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Nova has to go


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#51
laudable11

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I never put any points towards nova. Never. As far as taking it away? Dont matter to me.

#52
ZipZap2000

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So while we're talking about nerfing skills, in a game, that hasn't even come out yet:

In Half Life 3, that will be released in 2069, that boss at the end of level 3; he has way too much Health! Seriously BioValve, please fix this mess, it's ridiculous!

Thanks.


The lack of checkpoints in that game when it finally comes out on PSX will be a bad thing for the things. Things don't look good when they do that.

#53
KaiserShep

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I can't think of a better answer. 


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#54
SKAR

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https://www.youtube....h?v=CGDIZoXXdg8

Noice!

#55
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After the time I played, I think they should replace nova with dark channel. It's awesome fun with charge. After one enemy has died the power jumps to another and you can charge at that one. Sort of a chain effect, plus it isn't OP and there's still that risk/reward factor. 



#56
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After the time I played, I think they should replace nova with dark channel. It's awesome fun with charge. After one enemy has died the power jumps to another and you can charge at that one. Sort of a chain effect, plus it isn't OP and there's still that risk/reward factor.

Nova.......too......much........fun!

#57
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Nova.......too......much........fun!


For you yes, for me booooorrrringggg.

#58
SKAR

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For you yes, for me booooorrrringggg.

Then don't be vanguard. They could.......replace it with something better like flare. Then again with both you're unstoppable which is awesome.
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#59
spinachdiaper

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I'm of the opinion that 100% of the abilities should be dumped, reworked, or replaced. If they just reuse all the old stuff it's going to be too familiar.


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#60
SKAR

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I'm of the opinion that 100% of the abilities should be dumped, reworked, or replaced. If they just reuse all the old stuff it's going to be too familiar.

You say that like it's a bad thing. I'm sure with new technology that the powers look more amazing than ever.

#61
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I'm of the opinion that 100% of the abilities should be dumped, reworked, or replaced. If they just reuse all the old stuff it's going to be too familiar.



Dumped, no. Reworked, I can get behind that. Some powers are just too weak or OP. Off the top of my head, thinking about it, I'd like Nova and shockwave to defiantly be reworked. Especially nova, then again nova can be dropped as far as I'm concerned.

#62
ZipZap2000

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I'm more in favor of reworking. If I can OHK with Incinerate on insanity something is wrong.

Or they could make it harder.

In fact, make it harder leave the powers just give them better shields and armour.
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#63
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I'm more in favor of reworking. If I can OHK with Incinerate on insanity something is wrong.

Or they could make it harder.

In fact, make it harder leave the powers just give them better shields and armour.

I wouldn't mind it being harder either, but most of the time when devs think of hard they think of bullet sponges. I'd love if enemies had the exact same powers the player has. That's why I praise the clone fight, he was the only fight in ME3 that was actually challenging because he had the same abilities my Shepard had. That was epic. A fight like that needs no rework of abilities. If most fights were like the clone fight nova wouldn't be OP because enemies would have better abilities. As they are now, they're pushovers. Krogan are a prime example, their lore boast about how hard it is to kill them. But out of every one of them we fought in the series, none where as difficult as the lore claimed them to be. It's just laughable. So sure if the game could become harder, then of course nova should stay untouched.

 

Edit: Question what does OHK stand for?



#64
Sartoz

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I've played the game on insanity, didn't die once using the charge+nova combo. Compared to ME2 Vanguard, ME3 Vanguard makes the game a walk in the park. You don't have to be careful anymore, there's no challenge, the class is broken. You charge into a group of enemies in ME2, sure enough you're dead. Whereas you charge into a group of enemies in ME3 you just have to nova and by the time the animation is finished charge has already became available again as you enter into an unstopped loop of charge+nova. There is no more risk.

                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Interesting.

I must be playing the Human Vanguard wrong, then. I do get killed... sometimes. Also, Bio has tons of metrics on all the classes. If the majority of players were using the Human Vanguard the way you describe, for balance sake, Bio would have tweaked it long ago. They haven't. Care to propose a guess, why not?

 

My view is that the current Human Vanguard Class, is just right for the majority of players. For those with super human skills, perhaps a weaker build may give you the satisfaction you seek of "high risk / high reward".

 

If Bio stays true, combat will be changed in ME:A.  How much familiarity with the ME3 combat remains to be seen but change is coming.
 



#65
Sartoz

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I'm of the opinion that 100% of the abilities should be dumped, reworked, or replaced. If they just reuse all the old stuff it's going to be too familiar.

                                                                                       <<<<<<<<<<(0)>>>>>>>>>>

 

Expect combat change, Bio has said so.  The "how much" is unclear at this point.  They did use the word "familiar / familiarity" with past ME games.

 

Make of that what you will.



#66
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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Interesting.

I must be playing the Human Vanguard wrong, then. I do get killed... sometimes. Also, Bio has tons of metrics on all the classes. If the majority of players were using the Human Vanguard the way you describe, for balance sake, Bio would have tweaked it long ago. They haven't. Care to propose a guess, why not?

 

My view is that the current Human Vanguard Class, is just right for the majority of players. For those with super human skills, perhaps a weaker build may give you the satisfaction you seek of "high risk / high reward".

 

If Bio stays true, combat will be changed in ME:A.  How much familiarity with the ME3 combat remains to be seen but change is coming.
 

