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How should I spec QME/QMI?


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50 réponses à ce sujet

#1
niniendowarrior

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I've had some fun with these kits in the past but recently, the salarian infiltrator and the excellent stunlock geth engineer has opened my eyes to untapped possibilities that I have not given much thought.  So, I'm open to any and all plausible ideas that I'll take to Wii U and PC.  Quarian Male kits are currently very under-utilized so ideas would be great.

 

I've also not really been able to use the tactical scan for anything worthwhile.  I'm currently thinking of just speccing out of it which sounds crazy. :P



#2
Kenny Banja

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I've had some fun with these kits in the past but recently, the salarian infiltrator and the excellent stunlock geth engineer has opened my eyes to untapped possibilities that I have not given much thought.  So, I'm open to any and all plausible ideas that I'll take to Wii U and PC.  Quarian Male kits are currently very under-utilized so ideas would be great.

 

I've also not really been able to use the tactical scan for anything worthwhile.  I'm currently thinking of just speccing out of it which sounds crazy. :P

 

Skip fitness and focus on damage boosting powers!



#3
Quarian Master Race

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I go zero fitness on both, but tacscan does admittedly suffer from diminishing returns( due in no small part to the bugged rank 5 headshot evo) so I can see why few elect to max it. I wouldn't drop it entirely, though. 3-4 ranks is always more useful than the last rank of passives or fitness IMO (mostly because **** swarmers). If you're not sniping with QMI, you get 4 points free, as well.

Max Arcs on both and Incinerate on QME is basically reccomended no matter what else you do. Use the electric spec at rank 5 on nades so they'll prime tech bursts (especially useful in biotic teams). They both benefit massively from power damage bonuses and amps. Otherwise it's pretty hard to go wrong with them. As mentioned, don't take the headshot evo in Tacscan because it does nothing due to top notch biower game design.
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#4
Das Rouse

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I've had some fun with these kits in the past but recently, the salarian infiltrator and the excellent stunlock geth engineer has opened my eyes to untapped possibilities that I have not given much thought.  So, I'm open to any and all plausible ideas that I'll take to Wii U and PC.  Quarian Male kits are currently very under-utilized so ideas would be great.

 

I've also not really been able to use the tactical scan for anything worthwhile.  I'm currently thinking of just speccing out of it which sounds crazy. :P

 

Depends on your style.  When I am playing with friends, I don't mind playing a support role.  This is a build I use to support.  http://kalence.drupa...24T51324!GD.EGG

This is for mainly debuffing enemies as well as pointing out where the enemies are located.  100% support, hence why I skipped the nades, so my teammates can use theirs.  Not a score topper, but when you're playing it for fun (this is a side effect from having a maxed manifest), I enjoy it.


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#5
Terminator Force

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I go zero fitness on both, but tacscan does admittedly suffer from diminishing returns( due in no small part to the bugged rank 5 headshot evo) so I can see why few elect to max it. I wouldn't drop it entirely, though. 3-4 ranks is always more useful than the last rank of passives or fitness IMO (mostly because **** swarmers). If you're not sniping with QMI, you get 4 points free, as well.

Max Arcs on both and Incinerate on QME is basically reccomended no matter what else you do. Use the electric spec at rank 5 on nades so they'll prime tech bursts (especially useful in biotic teams). They both benefit massively from power damage bonuses and amps. Otherwise it's pretty hard to go wrong with them. As mentioned, don't take the headshot evo in Tacscan because it does nothing due to top notch biower game design.

 

I seen that coming.


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#6
niniendowarrior

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I go zero fitness on both, but tacscan does admittedly suffer from diminishing returns( due in no small part to the bugged rank 5 headshot evo) so I can see why few elect to max it. I wouldn't drop it entirely, though. 3-4 ranks is always more useful than the last rank of passives or fitness IMO (mostly because **** swarmers). If you're not sniping with QMI, you get 4 points free, as well.

Max Arcs on both and Incinerate on QME is basically reccomended no matter what else you do. Use the electric spec at rank 5 on nades so they'll prime tech bursts (especially useful in biotic teams). They both benefit massively from power damage bonuses and amps. Otherwise it's pretty hard to go wrong with them. As mentioned, don't take the headshot evo in Tacscan because it does nothing due to top notch biower game design.

