Fi type of game were they tried to explain everything in a possible manner. The stupid swords were added in ME3 as a viable form of weapon instead of a backup for emergencies like an army combat knife. Even the Krogan hammer makes more sense as it's a crushing type of weapon. And yet "why would you bring a knife to a gunfight?" still remains on the equation.

I don't want this game to become some sort of weird mix of other games loosing its soul on the process of adding "cool" stuff or fan service.

I'm just saying. N7 slayer was fun to play as. Phantoms got noting on em. I think the swords are made out of something like adamantium. Some super strong and sharp metal.

#56
KirkyX

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Charge has a range limit that is well under 100m.  ME1 like sniper could one-shot you from beyond charge and knife range. 

Two points:

1. This argument works just as well - or poorly - against the existing Vanguard class as it would against a potential melee-focussed class. Since they need to close to basically the same range to be effective, if Vanguards with zero-range shotguns are okay, then so are Vanguards with zero-range space swords. So, tell me: do you want them to take Vanguards out of the game? 'Cause that's kinda what you're saying. We already have a class that's basically useless at range. 

 

2. Not on Normal with a perma-barrier'd Vanguard, they couldn't. And as for Charge, who's to say how long the range is? We never fought on a large enough battlefield to really find the upper limit--if an enemy could be targeted, and wasn't in an inaccessible area or whatever, you could charge at it. Besides, you can Charge every three seconds or so, so what's to stop you from just charging, ducking or taking a hit to your biotic barrier/shields - there's nothing in the lore to say a sniper has to beat a barrier in one shot, and they demonstrably can't in ME1 if you've specced for barrier - and then charging again and again until you're in range?

 

(Well, aside from the way you have to have an enemy to Charge at, but that always seemed like an incredibly arbitrary limitation to me - lore-wise, at least; it made sense as a gameplay thing - and if you're willing to throw out Kinetic and Biotic Barriers to make your ultra-snipe-friendly take on the MEverse work... Well, then I'm willing to dump Shepard's inability to say to herself, 'Hey, that rock over there? I wanna Charge at that', to keep Vanguards viable.)



#57
capn233

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Two points:

1. This argument works just as well - or poorly - against the existing Vanguard class as it would against a potential melee-focussed class. Since they need to close to basically the same range to be effective, if Vanguards with zero-range shotguns are okay, then so are Vanguards with zero-range space swords. So, tell me: do you want them to take Vanguards out of the game? 'Cause that's kinda what you're saying. We already have a class that's basically useless at range. 

 

2. Not on Normal with a perma-barrier'd Vanguard, they couldn't. And as for Charge, who's to say how long the range is? We never fought on a large enough battlefield to really find the upper limit--if an enemy could be targeted, and wasn't in an inaccessible area or whatever, you could charge at it. Besides, you can Charge every three seconds or so, so what's to stop you from just charging, ducking or taking a hit to your biotic barrier/shields - there's nothing in the lore to say a sniper has to beat a barrier in one shot, and they demonstrably can't in ME1 if you've specced for barrier - and then charging again and again until you're in range?

 

(Well, aside from the way you have to have an enemy to Charge at, but that always seemed like an incredibly arbitrary limitation to me - lore-wise, at least; it made sense as a gameplay thing - and if you're willing to throw out Kinetic and Biotic Barriers to make your ultra-snipe-friendly take on the MEverse work... Well, then I'm willing to dump Shepard's inability to say to herself, 'Hey, that rock over there? I wanna Charge at that', to keep Vanguards viable.)

 

1. There isn't much of an argument*.  Someone asked for space swords.  I posted to put in ME1 snipers as well.  I don't see why asking for a sword is any more valid than asking for some other random thing being included in the game.  Also swords clearly have lower effective range than any incarnation of shotguns in the trilogy.  Nevermind that Vanguard has always had access to weapons with longer effective range than shotguns in each installment as well.

 

2. Not sure where you are going with this.  As it relates to this particular wishlist thread, if MEA is easier on Normal than Insanity, that would be fine with me.

 

There is no ambiguity about the range of Charge, it is set in the scripts to max range of 40m.

 

*I mean moreso than like a grade-school back and forth over who would win in a fight between two fictional characters.



#58
CHRrOME

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at least a sword of me3 is more plausible than the Project Larzues of ME2 fame. Also it would be safe to assume that metal working would have improved by ME3 period to slash and pierce most armors. 

