Aller au contenu

Photo

What Are The Actual Templar Abilities?


  • Veuillez vous connecter pour répondre
7 réponses à ce sujet

#1
Lulupab

Lulupab
  • Members
  • 5 455 messages

This has always been a question to me. In all games for variety and in order to make all specs equally interesting to play Templars have been given interesting abilities such as holy smite. But we know Templars cannot summon magic out of thin air so Templars can't actually summon shining magic from the sky. So its gameplay and story integration.

 

One of the canon abilities is simple resistance to magic. So a normal fireball that would roast a none-Templar would simply burn the Templar but wouldn't outright kill them. Another is in close quarters they can weaken/dispel magic effects. But other than these, nothing. Also none of these create visual magic effects outside of battles that player participates in.

 

Mind you for reference we need Templars using abilities in either cutscenes or in one of the canon novels. I don't remember seeing anything like this, except for Evangeline creating a resistance "aura" in Asunder, but again there was no mention of it being visual. I think it was simply the resistance Templars have, but improved upon.



#2
Heimdall

Heimdall
  • Members
  • 13 217 messages
The visual affects should perhaps be treated the same way other warrior visual affects are treated, but the abilities themselves make sense.

Wrath of Heaven stuns enemies and damages demons. If the Templar is disrupting the local connection to the Fade, it makes sense that it would damage demons and stun others connected to the Fade (It makes less sense with darkspawn, but whatever)

#3
Lulupab

Lulupab
  • Members
  • 5 455 messages

The visual affects should perhaps be treated the same way other warrior visual affects are treated, but the abilities themselves make sense.

Wrath of Heaven stuns enemies and damages demons. If the Templar is disrupting the local connection to the Fade, it makes sense that it would damage demons and stun others connected to the Fade (It makes less sense with darkspawn, but whatever)

 

Its not just the visuals, we have seen Templars in battle in many cutscenes. They have never used any sort of ranged ability, least of all a magical one.

 

I'm also skeptical about this "stun". Sure they could have learned how to harm demons effectively, but not the stun part.



#4
Daerog

Daerog
  • Members
  • 4 857 messages
It's seen in gameplay, but not in codex entries or cutscenes. The canon is in question. It could just be gameplay, it could be canon for a few templar.

WoT doesn't say much... or anything, really.... on templars.

Inquisition says how tevinter assassins were caught off guard when they couldn't use magic, which hints at Templar abilities not having a bunch of sparkly blue fairy dust everywhere when they use their unique talents.

#5
Lulupab

Lulupab
  • Members
  • 5 455 messages

It's seen in gameplay, but not in codex entries or cutscenes. The canon is in question. It could just be gameplay, it could be canon for a few templar.

WoT doesn't say much... or anything, really.... on templars.

Inquisition says how tevinter assassins were caught off guard when they couldn't use magic, which hints at Templar abilities not having a bunch of sparkly blue fairy dust everywhere when they use their unique talents.

 

Coming in close contact with Lyrium is not good for mages, so Templars have found a way to use this. 

 

But yes, I think a Templar has no way to prove he is a Templar because he can't create any shiny effects. You can only know when they do their "thing" in close range to a mage.



#6
Heimdall

Heimdall
  • Members
  • 13 217 messages

Its not just the visuals, we have seen Templars in battle in many cutscenes. They have never used any sort of ranged ability, least of all a magical one.

I'm also skeptical about this "stun". Sure they could have learned how to harm demons effectively, but not the stun part.

Well they did suppress the breach and didn't they use their abilities to disrupt a barrier in Champions of the Just?

Sure they could have. All beings except darkspawn are connected to the Fade to some extent, even dwarves. The momentary disruption of that link could result in disorientation, manifesting as the stun we see in gameplay

#7
Lulupab

Lulupab
  • Members
  • 5 455 messages

Well they did suppress the breach and didn't they use their abilities to disrupt a barrier in Champions of the Just?

Sure they could have. All beings except darkspawn are connected to the Fade to some extent, even dwarves. The momentary disruption of that link could result in disorientation, manifesting as the stun we see in gameplay

 

That was my original point, they just kneel down and focus on veil. They don't summon magic. Although this is rather contradiction of what we know about veil tears, not even mages can suppress veil tears. In very rare cases that a tear was closed either blood magic was used or a fade entity helped. Pretty sure there is a codex entry on this. Barrier is another story, its simply magic that can be dispelled. Its not the first time such contradiction happens to support player decisions. Templars failing to help cannot be an option here.

 

I don't think disrupting a none-mage's connection to the fade would do anything to them since they are only connected when they are dreaming. There are several mentions of Templars of abilities being completely useless versus none-mages in the games as well.



#8
Daerog

Daerog
  • Members
  • 4 857 messages
It seems Templars suppress magic, which could mean their gifts act as a buffer or barrier to the Fade, which allows blood magic to still work.

In Inquisition, mages empower the mark, Templars weaken the magic from the rift. Mages buff Inquisitor, Templars debuff Breach.

Somehow Solas made the veil, so mages could be able to suppress, make, and manipulate the Veil. The knowledge just isn't known. Mages use the Fade, lyrium is a manifestation of magic, so maybe Templars can buff the Veil as well.

Random thought on Templar stuff:

I've toyed with the idea of a Templar learning a connection between blood and magic/lyrium, and being able to feed on living blood to enhance skills, gain power. A vampire, but not the undead kind. There are reavers, so I don't think it is too off base for a mundane to gain power through blood.