You know it pains me how we never saw that in the actual game. The trailer.ME3 was great, the whole thing.
https://www.youtube....h?v=LLY52vjSFy8
Ah... memories.
ME2 I thought was like an elaborate joke no one got... but I mean it was entertaining and stuff for sure...
ME1 obv started it all, kind of hard to parse sometimes because it was made when Bioware was still figuring out their attitude towards the whole hardcore RPG thing they had going on and all that.
Bioware must make Mass Effect Andromeda like they have to regain their crown.
#51
Posté 06 juin 2016 - 03:35
#52
Posté 06 juin 2016 - 03:39
The less fan input these games have, the better they'll get.
This
So you agree that Bioware shouldn't listen to fan input in a thread you made giving fan input about what Bioware should emulate? You just agreed your entire thread is pointless and should be ignored by Bioware.
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#53
Posté 06 juin 2016 - 03:40
The thing is though....The Witcher 3's flaws are not key flaws. They are known as well by the company and the fanbase as well as Bioware game flaws are not.
The Witcher 3 IS a game changer. It changed how content (especially side content) should be done in an open world game. It game changes not just WRPGs, but open world games in general. We are going to fin out real quick regarding Mirror's Edge Catalyst that cookie cutter side content no longer gets it done.
That depends on what you consider the flaws.
Cause one of the flaws for me is that the gameplay can feel rather repetitive, since a lot of it is "wait for enemy to attack, block/dodge, counter attack. Repeat till dead". Leveling up doesn't really change things up a whole lot or introduce entirely new ways to play the game. At best I replaced "wait for enemy to attack" with "stun enemy".
I would call that pretty key.
Plus the point is about overpraising the game, which is what you're doing right now by dismissing any potential flaws as "not key flaws".
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#54
Posté 06 juin 2016 - 03:41
Got em on that one Hanako.So you agree that Bioware shouldn't listen to fan input in a thread you made giving fan input about what Bioware should emulate? You just agreed your entire thread is pointless and should be ignored by Bioware.
#55
Posté 06 juin 2016 - 03:41
So you agree that Bioware shouldn't listen to fan input in a thread you made giving fan input about what Bioware should emulate? You just agreed your entire thread is pointless and should be ignored by Bioware.
Of course, if Bio does ignore this conclusion then they they have to keep listening to fans, which means that they have to stop listening to fans, which means that.....
#56
Posté 06 juin 2016 - 03:43
If there's no fan input then they don't know what we want. There are good ideas and bad ideas. I hope bioware can differentiate from good or bad.The less fan input these games have, the better they'll get.
#57
Posté 06 juin 2016 - 03:43
The thing is though....The Witcher 3's flaws are not key flaws. They are known as well by the company and the fanbase as well as Bioware game flaws are not.
The Witcher 3 IS a game changer. It changed how content (especially side content) should be done in an open world game. It game changes not just WRPGs, but open world games in general. We are going to fin out real quick regarding Mirror's Edge Catalyst that cookie cutter side content no longer gets it done.
The thing is when it comes to what people like or dislike in a game it is a personal thing. For me I still dislike the combat in The Witcher games, it was better in the third game, but eventually I stopped playing the game because of it. So for me the failure with The Witcher 3 was in a key area of the game.
- Yggdrasil et correctamundo aiment ceci
#58
Posté 06 juin 2016 - 03:47
That depends on what you consider the flaws.
Cause one of the flaws for me is that the gameplay can feel rather repetitive, since a lot of it is "wait for enemy to attack, block/dodge, counter attack. Repeat till dead". Leveling up doesn't really change things up a whole lot or introduce entirely new ways to play the game. At best I replaced "wait for enemy to attack" with "stun enemy".
I would call that pretty key.
Plus the point is about overpraising the game, which is what you're doing right now by dismissing any potential flaws as "not key flaws".
But leveling up actually does.
A red tree Witcher does not play the same as a blue or green tree Witcher. For me as a green tree Witcher on Death March, its about preparing for the opponent and most of the battle is won before the battle even starts. Thats what TW3 and the series itself has brought and its in line with the books.
#59
Posté 06 juin 2016 - 03:48
If there's no fan input then they don't know what we want. There are good ideas and bad ideas. I hope bioware can differentiate from good or bad.
But for Bioware, less input would be better right now.
- Zarro Khai aime ceci
#60
Posté 06 juin 2016 - 03:50
Got em on that one Hanako.
Did not get me...here is how.....
The word was "less" not "no".
Less input doesn't mean no input.
#61
Posté 06 juin 2016 - 03:52
But leveling up actually does.
A red tree Witcher does not play the same as a blue or green tree Witcher. For me as a green tree Witcher on Death March, its about preparing for the opponent and most of the battle is won before the battle even starts. Thats what TW3 and the series itself has brought and its in line with the books.
It's not, by definition, identical but having played through the game multiple times I feel it's close enough. It's certainly not the difference between playing a Vanguard vs an Infiltrator in Mass Effect.