 

I guess you're right about the first statement, heh.

For the rest, you're basically describing a lightsaber of sorts. Metal is metal, you can't use a sword to cut through armor like butter, it doesn't work like that. And I haven't seen anything on the phantoms/Leng swords that makes me think they're anything but normal swords (without some sort of energy field around or anything).

By that logic we basically have swords that can cut through Tanks and APCs, heck even starships. Again, directing ME franchise into the bag with the other dozens of shooters/etc out there.

 

I'm just saying. N7 slayer was fun to play as. Phantoms got noting on em. I think the swords are made out of something like adamantium. Some super strong and sharp metal.

 

I wont disagree that the slayer was fun. But they introduced so much nonsense into the game that they contradict themselves. Like they've stated that teleporting was not a thing in ME universe by the time the trilogy takes place and yet what the Slayer, the Cabal, and the Kasumi like girl (can't recall the name) do? teleport as a dodging maneuver. That's BS.

At this point I'm doubting if the multiplayer part was truly considered canon on the franchise.

 

Yeah the phantom sword is a "monomolecular" sword, a fancy name that really doesn't say anything. For me is still a metal sword with a magic ability to cut through other metals.

 

I'm not saying some of these mechanics are not fun, I just don't want to see ME turn into that type of game. As I've said, it used to be a game placed on a hypothetical future not so different of what mankind could achieve at some point in real life. And there's a reason why we stopped using swords, bows and the like in modern combat.


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#59
SKAR

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I guess you're right about the first statement, heh.
For the rest, you're basically describing a lightsaber of sorts. Metal is metal, you can't use a sword to cut through armor like butter, it doesn't work like that. And I haven't seen anything on the phantoms/Leng swords that makes me think they're anything but normal swords (without some sort of energy field around or anything).
By that logic we basically have swords that can cut through Tanks and APCs, heck even starships. Again, directing ME franchise into the bag with the other dozens of shooters/etc out there.


I wont disagree that the slayer was fun. But they introduced so much nonsense into the game that they contradict themselves. Like they've stated that teleporting was not a thing in ME universe by the time the trilogy takes place and yet what the Slayer, the Cabal, and the Kasumi like girl (can't recall the name) do? teleport as a dodging maneuver. That's BS.
At this point I'm doubting if the multiplayer part was truly considered canon on the franchise.

Yeah the phantom sword is a "monomolecular" sword, a fancy name that really doesn't say anything. For me is still a metal sword with a magic ability to cut through other metals.

I'm not saying some of these mechanics are not fun, I just don't want to see ME turn into that type of game. As I've said, it used to be a game placed on a hypothetical future not so different of what mankind could achieve at some point in real life. And there's a reason why we stopped using swords, bows and the like in modern combat.

Well it is. You know what sucks about teleporting? I heard asari saying it makes you sterile. Bummer. And the monomolecular sword is probably somethin like adamantium and titanium. And multiplayer is canon depending on choices considering stories from bioware and the citadel dlc banter. No offense man but you didn't create the trilogy. Im pretty sure that the armor is ceramic and something else. It's the first man. They have technology to make anything. Science fiction. MOFO the brought shep back from being brain dead. And with speed implants and kinetic barriers they are a threat, the phantoms.

#60
BennyORWO

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I hope they will bring back the Indra sniper in Andromeda,its my favorite weapon :)



#61
Monk

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"monomolecular", if the name implies what i think it implies, means it's one molecule thick so wouldn't be visible if seen edge-on. Only something this thin could carve through metal if the blade's strong enough.

 

Adamantium? Maybe, though i think one of William Gibson's books had similar blades made of diamond.

 

Only vibroblades or lightsabers would likely be sharper since they're effectively an atom thick or less.


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#62
DeathScepter

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i do need to look this up, that bulletproof armor doesn't mean knife or sword proof.  I am accepting of a lot of things, don't forget that we are dealing with Technology that is centuries from our point of view within Mass Effect. A blade can get into gaps in the armor. Also I don't like limiting options for myself and other players. Yes I would love have a lolzy armor that BSN would find funny if not bit stupid, as an option.


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#63
Seraphim24

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I want a nuke.

 

Shattered Steel had it, no reason ME can't.



#64
iM3GTR

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I want a nuke.

Shattered Steel had it, no reason ME can't.

Because when you detonate a nuclear device in close proximity you tend to die.