 

Interesting thoughts.  How would one go about efficiently using tactical scan for maximum murdering capabilities?



#7
capn233

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Apparently I have 0 in Tac Scan on both of them right now.  Maybe that was for solo challenges, I don't remember.

 

If I was inclined to respec the QMI, I might go 4/4 Tac Cloak Tac Scan or 4/4 Tac Scan Fitness.  For QME, probably the same 4/4 Scan Fitness split or just not bother to respec. 

 

Main problem with Tac Scan, besides the bug, is just that by and large even the bullet sponge enemies will die pretty quickly without it.


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#8
frank_is_crank

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Main problem with Tac Scan, besides the bug, is just that by and large even the bullet sponge enemies will die pretty quickly without it.

 

But you can outline that Atlas for the PUGs who got mesmerized by the glowing effect and start shooting it with their puny guns. You instead go killing all the mooks and are right back at the atlas to kill it with a well timed shot when it's down to it's last bar of armor.


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#9
Salarian Master Race

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Clunky Quarian Tech you gotta cast 5 times before it works, might as well just shoot instead


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#10
yrael

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Setting yourself up for fire explosions with either class and using tac scan will allow you to wreck everything in your path, in my experience. I'm a fan (when I remember to use it, oops).


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#11
Catastrophy

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No fitness. Especially for the QMI - he got cloak, so you don't need no fitness. Tacscan can be an ok power, it's useful for "calling out" sneaky enemies. It's still useful in plat matches - in gold you don't really need it unless you solo some enemies in your sector.

 

I don't use the grenades much. Usually I play the QMI when someone convinces me to do plat. I use an Indra, put incendiary iv on it and get the show started. No space to put fancy grenade gear on that setup. It was my first character I reliably survived plat with.



#12
Deerber

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They're very easy to spec cause you only have 3 trees that you really need. Tac scan is gonna be used once a wave at the very most, and fitness is useless when you can lock down entire rooms filled with enemies.

#13
niniendowarrior

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At this point in time, it looks like I will forego tactical scan. lol.  It really seems like the benefit of the power is limited.  All I can think of is that it can show where phantoms are hiding, but that was never a problem with non-scan capable kits.  Zero fitness build is interesting to hear though.  Never thought of that.


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#14
DisturbedPsic0

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At this point in time, it looks like I will forego tactical scan. lol.  It really seems like the benefit of the power is limited.  

I wouldn't recommend that. It is a great boss debuffer with super quick cooldown. QME doesn't need help with mooks, since his tech burst chaining just makes any non boss spam laughable, but since his passives should be specced for power damage, the weapon damage boost against bosses is quite nice. The infiltrator doesn't need fitness, and giving him mega spike damage against bosses is great. 

 

Long story short, putting points into other things is more pointless than skipping tac scan.

 

My builds:

QME

QMI


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#15
filippopotame

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I wouldn't recommend that. It is a great boss debuffer with super quick cooldown. QME doesn't need help with mooks, since his tech burst chaining just makes any non boss spam laughable, but since his passives should be specced for power damage, the weapon damage boost against bosses is quite nice. The infiltrator doesn't need fitness, and giving him mega spike damage against bosses is great. 

 

Long story short, putting points into other things is more pointless than skipping tac scan.

 

My builds:

QME

QMI

Excellent builds, as I am weak and shameless I would personally wear a cyclonic on them  :P

 

Another very good choice for the QME is an incendiary venom


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#16
DisturbedPsic0

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Excellent builds, as I am weak and shameless I would personally wear a cyclonic on them  :P

 

Another very good choice for the QME is an incendiary venom

You're not wrong. Although, I use Arc Pistol on QME for lore reasons, and it has nothing to do with the power magnifier slot and insanely perfectly overpowered damage  :whistle:

I remember back in the day, when I was a much dumber me, when the first rare weapon I maxed was the Arc Pistol and I was disappointed. I look back on myself and shake my head sometimes...

 

Also in my Arc Pistol defense, Tac Scan + Arc Pistol = 3 triple canopy hits on an Atlas... :wub:


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#17
Quarian Master Race

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Interesting thoughts.  How would one go about efficiently using tactical scan for maximum murdering capabilities?

