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Sniper Rifles in andromeda


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#1
animedreamer

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Sniper Rifles were my least favorite weapon in the ME Trilogy, I avoided using them throughout every playthrough after my initial use of them per each game. It was for me a combination of things that just never sat well with me but over all I felt they were kind of out of place. When I think Sniper, I envision a guy/gal who is no where near the battlefield, and is in fact not in a fire fight with the enemy, but rather a lone soldier maybe a spotter and his gun waiting in hiding half a mile away from the target setting up for the perfect shot. ME use of sniper rifles are by and far away from my expectations, so my question is.

 

Do you think this go around they'll exclude Sniper Rifles or rework them to be the long range 1 shot 1 kill weapons modern Snipers are usually famed to be?

 

By the by I did use them a lot more though in multiplayer in ME3 namely the Indra, loved that gun on my Geth Engineer for some reason. 


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#2
Sekrev

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When I think Sniper, I envision a guy/gal who is no where near the battlefield, and is in fact not in a fire fight with the enemy, but rather a lone soldier maybe a spotter and his gun waiting in hiding half a mile away from the target setting up for the perfect shot

 

Aside from regularly using sniper rifles while exploring (as you could succesfully do in ME1 as well for instance), I can see there perhaps being a single mission that is similar to that. For the rest, I sincerely hope not as that is not gameplay I enjoy nor is it gameplay that I think suits any Mass Effect game beyond a single mission or a couple moments here & there. There are sniper-focused games though so maybe that's worth a look at if that's interesting to you. I hope they don't put too much of it in ME though.

 

Part of the fun for me was actually do make the sniper rifles work within the given setting. They kinda became a weapon to switch to for a tricky shot or a weapon to start a fight with from a little distance. They are a lot of fun to use like that. And given that there will be exploration and driving around the Mako, I remember many moments in ME1 when I parked the Mako near an objective and took a peek through a scope to see if I could shoot stuff. That would be nice. I just hope they don't design all the missions around being playable while hiding with a spotter at a huge distance.

 

As for MP, in ME3MP sniper rifles are some of the most powerful and rewarding weapons to use. I particularly enjoy the GI Javelin, and still take it out to shoot stuff these days sometimes :) I hope we get maps for MP that have similar balance between short-range and long-range, some nice sightlines, etc, like we got for ME3. It'll be a ton of fun to use a sniper then.


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#3
Taki17

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Technically, when you use a sniper in ME, you are not a sniper, but a designated marksman, as you are engaging enemies at a much shorter range (except maybe at some unknown worlds in ME1, where I remember sniping geth troopers from far away hills).

 

There is no way that snipers are going to be one-hit kill weapons, it would be a bad gameplay design choice. Everyone who is somewhat proficient (and others would catch on quick too) with bolt action snipers would steamroll huge portions of the entire game and completely ruin a multplayer lobby as people would be arguing over who stole someone's kill again. I think the current system, where you have to hit regular enemies 2-3 times (depending on the number of headshots) works just fine.


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#4
Serza

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'Tis true that the weapon more suitable to fill the role of the sniper rifle in the original trilogy would be the designated marksman rifle/DMR, an example of which could be the Viper, or even the Cerberus semi-auto, nearly-no-damage rifle (it was so bad, I forgot the name of it).

 

These are powerful, often semi-automatic or even fully automatic rifles with longer barrels, capable of effectively engaging hostiles over extended distances, while at the same time being developed with the marksman being a part of a squad, rather than an individual entity.



#5
Abraham_uk

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Aside from regularly using sniper rifles while exploring (as you could succesfully do in ME1 as well for instance, I can see there perhaps being a single mission that is similar to that. For the rest, I sincerely hope not as that is not gameplay I enjoy nor is it gameplay that I think suits any Mass Effect game beyond a single mission or a couple moments here & there. There are sniper-focused games though so maybe that's worth a look at if that's interesting to you. I hope they don't put too much of it in ME though.

 

Part of the fun for me was actually do make the sniper rifles work within the given setting. They kinda became a weapon to switch to for a tricky shot or a weapon to start a fight with from a little distance. They are a lot of fun to use like that. And given that there will be exploration and driving around the Mako, I remember many moments in ME1 when I parked the Mako near an objective and took a peek through a scope to see if I could shoot stuff. That would be nice. I just hope they don't design all the missions around being playable while hiding with a spotter at a huge distance.

