Aller au contenu

Photo

Bioware must make Mass Effect Andromeda like they have to regain their crown.


  • Veuillez vous connecter pour répondre
638 réponses à ce sujet

#201
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

There were quick rolling Havel monsters in ds2 as well along with a side dish of dark magic spam and short sword spam. Even now, if you'd play a few matches in the red arena, it's inevitable that you'd run into a couple or more havel mages on the way. 

 

Quick weapons have always been better than slower weapons in ds2, but you can always overcome that with playstyle. I used to run an almost low poise UGS build in ds2 anyway so the difference in ds3 isn't all that bad Imo. Hell, it's a welcome change to poise stacking short sword spammers in the other two games. Granted I haven't played a lot of DS3 yet due to time constraints but this is the idea I got from what I've played so far. 

I played in the blue arena instead, lots of lightning weapons. The builds you describe are very late game builds in which everyone can fall into that class anyway. And you can get Havel monsters to medium roll, the armor is too heavy and Vitality's diminishing returns prevent the quick roll.

 

DS3 on the other hand. Get a Havel's shield, some good medium armor (even starting gear), and a Heavy or even Refined Dark Sword +10, and be under 70% Equip Load. Invaders have very little chance 1v1.



#202
Fredward

Fredward
  • Members
  • 4 994 messages

I really wish I could have enjoyed Twitcher as much as its fans seem to. Hopefully with 2077.


  • mopotter, Hanako Ikezawa, Obsidian Gryphon et 2 autres aiment ceci

#203
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

I really wish I could have enjoyed Twitcher as much as its fans seem to. Hopefully with 2077.

Yeah, I'm not a fan of the Witcher franchise at all but I'm really excited to see what CDPR does with Cyberpunk 2077. 


  • mopotter, ArabianIGoggles, Grieving Natashina et 1 autre aiment ceci

#204
Bayonet Hipshot

Bayonet Hipshot
  • Members
  • 6 768 messages

Bioware, regain their crown ? With games like Deux Ex:- Mankind Divided and Cyberpunk 2077 coming around ? Not a chance.



#205
Hanako Ikezawa

Hanako Ikezawa
  • Members
  • 29 692 messages

Bioware, regain their crown ? With games like Deux Ex:- Mankind Divided and Cyberpunk 2077 coming around ? Not a chance.

I'm so excited. Deus Ex: Mankind Divided is less than three months away now. 


  • NasChoka, Iakus, goofyomnivore et 4 autres aiment ceci

#206
Teabaggin Krogan

Teabaggin Krogan
  • Members
  • 1 709 messages

I played in the blue arena instead, lots of lightning weapons. The builds you describe are very late game builds in which everyone can fall into that class anyway. And you can get Havel monsters to medium roll, the armor is too heavy and Vitality's diminishing returns prevent the quick roll.

 

DS3 on the other hand. Get a Havel's shield, some good medium armor (even starting gear), and a Heavy or even Refined Dark Sword +10, and be under 70% Equip Load. Invaders have very little chance 1v1.

 

I actually preferred the red arena since I didn't have to farm those damn tokens to duel there. Got to rank 2 in both the reds and the blues (although it was mostly invasions for blues) and the builds I mentioned are very a common occurence. Didn't find the blue arenas to be much better either although that could just be my experience.  

 

Sure they're late game since I just focused on pvp after end game but the main issue was that souls levels were separate from soul memory. Which meant that I kept getting matched with level 500s or up in the arenas and invasions since I had a lot of souls. Finally had to boost up to level 250 since I felt like I was unnecessarily gimping myself. And havels with velstadts ring +2 and dark magic is definitely more dangerous than the ones from DS1, at least those were limited by souls level!