Majority of players are using soldier anyway. So I doubt even if they were paying attention, which they weren't given nova have immunity frames in its animation which players abused wholeheartedly in MP, they wouldn't have changed a thing. further more I do restrict myself from using nova, always have ever since I beat the game on insanity only using charge and nova and nothing else. I think it's ridiculous that players have to "gimp" their class in order to find a challenge. If the game were harder there wouldn't be an issue. I hope change definitely come, because change is needed. Nova killed the vanguard, by throwing caution to the wind.


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#67
Cyonan

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                                                                                      <<<<<<<<<<(0)>>>>>>>>>>

 

Interesting.

I must be playing the Human Vanguard wrong, then. I do get killed... sometimes. Also, Bio has tons of metrics on all the classes. If the majority of players were using the Human Vanguard the way you describe, for balance sake, Bio would have tweaked it long ago. They haven't. Care to propose a guess, why not?

 

My view is that the current Human Vanguard Class, is just right for the majority of players. For those with super human skills, perhaps a weaker build may give you the satisfaction you seek of "high risk / high reward".

 

If Bio stays true, combat will be changed in ME:A.  How much familiarity with the ME3 combat remains to be seen but change is coming.
 

 

BioWare is the one that describes the Vanguard as high risk high reward, but Nova doesn't fit that description because it's low risk due to the damage immunity you get from it.

 

It seems far more likely to say that players probably just didn't realize how badly they could abuse Nova rather than say they lacked the skill to spam 2 buttons to become immune to damage the majority of the time.

 

If insanity proves too difficult for a player, they're free to turn down the difficulty. There's nothing that says you have to beat the game on the hardest setting, which should be difficult for above average players.


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#68
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BioWare is the one that describes the Vanguard as high risk high reward.

 

This right here!! Vanguard has essentially turned into a one trick pony with only reward and no more risk.



#69
ZipZap2000

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Cant quote atm.

 

OHK = one hit kill or at least it used to. I'm old and these newfangled whipper snappers with their catchy tunes and jive speak move too quickly for me these days.

 

*Sips rejuvenating green tea*


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#70
Lulupab

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You know Nova is not that strong because it has a long cooldown. However if you equip lightly so that you have better cooldowns and in passive skill tree if choose the cooldown reduction skills instead of weapon damage it becomes very strong because you can literally spam it combined with charge.

 

So what we need is cooldown management, not removal of the ability.



#71
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You know Nova is not that strong because it has a long cooldown. However if you equip lightly so that you have better cooldowns and in passive skill tree if choose the cooldown reduction skills instead of weapon damage it becomes very strong because you can literally spam it combined with charge.

 

So what we need is cooldown management, not removal of the ability.

Nova has no cool down. As long as a bit of Shepard's barrier remains you can use it. You don't need to wait for his entire barrier to recharge to use nova. Which I think is another problem with this ability



#72
Guanxii

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Sure there will be plenty of improvements and changes to combat like the jetpack but every leak which has come out so far has explicitly said in gist that combat is essentially very familiar to ME3 so those expecting wide-scale fundamental changes are going to be disappointed. 

 

Nova to me has always felt like a natural extension and progression of biotic charge and completely outmoded shockwave but that's not to say it couldn't be seriously improved and work better as a heavy melee finisher akin to the kroguard's classic charge + heavy melee combo. Heavy melee attacks should flow naturally from charge and the current one works on the adept but feels completely disjointed and disconnected on the vanguard.

 

If I had my way nova would replace heavy melee on the vanguard and the nova skill tree would be merged with the fitness skill tree: half blast and pierce would be incorporated into the melee evolutions of fitness (lv 5 & 6), and nova's damage/force would be derived from both power and melee passive skill trees at the expense of durability. Novaguard heavy melee builds would be entirely optional for elite players, while also freeing up a new power slot for everybody.


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#73
doctor michael

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Nova does not have to go. One, it's not overpowered. Two, what is not challenging for you might be challenging for someone else. Some of us are disabled and found Mass Effect on casual quite challenging. If you don't like Nova, don't use it, but don't take options away from other people because you don't like them. That's going backwards, not forward.
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#74
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Nova does not have to go. One, it's not overpowered. Two, what is not challenging for you might be challenging for someone else. Some of us are disabled and found Mass Effect on casual quite challenging. If you don't like Nova, don't use it, but don't take options away from other people because you don't like them. That's going backwards, not forward.

Firstly I can't take options away from anyone, I'm not a dev, this is only my opinion meant to start a discussion. If you can't see that that's your problem. Secondly the fact that you are immune to any damage during the animation makes it OP.



#75
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Sure there will be plenty of improvements and changes to combat like the jetpack but every leak which has come out so far has explicitly said in gist that combat is essentially very familiar to ME3 so those expecting wide-scale fundamental changes are going to be disappointed. 

 

Nova to me has always felt like a natural extension and progression of biotic charge and completely outmoded shockwave but that's not to say it couldn't be seriously improved and work better as a heavy melee finisher akin to the kroguard's classic charge + heavy melee combo. Heavy melee attacks should flow naturally from charge and the current one works on the adept but feels completely disjointed and disconnected on the vanguard.

 

If I had my way nova would replace heavy melee on the vanguard and the nova skill tree would be merged with the fitness skill tree: half blast and pierce would be incorporated into the melee evolutions of fitness (lv 5 & 6), and nova's damage/force would be derived from both power and melee passive skill trees at the expense of durability. Novaguard heavy melee builds would be entirely optional for elite players, while also freeing up a new power slot for everybody.

I would actually like that idea.