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Sniper Rifles in andromeda


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#76
Addictress

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Stop putting down the ME3 MP maps. I felt like the size of the ME3 MP maps were perfect, and I did feel like a sniper. Every time I use a sniper rifle, I cloak myself and position myself, and have a lot of epic headshots far away enough that the enemies are super tiny.

 

But it's balanced because at the same time, if a squadmate goes down at the other end of the map, you can run over there just in time to revive them.

 

Personally I wouldn't want the ME3 maps to be any bigger and think they're perfect size as they are. I get frustrated and intimidated by other games like Destiny PVP or whatever because the maps seem too big and complicated to me, and the ME3MP maps make me feel like I can truly control the entire area and think about strategy over time.


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#77
Sekrev

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Stop putting down the ME3 MP maps. I felt like the size of the ME3 MP maps were perfect, and I did feel like a sniper. Every time I use a sniper rifle, I cloak myself and position myself, and have a lot of epic headshots far away enough that the enemies are super tiny.

 

But it's balanced because at the same time, if a squadmate goes down at the other end of the map, you can run over there just in time to revive them.

 

Personally I wouldn't want the ME3 maps to be any bigger and think they're perfect size as they are. I get frustrated and intimidated by other games like Destiny PVP or whatever because the maps seem too big and complicated to me, and the ME3MP maps make me feel like I can truly control the entire area and think about strategy over time.

 

I agree, a lot of people seem to want bigger maps, I don't necessarily want that at all. The ME3MP maps had a very nice balance for all types of players. Crowded bits and longer sightlines, some maps favour cqc a bit more, others are more open. If it's 4 players again with similar numbers of enemies then this size is really good.

 

Plus it's rewarding to make snipers work on smaller maps as well. And you're right, when you're positioning and popping heads while being smart about it, it has this nice sniper feel and gameplay.

 

That said, it all depends on how it plays and how it's balanced. Larger maps can totally work if done right, but if the next MP is anything like the current one, it's not really needed imo.


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#78
BountyhunterGER

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Did this stick targets to walls?! *hopes*

If I remember correctly, no. Still a lot of fun to use. Headshots on most normal sized enemies let them fly hilariously in the air, that's something.



#79
Monk

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If I remember correctly, no. Still a lot of fun to use. Headshots on most normal sized enemies let them fly hilariously in the air, that's something.

 

Excelllent. I know what other DLC to get for ME3 now and what to hope for in Andromeda.



#80
SmilesJA

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I want to do a 360 no scope Bioware! Implement it now!!!!!!


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#81
Serza

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You know what we never see in these games? Paintball guns. Now paintball SNIPERS? Giving enemies a paint job from afar? That. Would. Be. AWESUMMALUMMA.

 

*starts off with a pointless argument why airsoft is way cooler*

 

.....and to conclude, sniper rifles are awesome!

 

Disclaimer: I'm joking, of course.


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#82
Malanek

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Sniper Rifles were fine in ME3, similar to many other shooters. Phasic ammo should be in SPer to get around shield gate mechanics which is probably why people are complaining you couldn't one-shot anything.

 

I would not try and model them exactly on real world weapons. Gameplay balance and feel must take priority over realism for all the guns.



#83
DuskWanderer

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It's hard to really get into a sniper rifle right since ME is a third-person shooter, and a sniper rifle feels first person. 

 

But I can understand why they try: My Infiltrator playthroughs are second to my Vanguard playthroughs, I love the feeling. 



#84
capn233

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Sniper Rifles were fine in ME3, similar to many other shooters. Phasic ammo should be in SPer to get around shield gate mechanics which is probably why people are complaining you couldn't one-shot anything.

 

I would not try and model them exactly on real world weapons. Gameplay balance and feel must take priority over realism for all the guns.

 

If they are keeping shield gate, then they should actually leave out Phasic and boost the headshot multipliers.



#85
Serza

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Theoretically, they got things right.

 

Sniper rifles are actually weak againist shields, because they were designed to stop single large pieces. Shotguns (with buckshot, not slug) are meanwhile strong, because they overwhelm shielding with dozens of small projectiles in an instant.

 

On the other hand, a buckshot has a small penetrating capability, because it's many small projectiles. Sniper rifles, however, being high caliber rifles, have a greater penetration and in the game this is reflected by their increased ability againist armor and health.

 

I can totally see where the shield gate is coming from, and it's actually a nice sensible, borderline realistic feature.



#86
goishen

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Okay obviously you haven't seen what a shotgun can do close up. It can $^%@ you up.

#87
capn233

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Okay obviously you haven't seen what a shotgun can do close up. It can $^%@ you up.

 

That's because humans are squishy.  But spheres don't actually penetrate all that well relative to something else with a similar mass and energy shaped like a dart, or say a spitzer bullet.



#88
Malanek

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If they are keeping shield gate, then they should actually leave out Phasic and boost the headshot multipliers.

Why, what are you hoping to achieve? The idea of Phasic ammo is so you can one shot shielded mooks, it has a specific purpose and it does that pretty well. Without knowing what you are trying to achieve your idea seems pretty bad. Arbitrarily increasing headshot multipliers changes a lot right across the game



#89
capn233

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Why, what are you hoping to achieve? The idea of Phasic ammo is so you can one shot shielded mooks, it has a specific purpose and it does that pretty well. Without knowing what you are trying to achieve your idea seems pretty bad. Arbitrarily increasing headshot multipliers changes a lot right across the game

 

There is nothing arbitrary about this suggestion.

