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Bioware must make Mass Effect Andromeda like they have to regain their crown.


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#351
Addictress

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lol you are as bad as TXgoldrush..... saying something is the best or the new standard doesnt make it a fact.

You just saying the witcher is the best, when i can name at least 3 games with better combat system, 2 with better leveling system, 5 with better loot, 3 with better enemies dont repeat them-self, 2 with better world to explore.

Im glad you guys like the Witcher, but there isnt a single fact on what you guys just saying they are just opinions.

You're picking out individual components. TW3 had these components at top-notch quality combined.

I'm not a fanboy. I'm not entirely defending Witcher 3 either because there are a lot of issues I have with some of its graphic scenes, its lack of diversity, as well as its world, in general, which isn't my cup of tea. I don't really like the characters, I don't think the world or the story is anything to write home about.

But to deny the profound emergent quality and the scale and magnitude of what they accomplished with their in-house RED Engine 3 is simply willful pettiness or butthurtness.
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#352
dreamgazer

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You didn't even play it or even 40% considering how wrong this is.

 
Ah, yes, the old "I didn't play it" retort. 
 
Spoiler

 

If TW3's side quests are repetitive as hell, what makes the competition's? ......


Depends on the competition. Fallout: New Vegas buries it in that regard, as well as in role-playing and C&C. Witcher 2's is more varied and versatile, too.

Inquisition has a number of side-quests that are more interesting than Witcher 3's as well, though Witcher 3's high points are higher than Inquisition's.

#353
Drakoriz

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You're picking out individual components. TW3 had these components at top-notch quality combined.

I'm not a fanboy. I'm not entirely defending Witcher 3 either because there are a lot of issues I have with some of its graphic scenes, its lack of diversity, as well as its world, in general, which isn't my cup of tea. I don't really like the characters, I don't think the world or the story is anything to write home about.

But to deny the profound emergent quality and the scale and magnitude of what they accomplished with their in-house RED Engine 3 is simply willful pettiness or butthurtness.

 

cool them it isnt the best of the best as you claim. And really i dont see what they accomplished..... i mean really the world is look nice and all but you have 0 interaction with the world. There is more interaction on the tiny maps on Fallout 4 that any of the maps on Witcher 3. Everything on the game is set to happen.

 

Outside the esthetics the game isnt as impressive at it look.



#354
FKA_Servo

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But to deny the profound emergent quality and the scale and magnitude of what they accomplished with their in-house RED Engine 3 is simply willful pettiness or butthurtness.

 

I would say that this might be the biggest feather in its hat, apart from the admirable attention to fine detail that CDPR showed. I'd be really curious to hear about two games with better worlds to explore, because they nailed the open world, to the point where I was a non-fan basically converted (inasmuch as I think TW3 is a great game. TW1 is one of the worst I've ever played and the second one is not quite the sum of its parts, although it's a lot better than the first one).

 

It really is one of the best games I've ever played, but as ever, TW3 is a bad RPG, and I'm not sure what the grounds are for directly comparing it to DA when they have almost nothing in common.



#355
Drakoriz

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Depends on the competition. Fallout: New Vegas buries it in that regard, as well as in role-playing and C&C. Witcher 2's is more varied and versatile, too.

Inquisition has a number of side-quests that are more interesting than Witcher 3's as well, though Witcher 3's high points are higher than Inquisition's.

 

 

There we go, he point something good. Fallout NV as side content mean is alot better that Witcher 3. By far the whole plot is more interesting and every character you met on the way is more interesting.

 

And worst that old map from NV that is really bland compare to other ES or Fallout games, is more interesting to explore that Withcer 3 maps, where the most interesting is to find a monster nest on a tower.



#356
dreamgazer

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But to deny the profound emergent quality and the scale and magnitude of what they accomplished with their in-house RED Engine 3 is simply willful pettiness or butthurtness.


Or, it's just rational dissection of the game's components in comparison to other games.

