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Inventory?


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45 réponses à ce sujet

#26
Sylvius the Mad

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This is why we have stashes people. although knowing bioware, it will take them 4 patches to implement.

I'd like these if we had some control over where they were placed and what was in them.

What I don't want is something like ME2's weapon loading stations where we could, for no justifiable reason, access the ship's inventory remotely.
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#27
Obliviousmiss

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Well in the previous games Shepard only picked up thermal clips. Everything else (credits, tech, etc.) Was  just scanned in on their omni tool. I don't see the need for an inventory unless there's crafting. 



#28
capn233

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Don't need an inventory.  We don't need the game to have broken crafting or quarian-root collection.

 

That said, I find comments that it was difficulty to navigate ME1 inventory pretty interesting.  Given that it is scrolling up and down.  The only real gripe I had with ME1 inventory was that I couldn't select multiple items at the same time to turn to omnigel.


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#29
Dubozz

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I'm fine with limitless inventory i have a mako to move my things after all.



#30
Wulfram

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I don't think we should be picking up all much stuff. We shouldn't be relying on found loot to equip ourselves, or to finance our mission.

A small inventory for spare weapons, heavy weapons and other limited use per mission gizmos could make sense though.
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#31
Hammerstorm

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Don't need an inventory.  We don't need the game to have broken crafting or quarian-root collection.

 

That said, I find comments that it was difficulty to navigate ME1 inventory pretty interesting.  Given that it is scrolling up and down.  The only real gripe I had with ME1 inventory was that I couldn't select multiple items at the same time to turn to omnigel.

 

The only thing I didn't liked with the inventory in me1 was that if you had multiple weapons (or mods) they was separated, instead of in the same "slot".



#32
iM3GTR

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Don't need an inventory. We don't need the game to have broken crafting or quarian-root collection.

That said, I find comments that it was difficulty to navigate ME1 inventory pretty interesting. Given that it is scrolling up and down. The only real gripe I had with ME1 inventory was that I couldn't select multiple items at the same time to turn to omnigel.


The real problem was not the inventory itself, but the sheer number of items you got. Like, who needs four Lancer VII, three Reaper IXs and half a dozen Katana Vs?
But why people didn't just ommi-gel all the useless items as they got them instead of waiting until the 150 item limit, I have no idea.
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#33
Monk

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I'm for no inventory, as done in ME2 & 3.

 

Though, if we must collect stuff, i prefer for "junk" items to be automatically cashed-out and new items to be added to the armory so they can be chosen later by the PC from either the Mako or the Tempest.

 

If an upgraded is found, the old one is automatically cashed-out and replaced by the new one in the armory. Organizing can be done in the armory and no slots to manage.


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#34
capn233

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The real problem was not the inventory itself, but the sheer number of items you got. Like, who needs four Lancer VII, three Reaper IXs and half a dozen Katana Vs?
But why people didn't just ommi-gel all the useless items as they got them instead of waiting until the 150 item limit, I have no idea.

 

I usually kept useless items until I got to a store where I could sell them for money.  Of course after hitting max money, I started maxing omnigel.



#35
Sylvius the Mad

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Don't need an inventory. We don't need the game to have broken crafting or quarian-root collection.

That said, I find comments that it was difficulty to navigate ME1 inventory pretty interesting. Given that it is scrolling up and down. The only real gripe I had with ME1 inventory was that I couldn't select multiple items at the same time to turn to omnigel.

There should be little need to scroll through a list. The inventory UI needs to display many more items on screen at a time.

#36
Sylvius the Mad

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I'm for no inventory, as done in ME2 & 3.

Though, if we must collect stuff, i prefer for "junk" items to be automatically cashed-out and new items to be added to the armory so they can be chosen later by the PC from either the Mako or the Tempest.

If an upgraded is found, the old one is automatically cashed-out and replaced by the new one in the armory. Organizing can be done in the armory and no slots to manage.

It would be more interesting, I think, if "upgraded" items weren't unequivocally superior to the old item. Then we'd actually have to make decisions about which version to keep or use or which character should use each one.