 

As for the last line, short swords were the best weapons in ds2 as well and just pure spammery could kill more than half the invaders you face. And estoc havels turtles were a thing in ds2 as well so these aren't exclusive to DS3. Oh and I forgot the Monastery scimitar spam! Case in point;

Spoiler
 



#207
Helios969

Helios969
  • Members
  • 2 748 messages

I love TW3 and I love the ME3, but that's where the comparison ends for me...well I guess they're both in 3rd person.  A hack-n-slash vs shooter, open-world (semi) vs. linear, fantasy vs. sci-fi...compare TW3 & DAI if you want.  TW3 wins for one simple reason - implementation of interesting side content with cinematics, the latter is something Bioware is intent on minimizing in their games.  The lack of cinematic cutscenes was ever apparent in DAI, and what they did have was often jarring or ill-framed or simply felt rushed.  So really MEA just needs to take more of TW3's approach to side content...make it interesting.  After all a good portion of the game will be spent wandering (shudders) the wastelands in the Mako.


  • Gileadan, Chealec et Han Shot First aiment ceci

#208
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

I actually preferred the red arena since I didn't have to farm those damn tokens to duel there. Got to rank 2 in both the reds and the blues (although it was mostly invasions for blues) and the builds I mentioned are very a common occurence. Didn't find the blue arenas to be much better either although that could just be my experience.  

 

Sure they're late game since I just focused on pvp after end game but the main issue was that souls levels were separate from soul memory. Which meant that I kept getting matched with level 500s or up in the arenas and invasions since I had a lot of souls. Finally had to boost up to level 250 since I felt like I was unnecessarily gimping myself. And havels with velstadts ring +2 and dark magic is definitely more dangerous than the ones from DS1, at least those were limited by souls level!

 

As for the last line, short swords were the best weapons in ds2 as well and just pure spammery could kill more than half the invaders you face. And estoc havels turtles were a thing in ds2 as well so these aren't exclusive to DS3. Oh and I forgot the Monastery scimitar spam! Case in point;

Spoiler
 

I did blue because I was a career Blue Sentinel in DS2. Wow, does that covenant suck in DS3.

 

That was a problem with soul memory more than actual game balance, because 500's will get that powerful and dark magic is the top magic in the game. In DS2, estoc havel turtles are harder to build than in DS3, when I rolled it out at the end of the first playthrough (the armor is useless, only need the shield). The generous equip load makes it even worse. And Havel's makes Nameless King and Soul of Cinder a joke.

 

The difference also is that DS1 got fixed a tad but they did a good job with fixing DS2. DS3 will probably not be fixed, because if you try to balance PvP, you ruin PvE.

 

The Dark Sword in DS3 is disgustingly deceptive, it swings faster than you think it should.



#209
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

Bioware, regain their crown ? With games like Deux Ex:- Mankind Divided and Cyberpunk 2077 coming around ? Not a chance.

A game to look out for as well is Vampyr from DONTNOD. It looks to be the spiritual successor to Vampire the Masquerade: Bloodlines.


  • Bayonet Hipshot aime ceci

#210
ArabianIGoggles

ArabianIGoggles
  • Members
  • 478 messages

Yeah, I'm not a fan of the Witcher franchise at all but I'm really excited to see what CDPR does with Cyberpunk 2077. 

Same here.  I never even finished the Witcher because of its god awful combat.  Makes ME1 combat look like a masterpiece in comparison. 


  • mopotter aime ceci

#211
countofhell

countofhell
  • Members
  • 165 messages

The truth is i played only the main Witcher 3 game. Story, character, plot wise the game is superb.

In the Witcher 3 you can play only one single character, Geralt of Rivia, however Shepard's origin, gender, class and looking can be very different. The latter games makes you inspire for a lot more playthroughs, on the other hand Witcher 3 the Wild Hunt does not offered me much anymore fun after 160 hours on Death March.

 


  • mopotter et ljos1690 aiment ceci

#212
Helios969

Helios969
  • Members
  • 2 748 messages

Bioware, regain their crown ? With games like Deux Ex:- Mankind Divided and Cyberpunk 2077 coming around ? Not a chance.

Well, I'm only lukewarm on DE:MD.  If I'm not penalized for wanting to charge in "guns blazing" this time around, I'll be satisfied.  I generally hate stealth games.  That and those "rat in a maze" urban layouts.  Cyberpunk 2077 does excite me quite a bit, but 2019/20 is a long way off at this point.  Bioware will only regain that crown if they care enough to regain it.  That means paying attention to the little details and putting in the extra effort.



