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Bioware must make Mass Effect Andromeda like they have to regain their crown.


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#426
FKA_Servo

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As for the rest of the gameplay, I honestly kind of like it, all the different approaches to dealing with varying monster types, balancing stamina need for signs/dodging, potions and bombs, and so on. However, I am aware that I am in the minority here.


You're not the only one. This aspect is like a drug for me.

I adore the idea of having a set of very specific tools to fit a variety of very specific situations. And I love that I need to read books about enemies to confer an advantage when fighting those enemies.

I can't get enough of that. The feeling of complete and utter preparedness when heading down into a crypt is intoxicating.
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#427
RoboticWater

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I'm curious if you've seen the game since the most recent patch where they overhauled the UI?

I have seen that, and I'm eager to try it out. I'm especially happy to see that we can disable the fisheye lens effect on the Witcher senses.
 

I won't disagree that the filler missions (different from side missions imo) are annoying, and ultimately I skip most of them, and the loot system is superflous as best since Witcher gear is the only stuff worth bothering with.

I've sworn off smuggler's caches that ilk entirely, but I still can't get past some of the design in the other quests. My main problem with most of them are the Witcher senses. There's just a lot of awkwardly jogging around small areas, interacting with a few red objects, getting some exposition from Geralt, and maybe following a meandering trail to a cutscene/battle. The investigation mechanic just doesn't interest me enough to justify the constant stopping and starting and endless line following. Only the bigger quests have enough meat and production value for me to ignore the repetition.
 
I just don't think there was a need to have so many leveled items. The early game is fraught with boring "+3 DPS/DR" distinctions between items, the mid game makes it pointless because of the Witcher gear, and throughout I was annoyed at how often some random smuggle cache weapon was stronger than the quest reward I'd just gotten from a major quest.
 

As for the rest of the gameplay, I honestly kind of like it, all the different approaches to dealing with varying monster types, balancing stamina need for signs/dodging, potions and bombs, and so on.  However, I am aware that I am in the minority here.

I've been somewhat spoiled by Dark Souls here, but I just can't get over this game's combat shortcomings. I can't get used to the awkward controls (even after the "alt controls" update). I tried, but it's in this weird space between Arkham's slick and light combat and Dark Souls' slow and weighty combat. The enemy attack patterns don't have quite enough variety for me to enjoy each fight. Their gimmicks are nice, but after a while, one power just isn't enough to keep an enemy's move set engaging.

 

I somewhat prefer DA:I's combat simply because having mage + 3 differently specialized companions means there's a lot of different stuff I can be doing at any given time. 

 
I also can't stand the arbitrary benefits enemies get from being outside your level range. I could dispatch a group of level 5-8 bandits with ease, but that one level 9 in the group? Oh no, wail on him for a couple long minutes and he might go down. Ignore how boring it is to just constantly parry and riposte him.

 

CDPR fixed many of the issues and added an upscaling leveling feature if you outlevel the quest.

The problem isn't the difficulty of the creatures, it's the fundamental game design.
 

The combat is not action game level good, but ti is better than most of the genre. Thats why there is less criticism. Also, combat is not what people play the Witcher for.

I know that's not what people play the game for, but it's still what you're doing most of the time.
 

^ I can't bear to put Geralt in anything non-Witcher. It looks so wrong.

Yeah, so much of the low tier loot makes Geralt look like a pot-bellied looser.


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#428
Seraphim24

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I think like ME1 characters like Ashley/Kaidan etc are also very emotionally intuitive and sexy for their own part, if we're talking about ME. Furthermore, I think they are even more driven to kind of take that hatred of certain limitations/rules/spheres and be even more active and agents against it, so it's kind of like a powered up version of the same phenomenon.

 

Ultimately, I think the fact that the company became a sea of turmoil and this spot of great chaos that rippled throughout gaming and caused a big transformation in how people view issues regarding sexuality or interactions, or, movies, or all kinds of things is evidence they succeeded beyond their wildest imagination. I couldn't be happier for them in this respect.

 

It's just a bummer ultimately that the reverberations were so serious that they kind of took a chunk of the company we don't really get to play/look forward to those exact games going forward (well they should at least hire straykat though! :D )

 

Now you can spare me the "Well maybe it will be like it was" well maybe it will be I don't know but I saw the same situation with Blizzard and frankly speaking the people that needed to stick with the company were still there, while that just wasn't quite the case here in my observation... which isn't to say the people behind are bad or anything no! Not at all! I'm just saying they don't seem to be capturing quite the spirit that made ME ME or DA DA

 

Both for stability purposes, people all gathering together and understanding each other (I honestly think they should make "death threats" a part of their next game, like actually reference it, and have it turn out to be someone on the extranet who was just bitterly unhappy with their life or something and then in another instance have it be like someone, well, er, maybe someone genuinely full of hate, plus paragon/renegade choices about how to deal with it) <-- Not to purposely antagonize anyone or anything, but just to frankly acknowledge a reality that occurred, no more, no less.

