Hey everyone so I want to try my hand at completing a nightmare/trial run through the game. The only trials I will enable are the ones that affect the difficulty of the combat itself (Walk Softly, Grizzly End, and the level scaling one). I am kind of tired of mages in this game as they are imo the blandest version of them that we have seen to date. For this playthrough I've narrowed down my class between a sword and shield reaver and an archer artificer (might switch to duel wield down the line). For those that have tried one or the other, which would you recommend in terms of the fun aspect? Nightmare itself is not difficult and I doubt that trials will make it too much harder, however I want to really take my time this playthrough and actually read all of the codex entries and things like that, so having a class that I really enjoy playing is the number 1 priority. I don't like to micromanage my party in fights and much prefer sitting on my inquisitor in the action cam. Thank you all for your time and I hope you all have a wonderful day!
Trouble deciding between W&S Reaver and Archer Artificer for my Nightmare/Trials Run
#1
Escrito 05 junio 2016 - 12:20
#2
Escrito 05 junio 2016 - 02:09
That's easy. Artificer is fun, fun, fun.
.
Why W&S? Reaver can be fun too, but I way prefer 2H to W&S. Pretty much for any Warrior. Grapple + Give Them The Boot + Mighty Blow is just so satisfying. As is Pommel Strike + Mightly Blow for bonus damage. As is Whirlwind. As is Earthshattering Strike with the lava upgrade.
W&S is good for an extra FT Masterwork, I'll give you that.
#3
Escrito 05 junio 2016 - 07:22
Awesome videos! I chose weapon and shield because they have many more abilities on short cooldowns that I can use to break up the dragon rage/ devour spam. Additionally, I would be better able to control the health loss from dragon rage due to the fact that I would be much more tanky and would almost never die anyway. I've even heard that the difference in damage between W&S and 2h is not that big due to the additional FT Masterwork slot. I haven't heard of someone that prefers 2h over W&S, so it's cool to see a different perspective of things!
#4
Escrito 06 junio 2016 - 02:49
I haven't played as a Reaver, but Artificer was a load of fun. Everything explodes! ![]()
#5
Escrito 06 junio 2016 - 11:04
Solo:
Full party (ignore the first 1:10 of solo material):
#6
Escrito 07 junio 2016 - 01:46
#7
Escrito 21 junio 2016 - 09:26
I loved both specialisations, but in the interests of offering an alternative opinion, here is some reavering. Note there's a lot of dragon rage and combat roll spam, but you absolutely don't need to play that way. I don't know if anyone has some reaver gameplay demonstrating alternative playstyles?
Solo:
Full party (ignore the first 1:10 of solo material):
Wow those are some awesome Reaver videos it seems like at one point the loss of health from dragon rage becomes so negligible it doesn't matter! Is playing 2h fun and viable before unlocking the reaver specialization or am I better off going sword and shield for the early portion? (I have all the schematics I would ever need).
#8
Escrito 21 junio 2016 - 09:28
That's easy. Artificer is fun, fun, fun.
.
Why W&S? Reaver can be fun too, but I way prefer 2H to W&S. Pretty much for any Warrior. Grapple + Give Them The Boot + Mighty Blow is just so satisfying. As is Pommel Strike + Mightly Blow for bonus damage. As is Whirlwind. As is Earthshattering Strike with the lava upgrade.
W&S is good for an extra FT Masterwork, I'll give you that.
That looks really fun! I'm not sure what it is but I have always been a melee fan myself (I played wow for 8 years as a warrior until the day I unsubbed so it probably makes me pretty biased) And I figured sword and shield because I would have more control over the health loss from dragon rage. Additionally I believe I read somewhere that you have a higher amount of guard obtainable by playing sword and shield.
Edit: Can artificer be fun with duel daggers? If so I might eventually give that a try. At the end of the day I just love doing sh*t tons of damage and while I know the rogue does that the best I've heard the warrior can keep up pretty well and not have to play the "stealth" game.