The Witcher 3 is a very good game. It's also not all that monumental of an accomplishment.

#357
txgoldrush

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Ah, yes, the old "I didn't play it" retort. 
 

Spoiler

 

Depends on the competition. Fallout: New Vegas buries it in that regard, as well as in role-playing and C&C. Witcher 2's is more varied and versatile, too.

Inquisition has a number of side-quests that are more interesting than Witcher 3's as well, though Witcher 3's high points are higher than Inquisition's.

Fallout New Vegas also has many stale predictable quests that are standard RPG fare. In fact New Vegas is FAR more about the PCs interaction with the world than its quest design.

 

Witcher 2's are a very small pool and many of the side quests are not winners. TW3 has TW2 soundly beat in this category.



#358
dreamgazer

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Fallout New Vegas also has many stale predictable quests that are standard RPG fare.


Oh, Witcher 3's got those in droves. Hell, it's got a fetch quest involving a frying pan.
 

Witcher 2's are a very small pool and many of the side quests are not winners. TW3 has TW2 soundly beat in this category.


"Small pool"? "Not winners"? Care to clarify?

#359
Kabraxal

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Fallout New Vegas also has many stale predictable quests that are standard RPG fare. In fact New Vegas is FAR more about the PCs interaction with the world than its quest design.
 
Witcher 2's are a very small pool and many of the side quests are not winners. TW3 has TW2 soundly beat in this category.


If you thing NV has stale predictable quests of standard RPG fare then by sheer comparison TW3 is hung even worse by that noose... There are few quests (side or main) that escape predictable or the standard tropes...

#360
AtreiyaN7

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Here we go again. The fact that the BioWare devs are spending so much time on ME:A seems to indicate that they're already working very hard and diligently and that they're probably trying their best to create a good game, which should be enough for anyone without invoking The Witcher 3 in a giant post for like the ten millionth time in here. I think everyone has already made it clear through the multitude of past threads that a lot of people would really like to see better, more involved and well-integrated side quests and meatier content without doing that. *rolleyes*


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#361
txgoldrush

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Oh, Witcher 3's got those in droves, too. Hell, it's got a fetch quest involving a frying pan.
 

"Small pool"? "Not winners"? Care to clarify?

In which getting the frying pan, tells the story of how it was used, which connects the area to the events of the game. You see in TW3, what you think is mundane becomes surprising. TW3 quests are built on surprising the player, of things not what they seem.

 

TW2's quests are actually less surprising and really the only one that is surprising deals with the elf woman. As TW2 is more plot focused, it has less sidequests than both TW1 and TW3, a lot less.



#362
Addictress

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Here we go again. The fact that the BioWare devs are spending so much time on ME:A seems to indicate that they're already working very hard and diligently and that they're probably trying their best to create a good game, which should be enough for anyone without invoking The Witcher 3 for in a giant post for like the ten millionth time in here. I think everyone has already made it clear through the multitude of past threads that a lot of people would really like to see better, more involved and well-integrated side quests and meatier content without doing that. *rolleyes*


Are they? Who says? At the very least we have many fans who don't even see why we should take notes from Witcher 3. No Twitter vibes or PR from Bioware acknowledging the numerous things we're pointing out except one Bioware exec said they heard about our complaints about fetch quests.

For some people, Thedas is the most intriguing game world out there, and perhaps the most valuable and important fictional means of escape in our lives. I've followed it for years...a very important number of years defining my 20's and I'll never have my 20's back again.

The stakes are high.

#363
Kabraxal

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In which getting the frying pan, tells the story of how it was used, which connects the area to the events of the game. You see in TW3, what you think is mundane becomes surprising. TW3 quests are built on surprising the player, of things not what they seem.
 
TW2's quests are actually less surprising and really the only one that is surprising deals with the elf woman. As TW2 is more plot focused, it has less sidequests than both TW1 and TW3, a lot less.


.... And yet that kind of connecting happens in plenty of other RPGs......... Not exactly a rousing example of a shiny new bar when it has existed for at least a decade.