#213
Teabaggin Krogan

Teabaggin Krogan
  • Members
  • 1 709 messages

I did blue because I was a career Blue Sentinel in DS2. Wow, does that covenant suck in DS3.

 

That was a problem with soul memory more than actual game balance, because 500's will get that powerful and dark magic is the top magic in the game. In DS2, estoc havel turtles are harder to build than in DS3, when I rolled it out at the end of the first playthrough (the armor is useless, only need the shield). The generous equip load makes it even worse. And Havel's makes Nameless King and Soul of Cinder a joke.

 

The difference also is that DS1 got fixed a tad but they did a good job with fixing DS2. DS3 will probably not be fixed, because if you try to balance PvP, you ruin PvE.

 

The Dark Sword in DS3 is disgustingly deceptive, it swings faster than you think it should.

 

What it sucks even more than in 2? Sentinels were a pain in the bum to level up since you had to spam those blue orbs to get an invasion and even then half the times you'd get disconnected, the rest of the times you get ganked by sunbros. And to duel in the covenant you had to farm those tokens. The only reason I persisted was because the higher rank aura was too sweet to pass up.

 

The gameplay had core faults too, katanas and rapiers had ridiculous counter damage and a buffed one could two shot you at 50 vigor, the stunned animation after getting parried was so long that I could easily switch my weapon out to a great hammer or UGS for that riposte damage and I don't even need to worry about the carry weight. Red iron twinblade could stun you to death, insane phantom range of spears and katanas, OHK mundane dagger backstabs, 3 hit combos and so on.

 

All these were considered game breaking as well and the point is there is still hope that they can iron out the flaws of DS3 as well. 



#214
txgoldrush

txgoldrush
  • Members
  • 4 249 messages

What it sucks even more than in 2? Sentinels were a pain in the bum to level up since you had to spam those blue orbs to get an invasion and even then half the times you'd get disconnected, the rest of the times you get ganked by sunbros. And to duel in the covenant you had to farm those tokens. The only reason I persisted was because the higher rank aura was too sweet to pass up.

 

The gameplay had core faults too, katanas and rapiers had ridiculous counter damage and a buffed one could two shot you at 50 vigor, the stunned animation after getting parried was so long that I could easily switch my weapon out to a great hammer or UGS for that riposte damage and I don't even need to worry about the carry weight. Red iron twinblade could stun you to death, insane phantom range of spears and katanas, OHK mundane dagger backstabs, 3 hit combos and so on.

 

All these were considered game breaking as well and the point is there is still hope that they can iron out the flaws of DS3 as well. 

They can iron it out to a point but balancing DS3 will break something else, and they cannot break PvE to balance PVP. The combat in responsiveness in PvE is much quicker in DS3 than DS2, but at its cost, it irreparably damages PvP. Putting on DS2 equip load would make players unable to take the speed of the bosses without low equip load. The series isn't designed for this fast speed of combat like Bloodborne is.

 

Katana's and rapiers are even more disguising in DS3, and the longsword is ridiculous as well. With no poise to speak of, these weapons are even worse. You can juggle Havel with a dagger.

 

The Sentinels get eclipsed by Darkmoon, you don't stay in the Blue Sentinels as darkmoon is the upgrade. There are also no more punitive blue invasions. Think running into phantoms as an invader in DS2 is bad, DS3 is much worse. This game has the worst gank possible.



#215
KirkyX

KirkyX
  • Members
  • 615 messages

 "ME3 from top to bottom fixed ME2's problems, but an underdeveloped ending and its risky storytelling[...]"

 

I realise I'm jumping in a little late here, but my most fundamental problem with Mass Effect 3 - and the reason why it'll never hold a candle to the other two, so far as I'm concerned - was actually the dialogue system, rather than the ending or 'risky' storytelling. (Though I'll admit that I found the use of starchild/kinda goofy dream sequences with no precedent in the trilogy to try and give Shepard some pathos... Less than effective.) I felt like the strings between me and my Commander Shepard had been cut, completely severing the connection between me and the character. Even the illusion of control was denied. For most of that game, you might as well be watching non-interactive cutscenes when it comes to dialogue.

