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People with the Mattock: How Good Is It...


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#1
capn233

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... on classes that don't get time dilation or ammo powers, and without using a click macro?

 

Specifically, how does it compare to the other AR's in power or even the Viper (which it is based on to an extent)?

 

A lot of old timey threads just talk about how it is so much more powerful than the other choices on some of the casters without a lot of numbers that I could find.  Some claims also seem to be contrary to what I would expect numbers to actually show if they are calculated correctly.

 

Might do some maths later today just for the hell of theorycrafting, but want some current day opinions.



#2
cap and gown

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For me, it is not a matter of math, but of comfort-level. I like a weapon that fires when I pull the trigger. That is why I generally dislike shotguns: I have no idea if they are ready to fire, I am left guessing when the earliest point I can pull the trigger is. This is also why I prefer the Mattock to the Vindicator. The refire time on the Vindicator is rather off-putting for me. That said, I will change up between the Mattock and the Vindicator depending on my estimation of ammo usage on a mission. On a mission where ammo will be tight (like the Object Rho fight) I go with the Vindicator. On a mission where ammo will be plentiful (like the Arrival section after waking up in the med-bay) I go with the Mattock.

 

(Also, the Mattock just sounds cool. :P)


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#3
Rane

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I only use the Mattock on the Soldier class, on all the others , if I take AR training, it's the Vindicator. I don't know the actual damage difference between the two (under Adrenaline Rush or not), but the Vindicator just feels better to me on the Casters. It feels like it's doing better and more reliable damage than the Mattock. To me.

 

Not very scientific, but take that for what you will.



#4
capn233

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Yeah I wasn't asking for a precise thing, just nebulous "power."

 

How fast would either of you say you fire the Mattock on average, in terms of per second or per minute?



#5
capn233

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Useless trivia:

 

Assuming 5/5 damage upgrades, penetration upgrade, and also that target at "ideal range..." (no bonus or penalty)

 

You need more than 455 shots per minute with the Mattock to beat the armor dps of the Viper (body shots).  So basically clicking 7.6 times a second. 

 

For an YMIR headshot (assuming HS upgrade for Viper), it is more than 506 shots per min, or 8.4 clicks a second.

 

 

*assuming I did the math right



#6
RedCaesar97

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i have not used the Mattock in quite some time. Last time I used it, I actually had a hard time hitting anything with it (I forget which class I was) and I switched back to using the Vindicator.

 

I do not use it on the Soldier anymore, and have never used it on either the Vanguard or Infiltrator. I plan to use it on the Infiltrator eventually.

 

* * 

 

These videos may be relevant to you though. From sinosleep:

 

 

1. mass effect 2: mattock vs vindicator vs armor:

Spoiler

 

 

2. Mass Effect 2: Mattock vs Viper against armor and shields 4/5 damage upgrades

Spoiler

 

 

3. Mass Effect 2: Mattock vs Carnifex vs armor damage comparison (4/5 upgrades for both)

Spoiler


#7
capn233

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^Yeah I saw his thread where he compiled a bunch of those comparisons.  They are fairly useful.  If I had the source vid for the Mattock tests I might try to go by frame to figure out his ROF.

 

Anyway, was sort of just interested in user opinions.  I could make up theorycrafted estimates for practical Mattock DPS at a variety of rofs, but that doesn't really tell anything about usability (accuracy, hit reaction, etc).  Maybe I should just get the DLC, heh.

 

Also one interesting thing was that it seemed like people wanted to take into account SMG pairing.  They seemed to say the choice went like this:

 

Mattock + Locust

or

Vindicator + Tempest

 

What I thought was interesting was that they are paired together by multipliers (although the intent was probably accuracy or range complements).  That is Mattock and Locust have above normal for class armor multiplier, while Vindi and Tempest have standard for class multiplier and thus better multipliers to shields / barriers than the above.  Specifically it seems a little odd to me to not go max shield damage on SMG if you are running the Mattock.  It may have good shield dps, but it has better armor dps.



#8
cap and gown

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Generally, with my Sentinel run I just did, I went with the Tempest under almost all circumstances. This was my close assault weapon designed to take down shields and barriers quickly. The Mattock was used as a Viper substitute. I normally like to go with sniper training and use the Viper, but I felt it went against the spirit of the Sentinel to go with a sniper rifle. So I settled on AR training and used the Mattock as my longer range weapon. I see no reason at all to pair a Locust with either a Mattock or Vindicator.



#9
cap and gown

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If you are thinking about buying the DLC, I would say a bigger incentive than the Mattock would be the GPS. I think the GPS would make an excellent weapon for an Adept. After using it extensively on my last Soldier playthrough I came to really like that weapon and decided the next time I do an Adept I will go with shotgun training so I can use the GPS. The shield/barrier stripping capability of the GPS, combined with its longer range make a good compliment to the Adept's lack of an anti-shield power.



