Well the core of the Bioware game is that Bioware chart that someone made....
The one that highlights all the key elements it's like
1. Tutorial where you gradually are introduced to game mechanics and have a sidekick who gets killed towards the end while telling you the importance of getting to the next thing, usually ending in you obtaining "level 3."
2. A mentor figure who comes along, and who may or may not be the sidekick in the tutorial, who eventually becomes corrupted and eventually you are forced to go against them due to their ambiguous morality and/or sense of conflict.
3. A tragic, world shattering conflict that gradually ramps up due to the ineptitude and oversight of the world's organizations and societies, who only, at the very last moment, see the light in your words and offer you the "paragon/renegade" choice of being wrathful towards them or "forgiveness."
4. An epic romantic story between a hardened, liberal progressive veteran of major wars and conflicts, who nonetheless is not a untoward and easily manipulated beta but is in fact eager to display their street smarts, but who is struggling against the weight of societal misrepresentation, and who is ultimately saved by a gentle encouraging person of submissive calm to the commander's dominant right,
5. The resulting team combines all the rays of the sun to unite against the great dark galactic force, and everyone lives happily ever after.