#364
Giantdeathrobot

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You didn't even play it or even 40% considering how wrong this is.

 

I agree with them, and I have *checks* 120 hours of playtime. And counting thanks to Blood and Wine. A lot of that was due to losing my save file, however.

 

The thing is, a very hefty portion of the game's sidequests are either Treasure Hunt or Witcher Contracts. The former are literally always ''read X, press Witcher Senses key at location, collect loot". The latter are very often ''talk to X, haggle for 30 Crowns more, follow Witcher Sense trail, kill Y, collect reward''. Mechanically, these aren't the greatest.

 

Now, some of the actual side-quests are more developped, such as High Stakes, and support reactivity, but even so, under the numerous cutscenes and dialogs, most of them have you follow a plotted line, killing X when you gotta kill X and talking to Y when you gotta talk to Y, maybe making a choice in the end that is never referenced again, then collect a reward. Now, of course, there are only so many ways to make quests work in an RPG so I don't fault CDPR for that at all, but let's not pretend they were so incredibly deep and meaningful and important. Most of them were also disconnected from the main quest; why is Geralt bothering to fetch some woman's frying pan when he believes Ciri could be in mortal danger as of right now? Sure, it had some humorous dialog, and tied into Thaler's mission so wasn't a waste of time at all. Yet Inquisition actually explained why the Inquisitor would even bother with such things, even if the quests themselves were often less interesting. 

 

But compared to New Vegas, which often had  2, 3, 4, a few times even as much as 6 ways to solve a side-quest? Some of which unmarked on your map/quest log but that just make sense to pursue? All dependent on your choices and/or character skills and reputation? Yeah, TW3's side-content isn't that amazing. It certainly doesn't raise any bar for me in this regard.

 

I dunno. Maybe I'm fanboying on Obsidian instead here. But I really feel like, while a great game, TW3 isn't the OMG so exceptional eternal 12/10 masterpiece that everyone must now look up to or be called an ignoramus that hasn't played it, with no middle ground or dissenting opinions allowed.

 

That said, Blood and Wine IS a pretty amazing value package. The amount of content they packed in there is pretty nuts.


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#365
txgoldrush

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.... And yet that kind of connecting happens in plenty of other RPGs......... Not exactly a rousing example of a shiny new bar when it has existed for at least a decade.

But how often?

 

Most RPGs have one or two quests like this among all the filler, and in DAI's case, the mayor being guilty of drowning people affected by the blight....but it is few and far between.

 

TW3 makes surprise in their quest lines an art.....some are huge and epic, but some are subtle and down to earth.



#366
Drakoriz

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But how often?

 

Most RPGs have one or two quests like this among all the filler, and in DAI's case, the mayor being guilty of drowning people affected by the blight....but it is few and far between.

 

TW3 makes surprise in their quest lines an art.....some are huge and epic, but some are subtle and down to earth.

 

really you should play NV. Or by the case many of Obsidian RPG games.



#367
Addictress

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I agree with them, and I have *checks* 120 hours of playtime. And counting thanks to Blood and Wine. A lot of that was due to losing my save file, however.

The thing is, a very hefty portion of the game's sidequests are either Treasure Hunt or Witcher Contracts. The former are literally always ''read X, press Witcher Senses key at location, collect loot". The latter are very often ''talk to X, haggle for 30 Crowns more, follow Witcher Sense trail, kill Y, collect reward''. Mechanically, these aren't the greatest.

Now, some of the actual side-quests are more developped, such as High Stakes, and support reactivity, but even so, under the numerous cutscenes and dialogs, most of them have you follow a plotted line, killing X when you gotta kill X and talking to Y when you gotta talk to Y, maybe making a choice in the end that is never referenced again, then collect a reward. Now, of course, there are only so many ways to make quests work in an RPG so I don't fault CDPR for that at all, but let's not pretend they were so incredibly deep and meaningful and important. Most of them were also disconnected from the main quest; why is Geralt bothering to fetch some woman's frying pan when he believes Ciri could be in mortal danger as of right now? Sure, it had some humorous dialog, and tied into Thaler's mission so wasn't a waste of time at all. Yet Inquisition actually explained why the Inquisitor would even bother with such things, even if the quests themselves were often less interesting.