 

As for MP, in ME3MP sniper rifles are some of the most powerful and rewarding weapons to use. I particularly enjoy the GI Javelin, and still take it out to shoot stuff these days sometimes :) I hope we get maps for MP that have similar balance between short-range and long-range, some nice sightlines, etc, like we got for ME3. It'll be a ton of fun to use a sniper then.

Sniper rifles can reach ranges that no other guns can.

Trouble is, the maps in ME 3 are just not big enough.

 

I would love a massive expanse to snipe targets from far away.

Or maybe a cityscape where I can snipe targets from a tall building.


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#6
Shechinah

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If they exclude sniper rifles from the game, I will rage.

 

As to what you envisioned, I think it would be depending on the size of the enviroment in Andromeda. If the battle enviroment are of a greater size than they were the trilogy then it may be more doable to have the snipers positioned further away. In multiplayer, you could find vantage points where you could position yourself in-between waves to create temporary sniper nests since enemies spawned at certain locations.  This is my primary strategy when playing my Drell Adept.

 

That aside, I only use the Black Widow because I prefer to take the time to line up a shot for the head and secure a kill in one-shot but I do not think sniper rifles should be able to score a one-shot kill on enemies unless it is through a headshot. Additionally, if an enemy is shielded through some technological or biotic means then I find it fine if it takes more than one shot to headshot them.   

 

I do not mind having less ammunition capacity as long as I can make each shot count and I usually can. Slow reloadability is an unpleasent individual, though.      

 

Basically, I find the sniper rifles to be well and fine as they are though I would like for a headshot-model to be avaliable earlier on in the game if possible.  


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#7
Pearl (rip bioware)

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#8
ArcadiaGrey

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I use pistols and sniper rifles almost exclusively in every game in the trilogy.  I suck big time at melee (makes me dizzy) and the one Shep I have that is a vanguard was a painful experience for me.  But with my adept, infiltrator and sentinel using sniper rifles from the back of the area (whilst sending the squad in ahead), and then pistols up close works best for me.  

 

Removing them from the game would have a couple of problems - 

 

-  Garrus is an ace marksman, if he can use one why not Shep?

-  Rifles may not work for you but I depend on them.  Removing them would suit you, but then removing assault rifles and shotguns would suit me and I don't think that would be a very popular move.  :lol:

 

Let players have options, we all play differently especially given the game is across different platforms.  I for one have found it to be very useful as many mobs are far away enough from my guy to use it.


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#9
CHRrOME

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I understand your point, but it's a balance issue. You can't let the player hide away and one shot everything. Taking that into account I think campaign wise they were more or less balanced. You obviously had absolute garbage SRs like the Incisor/Viper/Raptor but in general they were usable.

Multiplayer wise all guns suffer from the "fighting again bullet sponges" syndrome unfortunately and the guns that were bad on campaign are even worse on MP.

 

I'd like way bigger maps (for both SP and MP), and more consistency in roles. Like, if the Viper is gonna suck damage wise, don't give the gun such a high magnification scope, and improve its RoF for christ sake.



#10
10K

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If They rework sniper rifles I'd also would like them to rework Infiltrator, given this class is suppose to rain supreme in using them. Or because the game will be more of an open world type deal maybe sniper rifles won't need to be reworked and you'll actually be able to get those far range kills. Another option I can see helping infiltrator is the option to solo missions like in DA. I think it's restricting that you must have companions accompany you. I think a solo infiltrator sniper playthrough would be pretty epic.
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#11
capn233

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As above, one advantage of larger maps would be to make sniper rifles more compelling.

 

Honestly though, I can't see skipping them in any of the three games for different reasons.  In ME1 not only were they great for countersniping on side missions, but they also had high weapon force and worked well to knock down melee units like thorian creepers or even rachni.  All sniper squad with Garrus and Ash for Listening Point Alpha is pretty cool.  ME2's Viper is one of my favorite weapons in the entire trilogy.  In ME3 the 100% shieldgate regime gimped single shot rifles pretty hard, but they changed that for MP eventually and there was a lot of fun to be had with the Javelin on down to Mantis.


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#12
Monk

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Widow. W i d o w. Every. shot. counted.

 

And you can't take it away. You can't take my precious Widow away! It was the best gun evers! One-shot? No problemmm!

 

The Black Widow did pretty good but it wasn't no Widow.


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#13
BennyORWO

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Snipers are my favorite weapons in ME 2-3.I played only Infiltrator. În ME 3 I played only with Indra. I hope to see this weapon in Andromeda.

