What do you guys expect about this? How the old ME game system should be redesigned in order to make the Multiplayer balanced, in the case they make new modes like Team-vs-Team or All-vs-All or One-vs-One or Vs-Enemy NPCs? What game modes and options would you like to the Multiplayer to have? Player limit per mode? MOBA mode? Special guest characters? Character creation for multiplayer(any race)? ......
Mass Effect Andromeda's... MULTIPLAYER
#1
Posté 07 juin 2016 - 01:23
#2
Posté 07 juin 2016 - 01:26
Probably just an expansion of the ME3 system. That was overall a good effort and it's still played as we speak with only minor balance issues with certain characters.
#3
Posté 07 juin 2016 - 01:35
Probably just an expansion of the ME3 system. That was overall a good effort and it's still played as we speak with only minor balance issues with certain characters.
No, if they make modes for player vs player, people would use Asari Adept with light equipment to spam Stasis and then detonate with Warp. How does any player would defend/evade against fast spamming??? No character from ME3 has armor health type anyway...
#4
Posté 07 juin 2016 - 01:36
I'm betting it'll be basically horde mode. Maybe in the future they'll do a little PvP or hopefully a little co-op story outside of the single player one. I'd love that.What do you guys expect about this? How the old ME game system should be redesigned in order to make the Multiplayer balanced, in the case they make new modes like Team-vs-Team or All-vs-All or One-vs-One or Vs-Enemy NPCs? What game modes and options would you like to the Multiplayer to have? Player limit per mode? MOBA mode? Special guest characters? Character creation for multiplayer(any race)? ......
- SagaX aime ceci
#5
Posté 07 juin 2016 - 01:49
If they ever go pvp I kind of expect Gears of War mp with class based abilities.
- SagaX aime ceci
#6
Posté 07 juin 2016 - 02:01
#7
Posté 07 juin 2016 - 03:41
I expect it to be similar to 3's, which is a good thing. I spent dozens of hours in Mass Effect 3's multiplayer, and I still go back to it every so often. The biggest improvement that I want them to work on would have to be the looting system. Those crates were a flawed design, always giving you what you didn't want to have. I didn't necessarily hate it, but I feel as though they could they have done something a lot better.
My biggest gripe with the looting system was the fact that you had to obtain character customisation options through the crates themselves; now that was a truly horrendous concept. Either let us fully customise our characters as soon as we get them, or, at the very least, allow us to choose our favoured character when we unlock a customisation option, so that it goes to them, rather than some default Infiltrator that you don't give a load about.
The addition of game modes would be a commendable feature. If there was more to the multiplayer than simply hoard mode, I'd be all for it. I've had plenty of fun with the waves of fighting and finishing objectives, but if we could have, perhaps, some legitimate missions (kind of like Spartan Ops for Halo 4), or even PvP, it would add a lot more hours of enjoyment on to Andromeda's multiplayer, in my personal opinion.
#8
Posté 07 juin 2016 - 03:55
If they ever go pvp I kind of expect Gears of War mp with class based abilities.
I can imagine it. But damn they'd have to restrict the kinds of powers you can use. Or you wind up with one super powered class to rule all others.
In ME3 the infiltrator basically kicked the crap out of anything BioWare threw at us. Rolling with four infiltrators was like being a Reaper in some cases.
How do you adjust for that in PVP without restricting everyone to soldier class, or nerfing everything I'm not sure but I want it bad!
I also would like an Armax Arsenal Arena mode solo or 2 player only. Factoring in speed, combos, lack of ammo/no medigel and all the other bonuses you could have.
Leaderboards for competitive types.
- SagaX aime ceci
#9
Posté 07 juin 2016 - 04:29
To be honest, I can't see Mass Effect having a PvP. It doesn't suit the game. And bioware doesn't want to take away from the single player role playing which is what they're all about.I can imagine it. But damn they'd have to restrict the kinds of powers you can use. Or you wind up with one super powered class to rule all others.
In ME3 the infiltrator basically kicked the crap out of anything BioWare threw at us. Rolling with four infiltrators was like being a Reaper in some cases.
