Okay, I skimmed up to page 9. The Highlights for me were OP's claim that:
(Which makes me curious about when he thinks games with flaws weren't the norm, because it sounds like a myth to me)
...and the argument defending TW3's combat tooth and nail.
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I am mostly enjoying my playthrough of TW3. I still like the interaction between Geralt and Yennefer as much as I did when I watched through their romance arc on Youtube, and I've gotten to the part where Jo Wyatt is talking, which is always nice.
But I find the combat pretty bland. It might not make me sleepy the way DAI combat does, but it doesn't draw me in very much either.
So yeah, I agree with Cyonan that there's a double standard here. The OP exalts The Witcher 3, while simultaneously denouncing the act of overpraising games with flaws.
Well, TW3 does have it's own flaws, and I'm increasingly wary of the circulating mindset that all other RPGs should emulate as much as possible. This series is heavily character driven, to the point that it's often soap operaesque. It's source material informs a lot of it's elements, including the romance story at it's core. In my opinion, most RPGs would suffer for trying to imitate it.
That's a good point. I have no intention of starting the tired old ''what is an RPG'' circus, but I have to say that I don't think TW3 is a good RPG in the most traditional sense of the word. You have a set protagonist with a set backstory, a set and already existing ensemble of characters, a particular set of skills, so on and so forth. It works for that particular series of games, but you don't have much say in who Geralt is. Sure, you can choose between Yenn or Triss, or if you want to kill or spare X person. Beyond that, however, you have previous little choices. You can't choose to make him a believer or someone with active interest in politics, because that's not how his character works.
You roleplay as Geralt, not as your character. That's a pretty fundamental difference to me, something Bioware doesn't do. Yes, Mass Effect did go too far in robbing the player of Shepard's control especially in ME3, but it was still your Shepard; you defined their skillset, their backstory, their gender, their sexuality, their rapport with various characters, their opinions and ideals on various issues such as if they are a religious person in ME1. Dragon Age pushes that farther, allowing you to select races too.
This influences the entire game's design, really. In fact, Geralt being a Witcher, and thus a very competent tracker, is pretty much integral to him being in on the plot to find Ciri for instance. They can afford to do that, because 1) Geralt is always a Witcher, and 2) he can't not care about Ciri. This also allows them to pour that much more ressources into story and cutscenes, since they don't need to adjust them for several player types, don't need extra VAs, don't need race/gender/class/skill specific dialogs except for Axii reactions once in a while, so on and so forth. Random monster killing quests work in The Witcher since, well, it's literally what Witchers do.
And that's fine. No problem. There is a place for RPGs with set characters. But I don't want Bioware to do that. I don't want this to become a genre standard by any means. And I sure don't want twitchy action-based combat to replace slower, IMO far more enjoyable systems like Pillars of Eternity's.