 

And to set the stage for the ever more changes that are likely over the horizon..

 

I don't know.. maybe that's too cynical, the world seems to find a way to put everything in cosmic balance... sometimes it just takes time.



#429
Steelcan

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Witcher senses as lore integration... you realise Bioware has designed and tweaked quests and responses around not only specialisations, but race and even gender right? Hell, banter shifts depending on such little things in Inquisition. So that one doesn't "blow DA out of the water". And the toxicity mechanic is lore integration but it isn't anything different from the skills in DA:I that use hurt mechanics for use. Again, no blowing out of the water happening.

And DA not only takes those little mechanics and executes them as well as TW, but the art design and ability to convey history with no words is beyond what CDPR accomplished in TW3. The closest to non generic medieval setting and a sense of a living history tgat TW3 comes is Skellige. It started to feel like you could feel how events sculpted that region. Thedas blows that out of the water though. Every zone managed to convey a sense of history with only the visuals.

So you still haven't proven TW3 "blows DA out of the water". And considering hiw you act as if your opinion is indisputable fact, yeah, the cute "your tone is worse" crap just keeps adding more reasons to why we have run out of patience with the TW talk on this forum. Here is the real fact: TW3 is not objectively better than DA:I.

Adding in one more dialogue option or tweaking a bit of banter is hardly massive levels of lore integration.  I can't use the Anchor besides closing rifts in ambient gameplay, despite it being able to rip holes in the fade, that'd make for a cool ability but nah...  Other bits would be like how mage protagonists are immune to attempted possession, templar characters don't have to drink lyrium in combat, and so on.

 

I won't deny that the world of the Witcher is much less original than Thedas, however that is not an inherent flaw against it because it does so much more with its setting than Thedas does.  I can only think of a few examples of this in DA where you can change the landscape to reflect your choices, and mostly they revolve around fixed changes such as the rain to sun in Crestwood or the frost in the Frostback Mountains.  And my ability to enjoy an RPG setting is not dependent on how large a footprint of myself I can put on it.

 

I will say that TW3 is a better game than DA:I based on things like lore integration, characters, plotline, and so on.  You are free to disagree and there will certainly be no consensus on which one is "objectively" better, (it would depend on how we measured objective quality, awards won would be an objective meter but I doubt anyone here would agree to it and there are so many to count)

 

I've given you reasons why I think TW3 is better than DA:I, you don't like them and thus ignore them, its clear you are not interested in actually debating the various merits of one game vs the other, and I don't really have the patience to deal with such a rabid fanboy as yourself.  You only further show how stubborn you are by this.



#430
Drakoriz

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I have seen that, and I'm eager to try it out. I'm especially happy to see that we can disable the fisheye lens effect on the Witcher senses.
 

I've sworn off smuggler's caches that ilk entirely, but I still can't get past some of the design in the other quests. My main problem with most of them are the Witcher senses. There's just a lot of awkwardly jogging around small areas, interacting with a few red objects, getting some exposition from Geralt, and maybe following a meandering trail to a cutscene/battle. The investigation mechanic just doesn't interest me enough to justify the constant stopping and starting and endless line following. Only the bigger quests have enough meat and production value for me to ignore the repetition.
 
I just don't think there was a need to have so many leveled items. The early game is fraught with boring "+3 DPS/DR" distinctions between items, the mid game makes it pointless because of the Witcher gear, and throughout I was annoyed at how often some random smuggle cache weapon was stronger than the quest reward I'd just gotten from a major quest.
 

I've been somewhat spoiled by Dark Souls here, but I just can't get over this game's combat shortcomings. I can't get used to the awkward controls (even after the "alt controls" update). I tried, but it's in this weird space between Arkham's slick and light combat and Dark Souls' slow and weighty combat. The enemy attack patterns don't have quite enough variety for me to enjoy each fight. Their gimmicks are nice, but after a while, one power just isn't enough to keep an enemy's move set engaging. I somewhat prefer DA:I's combat simply because having mage + 3 differently specialized companions means there's a lot of stuff I can be doing at any second. 

 
I also can't stand the arbitrary benefits enemies get from being outside your level range. I could dispatch a group of level 5-8 bandits with ease, but that one level 9 in the group? Oh no, wail on him for a couple long minutes and he might go down. Ignore how boring it is to just constantly parry and riposte him.

 

The problem isn't the difficulty of the creatures, it's the fundamental game design.
 

I know that's not what people play the game for, but it's still what you're doing most of the time.
 