#10
RedCaesar97

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Anyway, was sort of just interested in user opinions.  I could make up theorycrafted estimates for practical Mattock DPS at a variety of rofs, but that doesn't really tell anything about usability (accuracy, hit reaction, etc).  

 

Yeah. Like I said I have not used it in some time. The last time I used it I had trouble hitting anything with it for some strange reason -- I think I was an Adept -- and I went back to using the Vindicator.

 

On non-Soldiers, I find with the Mattock I tend to shoot it more than I need to since I get trigger happy with it and I end up wasting a bunch of shots. I guess I just find I am used to the Vindicator more. I think my thought on the gun has soured based on how broken it is under Adrenaline Rush and how some people think it is automatically the best assault rifle, even though I think it can be pretty comparable to the Vindicator. (For similar reasons I have stopped using the Locust and now I find I cannot use the Locust well at all since I have gotten out of practice using it.)

 

I think if you use it as just an anti-armor weapon you will have no real problems with it. Its 'lack of spare ammo' can be a problem if you try to use it exclusively. but that same problem can occur with every weapon. Generally on the Adept, Sentinel, and Engineer, I use assault rifles as backup weapons for my SMG and the Carnifex, and it mostly ends up being a Carnifex backup. There are not a lot of armor-heavy missions so ammo should not be much of a problem.



#11
Nethalf

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Mattock is way better than any non-heavy weapon in ME2 cuz it sounds like it hurts people really bad when it shoots. And I like hurting people  B)



#12
simonrana

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Does it handle on ME2 like it did on ME3? I found it to be very useful in principle in ME3 but just found it really uncomfortable to use.

In a similar way I can never get comfortable with any shotgun but the eviscerator for some reason.

#13
capn233

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I would guess the biggest difference is the ROF which is in theory 750rpm (12.5 /s) in ME2, compared with just 450 (7.5 /s) in ME3.  I essentially wore out a mouse using the Mattock in ME3 mp just trying to get the 450.



#14
cap and gown

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I would guess the biggest difference is the ROF which is in theory 750rpm (12.5 /s) in ME2, compared with just 450 (7.5 /s) in ME3.  I essentially wore out a mouse using the Mattock in ME3 mp just trying to get the 450.

 

Does the ME3 Mattock have muzzle climb? Been a while since I used the Mattock in ME3. In ME2 the Mattock is rock steady. I was really amazed in the Sentinel run I just finished about its total lack of recoil or muzzle climb.



#15
StarcloudSWG

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Geth Pulse Shotgun is great on support characters who use shotguns. The best of all the shotguns for them, in Mass Effect 2.

 

For squadmates, the Vindicator for assault rifles.

 

The Mattock is less useful in the squad's hands than it is in Shepard's. Squadmates with the Mattock fire much slower. Its accuracy is much better than the Revenant, and it hits hard while still being able to fire as fast as you can click the mouse button. In the hands of a Shepard with AR training who is not a soldier, it is probably the best of the AR weapons. In my opinion.

 

These opinions change in Mass Effect 3, because the squad AI changes in Mass Effect 3 and the weapons stats are different. In ME 3, I equip the squad either with the Avenger, the Geth Pulse Rifle, the Prothean Particle Rifle or the turian AR, because the squad is accurate with any weapon and the bursts they fire are based entirely on clip size. So I throw in extended clips and the piercing mod for them.

 

As for shotguns in ME 3? Balance damage with rate of fire, slap on the heaviest damage barrel and piercing mod you can get, and that's what everyone other than Shepard uses. Weight doesn't matter for the squad. Accuracy is always very high. Just do not use anything that requires charging shots for the most damage; the squad AI in ME 3 doesn't know how to charge a shot.



#16
capn233

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Does the ME3 Mattock have muzzle climb? Been a while since I used the Mattock in ME3. In ME2 the Mattock is rock steady. I was really amazed in the Sentinel run I just finished about its total lack of recoil or muzzle climb.

 

Not really much muzzle climb.  Actually it has the same issue as the Harrier where in cover recoil is higher than out of cover, but since both are pretty small it is hard to notice.



#17
voteDC

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http://www.giantbomb...wer-pack/57229/

As the article states the weapons of the Firepower Pack where designed to disrupt the weapon eco system and they certainly do that.

The Mattock for me is a godly assault rifle, accurate and extremely powerful. The lower ammo count isn't even an issue as enemies drop it so often you are never left empty for long.

In ME3 though I felt it had been balanced to fit into the system with the other weapons, rather than disrupt that system as it had before. In fact I would say it is a worse choice than the Harrier which was based off it.