#14
ui876will

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Snipers sucks in ME1.

But I always found them pretty good in ME2 and 3.

It doesn't matter much though,since I played the trilogy as a Sentinel...



#15
Kierro Ren

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In any game that allows me, I'm always either a Medic, Engineer, or a Sniper. Sadly, I hated sniping in ME1 but loved it in 2-3. I hope to do some sniping in Andromeda.



#16
iM3GTR

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Widow. W i d o w. Every. shot. counted.

And you can't take it away. You can't take my precious Widow away! It was the best gun evers! One-shot? No problemmm!

The Black Widow did pretty good but it wasn't no Widow.


Watching a Collector's head explode was addicting in ME2. And I liked the way the game made you feel the recoil after a shot.

My favourite class for ME2 was infiltrator just because of that rifle. Assassination cloak, headshot, repeat. Scions down in 3 shots.

The only problem is that it felt really annoying on insanity for Jacob's loyalty mission: headshot on an unarmoured dude, but shields just had to keep him alive by a centimetre of health.
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#17
iM3GTR

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Snipers sucks in ME1.
But I always found them pretty good in ME2 and 3.
It doesn't matter much though,since I played the trilogy as a Sentinel...


You clearly never stuck high explosive rounds and two stability dampeners on the spectre sniper rifle.
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#18
Serza

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That sounds excessively lethal. Thank **** I'm a Rifleman. Not making it... too easy... for myself.



#19
MyDamnAlterEgo

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TBH - (very) short ranges of firefights is a scourge an integral part of computer games (not only shooters BTW - "barrel fencing" in nearly all RTS is another "good" exapmple). "Good" excuse for it is spectacularity as condizione sine qua non for videogames: firefights on realistic distances are NOT spectacular at f**ing all (see ArmA series, for instance). Thus - being a sniper in the game is quite far (to be accurate - nearly opposite) to being one IFRL. That's the way it is, and there's nothing to do about it.


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#20
Serza

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Thank goodness you mentioned ArmA. As a veteran of a couple milsim communities there, I can vouch for those engagement distances. (And 900 yards with M16A4 and an ACOG is certainly no god damn joke... Weapons in ArmA are actually unrealistically stable at times)



#21
UpUpAway

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I thought all of the ME games provided a good "range" of opportunities to use a sniper rifle (for a videogame)... not at super long distances of course, but certainly at medium range.  Certainly, ME does not have a real stealth feature, but there's other IPs around (AC, for example) for that sort of thing.



#22
SKAR

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Sniper Rifles were my least favorite weapon in the ME Trilogy, I avoided using them throughout every playthrough after my initial use of them per each game. It was for me a combination of things that just never sat well with me but over all I felt they were kind of out of place. When I think Sniper, I envision a guy/gal who is no where near the battlefield, and is in fact not in a fire fight with the enemy, but rather a lone soldier maybe a spotter and his gun waiting in hiding half a mile away from the target setting up for the perfect shot. ME use of sniper rifles are by and far away from my expectations, so my question is.

Do you think this go around they'll exclude Sniper Rifles or rework them to be the long range 1 shot 1 kill weapons modern Snipers are usually famed to be?

By the by I did use them a lot more though in multiplayer in ME3 namely the Indra, loved that gun on my Geth Engineer for some reason.

just because you don't snipe doesn't mean somebody else doesn't. People have kinetic barriers. It's not always gonna be one shot. It's a video game fam.

#23
BioWareM0d13

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A couple long range maps for the sniper rifles would be great.

That said if there are some large maps where you can engage enemies from a distance, assault rifles and LMGs need a range and accuracy bump.

#24
fizzypop

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Well the whole idea that sniper rifles are what you envision comes from mainstream media. Not the actuality of sniper rifles or their use. There is a wide range of guns that would fit that "category" and their uses are different especially in a combat situation. ME3 you had several sniper rifles that could act more like a heavy assault weapon. They shot more times than your standard sniper rifle, but did less damage than a typical 1-2 shot sniper rifle. Which would make a good marksman weapon. I loved being a vanguard w/ a sniper rifle like that. You could blow someone from short and long range. Great versatility. Just needed to upgrade it fast and use lightweight mod to keep it from being too much of a hindrance.

 

I think so long as they allow us to  choose our weapons to some degree then it shouldn't matter. You can just simply not use them.



#25
Abedsbrother

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I hope BioWare includes sniper rifles in Andromeda.

 

And I hope they add a ZOOMABLE SCOPE. 


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