How do you adjust for that in PVP without restricting everyone to soldier class, or nerfing everything I'm not sure but I want it bad!
I also would like an Armax Arsenal Arena mode solo or 2 player only. Factoring in speed, combos, lack of ammo/no medigel and all the other bonuses you could have.
Leaderboards for competitive types.
- Dr. rotinaj aime ceci
#10
Posté 07 juin 2016 - 04:47
I'd just like more of ME3's multiplayer, with maybe some new stuff added in.
- Serza aime ceci
#11
Posté 07 juin 2016 - 04:47
To be honest, I can't see Mass Effect having a PvP. It doesn't suit the game. And bioware doesn't want to take away from the single player role playing which is what they're all about.
I'm not saying they should but I can see the potential in it.
Destiny has powers and cooldowns in pvp. I don't like the game itself but the MP had unrealised potential. It quickly became a shotgun melee game and the hunter class dwarfed all others but with some tweaking it could work.
They basically had lift and the vanguards' biotic melee in mp, with the warlocks power move being an aerial combination of flare and nova.
I'm just using this as an example obviously but I can really see basic things like lift and carnage in MP if they had range restrictions. There's a case for throw if its a melee attack. Or even some of those Krogan Hammers that work so well in halo.
Add jet packs to the mix and you can dodge incoming powers and counter from above.
What can I say I like the idea. Should be team focused Imo as always we don't need an fps mentality.
- SagaX aime ceci
#12
Posté 07 juin 2016 - 04:49
Bioware doesn't make that many MP games. I would in the future like to see a mass effect game like the old republic.I'm not saying they should but I can see the potential in it.
Destiny has powers and cooldowns in pvp. I don't like the game itself but the MP had unrealised potential. It quickly became a shotgun melee game and the hunter class dwarfed all others but with some tweaking it could work.
They basically had lift and the vanguards' biotic melee in mp, with the warlocks power move being an aerial combination of flare and nova.
I'm just using this as an example obviously but I can really see basic things like lift and carnage in MP if they had range restrictions. There's a case for throw if its a melee attack. Or even some of those Krogan Hammers that work so well in halo.
Add jet packs to the mix and you can dodge incoming powers and counter from above.
What can I say I like the idea. Should be team focused Imo as always we don't need an fps mentality.
- ZipZap2000 aime ceci
#13
Posté 07 juin 2016 - 07:43
Ha-ha ... another proper thread to post my ME: A MP manifest :-))
ME 3 MP – being pretty interesting – IMO somewhat lacks diversity in terms of the game modes: wave survival mode (aka horde mode, exterminatus mode etc.) as the only one available is not that much, is it? I have nothing against its co-operative PvE nature, though – exactly this aspect is a very good finding, PvP one – yet again IMO – would be way less popular. What all my suggestions are all about – is adding some more pure military logic without going beyond the current model.
As for current wave defense mode itself – the only question about it is: damn, what on Earth 10 waves?! IFRL it would be 2 waves at the very most: if first wave (let’s call it “chutzpa run” or “thunder run”, a rapid attack with relatively weak forces) is somehow repelled – any normal commander will send each and every soldier and vehicle available to the second attack.
Hence – there’s no way to repel such an attack completely with 4 (6, 8) men (even such super-duper ones, as they are depicted in ME 3 MP). In most cases there’s no need in such heroic deeds either: it’s enough to hold until either your reinforcements arrive or some kind of air or orbital strike can be performed. Id est – only for certain amount of time.
So my first suggested mission type is – “Defense” with 2 subtypes:
- hold the line until your reinforcements arrive or
- plant some homing beacon, defend it until the air or orbital strike is ready, and run like hell (or break through the enemy) to the nearest safe place to enjoy the fire show
- in both cases – there can be a final stage – a mopping-up operation to finish the remainders of the enemy forces;
Next mission type is – “Spearhead”, also with 2 subtypes:
- “Capture” - your group’s task is to establish a foothold on the enemy base and defend it until your main force arrives;
- “Destroy” - break into the enemy base with brute force or infiltrate by stealth, plant the big bomb or above mentioned homing beacon and get to the designated evacuation point to enjoy the fire show being aboard something fast and preferably armored. Slightly more complicated kind of such a mission – after establishing a foothold your team defends it until that big nasty bomb or homing beacon is delivered and set up.