Yeah, so much of the low tier loot makes Geralt look like a pot-bellied looser.

 

Actually i agree with you.

 

Probably Combat was what keep me for completing the game till i force myself to finsih it. Really not event as a DS player i feel the combat come short when other games like LotR have a more intuitive combat.

 

But yeah and i agree here too, i dont care if ppl dont play the game for the combat, if the game sint about the combat dont make 60% of it combat orientated, Witcher 3 aside for some Sing decision most of the quest involve combat.



#431
slimgrin

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Am I gonna have to separate you kids? And by kids I mean fanbases. Criminy, let's give the competition mindset a break. 


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#432
Cyonan

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Now you can spare me the "Well maybe it will be like it was" well maybe it will be I don't know but I saw the same situation with Blizzard and frankly speaking the people that needed to stick with the company were still there, while that just wasn't quite the case here in my observation.

 

I wont say that maybe BioWare will go back to what it was like, since it's clear they've wanted to shift towards cinematic storytelling with more action based combat over the old school RPG style of BG, NWN, or DA:O.

 

Though I will say that Blizzard did just release an awesome game.


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#433
Drakoriz

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I wont say that maybe BioWare will go back to what it was like, since it's clear they've wanted to shift towards cinematic storytelling with more action based combat over the old school RPG style of BG, NWN, or DA:O.

 

Though I will say that Blizzard did just release an awesome game.

 

I know =D overwatch is addictive as hell.



#434
txgoldrush

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ME3 fails on both levels. As a character driven game and a plot driven one, so I fail to see what the distinction truly accomplishes here.

The plot is far too weak to be anything than a glorified MacGuffin, and the characters only get a chance to shine on the last DLC, prior to that it's been a game of "who can hold the idiot ball the longest" with a dash of rank incompetence and inconsistency thrown in for good measure.

It is to BioWare's credit that the game succeeds despite this however.

Wrong

 

As a plot driven one, its vastly superior to ME2 and is on par with ME1.

 

The whole series has MacGuffins from ancient civilizations, ME1 was no different. And the characters shine through plot participation instead of side quest separatism that most Bioware games have.

 

And fans just do not get that Shepard screwed up on Thessia.



#435
Steelcan

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Wrong

 

As a plot driven one, its vastly superior to ME2 and is on par with ME1.

 

The whole series has MacGuffins from ancient civilizations, ME1 was no different. And the characters shine through plot participation instead of side quest separatism that most Bioware games have.

 

And fans just do not get that Shepard screwed up on Thessia.

I'm not gonna waste energy debating with the King of the BioDrones



#436
wolfsite

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Am I gonna have to separate you kids? And and by kids I mean fanbases. Criminy, let's give the competition mindset a break. 

 

The Developers get along great with each other...... the fans........ not so much....... which is sad.



#437
Steelcan

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The Developers get along great with each other...... the fans........ not so much....... which is sad.

I'm a fan of both games and series, saying that one is better than the other doesn't mean the other is garbage on the side of the road.



#438
wolfsite

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I'm a fan of both games and series, saying that one is better than the other doesn't mean the other is garbage on the side of the road.

I don't recall saying that...... though I will admit I have been zoning in and out in this thread from how serious some people are taking this.



#439
Addictress

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You accused someone of not having played the game because they had a different opinion of it than you: I cannot see how you would have any moral high ground about feeling like your opinion is being dismissed or going unheard.

That a number of people have different opinions than you and a number of others do not mean this community is or is going to be composed of yes-men and it is quite frankly insulting to say such in a discussion especially when some of the people that you are impying to be yes-men are people who have recently directed criticism towards Bioware.


Like Kabraxal? I pointed out both advantages and disadvantages Bioware has and yet so many people here, in every thread, whenever we point out the advantages of tw3 - some of which are quite serious - immediately jump down throats and refuse to admit they exist. It's that impulsive defensive attitude that unnerves us. It's sycophancy masquerading as free opinion.
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#440
txgoldrush

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I'm not gonna waste energy debating with the King of the BioDrones

And this is a thread of me criticizing Bioware.



#441
Addictress

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I'm sick and tired of competition, and fanbase wars.

I said before and I say it again , Bioware has the lore and the story. CDPR has the red engine. They should just merge, or do a joint partnership.

That would be the second coming of christ.

To a gamer like me, a game is a game. I care not who made it. Developers morph, change. Whatever. Give me the game I fantasize of.

