Aller au contenu

Photo

Inventory?


  • Veuillez vous connecter pour répondre
45 réponses à ce sujet

#1
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

How are they gonna handle the inventory? Like if you carry too much, you will slow down and your abilities will slow down or will you have like a set limit of inventory? This game will be more semi open world where you explore each planet, I wonder which one they will go with. Which ones do you guys prefer?



#2
katamuro

katamuro
  • Members
  • 2 875 messages

I would prefer a separate inventory for crafting because you well know there is going to be crafting and a separate one for items. Crafting one needs to be endless while the normal one would be fine with a set amount of spaces


  • Absafraginlootly, Shechinah, Zarro Khai et 3 autres aiment ceci

#3
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

I would prefer a separate inventory for crafting because you well know there is going to be crafting and a separate one for items. Crafting one needs to be endless while the normal one would be fine with a set amount of spaces

Whatever they do, I hope they remove slowness due to weight, since I don't want to get penalized for exploring and collecting stuffs while playing as a mage. Maybe if they did have it, make collecting items for crafting separate from weapons and don't affect carrying weight for weapons.


  • Shechinah aime ceci

#4
10K

10K
  • Members
  • 3 234 messages

If we are actually going to be finding things on planets, I think they may go the tagging route atleast for resources anyway. I doubt they'll go for an actually inventory. What I mean by tagging route is; when you have found materials, for example, your character will tag it's location. Leaving it for pick up.


  • BloodyMares aime ceci

#5
Atomkick

Atomkick
  • Members
  • 329 messages

I didn't like the inventory system in all three games. I would prefer a traditional inventory with slot view, able to sort, add and delete items. I'm fine with slow cooldown of abilities upon "equipping" items. Able to see inventory through omni blade tool would be nice.

 

7230-ds2hardcoretip10png.jpg


  • Sylvius the Mad, katamuro, Serza et 2 autres aiment ceci

#6
ArcadiaGrey

ArcadiaGrey
  • Members
  • 1 725 messages

Oh crap there'll be an inventory.  :angry:

I love not having one in ME2 and 3, it saves so much faffing about trying to figure out what to toss.  'But I might really need these 32 werewolf pelts sometime...'

ME1 is extremely frustrating in that regard.

 

I spent way too long slowly walking around in Oblivion as I'm scared to sell important things (and steal every potato in sight).  I would not want that in ME:A, it's just frustrating.  Deus Ex:HR had a fiddly but simple slot system which was okay, whatever they do keep it simple and for the love of the maker don't let us loot rags and broken gemstones.  :mellow:

 

The best inventory is no inventory.


  • 10K, Chealec et Zarro Khai aiment ceci

#7
Battlebloodmage

Battlebloodmage
  • Members
  • 8 698 messages

Inventory is the one part of realism I can do without. Do people prefer limited inventory or be able to carry a bunch of different items and weapons without worrying about over the carrying limit?


  • Annos Basin aime ceci

#8
Catastrophy

Catastrophy
  • Members
  • 8 477 messages

Inventory = trouble dicarding stuff "I might need". It's rarely done right.



#9
ArabianIGoggles

ArabianIGoggles
  • Members
  • 478 messages

I hate dealing with inventory management.  May it never return.


  • 9TailsFox aime ceci

#10
Fogg

Fogg
  • Members
  • 1 265 messages

Don't think there'll be an inventory. Since your Mako is alway around the corner, just like your ship. There's no real logic for limited capacity in the long run.


  • Biotic Apostate aime ceci

#11
KaiserShep

KaiserShep
  • Members
  • 23 806 messages

Inventory is the one part of realism I can do without. Do people prefer limited inventory or be able to carry a bunch of different items and weapons without worrying about over the carrying limit?

 

 

Well, if it means anything, the inventory isn't very realistic at all. I mean, realistically, neither your PC or companions could carry more than a couple of things at a time. I guess ME1 Shepard had Hermione's bottomless knapsack.


  • Serza aime ceci

#12
Gileadan

Gileadan
  • Members
  • 1 395 messages
Stuff you find while exploring should just pop into the Mako's storage compartment. Ideally, the Mako itself should be upgradeable, with a bigger storage compartment for example.