#65
SKAR

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Because when you detonate a nuclear device in close proximity you tend to die.

yeah. And it's not pretty.

#66
Seraphim24

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Because when you detonate a nuclear device in close proximity you tend to die.

 

Hey! It could be like a tactical nuke, you know... just like in Shattered Steel.

 

If they could do it 20 years ago they sure can do it now, not with deformable terrain I'd wager but still.



#67
capn233

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 Metal is metal, you can't use a sword to cut through armor like butter, it doesn't work like that..

 

Pretty much.  The most practical "sword" in this setting would likely just be a penetrating weapon, especially if the user has augmented strength via his armor.  Slicing would require even more exotic materials than are used to construct the armor in the first place, which then begs the question of why the armor can't be made of said materials.

 

i do need to look this up, that bulletproof armor doesn't mean knife or sword proof.

 

Bulletproof armor isn't necessarily even bulletproof.  Nevertheless, a kevlar vest vs modern bullet vs knife probably isn't analogous to mass effect armor v hypervelocity slug v knife.

 

If you can put a knife through a rifle plate though, you are very strong.



#68
iM3GTR

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Hey! It could be like a tactical nuke, you know... kind of like... Shattered Steel.

If they could do it 20 years ago they sure can do it now, not with deformable terrain I'd wager but still.


It'd be possible in gameplay terms but it would make no sense in regards to the exploration aspect of the game. I can't imagine somebody going
"There seems to be six khet guards over by that communications tower that I need to get into. But how can I get rid of them? I know, a nuke!"

#69
Seraphim24

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It'd be possible in gameplay terms but it would make no sense in regards to the exploration aspect of the game. I can't imagine somebody going
"There seems to be six khet guards over by that communications tower that I need to get into. But how can I get rid of them? I know, a nuke!"

 

Sounds good to me! You could "communicate" that you won't take no guff, and are willing to sacrifice vital intel to do so, provided it was underpopulated or well I mean there's no friendlies in the blast radius, it's all hostiles.

 

But still like for every comm tower out there, there's a squad of them with tanks or something in an open field... which would mean...



#70
iM3GTR

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Sounds good to me! You could "communicate" that you won't take no guff, and are willing to sacrifice vital intel to do so, provided it was underpopulated.

But still like for every comm tower out there, there's a squad of them with tanks or something in an open field... which would mean...


Orbital bombardment? Citadel conventions don't apply in Andromeda.
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#71
ManOfSteel

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As long as a singular assault rifle doesn't dominate the cutscene limelight, I'm good with whatever. I didn't really like how the modifications in ME3 bolted barrels and other attachments onto the weapons in a half-arsed manner, but I'm all for an in-depth customisation system.


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#72
Seraphim24

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Orbital bombardment? Citadel conventions don't apply in Andromeda.

 

That could work, I think a regular just one shot tactical nuke is good though.



#73
DeathScepter

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Pretty much.  The most practical "sword" in this setting would likely just be a penetrating weapon, especially if the user has augmented strength via his armor.  Slicing would require even more exotic materials than are used to construct the armor in the first place, which then begs the question of why the armor can't be made of said materials.

 

 

Bulletproof armor isn't necessarily even bulletproof.  Nevertheless, a kevlar vest vs modern bullet vs knife probably isn't analogous to mass effect armor v hypervelocity slug v knife.

 

If you can put a knife through a rifle plate though, you are very strong.

 

 

As for metals, what is the quality of that said metal? also Cost and avaiblity of said metals to use in armor is another set of questions. Also even if the cost wasn't an issue and avaiblity of it, don't forget that the said armor is going on a person, Even an well conditioned person can subcome to fatigue with armor as well.  

 

We can go into circles about this forever and ever and ever. Until one of us gets annoyed and walks away.

 

So whom is in the mood for Popcorn? 



#74
Monk

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Keeping with the ME3-type armory, all i want is a smart scope that locks on targets and zooms just so you can see the whole body closer in one view. And if at medium range when nothing's found, pressing the Zoom button again zooms into long range scaling for a target and if nothing found, pressing Zoom again zooms back out to the short-range scale.

 
That's all i want. Oh! And it's attachable to all sniper and assault rifles. Trade-off, it's a little heavier than the other scopes.


#75
SKAR

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Especially you. Bioware is adding a SKAR multiplier to enemy weapons.

YOU CAN'T KILL ME!!!!!!!