But compared to New Vegas, which often had 2, 3, 4, a few times even as much as 6 ways to solve a side-quest? Some of which unmarked on your map/quest log but that just make sense to pursue? All dependent on your choices and/or character skills and reputation? Yeah, TW3's side-content isn't that amazing. It certainly doesn't raise any bar for me in this regard.

I dunno. Maybe I'm fanboying on Obsidian instead here. But I really feel like, while a great game, TW3 isn't the OMG so exceptional eternal 12/10 masterpiece that everyone must now look up to or be called an ignoramus that hasn't played it, with no middle ground or dissenting opinions allowed.

That said, Blood and Wine IS a pretty amazing value package. The amount of content they packed in there is pretty nuts.

Aahh, I get it now. You're evaluating based on CHOICES available within the side quests.

I'm evaluating based on the presentation of the side quests and the diversity in how they were written. Each side quest in tw3 didn't have unique choices, that is true. However, each had
1 different characters with different designs
2 different animations. Each side quest or contract is uniquely cinematic, separately staged and blocked. Different lengths, different cut scenes, different settings.
3 sometimes you don't kill the monster. You could lift the curse, etc

So, no, there wasn't a lot of role play. I think the players who praise tw3 side quests just take the quality of presentation, unique settings, uniquely directed and animated NPCs, very seriously.

#368
Kabraxal

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But how often?
 
Most RPGs have one or two quests like this among all the filler, and in DAI's case, the mayor being guilty of drowning people affected by the blight....but it is few and far between.
 
TW3 makes surprise in their quest lines an art.....some are huge and epic, but some are subtle and down to earth.


That is actually the exception even in TW3... It is like you didn't play the game with how blind you are to the repititive standard quests abound in TW3. This is what keeps getting you people called out. You make this grand claim about TW3's side quests but it is so easily debunked that the continued spamming of the lie is just annoying.
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#369
Seraphim24

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I keep thinking of like boxing or something between like TW and ME which is pretty absurd...



#370
Iakus

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EH I still think the bulk of The Witcher's acclaim comes from Triss Merigold's rack



#371
FKA_Servo

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EH I still think the bulk of The Witcher's acclaim comes from Triss Merigold's rack

 

In all fairness, I used to think this too, and I was wrong. But I'm not about to blame you if you're not interested in rectifying that, because the games aren't for everyone.

 

The first game is still a hot turd, too.



#372
Drakoriz

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EH I still think the bulk of The Witcher's acclaim comes from Triss Merigold's rack

 

actually is a combination of the soft porn the game come with. =D fan of the witcher 3 love soft porn



#373
Addictress

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That is actually the exception even in TW3... It is like you didn't play the game with how blind you are to the repititive standard quests abound in TW3. This is what keeps getting you people called out. You make this grand claim about TW3's side quests but it is so easily debunked that the continued spamming of the lie is just annoying.


It's not a lie. I just completed 100% of all the contracts. 3 or 4 of them were about Geralt checking out wine cellars for monsters for a merchant, but even then, in each case, each wine merchant had unique animations. One of them had a wife who had an affair. It wasn't just a note but a locket with hair inside. The locket with hair had its own unique inventory art. The merchant had a uniquely cinematic reaction to learning of the affair, close-ups, etc. Gerald also had a uniquely voice-acted dialogue for it.

And this was the most rote contract side quest.
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#374
Addictress

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So fine, I'll stop. I'll let the yes-men surround the community and waste my 20's.

So be it.

#375
Addictress

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I'm excited for Andromeda and know the music will be superior as usual. Because make no mistake, Bioware consistently has the best soundtracks, ever.