It depends heavily on the weapon you're using and what you're attacking, but the worst thing about Tacscan is the somewhat lengthy (compared to other debuffs) animation, so its basically about trying to work that in as seamlessly as you can. My favourite way is using charge weapons (Arc Pistol, Kishock etc.), where you can fire> begin charging> use Tacscan while still charging the weapon. You can also cast it through walls (provided the red box comes up) and around corners/ over cover without exposing yourself, so if you take a bad hit just use it on the nearest boss while recovering and it'll last quite awhile. If you can't use any of these, I'd reccomend simply casting it before anything else to make full use of it on all your attacks. The miniscule cooldown lets you use other powers almost immediately anyway.

I max it on all 3 of my sexy manquarians because a 32.5% multiplicative debuff is the biggest single one in the game for glorious quarian bragging rights. Secondarily, it helps everyone in the server (especially pugs, who often bring low DPS) so you can blame them for lack of teamwork if you use it a lot and still wipe.

You can also do an interesting and very survivable (if not really min/max) build using the 6b Area Scan as a sort of ghetto geth scanner. Equip Drill rounds, scan something in a spawn (preferably a boss or sub boss) and light everything up, then spam grenades and bullets through walls at things. It's especially effective with the QMI and a good sniper rifle (Javelin, Widow, BW, Valiant etc). Fun, and lets you keep grenade gear while still getting wallhax.


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#18
DistigousForest

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I run my QMI as a shotgun infiltrator, claymore and raider also work pretty well. QME gets a harrier, but the indra works really well too. Valiant, arc pistol, claymore, paladin and carnifex work too.


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#19
capn233

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Debuffing "bosses" for the team only matters if everyone else is running a Shuriken.  Most of the time what actually happens is the GI has already triple-hit your target with the Javelin and some Fury has chained 3000 BE's on the target before the animation completes. :wizard:

 

In any case, just don't spec headshots or area scan and your TS will be built fine if you are into it.


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#20
niniendowarrior

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QME gets a harrier, but the indra works really well too. Valiant, arc pistol, claymore, paladin and carnifex work too.

Isn't the 4b evo on arc a bit overkill?  The radius of the explosion is already gigantic as it is. :o

 

Otherwise, it does seem like an interesting build to run.



#21
DistigousForest

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Isn't the 4b evo on arc a bit overkill?  The radius of the explosion is already gigantic as it is. :o

 

Otherwise, it does seem like an interesting build to run.

 

Probably, but this ensures an entire spawn nuking. Arcs also hit through walls so there's potential to hit a ton of **** with radius


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#22
Bud Halen

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Probably, but this ensures an entire spawn nuking. Arcs also hit through walls so there's potential to hit a ton of **** with radius

 

I'm too obsessed with 3075.  I need my OL and Arcs to OHK a Phantom's barrier on Gold.  Now if I can just get her to stow the 'tude...for once.


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#23
DistigousForest

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I'm too obsessed with 3075.  I need my OL and Arcs to OHK a Phantom's barrier on Gold.  Now if I can just get her to stow the 'tude...for once.

 

Damn I'm so used to plat now where it's just under 4000 so 3075 seems so small, but I digress. Arc-->Load of 00 Buck to face should do the trick. Or riddle her with Harrier shots.


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#24
Bud Halen

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Damn I'm so used to plat now where it's just under 4000 so 3075 seems so small, but I digress. Arc-->Load of 00 Buck to face should do the trick. Or riddle her with Harrier shots.

 

Then one day the game causes your X360 to freeze up...and none of the fixes work.

3 months, Forest...it's been 3 months since I've been able to kill sh!t with you & Nat.


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#25
DistigousForest

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Then one day the game causes your X360 to freeze up...and none of the fixes work.

3 months, Forest...it's been 3 months since I've been able to kill sh!t with you & Nat.

 

I know it's been so damn long, nat hasn't really played when I've been on unfortunately. I've had the RRoD 3 times from this game and each time I took it apart and put some GPU(?) glue in and let the glue settle and it's gone away every time. Now if my 'A' button would work better...


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