 

Oh, and the use of 'push A to talk', with no dialogue camera or anything else, for so many conversations just made it feel like they'd run out of time making the game. Same with the endless conversation-less voyeur side-quests, and 'ME2-but-with-Reapers-tacked-on' ship navigation.


  • mopotter et tehturian aiment ceci

#216
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

Regain their crown?

Correct me if I'm wrong, but the last time I checked video game developers didn't conform to a monarchic system. And if they did, CDPR "usurping" the crown from BioWare, or whoever was king of the video games at the time... 

 

I can understand the point you are trying to make, just a poor analogy.

 

I haven't played any of the Witcher games, and wouldn't be interested trying out Witcher 3, cause I don't like joining an established gaming franchise in the middle. 

ME:A shouldn't have to worry about topping Witcher 3, cause they are fundamentally very different games, nor should games constantly feel the need to do one over on each other. Too often as well we just keep seeing games riff off others, like Tomb Raider riffing off Uncharted, Uncharted riffing off Assassin's Creed, etc. and while it can help to make games improve and strive to do better, when you are just taking stuff from other games and putting them in your own, it becomes alienating.

 

When a game like the Witcher 3 comes along and receives near universal acclaim from critics and players (which seems to be a rarity these days), other games in the pipeline shouldn't take their heads out of the sand and feel the need to do everything that game did well and try and echo it.  The games should do as well as they can, stay true to the developers vision for the game, not what all the fans want, and ultimately stay true to the franchise they are a part of.

 

Instead of Rise of the Uncharted Witcher Effect Creed: Andromeda.



#217
KirkyX

KirkyX
  • Members
  • 615 messages

Regain their crown?

Correct me if I'm wrong, but the last time I checked video game developers didn't conform to a monarchic system. And if they did, CDPR "usurping" the crown from BioWare, or whoever was king of the video games at the time... 

 

I can understand the point you are trying to make, just a poor analogy.

 

I haven't played any of the Witcher games, and wouldn't be interested trying out Witcher 3, cause I don't like joining an established gaming franchise in the middle. 

Just as an aside: The Witcher 3 is actually more of a sequel to The Witcher books than it is the games--or, at least, that's how it felt to me, having read/played both. It reintroduces two major characters from the books, one of whom is pretty much the driving force behind the entire plot of the books, and then just continues from where the last book left off, with the first two Witcher games representing something of a time-skip.

 

If you fancy giving the franchise a go (You should! It's great.) I'd read the first actual novel in the series - the first book is more of a short story collection, but I found the first novel a better jumping-on point - and, if you like it, just read the rest and then jump straight to The Witcher 3. TW1 can be safely ignored, more or less, and 2's pretty non-essential as well--though I'd say it's worth playing regardless.

 

To be clear, I also know of plenty of people who just jumped into The Witcher 3 blind, having neither read the books nor played the games, and still had a fantastic time, so that's clearly an option, too. I just like to treat the game as the sixth chronological Witcher novel we never got.


  • Prince Enigmatic aime ceci

#218
Steelcan

Steelcan
  • Members
  • 23 290 messages

if BioWare can top TW3 I'll be one surprised man, I don't think they are up to the challenge


  • Bayonet Hipshot aime ceci

#219
correctamundo

correctamundo
  • Members
  • 1 673 messages
JAFWFB.

#220
Chealec

Chealec
  • Members
  • 6 508 messages

I'd say, currently, TW3 sets the bar for the "fantasy" action-RPG in many ways but not necessarily ways that can really be translated to something like Mass Effect. However things like adding enough flesh to side-quests to make them interesting, environmental design (lighting, day/night cycles or changing weather) and crafting a believable open-world map... these are things that could be applied. Oh, and hair :)
 
If I drop onto the dark-side of a planet in MEA I expect it to be night time. If I drop into a cyclone I expect it to be windy. And if MEA is more open "world" explore-y than previous ME titles, I expect to be able to drop onto a planet at a point of my choosing and see that the local environment matches what I'd expect from what I saw in orbit.

 

TW3 is one of my favourite games of recent years but I don't really want BioWare to make SpaceWitcher: Adventures in the Andromeda Zone! I want them to make a BioWare game where the protagonist is what you make of him/her and you team up with a bunch of companions to make a kind of save-the-world buddy movie in space; you know, like Mass Effect - with the benefit of seeing what TW3 got right (where applicable).


