Bioware must make Mass Effect Andromeda like they have to regain their crown.
#601
Posté 08 juin 2016 - 05:11
- Biotic Apostate et Catfishers aiment ceci
#602
Posté 08 juin 2016 - 05:16
ME3>>>>>DA:I
True, but that has more to do with how good ME3 is.
#603
Posté 08 juin 2016 - 05:22
True, but that has more to do with how good ME3 is.
Hahahahaha
- Iakus et DarkKnightHolmes aiment ceci
#604
Posté 08 juin 2016 - 05:25
Oh, are we doing that argument again?
- Grieving Natashina aime ceci
#605
Posté 08 juin 2016 - 05:38
If this will get people to take it easier, I'd like to point out that based on what we know, MEA will be the game where we will play as "ghost riders in the sky" escaping the destruction of our home into a new one... by killing some natives.
So basically, we will be the Wild Hunt from TW3! That ought to please everyone, right? ![]()
#606
Posté 08 juin 2016 - 06:25
Eh, I think Mass Effect 3 had some enjoyable components such as combat but I still prefer Dragon Age: Inquisition to it because story is what I care most about and I felt the latter's story was better, in my opinion.
One of the reasons was that I thought the story and characters became even better the more I thought about it and them which was unfortunately the opposite feeling I came away with from Mass Effect 3.
Basically, I personally enjoyed Dragon Age: Inquisition the more out of the two. I also preferred it's dialogue system and way of handling the protagonist more.
Note: this is my opinionated and personal opinion.
With Trespasser that is true. Trespasser was the most exciting lore reveal and most epic chunk of a Bioware game I have ever played. I just think the main game was a failure.
- Hazegurl, ljos1690 et Donk aiment ceci
#607
Posté 08 juin 2016 - 06:36
With Trespasser that is true. Trespasser was the most exciting lore reveal and most epic chunk of a Bioware game I have ever played. I just think the main game was a failure.
Eh, I can see why some people dislike or even loathe Dragon Age: Inquisition. I don't share the sentiment because, well, bascially different tastes and different appeals but I can understand it for the same reason.
I, however, developed my previously posted opinion of Dragon Age: Inquisition well before Trespasser was even announced. It probably didn't help that Mass Effect 3 retroactively lessened my enjoyment of every game in the trilogy including Mass Effect 3 itself while Dragon Age: Inquisition did the exact opposite for every game in the Dragon Age franchise including Dragon Age: Inquisition itself.
- Kabraxal aime ceci
#608
Posté 08 juin 2016 - 08:16
Oh, are we doing that argument again?
Probably not. I don't tend to argue with posts I can't see.
#609
Posté 08 juin 2016 - 10:45
Sadly it's one of those cases of cutting losses I feel for that. It would have been easier and cheaper to make content for next generation consoles and tighten the focus than worry about two consoles that had low buy-rates.
Didn't they also offer a free upgrade at one point though for those who buy a new console?
The only thing they offered was to transfer purchase of JOH from old gen to current gen, and most likely that's because they announced dropping old gen right after the timed exclusive offer ended and Xbox 360 and PS3 were able to buy the DLC.
I had purchased the old gen version of the special edition with the extra mount, throne, equipment etc but if I wanted that after I bought a new console and repurchased the game, I still had to pay $10 more.
I get the decision from a business standpoint, but the marketing around the whole thing was horrendous. If the "explanation" is clear in hindsight having played the current gen DLC, not because someone at Bioware bothered communicating to old gen players, that's poor management.
- Iakus aime ceci
#610
Posté 09 juin 2016 - 01:45
If this will get people to take it easier, I'd like to point out that based on what we know, MEA will be the game where we will play as "ghost riders in the sky" escaping the destruction of our home into a new one... by killing some natives.
So basically, we will be the Wild Hunt from TW3! That ought to please everyone, right?
Now if only the players default last name was Hunt.
#611
Posté 09 juin 2016 - 05:10
Not really.
But then I think a BSoD is arguably better than ME3
I dunno if Data would agree with this.

#612
Posté 12 juin 2016 - 04:15
What makes this thread special is the OP was one of Bioware's biggest apologists following ME3.
Huh, that's funny. I used to be an ME3 apologist and defended it like no tomorrow before the game actually came out. That all that died after auto dialogue Shepard and forced emotions (Shepard and those dreams sequences!) came into my game, though.
I would like to thank ME3 for pushing me to play DAO for the first time and now making me a huge Dragon Age fan.
ME3 does have good gameplay and the Citadel DLC is the best so I'll give it a bit of credit.
#613
Posté 12 juin 2016 - 04:25
I'm allergic to daddy issues, bipolar morality, curing death being used as an excuse to soft reboot the universe, and copying from Contra 3.
- Sarayne aime ceci
#614
Posté 12 juin 2016 - 02:45
Huh, that's funny. I used to be an ME3 apologist and defended it like no tomorrow before the game actually came out. That all that died after auto dialogue Shepard and forced emotions (Shepard and those dreams sequences!) came into my game, though.
I would like to thank ME3 for pushing me to play DAO for the first time and now making me a huge Dragon Age fan.
ME3 does have good gameplay and the Citadel DLC is the best so I'll give it a bit of credit.
Obviously you can't change your mind, DarkKnight.