For a personal loadout I'd love a detailed inventory, slot wise. Like a set of armor having several slots that can accept sidearm holsters, clip pouches, medigel packs and various gadgets. Some armor types may have jetpack slots on their back, some not, and so on. Let me customize my guy's gear, but don't make me worry about what I pick up on the way.
  • Shinobu et Hammerstorm aiment ceci

#13
Chealec

Chealec
  • Members
  • 6 508 messages

Just a scanner, nothing more. If something physical needs acquiring, send a clean up team in after I'm done. ME3 was the best in the series in this regard.



#14
Patricia08

Patricia08
  • Members
  • 1 879 messages

How are they gonna handle the inventory? Like if you carry too much, you will slow down and your abilities will slow down or will you have like a set limit of inventory? This game will be more semi open world where you explore each planet, I wonder which one they will go with. Which ones do you guys prefer?

 

Oh i find that so annoying and irritating when your inventory slows you down when you carry to much. So if it were me who could decide this matter then it would be no limit on your inventory. 


  • TurianSpectre aime ceci

#15
Jedi Comedian

Jedi Comedian
  • Members
  • 2 527 messages
I want the ME1 inventory/loot system to return. It was so frakin boring converting everything to omnishit it was actually fun!

#16
Chealec

Chealec
  • Members
  • 6 508 messages

I want the ME1 inventory/loot system to return. It was so frakin boring converting everything to omnishit it was actually fun!

 

I bet you enjoyed planet scanning in ME2 as well?


  • Serza aime ceci

#17
Jedi Comedian

Jedi Comedian
  • Members
  • 2 527 messages

I bet you enjoyed planet scanning in ME2 as well?

No that was pure ****.

#18
TurianSpectre

TurianSpectre
  • Members
  • 815 messages

I didn't like the inventory system in all three games. I would prefer a traditional inventory with slot view, able to sort, add and delete items. I'm fine with slow cooldown of abilities upon "equipping" items. Able to see inventory through omni blade would be nice.

 

7230-ds2hardcoretip10png.jpg

an omni-tool inventory screen where you can see all your armour and all that would be quite cool, kinda reminiscent of fall out 4s wrist armour things that you wear


  • Atomkick aime ceci

#19
Atomkick

Atomkick
  • Members
  • 329 messages

an omni-tool inventory screen where you can see all your armour and all that would be quite cool, kinda reminiscent of fall out 4s wrist armour things that you wear

 

I hope omni tool interaction will be a thing by looking at the trailer and concept art.

 

Spoiler

 

Spoiler


  • KirkyX, Serza, Biotic Apostate et 2 autres aiment ceci

#20
TurianSpectre

TurianSpectre
  • Members
  • 815 messages

I hope omni tool interaction will be a thing by looking at the trailer and concept art.

 

Spoiler

 

Spoiler

Sweet! cant wait til the next trailer so we get a better look at what we're up against


  • Atomkick aime ceci

#21
Jedi Comedian

Jedi Comedian
  • Members
  • 2 527 messages
I'd prefer to have a limitless/weightless inventory as in KOTOR.
  • Patricia08 aime ceci

#22
Sylvius the Mad

Sylvius the Mad
  • Members
  • 24 108 messages
I really enjoy inventory management.

ME1's is not the model to follow, however. Lists are clumsy to navigate, and there wasn't enough variety in the sorts of things you could have. ME1's inventory is the one I would build if I were trying to convince people that inventory was bad.

Ideally, we'd have an unlimited inventory on the ship, and a severely limited inventory (in all respects) when off the ship.
  • Iakus, Dr. rotinaj, Serza et 1 autre aiment ceci

#23
Serza

Serza
  • Members
  • 13 127 messages

I like that. 30 points on your person, 30 each of your active squadmates, 150 in the Mako, and unlimited back on the ship.


  • Sylvius the Mad aime ceci

#24
Jimbo_Gee79

Jimbo_Gee79
  • Members
  • 178 messages
This is why we have stashes people. although knowing bioware, it will take them 4 patches to implement.

#25
rashie

rashie
  • Members
  • 910 messages

I think D3 inventory pretty much perfected a console rpg inventory UI imo.
console-inventory.jpg

Id very much like to see something similar for loot with a gamepad.