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Nova has to go


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#1
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It has to go, be nerfed, or there needs to be a harder difficulty. Vanguard is extremely broken. I hate that I have to skip nova in order to balance the game. I loved the idea of it, but it just caused the vanguard to be to OP. There is no risk with charge+nova combo, there's only reward. This ability needs to be reworked or left behind. Vanguard with only charge is more fun and there is actually a risk/reward dynamic.

 

Edit: Where are the members of VAN when you need them.  


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#2
MyDamnAlterEgo

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Why? It's about right to fit into the "high risk - high reward" principle the Vanguard class is built upon. Being exposed next to certain amount of enemies is no pound or raisins.


Modifié par BioWareMod10, 08 juin 2016 - 08:09 .
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#3
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Why? It's about right to fit into the "high risk - high reward" principle the Vanguard class is built upon. Being exposed next to certain amount of enemies is no pound or raisins.

I've played the game on insanity, didn't die once using the charge+nova combo. Compared to ME2 Vanguard, ME3 Vanguard makes the game a walk in the park. You don't have to be careful anymore, there's no challenge, the class is broken. You charge into a group of enemies in ME2, sure enough you're dead. Whereas you charge into a group of enemies in ME3 you just have to nova and by the time the animation is finished charge has already became available again as you enter into an unstopped loop of charge+nova. There is no more risk.


Modifié par BioWareMod10, 08 juin 2016 - 08:13 .
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#4
ZipZap2000

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Your post is eerily similar to this one.


http://forum.bioware.../#entry20297072
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#5
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Your post is eerily similar to this one.


http://forum.bioware.../#entry20297072

Okay, your point?



#6
Cyonan

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Why? It's about right to fit into the "high risk - high reward" principle the Vanguard class is built upon. Being exposed next to certain amount of enemies is no pound or raisins.

 

It actually doesn't. It's low risk high reward because it awards the player with immunity frames, isn't on the global cooldown, and can be animation canceled to keep the immunity frames while not losing any shields.

 

Novaguards in ME3 MP abused the hell out of that ability to become immune to anything except sync kills.

 

It was a good idea on paper for the Vanguard, they just implemented it in a way that unintentionally made the ability have no real risk to using it.


Modifié par BioWareMod10, 08 juin 2016 - 08:17 .
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#7
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It actually doesn't. It's low risk high reward because it awards the player with immunity frames, isn't on the global cooldown, and can be animation canceled to keep the immunity frames while not losing any shields.

 

Novaguards in ME3 MP abused the hell out of that ability to become immune to anything except sync kills.

 

It was a good idea on paper for the Vanguard, they just implemented it in a way that unintentionally made the ability have no real risk to using it.

Thank you!! Nova makes them OP monsters and not just in MP



#8
Ahriman

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The BioWare Forum > Mass Effect > Mass Effect: Andromeda

Mass Effect: Andromeda is a game, which wasn't released. In case someone confused it with ME2/ME3.
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#9
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Mass Effect: Andromeda is a game, which wasn't released. In case someone confused it with ME2/ME3.

Okay and I'm expressing that I'd like Nova to be gone in MEA Andromeda, or at the very least nerfed. As far as I know we are allowed to talk about classes in the Andromeda part of the forum.



#10
Cyonan

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Mass Effect: Andromeda is a game, which wasn't released. In case someone confused it with ME2/ME3.

 

I hear that BioWare never brings abilities back in future games of the same franchise.

 

Plus, what else are we going to talk about? Romancing the Nova?



#11
echoness

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Okay, your point?

 

Point is just ignore Nova, invest skill points into your "Insanity should be hard as hell" build. It's your choice.

 

Like some players in Dark Souls III, they did a complete playthrough without leveling up.


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#12
ZipZap2000

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Okay, your point?


Oh I don't have a point. I just really wanted to say that.

*Tilts tophat*
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#13
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Point is just ignore Nova, invest skill points into your "Insanity should be hard as hell" build. It's your choice.

 

Like some players in Dark Souls III, they did a complete playthrough without leveling up.

I already do, said that in the OP. But I find it ridiculous that I can't use all powers provided to this class just to make the playthrough challenging. There should be a risk factor to Vanguard as it was expressed by the devs that there was one for using this class. The class is cake when using nova, like I said: it should be gone, nerfed, or the game should be harder. Any of those options will do fine.



#14
Silvos

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"Nerf single-player gameplay because I have no self-control!"

 

Ugh. Just don't use it. Why should your inability to control yourself have anything to do with someone else's experience?


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#15
Cyonan

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"Nerf single-player gameplay because I have no self-control!"

 

Ugh. Just don't use it. Why should your inability to control yourself have anything to do with someone else's experience?

 

It's not about self control, but rather that it limits my options because there's an ability I can't use now if I want to maintain any semblance of challenge in the already incredibly easy insanity difficult of Mass Effect 3.

 

It's also not like you can't use a more balanced version of the ability in ME:A. It's not taking anything away from you.


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#16
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"Nerf single-player gameplay because I have no self-control!"

 

Ugh. Just don't use it. Why should your inability to control yourself have anything to do with someone else's experience?

Obviously didn't read the OP. I already restrict the use of nova for myself, but it makes no sense I have to. ME2 vanguard was well balanced; used all powers with out restricting myself. Why can't MEA do the same?



#17
ZipZap2000

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It's not about self control, but rather that it limits my options because there's an ability I can't use now if I want to maintain any semblance of challenge in the already incredibly easy insanity difficult of Mass Effect 3.

It's also not like you can't use a more balanced version of the ability in ME:A. It's not taking anything away from you.


Legit question.

If you're not taking anything away from it what exactly are you doing when you "rebalance" it?
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#18
Cyonan

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Legit question.

If you're not taking anything away from it what exactly are you doing when you "rebalance" it?

 

Lowering the numbers on it probably.

 

but I meant taking away the ability itself, cause I'd remove those immunity frames without hesitation.


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#19
ApocAlypsE007

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No, it doesn't need to go, just a bit changed. Also the single player in ME3 is not a good indication as ME3's insanity is easy.


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#20
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Legit question.

If you're not taking anything away from it what exactly are you doing when you "rebalance" it?

You're fixing fixing the class, that's what you're doing. That two button combo kills everything. You don't need your weapons, you don't need any other ability. When you can beat an entire game on it's hardest difficulty using almost literally two abilities and nothing more, there's a balancing issue that needs to be fixed.


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#21
Guanxii

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You have to go. If Nova had shorter i-frames would you be cool with the rest of us not being punished just because you end up abusing it? Nova shouldn't even be a power anyway it should be a heavy melee attack and then the lack of cooldown makes sense. 


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#22
Cyonan

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You have to go. If Nova had shorter i-frames would you be cool with the rest of us having a power we enjoy? Make Nova a melee attack and then the lack of cooldown makes sense. 

 

To be honest I would do away with the i-frames entirely and then probably just give it DR instead.

 

Something like 50% for 1.5 seconds since Biotic Charge offers another 50%. Which I know is 100%, but you don't get full on damage immunity until 140%.

 

Yes, I know that makes no sense.


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#23
Guanxii

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To be honest I would do away with the i-frames entirely and then probably just give it DR instead.

 

Something like 50% for 1.5 seconds since Biotic Charge offers another 50%. Which I know is 100%, but you don't get full on damage immunity until 140%.

 

Yes, I know that makes no sense.

 

Sounds good to me.



#24
Dalinne

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 Nova is bae.

Let nova be!


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#25
Catastrophy

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It's not the ability - it's the anim cancel infinite i-frames. Nova clearly doesn't have to go.