.
But then again, anyone who uses the term apologist is probably just being a fool anyway
.
#615
Posté 12 juin 2016 - 02:56
Well, actually you know what? I noticed that normal children, or children who have agency, annoy me in media. But if the child is dead, or somehow disturbed or seriously NOT normal, I'm okay with it. So yeah, I wasn't annoyed by this child and in fact thought it a reasonable way to bring personal, psychological essence to something as grave and immense as mass extinction.
- Catfishers aime ceci
#616
Posté 12 juin 2016 - 05:11
#617
Posté 12 juin 2016 - 05:59
Uummm...Shepard's dream sequences were awesome.
No they weren't. I felt nothing aside from annoyance about not being able to skip the scene or walk faster.
And that's aside from the fact that all the heavy handed angst diminished player agency.
- Draining Dragon aime ceci
#618
Posté 12 juin 2016 - 06:02
No they weren't. I felt nothing aside from annoyance about not being able to skip the scene or walk faster.
And that's aside from the fact that all the heavy handed angst diminished player agency.
Shepard was never the Dragonborn. You're not there with a completely clean slate. Bioware made a somewhat-formed character. If you don't like that, you have a much larger issue with the series than just a few scenes in Mass Effect 3.
#619
Posté 12 juin 2016 - 06:15
Shepard was never the Dragonborn. You're not there with a completely clean slate. Bioware made a somewhat-formed character. If you don't like that, you have a much larger issue with the series than just a few scenes in Mass Effect 3.
I'm aware of that, but it was never as heavy handed as in ME3.
You (mostly) always had the option to tell how you feel about certain things, instead of being told by the game how you felt about it.
#620
Posté 12 juin 2016 - 06:21
I'm aware of that, but it was never as heavy handed as in ME3.
You (mostly) always had the option to tell how you feel about certain things, instead of being told by the game how you felt about it.
Well I didn't like the cheesy pep talks where characters would lean against the door frame near Shepard's corridor and talk about gushy stuff... Liara in general was especially gushy in this regard... but I encounter those in all entertainment so I sort of just swallowed it.
#621
Posté 12 juin 2016 - 06:31
Well I didn't like the cheesy pep talks where characters would lean against the door frame near Shepard's corridor and talk about gushy stuff... Liara in general was especially gushy in this regard... but I encounter those in all entertainment so I sort of just swallowed it.
I don't remember Liara being much different than the others, you probably just dislike her, so you resented her part more.
Still, I'm arguing for more control over who your character is and how he feels, ME is still supposed to be a semi-RPG, so cinematic experiences aside,
I don't appreciate being saddled with PTSD and depression and what not. Especially not when it is done with Bioware's signature "subtlety".
#622
Posté 12 juin 2016 - 06:46
I find PTSD and depression to be necessary and logical responses to all the crap Shepard has seen and is about to see. Anyone responding otherwise is mentally ill or inhuman, and Mass Effect is a human-centric story. In fact I would go so far as to say it's disturbing to think someone would completely leave out depression and PTSD, at least one or two scenes of it, from any game involving so much bloodshed, and I will make a political opinion that I applaud Bioware for including them, and if you don't like it, then sorry. Bioware and I have made our stand. Now some of it was handled cheesily, like the pep talks, but I don't think the dreams were cheesy. I thought the beginning scene in which Shepard watched the small boy die in the skycar explosion in front of the reaper surprisingly poignant. Perhaps you didn't feel anything in that scene, but I did, and it's logical for it to haunt you. In any case, all you did was chase him around. If I recall, Shepard didn't clearly shed tears, even. He just chased the boy around, woke up, with a flat un-animated face (as Bioware is wont to do), and that's that. You could interpret it as a stoic recollection, or as imagery visiting his mind which he can't control - not even depression. Perhaps some people felt twisted delight.
And for the most part, anytime Shepard was given an option to make speeches or say something, he could react with anger, instead, as justification for why he continues in the game to completion and see the crucible succeed. And although RPG characters are supposed to have choice, I believe the range of choices is still limited in most RPGs to a practical range in order for the story to continue.
- Grieving Natashina aime ceci
#624
Posté 12 juin 2016 - 06:52
It's an interesting question. As a matter of pure RP it's hard to see how this ought to be the player's decision; people with PTSD didn't ever choose to have PTSD.
(thumbs up)
#625
Posté 12 juin 2016 - 07:01
...
And for the most part, anytime Shepard was given an option to make speeches or say something, he could react with anger, instead, as justification for why he continues in the game to completion and see the crucible succeed. And although RPG characters are supposed to have choice, I believe the range of choices is still limited in most RPGs to a practical range in order for the story to continue.
Having a choice between anger and depression is still not nearly enough. Having two choices is something you have these days in shooters, not RPG's.
What about cynicism? Trying to deal with horror by making a joke? Or just playing the tough commander to keep morale high despite the difficulty?
At least in DA2 I had three personalities to choose from.
It's an interesting question. As a matter of pure RP it's hard to see how this ought to be the player's decision; people with PTSD didn't ever choose to have PTSD.
Depends on what do you mean by "should". In the end in RP you have the choice of not playing a certain character.
In a video game you are saddled with this one character without being able to switch to a different one, many would not enjoy a character such as this.





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