#9
Escrito 22 junio 2016 - 02:05
Only because the shield gives you an extra masterwork slot, into which you can add another tier of Guard on Hit fade-touched material if you wish. At least, that's all I'm aware of. Personally, I'd use the slot for something else, since HoV/Fortifying blast gives the whole party all the guard you'd ever need.That looks really fun! I'm not sure what it is but I have always been a melee fan myself (I played wow for 8 years as a warrior until the day I unsubbed so it probably makes me pretty biased) And I figured sword and shield because I would have more control over the health loss from dragon rage. Additionally I believe I read somewhere that you have a higher amount of guard obtainable by playing sword and shield.
But honestly, for me, the fun of 2H trumps the advantage of the extra masterwork.
Edit: Can artificer be fun with duel daggers? If so I might eventually give that a try.
Yes, of course. DW is not as efficient as Archer, since a single Leaping Shot can regain all your stamina through Looked Like It Hurt, whereas DW has to combine two multi-hit abilities, or a multi-hit ability like Hidden Blades + auto-attacks, to get the same effect. But it's still viable and fun. Bonus for DW, the Fallback Plan ability is more useful for DW, since you can get in more hairy situations up close.
At the end of the day I just love doing sh*t tons of damage and while I know the rogue does that the best I've heard the warrior can keep up pretty well and not have to play the "stealth" game.
Well, warrior has a hard time keeping up with any rogue class. Reaver or Templar can do pretty well, but no where near an equivalent point build of any rogue spec. Champion is not even in the running. Even a Pyro Necro can do more damage than a Champion, and maybe even than a Templar, at least in Trespasser.
#10
Escrito 22 junio 2016 - 03:43
- A Melbella le gusta esto
#11
Escrito 22 junio 2016 - 04:24
The only real disadvantage to the Archerficer is that Varric won't shut up about Three-Eyes every time you talk to him. Outside of that, it's so wonderfully spammy.
Agreed about Varric. The rest of his dialogue got borked as a result too.
#12
Escrito 05 julio 2016 - 06:24
The thing I like about this is that you actually get to fight the bosses. With artificer you become so op that boss fights aren't even fun anymore and amount to simply spamming leaping shot. I want bosses to keep at least a bit of a challenge you know?I loved both specialisations, but in the interests of offering an alternative opinion, here is some reavering. Note there's a lot of dragon rage and combat roll spam, but you absolutely don't need to play that way. I don't know if anyone has some reaver gameplay demonstrating alternative playstyles?
Solo:
https://youtu.be/4LEwsj5l6UA
Full party (ignore the first 1:10 of solo material):
https://youtu.be/p_bzcGP_8sM
#13
Escrito 05 julio 2016 - 06:30
Yes, of course. DW is not as efficient as Archer, since a single Leaping Shot can regain all your stamina through Looked Like It Hurt, whereas DW has to combine two multi-hit abilities, or a multi-hit ability like Hidden Blades + auto-attacks, to get the same effect. But it's still viable and fun. Bonus for DW, the Fallback Plan ability is more useful for DW, since you can get in more hairy situations up close.
Just wanted to add, that when I would swap out archer for DW as an artificer, I did not use the same hard-hitting abilities that a Tempest or Assassin would use. I rarely used Twin Fangs or Death blow. Instead, I focused on spinning blades and throwing knives. Anything with lots of multiple hits would do wonders as an artificer.
#14
Escrito 05 julio 2016 - 08:19
Yeah the ability to use different skills sounds appealing as it can keep things fresh. Would you say then that you prefer a rogue over a warrior for combat?Just wanted to add, that when I would swap out archer for DW as an artificer, I did not use the same hard-hitting abilities that a Tempest or Assassin would use. I rarely used Twin Fangs or Death blow. Instead, I focused on spinning blades and throwing knives. Anything with lots of multiple hits would do wonders as an artificer.
