There were quick rolling Havel monsters in ds2 as well along with a side dish of dark magic spam and short sword spam. Even now, if you'd play a few matches in the red arena, it's inevitable that you'd run into a couple or more havel mages on the way.
Quick weapons have always been better than slower weapons in ds2, but you can always overcome that with playstyle. I used to run an almost low poise UGS build in ds2 anyway so the difference in ds3 isn't all that bad Imo. Hell, it's a welcome change to poise stacking short sword spammers in the other two games. Granted I haven't played a lot of DS3 yet due to time constraints but this is the idea I got from what I've played so far.
I played in the blue arena instead, lots of lightning weapons. The builds you describe are very late game builds in which everyone can fall into that class anyway. And you can get Havel monsters to medium roll, the armor is too heavy and Vitality's diminishing returns prevent the quick roll.
DS3 on the other hand. Get a Havel's shield, some good medium armor (even starting gear), and a Heavy or even Refined Dark Sword +10, and be under 70% Equip Load. Invaders have very little chance 1v1.





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