 

There is more than one way to allow a single shot weapon to one-shot a target when shieldgate is not 100%.  And obviously 100% shieldgate was a bad idea, and the devs realized this as they lowered it.  Increasing the headshot multiplier for sniper rifles is an option that actually rewards some amount of player skill as opposed to a super ammo that lets you one-shot a host of enemies with bodyshots.  Worse still is a multi-shot weapon like the Black Widow one-shotting 3 shielded targets in a row with bodyshots.



#90
MarchWaltz

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I had a sniper rifle and high explosive rounds in ME1.

 

When I sniped someone I also "sniped" the room.


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#91
General TSAR

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Sniper Rifles were my least favorite weapon in the ME Trilogy, I avoided using them throughout every playthrough after my initial use of them per each game. It was for me a combination of things that just never sat well with me but over all I felt they were kind of out of place.

Long range small arms are out of place in Mass Effect? Wut?

 

 

When I think Sniper, I envision a guy/gal who is no where near the battlefield, and is in fact not in a fire fight with the enemy, but rather a lone soldier maybe a spotter and his gun waiting in hiding half a mile away from the target setting up for the perfect shot. ME use of sniper rifles are by and far away from my expectations, so my question is.

You're not a sniper, you're a designated marksmen. That's what the infiltrator is. You provide long range support for your guys.

 

 

 

Do you think this go around they'll exclude Sniper Rifles or rework them to be the long range 1 shot 1 kill weapons modern Snipers are usually famed to be?

Not a chance in hell will sniper rifles go away.


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#92
Malanek

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There is nothing arbitrary about this suggestion.

 

There is more than one way to allow a single shot weapon to one-shot a target when shieldgate is not 100%.  And obviously 100% shieldgate was a bad idea, and the devs realized this as they lowered it.  Increasing the headshot multiplier for sniper rifles is an option that actually rewards some amount of player skill as opposed to a super ammo that lets you one-shot a host of enemies with bodyshots.  Worse still is a multi-shot weapon like the Black Widow one-shotting 3 shielded targets in a row with bodyshots.

So you are only planning to increase headshot multipliers on sniper rifles and not other weapons? If you do that (some games do that) you will have to reduce sniper rifle damage in general.



#93
capn233

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So you are only planning to increase headshot multipliers on sniper rifles and not other weapons? If you do that (some games do that) you will have to reduce sniper rifle damage in general.

 

You would not need to decrease their damage if the game is anything like ME3.  Headshot multiplier can be assigned on a per weapon basis. Buffing the headshot multiplier of the single shot rifles doesn't require them to get a base damage nerf when there is no super ammo.



#94
Malanek

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You would not need to decrease their damage if the game is anything like ME3.  Headshot multiplier can be assigned on a per weapon basis. Buffing the headshot multiplier of the single shot rifles doesn't require them to get a base damage nerf when there is no super ammo.

You didn't actually answer the question, you simply said it can. Are only planning to increase head shot multipliers on Sniper Rifles? If you increase headshot multipliers on sniper rifles only, and don't decrease their base damage, you are increasing their power significantly compared to all other weapons.

 

Out of curiosity, does a bodyshot from a Black Widow X with Phasic III and no other modifiers actually kill a Platinum Marauder?



#95
capn233

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You didn't actually answer the question, you simply said it can. Are only planning to increase head shot multipliers on Sniper Rifles? If you increase headshot multipliers on sniper rifles only, and don't decrease their base damage, you are increasing their power significantly compared to all other weapons.

 

Out of curiosity, does a bodyshot from a Black Widow X with Phasic III and no other modifiers actually kill a Platinum Marauder?

 

You keep talking about the entire class and I was letting you know that this can be changed on a per weapon basis in case you didn't know.

 

Increasing the headshot multiplier on the Widow, Mantis and Javelin wouldn't necessarily increase their power if they had the same base damage, but there was no super ammo.  The point is to make up for the big loss in damage due to partial shieldgate on protected units only if you get a headshot.



#96
Monk

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I had a sniper rifle and high explosive rounds in ME1.

 

When I sniped someone I also "sniped" the room.

 

Well, if you're going to get the enemy's attention anyways, might as well be thorough about it.
 
I really miss the option to changeout ammo, though the inferno ammo could have been more fun. *imagines enemies running around on fire*


#97
Wulfram

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I didn't mind not being able to 1 shot things in SP. The Viper could 2 shot pretty much everything while keeping up a very nice rate of fire.
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#98
Arcian

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Snipers sucks in ME1.

This guy obviously never built a HMWSR X sniper rifle into a handheld tank gun capable of blowing Geth Armature-sized holes into Geth Armatures.


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#99
Catastrophy

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They made good shotguns in ME1.



#100
Monk

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This guy obviously never built a HMWSR X sniper rifle into a handheld tank gun capable of blowing Geth Armature-sized holes into Geth Armatures.

 

They even shoot through schools.