I mean it's not bad enough to be a deal breaker for me on the game, but it's still there.
#62
Posté 06 juin 2016 - 03:53
So you agree that Bioware shouldn't listen to fan input in a thread you made giving fan input about what Bioware should emulate? You just agreed your entire thread is pointless and should be ignored by Bioware.
I didn't say no fan input (eg. ignore). I said the less fan input they take, the better they'll do.
#65
Posté 06 juin 2016 - 03:57
It's not, by definition, identical but having played through the game multiple times I feel it's close enough. It's certainly not the difference between playing a Vanguard vs an Infiltrator in Mass Effect.
I mean it's not bad enough to be a deal breaker for me on the game, but it's still there.
But it is.
A green witcher is nothing without potions and oils as he relies squarely on them. A red Witcher barely gets benefit from oils and potions so he goes into battle not reliant on them. The cost of this is flexibility. It changes how battle is approached.
And mutagens and decoctions can change how the game is played.
#66
Posté 06 juin 2016 - 04:00
#67
Posté 06 juin 2016 - 04:02
How?I didn't say no fan input (eg. ignore). I said the less fan input they take, the better they'll do.
#68
Posté 06 juin 2016 - 04:05
But it is.
A green witcher is nothing without potions and oils as he relies squarely on them. A red Witcher barely gets benefit from oils and potions so he goes into battle not reliant on them. The cost of this is flexibility. It changes how battle is approached.
And mutagens and decoctions can change how the game is played.
and what does that green witcher do once combat starts? Drink his enemies under the table?
It doesn't change much how the battle plays out because I'm still just sitting around waiting to counter attack enemies unless I can stun them first.
#69
Posté 06 juin 2016 - 04:09
really, we need to stop bringing up the Witcher 3 as a "standard" of greatness when really it isnt, it have flaws that big ones, like other have point the combat is repetitive and really easy to exploit. (coming from someone that have finish the game, force me to finish it bc the combat really got me off from it)
Plus, outside the "story" Witcher 3 really didnt bring nothing new or innovated that games like baldur gate, or older games havent done.
Side quest are good, but really i have play other games this year alone that have done alot better job when it come down to RP and side quest, that is Pillars of Eternity.
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#70
Posté 06 juin 2016 - 04:10
Exactly. All games have flaws. I'm sure there is plenty of complaining from the Witcher fanbase. Maybe.really, we need to stop bringing up the Witcher 3 as a "standard" of greatness when really it isnt, it have flaws that big ones, like other have point the combat is repetitive and really easy to exploit. (coming from someone that have finish the game, force me to finish it bc the combat really got me off from it)
Plus, outside the "story" Witcher 3 really didnt bring nothing new or innovated that games like baldur gate, or older games havent done.
Side quest are good, but really i have play other games this year alone that have done alot better job when it come down to RP and side quest, that is Pillars of Eternity.
- Yggdrasil et Drakoriz aiment ceci
#71
Posté 06 juin 2016 - 04:11
and what does that green witcher do once combat starts? Drink his enemies under the table?
It doesn't change much how the battle plays out because I'm still just sitting around waiting to counter attack enemies unless I can stun them first.
ppl have the illusion that the tree did actually change the combat, and if u look some of the steam on internet you will see how player "force" the combat to develop the way they want. I watch full boss fight where since they have a sign build they just focus to bring the boss down that way only, -.- when really they are just forcing the game to said that combat is fun, when probably combat was the weakest part of Witcher 3.
#72
Posté 06 juin 2016 - 04:11
and what does that green witcher do once combat starts? Drink his enemies under the table?
It doesn't change much how the battle plays out because I'm still just sitting around waiting to counter attack enemies unless I can stun them first.
poisons his enemies, use bombs, etc.
In fact, I am more aggressive with the green witcher as his bladed oils poison and its DOT is insane.
#73
Posté 06 juin 2016 - 04:11
Exactly. All games have flaws. I'm sure there is plenty of complaining from the Witcher fanbase. Maybe.
depend, Witcher games fan base some, Witcher book fan base alot, since the game alter alot of the lore from the books.
#74
Posté 06 juin 2016 - 04:13
How?
Because fans only look at the game to serve what they want, instead of what is good for the game as a whole.
#75
Posté 06 juin 2016 - 04:15
really, we need to stop bringing up the Witcher 3 as a "standard" of greatness when really it isnt, it have flaws that big ones, like other have point the combat is repetitive and really easy to exploit. (coming from someone that have finish the game, force me to finish it bc the combat really got me off from it)
Plus, outside the "story" Witcher 3 really didnt bring nothing new or innovated that games like baldur gate, or older games havent done.
Side quest are good, but really i have play other games this year alone that have done alot better job when it come down to RP and side quest, that is Pillars of Eternity.
However, the quest writing and direction in Pillars is no where near the level of TW3's and for mixing RP with cinematic storytelling, no one does it better.





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