  • Prince Enigmatic aime ceci

#221
Prince Enigmatic

Prince Enigmatic
  • Members
  • 507 messages

if BioWare can top TW3 I'll be one surprised man, I don't think they are up to the challenge

 

There was a time, in gaming yore, where some people didn't think other developers could top Mass Effect 2. 

 

Time is a fickle thing. 



#222
TurianSpectre

TurianSpectre
  • Members
  • 815 messages

There was a time, in gaming yore, where some people didn't think other developers could top Mass Effect 2. 

 

Time is a fickle thing. 

There used to be a time when people bought a game because they personally liked the look of it not cos it was the best game out there...  :D


  • Darth_Atreyu et Prince Enigmatic aiment ceci

#223
tehturian

tehturian
  • Members
  • 381 messages

An advantage that's on Mass Effect's side is that as a franchise there is nothing else on the market quite like it. If someone falls out of love with the Mass Effect franchise what's they're alternative? The star trek video game? There are those indie space pilot games I guess but that that doesn't scratch anywhere near the same itch. A decent star wars rpg in the future might? But then that's likely going to be developed by Bioware and EA anyway. 

 

Some might say this allows laziness and that could be true but I'll always respect Bioware for having the bravery and ambition to create this entire space opera world when there's actual very little inspiration to look from within the gaming medium. 

 

Witchers games are good maybe even great games but they're a part of a handful of fantasy rpgs that come out every year. CD Project can look and learn at the past greats of the genre be it Origins, Baldurs Gate, Elder Scrolls, Dragon's Dogma etc. Bioware, while deserving the flack they got for the Mass Effect 3 ending are the first and still the only ones to attempt a grand space opera rpg trilogy. For that the Mass Effect trilogy will forever hold a special place in my heart over the Witcher games no matter how polished they may be. And I hope this new team coupled with a few of our favourite writers from the ME trilogy can really hone in on what made the franchise great. Lord knows time's been on their side this time. 


  • mopotter, ljos1690 et Prince Enigmatic aiment ceci

#224
TurianSpectre

TurianSpectre
  • Members
  • 815 messages

An advantage that's on Mass Effect's side is that as a franchise there is nothing else on the market quite like it. If someone falls out of love with the Mass Effect franchise what's they're alternative? The star trek video game? There are those indie space pilot games I guess but that that doesn't scratch anywhere near the same itch. A decent star wars rpg in the future might? But then that's likely going to be developed by Bioware and EA anyway. 

 

Some might say this allows laziness and that could be true but I'll always respect Bioware for having the bravery and ambition to create this entire space opera world when there's actual very little inspiration to look from within the gaming medium. 

 

Witchers games are good maybe even great games but they're a part of a handful of fantasy rpgs that come out every year. CD Project can look and learn at the past greats of the genre be it Origins, Baldurs Gate, Elder Scrolls, Dragon's Dogma etc. Bioware, while deserving the flack they got for the Mass Effect 3 ending are the first and still the only ones to attempt a grand space opera rpg trilogy. For that the Mass Effect trilogy will forever hold a special place in my heart over the Witcher games no matter how polished they may be. And I hope this new team coupled with a few of our favourite writers from the ME trilogy can really hone in on what made the franchise great. Lord knows time's been on their side this time. 

their alternative could be something like the gears of war series



#225
Gileadan

Gileadan
  • Members
  • 1 396 messages
I love the Witcher games, but I don't want BioWare to emulate them.

It would be nice however if they could put a comparable bit of effort into detail and animation. For example, early in Blood and Wine, Geralt meets the knight Sir Palmerin at the tourney grounds. The knight is just telling a story to a bunch of kids as Geralt arrives. He gets introduced to the kids and one of them asks Geralt whether it's true that the virtuous always win.

Given my experience with recent BioWare games, the cynic in me thinks that in a BioWare game Sir Palmerin would have been silent and static, there wouldn't have been any kids and we'd be lucky if the camera could be arsed to zoom in.

Bit more detail would be nice.
  • agonis et Lord Bolton aiment ceci