#442
Addictress

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WHY DO U NOT WANT CHRIST TO COME

#443
Grieving Natashina

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I'd rather wait for Cyberpunk to come out so I can do a comparison that's a little closer in terms of story. A sci-fiction dystopia with shooting mechanics would probably be a better place to start than TW3. I've been very patiently waiting for Cyberpunk and now that the TW series is done, they can get back to that already. It's my favorite RPG setting (aside from Shadowrun) and it was the first tabletop game I ever played. :P

I respect where most of the TW fans are coming from, and there is some cues that BioWare could take from CDPR. It's getting really old though. It's hardcore TW fans versus the hardcore BioWare fans. With the moderates sick of the fighting (hey, how's it going.)

It's the like "Be like Skyrim" threads from before DA:I's release. Most of the elements that they took from Skyrim, frankly, lacked some flow and consistency. I can see where the ideas were good, but the execution left a lot to be desired. I'd rather have BioWare not try to copy every RPG elements from other games. They tend to sometimes focus on what's cool instead of what (imho) works for the game. The teams are gamers and they get as enthusiastic as we do, but they should have more consideration for how it effects their games. This includes anything that they might want to include/take note of from the TW series.

As far as "taking back a crown," that's a matter of opinion. Some felt that BW never had a crown in the first place. Some feel completely burnt by the company after ME3 and DA:I, some feel like those games were their best work. Me, I'm in the middle. Some parts of ME3 made me angry (the endings, Kai Lang,) but other elements were a lot of fun for me (Tuchunka.) DA:I had a pretty good story and great characters, but also goes down as the lamest villain in any BW game I've ever played. The company went from the PC fighting three mind controlled dragons at once (NWN OC) and rescuing someone from the demon realm (NWN: HotU,) to Marauder Shields and a few husks. Oh and the lamest boss fight in the company's history IMHO, Corypheus. I was expecting at least a decent one on one fight with Cory, not Dr. Cory Evil and his pew pew frickin' lasers.

This is a conversation about pixels, so I'm not interested in who might be right or wrong, even myself. ;)
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#444
wolfsite

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Okay this seems like the perfect place to end this thread.  Lets step away, grab a sandwich, and move on with things.


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#445
Giantdeathrobot

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I also can't stand the arbitrary benefits enemies get from being outside your level range. I could dispatch a group of level 5-8 bandits with ease, but that one level 9 in the group? Oh no, wail on him for a couple long minutes and he might go down. Ignore how boring it is to just constantly parry and riposte him.

 

 

 

Ye gods, how I hated that. It's mostly a problem in the early game since Velen has level 15 enemies strewn about near level 4 ones, but the way they did it is atrocious. Enemies 5+ levels above you suddenly gain something like ten times their HP bar. So a shirtless bandit can now take something like 50 sword strikes to kill. Wouldn't it have been enough that their base stats being higher makes them challenging? That's a very poor design decision IMO. I remember closing a level 12 Rift in the Hinterlands while being level 5 in DAI: it was hard as hell, with only a half-dead Varric left standing, but I did it, and the enemies didn't magically grow High Dragon-level health bars. That's far more rewarding if you ask me.

 

It seems to be better handled in Blood and Wine. I did stumble upon a level 45 Cyclops while level 38, but that was in an out of the way area so I can just go back and kill it in two levels. If I remember to do it at least.



#446
Khrystyn

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I am going to resist the temptation to compare the merits of ME:A to the best and failing parts of the Trilogy. There's such a palpable personal over-the-top resentment over the previous flaws that I think ME:A will not be judged on its own merits as a Sci-Fi rpg, but on whether ME:A will appease those who are outright angry and felt betrayed.

 

My hope is that ME:A will be a really good and enjoyable game on its own merits, not whether it 'corrects' or makes-up-for previous issues in the trilogy. As long as it has interesting characters and excellent cohesive story telling with clever writing, I'll be satisfied with these accomplishments in the game - but then my life's enjoyment isn't dependent on the success of a game, or Star Trek or Star Wars for that matter. Insatiable bias can be very unfair, and I'm going to judge the merits of the game as it is, not in relation to the trilogy's previous issues.


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#447
ruggly

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18 pages before "just don't get it."

 

I expected it sooner.



#448
Squinterific

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"The crown"? What is this crown you speak of



#449
Malanek

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I wouldn't say Bioware are afraid to change things, and in some cases they change them dramatically. They made DAI in a different engine, made it huge with less ratio of story, and gave it a Z axis. It was generally a well received game (although I didn't like it). ME3 was shipped with multiplayer which was extremely well received and extremely fun. ME1 made things a lot more cinematic and came with a voiced protagonist while ME2 tightened the gameplay significantly.

 

It is true though that they tend to do make changes iteratively though. They don't change everything at once. This isn't a bad thing as they know (or have a pretty good idea) of the things that have worked well. But it does mean that although things change, certain aspects may take many years and games to, or even longer if they are deemed popular.



#450
txgoldrush

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"The crown"? What is this crown you speak of

Something SquareEnix talks about but will never get back with Final Fantasy XV


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