Aller au contenu

Photo

Tank/Surviability build for AI controlled Inquisitor?


  • Veuillez vous connecter pour répondre
14 réponses à ce sujet

#1
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

Hi, I'm playing on NM with a female Qunari Warrior.  Currently Sword & Shield.

 

I'm using Blackwell (as a 2h warrior) & Cole (as DW) as my main controlled character with my party looking like this:

 

Inquisitor - Warrior

Blackwell or Cole

Sera - Archer

Solas

 

So just to explain, I'm not actually using my Inquisitor in Combat, and she's doing a so-so job of staying alive right now with sword and shield.  I thinking of specializing in Champion Tree and getting "Too the Death" to help keep her alive and not have to babysit her.

 

Is that the way to go for survivability?

 

Thank you.



#2
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

Templar is better IMO, keeps here fighting to a point but, really buffs up the whole party, even if she dies.


  • PapaCharlie9 aime ceci

#3
Lulupab

Lulupab
  • Members
  • 5 455 messages

AI controls Templar well because the spec does not need much interaction due to a lot of passives and abilities being quite simple.



#4
Taki17

Taki17
  • Members
  • 718 messages

I'd focus on the Sword and Shield, Champion and Vanguard trees (though Templar works surprisingly well too, if you are looking to deal some damage too). The key of keeping a warrior alive is constatlny generating/maintaining guard, as this adds an extra "health bar" to their already large health pool.

 

Sword and Shield tree:

Shield Wall and Shield Wall and Shield Wall. This is hands down the best ability for tank characters, as it blocks/reduces damage taken and builds guard in the process. Immovable object upgrade is recommended if you have Trespasser installed. Make sure to set it to preferred under tactics.

 

The next ability you should definitely take is Bear mauls the wolves, as you'll be protected from all angles and enemies cannot backstab you. Warrior's Resolve, Turn the blade and Turn the bolt also help increase durability with the incoming attack damage reduction, consitution bonus and stamina recovery (which helps you keep up shield wall longer).

 

Virtually every passive ability from this tree really useful in a tank build. The active abilites like Shield bash etc. are optional, if you are not playing your inquisitor mainly I guess you will be fine by having her on full defense, so she does not really needs advanced offensive abilites.

 

Vanguard tree:

Where Sword and Shield tree increased the warriors durability, the Vanguard tree boost the other important skill of a good tank - and that is threat generation, as you'd want the enemies to focus on the most durable member of the party. Your first and best bet for threat generation (and guard generation too) is War Cry, as it aggroes every enemy around you and builds oyur guard based on how many enemies surround you. I'd recommend the Call to Arms upgrade, as it gives you a temporary 200% armor bonus too.

 

The Challenge ability is similar, but in my experience it is only worth it with the Call them out upgrade, as it removes the cooldown and you can spam it easily (it costs silightly less stamina than War cry) but it builds less guard, so I think you are better off with War cry and use the points on other abilites. If you are surrounded by a large number of opponents, Livid goes well with War Cry, as it does not consume stamina and builds guard.

 

Again, any passives from this tree help you a lot in increasing your durability and threat generation. The Bodyguard ability I find useless, as if you are doing a good job as a tank, you won't need to take the blow for anyone in your party.

 

EITHER

Champion tree:

Line in the Sand is mandatory, as it is needed to acces the rest of the Champion abilites, but its use is really situational, as it works better in tight spaces (inside caves or builinds), but in wide open spaces, you could use your mage companion to build some ice walls and create a single coridoor for your warrior to utilize Line in the sand. Everlasting Barricade upgrade recommended. I wouldn't recommend To the death, there is no need totake the risk by giving your enemies increasing damage output, with the right utilization of tactics, postioning and builds, anything can be beaten conventionally under a reasonable ammout of time. Walking fortress is great (Siege Breaker upgrade recommended), it can be a real lifesaver if you are in a tight situation, or if you want to feel like a bada$$ while clearing out enemies. Any and all passives come highly recommended, as usual. The focus ability, Counterstrike can prove useful if threat management slips out of your hands, as it automatically directs everyone's attention to the Champion.

 

OR

Templar tree:

Templar can be a viable alternative to Champion, it focuses more on dealing some damage, but it is great against mages and demons (which you'd be facing a lot in this game). Imo every ablitiy is really useful from this tree, as they have reasonably low cooldowns and provide great benefits, plus the abilites in this tree are pretty straightforward too.



#5
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages
I agree with the Templar recommendations above. Put the Templar on Wrath of Heaven upgraded (either one) and Spell Purge/Spell Shatter as both preferred and watch the AI rake in the damage. Do NOT use Blessed Blades, or at least, once you have 8 other active abilities you'd rather have, drop Blessed Blades. It's next to useless. Definitely don't waste a point on the upgrade.

For survivability, put your first 5 ability points into Horn of Valor/Fortifying Blast and set to preferred. That gives the entire party guard on hit. This is how I start all my warriors in Haven.

There are other good things in Battlemaster worth considering: Grappling Chain / Give Them The Boot and Combat Roll. But, if you really want to tank, you should fill out the left side of the Vanguard tree, at least War Cry upgraded, Charging Bull upgraded and Livid. Gain a lot of guard.

