I'm curious if you've seen the game since the most recent patch where they overhauled the UI?
I have seen that, and I'm eager to try it out. I'm especially happy to see that we can disable the fisheye lens effect on the Witcher senses.
I won't disagree that the filler missions (different from side missions imo) are annoying, and ultimately I skip most of them, and the loot system is superflous as best since Witcher gear is the only stuff worth bothering with.
I've sworn off smuggler's caches that ilk entirely, but I still can't get past some of the design in the other quests. My main problem with most of them are the Witcher senses. There's just a lot of awkwardly jogging around small areas, interacting with a few red objects, getting some exposition from Geralt, and maybe following a meandering trail to a cutscene/battle. The investigation mechanic just doesn't interest me enough to justify the constant stopping and starting and endless line following. Only the bigger quests have enough meat and production value for me to ignore the repetition.
I just don't think there was a need to have so many leveled items. The early game is fraught with boring "+3 DPS/DR" distinctions between items, the mid game makes it pointless because of the Witcher gear, and throughout I was annoyed at how often some random smuggle cache weapon was stronger than the quest reward I'd just gotten from a major quest.
As for the rest of the gameplay, I honestly kind of like it, all the different approaches to dealing with varying monster types, balancing stamina need for signs/dodging, potions and bombs, and so on. However, I am aware that I am in the minority here.
I've been somewhat spoiled by Dark Souls here, but I just can't get over this game's combat shortcomings. I can't get used to the awkward controls (even after the "alt controls" update). I tried, but it's in this weird space between Arkham's slick and light combat and Dark Souls' slow and weighty combat. The enemy attack patterns don't have quite enough variety for me to enjoy each fight. Their gimmicks are nice, but after a while, one power just isn't enough to keep an enemy's move set engaging.
I somewhat prefer DA:I's combat simply because having mage + 3 differently specialized companions means there's a lot of different stuff I can be doing at any given time.
I also can't stand the arbitrary benefits enemies get from being outside your level range. I could dispatch a group of level 5-8 bandits with ease, but that one level 9 in the group? Oh no, wail on him for a couple long minutes and he might go down. Ignore how boring it is to just constantly parry and riposte him.
CDPR fixed many of the issues and added an upscaling leveling feature if you outlevel the quest.
The problem isn't the difficulty of the creatures, it's the fundamental game design.
The combat is not action game level good, but ti is better than most of the genre. Thats why there is less criticism. Also, combat is not what people play the Witcher for.
I know that's not what people play the game for, but it's still what you're doing most of the time.
^ I can't bear to put Geralt in anything non-Witcher. It looks so wrong.
Yeah, so much of the low tier loot makes Geralt look like a pot-bellied looser.