Third mission type is – “Assassinate”, the name speaks for itself: break or sneak into the enemy base, find the person of interest and eliminate one (pretty much like in the Syndicate game of the very same 2012, as ME3). You should expect this person to be heavily guarded, as well as possible enemy attempts to evacuate your target (meaning limited time to fulfill the mission).
Fourth mission type could be “Snatch”: get into the enemy base (pretty often in more than one stage – pretty much like in the Brink or Syndicate, again), and:
- copy, move or delete some data (defending your position in process, pretty much like current “hack” special mission);
- capture some person of interest and interrogate one (no roughstuff, only “serum of truth”), defending your position in process;
- capture some material asset and deliver it to the designated zone where you (and your enemy, of course) meet either dropship covered by some gunships or, for instance, more serious landing party of yours with some mechs, Macos or Hammerheads (pretty similar to current delivery special missions, just with some more saucy ending);
- capture some person of interest (by injecting some drugs to one) and deliver one to the designated location (if anyone here had played Brink, it’s something similar – pretty much like the current drone escort, just with a good chance to lose your object merely killed by a stray (or well-placed intended) bullet, fragment or explosion)
Any of above mentioned scenarios can have additional complications like: enemy attempts to make a backup copy and erase the data, while you get through to it, tries to evacuate your person of interest or valuable asset before you capture one (which all means limited time to get to it) and, naturally, attempts to take your prey back or destroy it on your way back to the rally point.
Also, there should be some more options for deployment to the mission - both one of your team and one of your enemies:
- deployment out of the object's line of sight, probably with Mako or other transportation means to reach it;
- assault deployment - in the line of sight of the object, using the assault dropship (or shuttle with some heavy armament on board) with some gunships covering your landing and performing the initial suppression of the enemy defenses;
- stealth deployment - using stealth dropship with powerful electronic warfare equipment on it;
- air drop using the (already shown in the trailer) jetpacks or some other anti-gravity systems;
- orbital drop in drop pods - right upon the enemies' ears;
On the other hand - no random spawning should occur during the missions (as it currently is in the ME3 MP, where enemies can appear in any moment right behind your back): real-life military objects have limited options for getting in there. If, for instance, you defend some your base – you know its entry points. If you are about to attack the enemy one – all the more so, you should know where and how you can get in.
The very same situation - with evacuation: there should be different types of it:
- currently present uncovered evacuation with landing shuttle, just made a little bit more realistically - current 2 minutes to arrive are good, but "no need to get into shuttle, it's enough to be in some circle" is no good at all: there should be some limited time (I assume 30 s) to get into the shuttle under enemy fire with shuttle firing back (i.e. from the reverse side of the shuttle to avoid blocking its fire arc - pretty much like in some ME 3 SP mission with shooting the geth rocket troopers );
- covered evacuation - shuttle or dropship is covered by, say, 2 gunships. All the rest is about the same;
- stealth evacuation - by a kind of a stealth shuttle with powerful electronic warfare equipment. No need to load under enemy fire, but - way longer ETA and necessity to go beyond the enemy base;
- land evacuation - in the rally point you (and your enemy) meet some Mako or Hammerhead with pretty serious rearguard party;
- mid-air snatch - shuttle or dropship do not land, only hover for limited amount of time, and players must get aboard with their vertical mobility systems (aka jetpacks) or drawn aboard one by one with some kind of rope with homing grapple. Also can be covered or uncovered
Just like with dropping - no randomly generated evac zones, only ones with clear military logic in selection.
In the nutshell – there should be in various (in many ways) shorter missions with ONE main objective (as it mostly is IFRL).
To be continued ....
- SagaX aime ceci
#14
Posté 07 juin 2016 - 02:33
According to the leak it will be like ME3 and you have to capture/defend strongholds around Andromeda. This affects your single player game.