It should go without saying: craft for attack%, critical chance, critical damage, sundering and if you are running with the Trial Walk Softly enabled, barrier damage.

#6
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

Thank you for the prompt replies!

 

How does the AI do with the "Charging Bull" skill?  On the PS3 sometimes Cassandra would end up way the F out there, or stuck in a corner.  Is it better on PS4?

 

Is that something I should consider giving my AI Inquisitor to help keep her guard up? 



#7
Taki17

Taki17
  • Members
  • 718 messages

Thank you for the prompt replies!

 

How does the AI do with the "Charging Bull" skill?  On the PS3 sometimes Cassandra would end up way the F out there, or stuck in a corner.  Is it better on PS4?

 

Is that something I should consider giving my AI Inquisitor to help keep her guard up? 

On the PC it was near useless a while back, characters tended to overshoot the target and not utilize it at the best opportunity anyway, so I just set it to manual use only on all my warriors and haven't tried the AI controlled version, though it could have been patched since. I'd still recommend manual use though, as the AI would use it at badly an inopportune times and against single targets, but it is used more tactically when first engaging a large number of enemies or getting out from the middle of the fight. I find it more useful on 2 handed warriors.


  • A-T-R-A aime ceci

#8
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

Yea, I've been noticing some of the same problems with the AI on the PS4 that were present on the PS3. 

 

It's a shame they didn't give us proper tactics options like the previous 2 games.  C'est la vie



#9
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages

Thank you for the prompt replies!
 
How does the AI do with the "Charging Bull" skill?  On the PS3 sometimes Cassandra would end up way the F out there, or stuck in a corner.  Is it better on PS4?
 
Is that something I should consider giving my AI Inquisitor to help keep her guard up?


Honestly, on PC for me, the AI does way better than I do. It also correctly takes advantage of the Gore and Trample upgrade for a free ability. I've seen my AI controlled warrior Charging Bull maybe 2 steps and then take free Mighty Blow or Shield Bash.

#10
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

AI does well for me with charging bull as well. It didn't at release but, that was soon corrected and, it works well now. What it has trouble with is shield wall if you choose the "cannot move while blocking" upgrade - that one tends to get the AI to make the warrior block until all enemies are dead once they begin blocking so, you loose your warrior on any targets remaining after they began blocking unless you use tac cam to make them attack again.


  • PapaCharlie9 aime ceci

#11
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

Yea I've noticed a few times my Inquisitor will just be standing all alone with shield wall up. 

 

I've also noticed Sera & Solas just love to come running into the fray to get up close and personal.  I've started to just hold them in place and check on them every few seconds. 

 

I'm level 14 now so we are rolling as a team, but it's just not how it was in DA:O & DA2.  The tactics & behavior options in those two games made everything operate so smoothly.  I'm amazed that on a game that is a good as this, they would take a huge step back on this aspect of it.

 

Still enjoying this NM run though.  I just took the keep at EDL.



#12
DarkAmaranth1966

DarkAmaranth1966
  • Members
  • 3 263 messages

Might also want to set your Inquisitor to defend Blackwall when you have both together. That keeps her close, so you get the benefits of AOE buffs and, she won't attack things that aren't attacking you.

 

Sera is bad for rushing in. I'd switch to Varric once you get Bianca upgrades to level 4 or better. Solas too, Viv does better at keeping back and, with KE, she's okay if she does rush in now and then.



#13
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

I have to keep Sera for RP purposes.  I probably would've used her as my main combat controlled character if she has the Assassin Spec.  I just don't like using a rogue without the "I was never here" perk.  I'm going to use Viv in my next play through, it's going to be an anti-mage play through.

 

That is a good idea with changing my AI Inquisitor to follow Blackwell when I'm using him though.

 

I gave Sera Leaping Shot & disabled it, so when I see her in trouble I switch too her and use it to create some space, then switch back to Blackwell and come flying in Miley Cyrus wreaking ball style and help her out.



#14
PapaCharlie9

PapaCharlie9
  • Members
  • 2 871 messages
Huh, I never had problems with Sera rushing in as Archer. I had the opposite problem, so many Leaping Shots would put her miles away from the battle.

Ah, if you are controlling Cole and Cole is often is Stealth, that would explain it. Unless you have an active (gold cross) target, they don't know where the heck you are and just kind of all run to where they last saw you.

One trick you can try is instead of having your ranged attackers Follow Controlled, have them follow the tank, and then set the tank to Follow (self). So in your case, set them all, including Blackwall, to Follow Blackwall. Blackwall will choose his own targets and the others will join in at range. You (Cole) can always override that without even pausing by using the Attack My Target command.

#15
A-T-R-A

A-T-R-A
  • Members
  • 120 messages

I disabled Sera's Leaping shot, so it would be available to me when I switched to her when she got to close to battle.  Maybe I should enable it so it keeps her away from the main battle.  That's something I will try.

 

I have my AI Inquisitor Tank as the party member everyone is following now.  When I am using Cole, I target someone and select the "attack my target" option, then I go into stealth and clean off the archers/wisps in the background, and make my way back to the main battle.


  • PapaCharlie9 aime ceci