Having upgrades always be a good thing robs us of a decision-making opportunity.

#37
NKnight7

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I'm fine with no inventory, don't really see the need for it.



#38
capn233

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There should be little need to scroll through a list. The inventory UI needs to display many more items on screen at a time.

 

Some of that may have had to do with the resolution they expected the game to run at.  I don't know, it probably wouldn't be applicable to a current title.  Simple lists are fine with me, especially if you can break them down in categories.

 

It would be more interesting, I think, if "upgraded" items weren't unequivocally superior to the old item. Then we'd actually have to make decisions about which version to keep or use or which character should use each one.

 

Right.  The vanilla game ME2 weapon balance regime was the best from this standpoint since only the "advanced weapons" were clearly upgrades from the other ones (ignoring Mantis ammo).  DLC broke this rule to an extent, but that is pretty much always going to be the case for paid DLC.



#39
SKAR

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How are they gonna handle the inventory? Like if you carry too much, you will slow down and your abilities will slow down or will you have like a set limit of inventory? This game will be more semi open world where you explore each planet, I wonder which one they will go with. Which ones do you guys prefer?

I'd rather keep it like ME3.

#40
AlanC9

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What I don't want is something like ME2's weapon loading stations where we could, for no justifiable reason, access the ship's inventory remotely.


I believe that only happens when you've acquired a new weapon during the mission. Not a great solution, but I can see why they didn't want to introduce a limited-functionality version of the interface just to determine who gets the Carnifex after Mordin hands it to you.

#41
Sylvius the Mad

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Some of that may have had to do with the resolution they expected the game to run at.

It's likely not a coincidence that BioWare's last genuinely good UI was in their last game not to support 480p.

15 years ago.

Simple lists are fine with me, especially if you can break them down in categories.

If I can sort the lists manually, and assign the categories myself, sure.

Right. The vanilla game ME2 weapon balance regime was the best from this standpoint since only the "advanced weapons" were clearly upgrades from the other ones (ignoring Mantis ammo). DLC broke this rule to an extent, but that is pretty much always going to be the case for paid DLC.

I hate this about paid DLC. The addition of OP gear like that damages replayability of the core game. This actually discourages me from buying DLC.

#42
Iakus

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The real problem was not the inventory itself, but the sheer number of items you got. Like, who needs four Lancer VII, three Reaper IXs and half a dozen Katana Vs?
But why people didn't just ommi-gel all the useless items as they got them instead of waiting until the 150 item limit, I have no idea.

I simply given an option to NOT loot something.  ME1 gave you no choice.



#43
Sylvius the Mad

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I simply given an option to NOT loot something. ME1 gave you no choice.

The auto-looting of enemies that had fallen off cliffs was infuriating.

How did I collect that weapon? I saw it fall. And I was a kilometre away.
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#44
Iakus

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The auto-looting of enemies that had fallen off cliffs was infuriating.

How did I collect that weapon? I saw it fall. And I was a kilometre away.

"Resources"  :D



#45
Monk

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It would be more interesting, I think, if "upgraded" items weren't unequivocally superior to the old item. Then we'd actually have to make decisions about which version to keep or use or which character should use each one.

Having upgrades always be a good thing robs us of a decision-making opportunity.

 

If MEA's inventory is similar to ME3's, not necessarily as, if i remember correctly, once you found a mod, every weapon which could use it has that option. It's one thing if, for example, we could stack Frictionless Materials IX together as in ME1 but you can't. Logically and in matters of cost, i'm all for this.



#46
KotorEffect3

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The Mass Effect games are better off without the traditional inventory system.  I am doing an ME 1 playthrough at the moment and it gets frustrating sifting through inventory when I already have gear that is better than the stuff I am sifting through.  I would rather be actually playing the game than sifting through stuff.  I liked how in the latter ME games I did my tinkering with my gear while I was on the ship.  When I was on a mission I just focused on the mission.  Made the game more fluid and fun.