- SKAR aime ceci
#15
Posté 07 juin 2016 - 03:33
Are you high too?No, if they make modes for player vs player, people would use Asari Adept with light equipment to spam Stasis and then detonate with Warp. How does any player would defend/evade against fast spamming??? No character from ME3 has armor health type anyway...
#16
Posté 07 juin 2016 - 04:06
I, personally, would love a kinda tied together Single- and Multiplayer. I bet 90% of all Mass Effect people will hate me for this idea, but I would love to walk into a shady space bar and chat with other players, their goods and adventures, without having to roleplay in a forum.
You are about to mine a rare ore, on an optional PvP-free noman's planet. Suddenly, some dude or dudette lands with his/her ship and attacks you, but don't be afraid, friend #37 in your friendlist is already on his way, slams into the ground with his drop pod right next to you and you unleash your weapons and powers on that foul intruder, defending that rare ore.
With the right mechanics and fine adjustment, I think 80% of the people, that would be against that kind of stuff, would be absolutely satisfied with such a system, if they would just allow this to happen.
A man can still dream, right?
- laudable11, SagaX et Catfishers aiment ceci
#17
Posté 07 juin 2016 - 04:08
I agree.I, personally, would love a kinda tied together Single- and Multiplayer. I bet 90% of all Mass Effect people will hate me for this idea, but I would love to walk into a shady space bar and chat with other players, their goods and adventures, without having to roleplay in a forum.
You are about to mine a rare ore, on an optional PvP-free noman's planet. Suddenly, some dude or dudette lands with his/her ship and attacks you, but don't be afraid, friend #37 in your friendlist is already on his way, slams into the ground with his drop pod right next to you and you unleash your weapons and powers on that foul intruder, defending that rare ore.
With the right mechanics and fine adjustment, I think 80% of the people, that would be against that kind of stuff, would be absolutely satisfied with such a system, if they would just allow this to happen.
A man can still dream, right?
- laudable11, SagaX et Norhik Krios aiment ceci
#18
Posté 07 juin 2016 - 04:15
For the love of god keep all things mp separate from the SP game other than perhaps having mp characters lounging around the SP game talking and such. I really don;t want to hear another years worth of bleating about how mp ruins the sp game for people.
My worries about MEAMP numbers 1 through 99 is stability, efficiency and being bug free, starting at 100 I'll worry about every other aspect of the game.
#19
Posté 07 juin 2016 - 04:15
They should keep it co-op, because the last thing this community (let alone the IP itself) needs is competitive PVP and the players that come with it.
They should also keep it the hell out of the singleplayer.
- tehturian et Pasquale1234 aiment ceci
#20
Posté 07 juin 2016 - 10:04
By the way, I recently found out Psyonix made the ME3 multiplayer. This makes me very hopeful for Rocket League with Mako's. Or at least a Mako in Rocket League.
- SagaX et Obliviousmiss aiment ceci
#21
Posté 08 juin 2016 - 08:32
What if they had N1-7 ranks that we could play through, with a boss battle at the end, but then we had an extra hard battle that we would have to defeat to earn the N7 ranking, but anybody could do it, not just humans?
And what if that battle becomes part of multiplayer?
That would be cool.
#22
Posté 08 juin 2016 - 09:29
By the way, I recently found out Psyonix made the ME3 multiplayer. This makes me very hopeful for Rocket League with Mako's. Or at least a Mako in Rocket League.
Omg.....the Mako will have Air stunts like nothing before!
- SagaX aime ceci
#23
Posté 08 juin 2016 - 09:51
If they did pvp it would magnify balance issues. I don't really expect it will have any pvp modes.
It would be nice to have some actual cooperative missions though. More complicated than just "hey go stand around a while and eliminate however many guys the enemy sends. Oh by the way, there's no time for aerial bombardment."
#24
Posté 08 juin 2016 - 10:46
I think the hack 4 terminals and stand by the escort drone and the 4 marked targets are more than enough of a challenge. I mean, some of those terminals/escorts are not in easy places or go through some not some dangerous territory. Especially if you play on gold/platinum.
#25
Posté 08 juin 2016 - 11:29
- SagaX aime ceci





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