#15
Escrito 05 julio 2016 - 09:09
Yeah the ability to use different skills sounds appealing as it can keep things fresh. Would you say then that you prefer a rogue over a warrior for combat?
I don't know about "prefer". I really like playing 2H warriors. What I will say is this. I am more likely to finish the whole game as a rogue. This is because I can respec and go from archery to melee. Sure warriors can respec and go from Tank to DPS, but it's still melee. Mages can spec from control to damage, but it's still ranged. Only the rogue can play in both worlds.
- A Valerius le gusta esto
#16
Escrito 06 julio 2016 - 02:33
I don't know about "prefer". I really like playing 2H warriors. What I will say is this. I am more likely to finish the whole game as a rogue. This is because I can respec and go from archery to melee. Sure warriors can respec and go from Tank to DPS, but it's still melee. Mages can spec from control to damage, but it's still ranged. Only the rogue can play in both worlds.
Well if we were speaking purely about the melee combat from both classes, which would you prefer?
#17
Escrito 06 julio 2016 - 04:32
Well if we were speaking purely about the melee combat from both classes, which would you prefer?
That...is a really tough question.
#18
Escrito 08 julio 2016 - 12:02
#19
Escrito 09 julio 2016 - 12:02
Dw artificer will have an edge in aoe damage to 2h Reaver. Other than that Reaver will be a bit more fragile until you get amulet of death siphon or the barrier amulet. But both are very good Reaver just takes a bit more super items to reach max potential. it's very close and comes down to play style. But definitely Reaver feels like you are playing a berserker highly mobile warrior while artificer does feel like a rogue still in that you use "tricks" and battle acrobatics to lay devastating traps, make back flips and also can hit the stealth button should you need to get out of dodge.
Yeah that paints a pretty good picture of things haha I think artificer is the better choice just because I can switch things up between melee and ranged combat styles to keep things interesting. I wish mage was a bit more interesting as it's usually my go to class, however it just doesn't seem to compare to rogues and warriors this game. (I miss entropy and creation trees) =(
#20
Escrito 09 julio 2016 - 01:43
Hey everyone so I want to try my hand at completing a nightmare/trial run through the game. The only trials I will enable are the ones that affect the difficulty of the combat itself (Walk Softly, Grizzly End, and the level scaling one). I am kind of tired of mages in this game as they are imo the blandest version of them that we have seen to date. For this playthrough I've narrowed down my class between a sword and shield reaver and an archer artificer (might switch to duel wield down the line). For those that have tried one or the other, which would you recommend in terms of the fun aspect? Nightmare itself is not difficult and I doubt that trials will make it too much harder, however I want to really take my time this playthrough and actually read all of the codex entries and things like that, so having a class that I really enjoy playing is the number 1 priority. I don't like to micromanage my party in fights and much prefer sitting on my inquisitor in the action cam. Thank you all for your time and I hope you all have a wonderful day!
There is a ring in the game called ring of doubt which gives mages permanent stealth when not attacking and your attack from stealth is a guaranteed critical hit. You can make mages a bit more rogueish that way. Here are examples on my necromancer early and mid game so nothing too op yet. It also works well on a rift mage with winter grasp and stone fist. Combine it with a sigil that doubles flanking damage and boost your crit damage and you can do good burst damage. But it is at least one of the ways to play a mage somewhat differently in Dai.Yeah that paints a pretty good picture of things haha I think artificer is the better choice just because I can switch things up between melee and ranged combat styles to keep things interesting. I wish mage was a bit more interesting as it's usually my go to class, however it just doesn't seem to compare to rogues and warriors this game. (I miss entropy and creation trees) =(
While recording this one frame rate was messed up so my movement is whacky at times:
http://youtu.be/0gaEemAEfoE
And this
http://youtu.be/N08H1QOB5nw
Editado por ottffsse, 09 julio 2016 - 02:04 .
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